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Lua Programming Help Thread

This is a discussion on Lua Programming Help Thread within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; there is one thing that i m stuck at this is the code Code: blue=Color.new(0,153,225) screen:print(200, 100, "Hello!", blue) screen:flip() ...

  
  1. #1711
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    there is one thing that i m stuck at

    this is the code
    Code:
    blue=Color.new(0,153,225)  
    
    screen:print(200, 100, "Hello!", blue)
    screen:flip() 
    
    screen.waitVblankStart(30) 
    screen:print(200, 50, "Hello!", blue)
    screen:flip() 
    
    
    while true do
    screen.waitVblankStart()
    end
    I want to put a word with out delay, then make another word appear after like 2 second but cant figure it out =(
    if i put screen:flip() 2 times, it will disable the 1st word and make the other one appear
    Please Help!

    Laught if you think this is noobish(I dont care) I m new using this but not new at making hacks for pc games


    Geändert von natan333 (04-19-2006 um 02:16 PM Uhr)
    Bequiet!!!
    I'm learning cc©cc

  2. #1712
    QJ Gamer Green
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    Code:
    blue=Color.new(0,153,225)    
    timer=new.Timer()
    
    screen:print(200, 100, "Hello!", blue)
    screen:flip() 
    timer:start()
    
    if timer==2000 then
    screen:print(200, 50, "Hello!", blue)
    screen:flip() 
    end
    
    while true do
    screen.waitVblankStart()
    end
    For some reason the "screen.waitVblankStart(3 0)" doesn't really pause. Atleast its not working for me. Even if i put in 1 million its like there is just a "screen.waitVblankStart() "?

    Not laughing at all people ask this all the time.
    LUA manual:
    [url]http://www.lua.org/manual/5.0/manual.html[/url]

    LUA Wiki:
    [url]http://wiki.ps2dev.org/psp:lua_player[/url]

  3. #1713
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    Zitat Zitat von siqq
    why wont they stay?

    [edit]and i dont think its working at all cause when i press start to break the program it does nothing as well[/edit]

    the break part when u hit start should work. i just tested it. and to make it stay make the while loop look like this

    Code:
    while true do
    screen:clear()
    screen:blit(0, 0, background,  false)
    pad = Controls.read()
    
    if titleNumber == 1 then
    		screen:blit(0,0,titlePlay  )
    	end
    	if titleNumber == 2 then
    		screen:blit(0,0,titleInfo  )
    	end
    	if titleNumber == 3 then
    		screen:blit(0,0,titleExit  )
    	end
    	if titleNumber < 1 or titleNumber > 3 then
    		screen:print(0,0,"error in titleNumber", white)
    
    	end
    
    
    if pad:start() then
    	break
    end
    --Main Menu D-Pad Controls
    if pad:right() and titleNumber < 3 then
    titleNumber = titleNumber + 1
    end
    if pad:left() and titleNumber > 1 then
    titleNumber = titleNumber - 1
    end
    screen.flip()
    end
    and get rid of the funtion for the menu

  4. #1714
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    Zitat Zitat von Altair
    Code:
    blue=Color.new(0,153,225)    
    timer=new.Timer()
    
    screen:print(200, 100, "Hello!", blue)
    screen:flip() 
    timer:start()
    
    if timer==2000 then
    screen:print(200, 50, "Hello!", blue)
    screen:flip() 
    end
    
    while true do
    screen.waitVblankStart()
    end
    For some reason the "screen.waitVblankStart(3 0)" doesn't really pause. Atleast its not working for me. Even if i put in 1 million its like there is just a "screen.waitVblankStart() "?

