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Lua Programming Help Thread

This is a discussion on Lua Programming Help Thread within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; When you want the music to stop, put Music.Stop() . If you want it to stop in a different script, ...

  
  1. #1381
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    When you want the music to stop, put Music.Stop() . If you want it to stop in a different script, put it at the top outside the loop.
    or at the top of your script you can change the:
    music = Music.PlayFile("music.it" )
    to:
    music = Music.PlayFile("music.it" , false)


    Geändert von TPTaylor (04-07-2006 um 03:25 AM Uhr)

  2. #1382
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    ok, but now when i try to start the game it gives me this message:

    error: SCRIPT.LUA:47: error loading sound
    Error: No script found.

  3. #1383
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    Could you perhaps attatch the script file?

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    yeas! it works now!! great! now i only need to make some images! im very soon finnished with my own lua game!!!!

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    how do i make this image trasparent?



    im mean so the black around it disepear when i play the game.

  6. #1386
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    Can't you photoshop the black bit out?
    If you don't have photoshop i believe GIMP is a good program.

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    Zitat Zitat von madsoul
    how do i make this image trasparent?



    im mean so the black around it disepear when i play the game.
    how can you make all those fakes and not know how to make a image transparent!!!

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    ok im a n00b at lua and when i play this it stops straight waway i know it is something to do with the loop but could someone tell me what it is because i have no clue

    -- Green Color Object
    green = Color.new(0, 255, 0)
    -- Store birth year in varible myBirthYear
    myBirthYear = 1986
    -- Store current year in currentYear
    currentYear = 2006
    -- create an empty varible
    myAge = nil
    -- Store some text in a varible
    someText = "My age is roughly "
    -- Subtract myBirthYear from cureentYear and store inmyAge
    myAge = currentYear - my BirthYear
    -- Print my text varible to the screen
    screen:print(10, 100, someText .. myAge,green)
    -- Buffer offscreen to onscreen
    screen.flip()
    --Loop forever
    while true do
    screen.waitVblankStart()
    end

    the p is in bold becuase if it was not it would look like this

  9. #1389
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    How would I make something (a spike specifically) fall down the screen?

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  10. #1390
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    Try this:

    Code:
    pic= image.load('whatever')
    picx=400
    picy=0
    
    
    while true do
    screen.blit(picx,picy,pic  ,0,0,pic:width(),pic:heig  ht())
    
    if picy+pic:height()<260 then      (if the ground starts at 260 that is)
    picy=picy-10      
    end
    
    if picy+pic:height()>260 then
    picy=260-pic:height()
    end
    
    if picy +pic:height()==260
    picx=picx-5
    end
    
    end


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  11. #1391
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    Hm, okay after changing filenams around and bliting a white background it loads but no spike...

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  12. #1392
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    hmm. Post your code plz.


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    Zitat Zitat von mark.sparky
    ok im a n00b at lua and when i play this it stops straight waway i know it is something to do with the loop but could someone tell me what it is because i have no clue

    the p is in bold becuase if it was not it would look like this
    try this:
    -- Green Color Object
    green = Color.new(0, 255, 0)
    -- Store birth year in varible myBirthYear
    myBirthYear = 1986
    -- Store current year in currentYear
    currentYear = 2006
    -- create an empty varible
    myAge = nil
    -- Store some text in a varible
    someText = "My age is roughly "
    -- Subtract myBirthYear from cureentYear and store inmyAge
    myAge = currentYear - my BirthYear
    -- Print my text varible to the screen
    -- Buffer offscreen to onscreen
    screen.flip()
    --Loop forever
    while true do
    screen:print(10, 100, someText .. myAge,green)
    screen.waitVblankStart()
    screen:flip()
    end
    FAVORITE GAME! - BEER & ANIME! - SO EXICTING!

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  14. #1394
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    K. All I changed was the "pic" text and added a white background. (if ur talking about the code to the game I dont have it because im totally rewriting the code)
    Code:
    spike = Image.load("spike.png")
    background = Image.load("background.png")
    spikex = 400
    spikey = 0
     
    
    while true do
    screen:blit(0,0, background, false)
    screen:blit(spikex, spikey, spike, 0, 0, spike:width(), spike:height())
    
    if spikey + spike:height() < 260 then
    spikey = spikey-10      
    end
    
    if spikey + spike:height() > 260 then
    spikey = 260 - spike:height()
    end
    
    if spikey + spike:height() == 260 then
    spikex = spikex-5
    end
    
    screen.flip()
    screen.waitVblankStart()
    end

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  15. #1395
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    Zitat Zitat von MaSt3r_ShAk3
    K. All I changed was the "pic" text and added a white background. (if ur talking about the code to the game I dont have it because im totally rewriting the code)
    Code:
    spike = Image.load("spike.png")
    background = Image.load("background.png")
    spikex = 400
    spikey = 0
     