    Not laughing at all people ask this all the time.
    is that the code to help me or your code to get helped ?
    i tryed to put it in the windows lua but dint worked

    i m using windows lua becuase i m faster with it
    the "screen.waitVblankStart(3 0)" works great with me
    if i put
    Code:
    blue=Color.new(0,153,225)    
    
    screen.waitVblankStart(30) 
    screen:print(200, 50, "Hello!", blue)
    screen:flip() 
    
    while true do
    screen.waitVblankStart()
    end
    it takes like 0.5 seconds to appear
    the thing i want is how to make 1 appear 1st and make another word appear few seconds later with out disabling the 1st word

    ~EDIT~ baahh for some reason this forum is putting spaces inside () >.<
    Geändert von natan333 (04-19-2006 um 02:40 PM Uhr)
    Bequiet!!!
    I'm learning cc©cc

  5. #1715
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    oh yeahhh the screen.waitVblankStart() dosent work with my lua v0.16 (dont get higher becuase i have 2.0)
    Bequiet!!!
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  6. #1716
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    Hey guys, I got a quick question. (And, whoever helps me with this scores a cool 500 points)

    I need to know more about object orientation, and maybe an example on how to use the variable "self". And whats a metatable?
    牧来栠摩琠敨映汩獥
    PSN: youresam
    From Earth the Frozen Ipaqs shall rise and be silenced and all will live free.
    --Mike Hollingsworth

  7. #1717
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    Code:
    blue=Color.new(0,200,350)      
    screen:clear() 
    pad = Controls.read()
    screen.flip()
    screen:blit(90, 195, circle)
    screen:print(200, 70, "Hello!", blue)
    screen:flip()
    
    if pad:cross() then
    screen:blit(50, 228, x)
    screen.flip()
    end 
    
    
    while true do
    screen.waitVblankStart()
    end
    Im still trying to make the text stay and make appear another one but i m stuck in there
    im also stuck at trying to make the Hello appear when i press X button
    Can some one help pls
    The code above is what im trying to put
    The lua tutorial Is a great tutorial http://www.scriptscribbler.com/psp/lua/lesson02.htm but i dint understand the part to make buttons work to appear something ( Please Help )
    Geändert von natan333 (04-19-2006 um 03:47 PM Uhr)
    Bequiet!!!
    I'm learning cc©cc

  8. #1718
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    That code is just messed up..

    put the "while true do" at the top.
    And put a "screen.flip()" right after "screen.waitVblankStart() " and remove ALL the other "screen.flip()"s.
    牧来栠摩琠敨映汩獥
    PSN: youresam
    From Earth the Frozen Ipaqs shall rise and be silenced and all will live free.
    --Mike Hollingsworth

  9. #1719
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    Buahahahhahahahah I love you sam Thanks so Much

    the code is
    Code:
    while true do
    blue=Color.new(0,200,350)      
    screen:clear()
    pad = Controls.read()
    if pad:cross() then
    screen:print(200, 70, "Hello!", blue)
    end
    
    
    screen.waitVblankStart()
    screen.flip()
    end
    I have some questions
    it only shows hello when i pres X button is there a way to freeze it when i press X button?
    "pad = Controls.read()" have to be in the top of the text/Object to work? or anywhere will work ?
    and another question. the while to do on the top is to make it it true ? so it shows everything ?
    Geändert von natan333 (04-19-2006 um 04:36 PM Uhr)
    Bequiet!!!
    I'm learning cc©cc

  10. #1720
    QJ Gamer Blue
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    Zitat Zitat von youresam
    Hey guys, I got a quick question. (And, whoever helps me with this scores a cool 500 points)

    I need to know more about object orientation, and maybe an example on how to use the variable "self". And whats a metatable?
    what exactly do u mean by object orientation.

  11. #1721
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    What do i need to do for the hello to appear 1st and the GoodBye to appear some seconds later when i hold X button?
    the good tutorial dosent tell it so i m
    This is the code that i m stuck at

    Code:
    while true do
    blue=Color.new(0,200,350)      
    screen:clear()
    pad = Controls.read()
    if pad:cross() then
    screen:print(200, 70, "Hello!", blue)
    screen.waitVblankStart(50)
    screen:print(200, 100, "GoodBye!", blue)
    end
    
    if pad:start() then
    break
    end 
    
    screen.waitVblankStart()
    screen.flip()
    end
    Geändert von natan333 (04-19-2006 um 04:52 PM Uhr)
    Bequiet!!!
    I'm learning cc©cc

  12. #1722
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    Zitat Zitat von soadnation
    what exactly do u mean by object orientation.
    Basically you can create "objects" in lua instead of just variables. FOr example, thjink of the function screen:clear(). The defined function is Image.clear() and the params (would be, but its compiled..) Image.clear(self,color) (I think)
    That is what im asking about. And to "add" your object, you call the metatable command..I forgot what though.
    牧来栠摩琠敨映汩獥
    PSN: youresam
    From Earth the Frozen Ipaqs shall rise and be silenced and all will live free.
    --Mike Hollingsworth

  13. #1723
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    Code:
    while true do
    blue=Color.new(0,200,350)      
    screen:clear()
    pad = Controls.read()
    if pad:cross() then
    screen:print(200, 70, "Hello!", blue)
    screen.flip()
    screen.waitVblankStart(50)
    screen:print(200, 100, "GoodBye!", blue)
    screen.flip()
    screen.waitVblankStart(50)
    end
    
    if pad:start() then
    break
    end 
    
    screen.waitVblankStart()
    screen.flip()
    end
    there, you forgot to flip the screen.
    牧来栠摩琠敨映汩獥
    PSN: youresam
    From Earth the Frozen Ipaqs shall rise and be silenced and all will live free.
    --Mike Hollingsworth

  14. #1724
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    that code sam, both blinks 1st time then the top stop blinking and the bottom keep blinking
    Bequiet!!!
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  15. #1725
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    editted
    now i understand the while true do and the End thing is to make it repeats
    my question is: while its reapeating the text , is there a way to add another text to not to blink with it ? so its not in the same family
    Code:
    blue=Color.new(0,200,350)        
    
    screen:clear()
    
    screen:print(200, 70, "Hello!", blue)
    
    while true do
    screen.flip()
    screen.waitVblankStart(30)
    screen.flip()
    screen.waitVblankStart(30)
    end
    I edited to explain better
    Geändert von natan333 (04-19-2006 um 06:06 PM Uhr)
    Bequiet!!!
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  16. #1726
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    Actually...that code might work.... if you put the hello on one side and goodbye on the other. And "while [condition] do" .. "end" means "while [condition] is true (correct) do this between 'while' and 'end'"
    牧来栠摩琠敨映汩獥
    PSN: youresam
    From Earth the Frozen Ipaqs shall rise and be silenced and all will live free.
    --Mike Hollingsworth

  17. #1727
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    Zitat Zitat von youresam
    Actually...that code might work.... if you put the hello on one side and goodbye on the other. And "while [condition] do" .. "end" means "while [condition] is true (correct) do this between 'while' and 'end'"
    i kinda understand though. is it possible for you make it with the code ? so i get what you mean . srry if you get mad, i just want to know the basics, the tutorial only goes to lesson 2 and dosent teach these stuff
    Bequiet!!!
    I'm learning cc©cc

  18. #1728
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    Zitat Zitat von natan333
    i kinda understand though. is it possible for you make it with the code ? so i get what you mean . srry if you get mad, i just want to know the basics, the tutorial only goes to lesson 2 and dosent teach these stuff
    I'll help you out tomorrow after school, what exactly do you want it to do?
    牧来栠摩琠敨映汩獥
    PSN: youresam
    From Earth the Frozen Ipaqs shall rise and be silenced and all will live free.
    --Mike Hollingsworth

  19. #1729
    Your Fate is Grim...
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    hey youaresam, i dunt understand the math.ceil function much.. so howo can you do this? if analog stik moves LEFT, the speed = speed-1 . if analog stik moves RIGHT, then speed = speed+1. thx!
    --------------------------------------------------------------------------------------

  20. #1730
    QJ Gamer Blue
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    Somehow the following code never executes my main loop.