    
    while true do
    screen:blit(0,0, background, false)
    screen:blit(spikex, spikey, spike, 0, 0, spike:width(), spike:height())
    
    if spikey + spike:height() < 260 then
    spikey = spikey-10      
    end
    
    if spikey + spike:height() > 260 then
    spikey = 260 - spike:height()
    end
    
    if spikey + spike:height() == 260 then
    spikex = spikex-5
    end
    
    screen.flip()
    screen.waitVblankStart()
    end
    Whats the problem/error you get?
    and maybe i can help yas :icon_bigg .
    FAVORITE GAME! - BEER & ANIME! - SO EXICTING!

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  16. #1396
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    Okay, im attempting to make my first ever lua game. Ive been doing lua for roughly three days and ive grasped most of it. I wanted to do a shooter and gutya(great guy) has been aiding me. Fair enough, its an in depth first project, but i wanted to try.
    So i used evil manas snippets and attempted to merge them together, to get a moving shooting character.
    But at the moment ive fixed a few errors but then This comes up
    " Error: index.lua:29: attempt to index field '?' <a nil value>
    Id appreciate someone helping me out with this code, as i dont understand parts of it myself. After this error im sure there will be more.
    Code:
    --Activiate usb
    System.usbDiskModeActivate()
    --generating colours
    red = Color.new(255,0,0)
    black = Color.new(0,0,0)
    green=Color.new(0,255,0)
    white = Color.new(255,255,255)
    --Create shapes
    player1 = Image.createEmpty(32,32)
    player1:clear(red)
    ground = Image.createEmpty(480,10)
    ground:clear(green)
    bullet = Image.createEmpty(4,4)
    bullet:clear(green)
    --variables
    oldpad = Controls.read()
    currentBullet = 0
    direction = "right"
    --Arrays
    player = {}
    player.gravity = 230
    player.y = 230
    player.x = 50
    player.jumpspeed = 10
    player.jumpstate = "ground"
    --bullet array
    BulletInfo = {}
    for a = 1,5 do
    BulletInfo[a] = { pic = bullet , firing = false, direction = "right", x = player[1].x + 32, 
    y = player[1].y + 16 }
    end
    
    --Functions
    
    function bulletSetup()
    --Increase the current bullet by one, or reset it to 1
    if currentBullet < 5 then
    currentBullet = currentBullet + 1
    else
    currentBullet = 1
    end
    if direction == "left" then 
    BulletInfo[currentBullet].x = Player[1].x 
    BulletInfo[currentBullet].y = Player[1].y + 16
    end
    if direction == "right" then 
    BulletInfo[currentBullet].x = Player[1].x + 32 
    BulletInfo[currentBullet].y = Player[1].y + 16 
    end
    if direction == "up" then 
    BulletInfo[currentBullet].x = Player[1].x + 16 
    BulletInfo[currentBullet].y = Player[1].y 
    end
    if direction == "down" then 
    BulletInfo[currentBullet].x = Player[1].x + 16
    BulletInfo[currentBullet].y = Player[1].y + 32 
    end
    
    BulletInfo[currentBullet].direction = direction
    BulletInfo[currentBullet].firing = true
    end
    function bulletFire()
    for i = 1,5 do
    if BulletInfo[i].firing == true then
    if BulletInfo[i].direction == "right" then BulletInfo[i].x = BulletInfo[i].x + 10 end
    if BulletInfo[i].direction == "left" then BulletInfo[i].x = BulletInfo[i].x - 10 end
    if BulletInfo[i].direction == "up" then BulletInfo[i].y = BulletInfo[i].y - 10 end
    if BulletInfo[i].direction == "down" then BulletInfo[i].y = BulletInfo[i].y + 10 end
    screen:blit(BulletInfo[i].x,BulletInfo[i].y,BulletInfo[i].pic)
    end
    if BulletInfo[i].x < 0 or BulletInfo[i].x > 480 or BulletInfo[i].y < 0 or BulletInfo[i].y > 272 then BulletInfo[i].firing = false end
    end
    end
    --Print bullet info to screen.
    screen:print(10,10,"Bullet 1: ".. tostring(BulletInfo[1].firing),green)
    screen:print(10,20,"Bullet 2: "..tostring(BulletInfo[2].firing),green)
    screen:print(10,30,"Bullet 3: "..tostring(BulletInfo[3].firing),green)
    screen:print(10,40,"Bullet 4: "..tostring(BulletInfo[4].firing),green)
    screen:print(10,50,"Bullet 5: "..tostring(BulletInfo[5].firing),green)
    screen:print(10,60,"Direction: "..direction,green)
    