    Code:
    function textinput()
    
          screen:blit(0, 0, background, 0, 0, background:width(), background:height(), false)       --blit the background
          screen:blit(x,y, highlight ,0,0, highlight:width(), highlight:height(), true)             --blit the cursor
          
          if pad:right() and timer:time() > 75 then
             x = x + 10
             timer:reset(0)
             timer:start()
          end
          
          if pad:left() and timer:time() > 75 then
             x = x - 10
             timer:reset(0)
             timer:start()
          end
          
          if pad:down() and timer:time() > 75 then
             y = y + 12
             x = x + 5
             timer:reset(0)
             timer:start()
          end
    
          if pad:up() and timer:time() > 75 then
             y = y - 12
             x = x - 5
             timer:reset(0)
             timer:start()
          end
    
    end
    
    function Showstatus()
             screen:print(6,30,"x = " .. x .. "y = " .. y .. "keyboard =" .. keyboard,textColor)
    end
    
    
    --Main loop
    while true do
    
    Showstatus()
    textinput()
    
    if pad:start() then
       break
    end
    
    screen.waitVblankStart()
    screen.flip()
    end
    Before this snippet are nothing but simple variable declarations.
    Someone could point out the error? Thanks in advance.

    (Meh, this looks too much as a kthnxplz topic)

  21. #1731
    sceKernelExitGame();
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    can any explain how i could ask a question in my lua game? i am gonna be making a trivia game (no details) and for example i might wanna ask "who is the president of the U.S." then i would give for options for an answer (mutiple choice) so i would be like "a- george bush, b-clinton, c- bob villa, d- Bronxbomber92" can any1 help me out with this? thanks

  22. #1732
    QJ Gamer Blue
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    well, that wouldn't be too hard. For instance, you could make a cursor, and by pressing up or down, making that move, while you increase or decrease a variable on the same time.

  23. #1733
    QJ Gamer Blue
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    do u want them to type in a.b.c. or d? cause if u do you are going to have to put a keyboard code in.

  24. #1734
    sceKernelExitGame();
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    Zitat Zitat von soadnation
    do u want them to type in a.b.c. or d? cause if u do you are going to have to put a keyboard code in.
    no, i just want them to press up or down and select which ones.
    but my probablem kinda is i dont know how i would set this up so they have the choice of the questions. do u guys know wat i mean?

  25. #1735
    QJ Gamer Blue
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    Well, as I said, you could by pressing up and down, increase and decrease a variable, and compare that to the answer...

  26. #1736
    sceKernelExitGame();
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    ok ill try that, i am not to familiar with lua yet but i think i might be able to figure that out today! ill try but any more help would be appreciated still!

  27. #1737
    QJ Gamer Blue
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    You're welcome. Though, if you can't figure that one out, I would recommend you to get yourself some basic programming language techniques and master them.

    Any can help me out on my problem, see previous page, last post?

  28. #1738
    sceKernelExitGame();
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    thanks i think i have the hang of it but i still get mixed up! lol

  29. #1739
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    Zitat Zitat von SjaakRake
    Somehow the following code never executes my main loop.

    Code:
    function textinput()
    
          screen:blit(0, 0, background, 0, 0, background:width(), background:height(), false)       --blit the background
          screen:blit(x,y, highlight ,0,0, highlight:width(), highlight:height(), true)             --blit the cursor
          
          if pad:right() and timer:time() > 75 then
             x = x + 10
             timer:reset(0)
             timer:start()
          end
          
          if pad:left() and timer:time() > 75 then
             x = x - 10
             timer:reset(0)
             timer:start()
          end
          
          if pad:down() and timer:time() > 75 then
             y = y + 12
             x = x + 5
             timer:reset(0)
             timer:start()
          end
    
          if pad:up() and timer:time() > 75 then
             y = y - 12
             x = x - 5
             timer:reset(0)
             timer:start()
          end
    
    end
    
    function Showstatus()
             screen:print(6,30,"x = " .. x .. "y = " .. y .. "keyboard =" .. keyboard,textColor)
    end
    
    
    --Main loop
    while true do
    
    Showstatus()
    textinput()
    
    if pad:start() then
       break
    end
    
    screen.waitVblankStart()
    screen.flip()
    end
    Before this snippet are nothing but simple variable declarations.
    Someone could point out the error? Thanks in advance.

    (Meh, this looks too much as a kthnxplz topic)
    As you don't start the timer before the first if statement, none of the conditions will go through because the timer never actually gets started. If you need me to explain better, let me know.

  30. #1740
    QJ Gamer Blue
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    Haha, offcourse, I'm so stupid. Thanks, I oversaw that one. I thought by declaring it, it would start running right away.


 

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