    --mainloop
    while true do
    pad = Controls.read()
    screen:clear()
    if pad:start() then
    break
    end
    
    if pad:left() then 
    player.x = player.x - 2
    end
    if pad:right() then
    player.x = player.x + 2
    end
    if pad:cross() and player.jumpstate == "ground" then player.jumpstate = "jumping" end 
    if player.jumpstate == "jumping" then 
    player.jumpspeed = player.jumpspeed - 0.5
    player.gravity = player.gravity - player.jumpspeed 
    end
    if player.gravity < 0 then 
    player.jumpstate = "falling"
    end
    if player.gravity < 230 and player.jumpstate == "falling" then 
    player.gravity = player.gravity + (player.jumpspeed + 3) 
    end
    if player.gravity == 230 then 
    player.jumpspeed = 10
    player.jumpstate = "ground"
    end
    
    if player.gravity > 230 then player.gravity = 230 end
    player.y = player.gravity
    screen:blit(player.x,player.y,player1)
    screen:blit(0,262,ground)
    
    screen:print(10,10,"X: "..player.x.." Y: "..player.y,green)
    screen:print(10,20,"Jumpstate: "..player.jumpstate,green)
    
    screen.waitVblankStart()
    screen.flip()
    end 
    if pad:cross() and oldpad:cross() ~= pad:cross() then
    bulletSetup()
    end
    bulletFire()
    
    screen.waitVblankStart()
    screen.flip()
    oldpad = pad

  17. #1397
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    Zitat Zitat von c5cha7
    Whats the problem/error you get?
    and maybe i can help yas :icon_bigg .
    Thats just some test code to make an image fall down th screen. when i test. only the background is blited

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    Unhappy

    Hey, i hate to sound like a total n00b but how would i get lua player running on the gta eloader, for some reason it wont work (v0.14) - thx. :Argh: :o

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    Zitat Zitat von Greenskull
    I am very confused about this "oldpad" thing. How do you make it so when you press X it starts and when you press it again it stops etc.?
    anyone?
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  20. #1400
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    I cant figure out how to loop an animation. help please!
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    Is there a gravity code for lua example:

    a ball that goes up at 10 velocity and starts to slow down ,when it reaches zero it starts to go down and speeds up.

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    Zitat Zitat von shadow-evillink
    Is there a gravity code for lua example:

    a ball that goes up at 10 velocity and starts to slow down ,when it reaches zero it starts to go down and speeds up.

    you should just develop a code yourself so you can customize it the way you want...

    http://www.google.com/search?hl=en&l...th%27s+gravity

    http://www.evilmana.com/tutorials/lu...et_jumping.php

    but that should get you started! ;D

  23. #1403
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    Gah, I still need help making objects fall down the screen

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  24. #1404
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    Zitat Zitat von MaSt3r_ShAk3
    Gah, I still need help making objects fall down the screen
    Download the attached file!

    I used a 10x10 image which will fall from a random x location from the top of the screen to the bottom. Press X to pause the spike MID-AIR ;P


    HTH
    Angehängte Dateien Angehängte Dateien

  25. #1405
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    can someone give me an example animation? How do i make it so when you press X, it starts, looping forever, and when you press X it stops. Then when you press X again it starts again and so on.
    Geändert von Greenskull (04-07-2006 um 07:25 PM Uhr)
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  26. #1406
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    Zitat Zitat von califrag
    Download the attached file!

    I used a 10x10 image which will fall from a random x location from the top of the screen to the bottom. Press X to pause the spike MID-AIR ;P


    HTH
    THANK YOU! *bows*

    --XBL Gamertag: PhenoM904--

  27. #1407
    QJ Gamer Blue
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    Humm, how can i make an scrolling screen? (like when you go forward it scrolls with you and if theres objects like then they move/appear too :P)
    (making smw game :P )
    And also, how can i create a menu with mouse arrow replaced with an hand icon thingy, and also, if i click x while the arrow/hand is over the button, it does some function and menu dissapears(and goes to game of course :P )?
    Geändert von Rixorster (04-07-2006 um 09:57 PM Uhr)

  28. #1408
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    Zitat Zitat von Greenskull
    can someone give me an example animation? How do i make it so when you press X, it starts, looping forever, and when you press X it stops. Then when you press X again it starts again and so on.
    click "search this thread"

  29. #1409
    Is in your zone.
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    How would I have a function loop forever?

    --XBL Gamertag: PhenoM904--

  30. #1410
    Is in your zone.
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    Okay this is pissing me off... I test the script in luaplayerwindows and nothing happens. It starts but its just a black screen...

    --XBL Gamertag: PhenoM904--


 

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