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Lua Programming Help Thread

This is a discussion on Lua Programming Help Thread within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Zitat von Fear inc. His name is VAVA now ;) . And he isn't leaving lol. What game you making? ...

  
  1. #1951
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    Zitat Zitat von Fear inc.
    His name is VAVA now ;) .
    And he isn't leaving lol.

    What game you making?
    is that directed at me?


    [CENTER][IMG]http://img148.imageshack.us/img148/6985/siglw8.jpg[/IMG][/CENTER]

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    Zitat Zitat von EminentJonFrost
    is that directed at me?
    Yes, it was :) .
    FAVORITE GAME! - BEER & ANIME! - SO EXICTING!

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    Zitat Zitat von Fear inc.
    Yes, it was :) .
    umm...i dont want to say (at least not publicly).
    my partner may not want to.
    and honestly, i dont want to say.
    [CENTER][IMG]http://img148.imageshack.us/img148/6985/siglw8.jpg[/IMG][/CENTER]

  4. #1954
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    How do i got about taking info from a text file? Such as variables etc. For a config file.
    D:

  5. #1955
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    Please help me out guys!

    Everytime i turn of my psp while i am in my program, and then turn it on, it says that a variable is a nil value, it shoulden't be that way and i can't se why it should behave like it do.

    I have seen this problem before but don't remember how i solved it.
    I have checked so the variable is the exactly same in all the places.

    This is the only problem i have, everything works perfect otherwise!
    [CENTER]Some of my homebrew Applications/Games:
    [URL=http://forums.qj.net/showthread.php?t=47294&page=1&pp=10]Planet Fighter[/URL] | [URL=http://forums.qj.net/showthread.php?p=641672#post641672]Graphic Creator (V2.0)[/URL] | [URL=http://forums.qj.net/showthread.php?p=512717]Fire Pong[/URL] | [B][URL="http://forums.qj.net/f-psp-development-forum-11/t-release-brushes-v20-99207.html#post1430891"][COLOR="Red"][SIZE="3"]Brushes v2.0[/COLOR][/SIZE][/B][/URL] [URL="http://forums.qj.net/f-psp-development-forum-11/t-release-brushes-v20-99207.html"][B][SIZE="2"][COLOR="Black"]Released![/COLOR][/SIZE][/B][/URL]
    [URL="http://haxxblaster.2u.se/"][COLOR="black"][FONT="Arial Black"]www.HaxxBlaster.com[/FONT][/COLOR][/URL]

    [URL="http://forums.qj.net/f-psp-development-forum-11/t-release-brushes-v20-99207.html"][IMG]http://img19.imageshack.us/img19/1346/brushesbannerqz3.png[/IMG][/URL][/CENTER]

  6. #1956
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    Zitat Zitat von Gutya
    How do i got about taking info from a text file? Such as variables etc. For a config file.
    Like a dofile?
    Example:
    Code:
    dofile("txt.txt")
    Or what about
    Code:
    file = io.open("txt.txt", "r")
    if file then
    text = file5:read("*a")
    file:close()
    end
    FAVORITE GAME! - BEER & ANIME! - SO EXICTING!

    開発者, 携帯用プログラマー 日本サポータおよび恋人 本名のアダムの鍛冶屋
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  7. #1957
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    Zitat Zitat von Fear inc.
    Code:
    file = io.open("txt.txt", "r")
    if file then
    text = file5:read("*a")
    file:close()
    end
    Could you explain this please? Like what each part does?
    D:

  8. #1958
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    Zitat Zitat von HaxxBlaster
    Please help me out guys!

    Everytime i turn of my psp while i am in my program, and then turn it on, it says that a variable is a nil value, it shoulden't be that way and i can't se why it should behave like it do.

    I have seen this problem before but don't remember how i solved it.
    I have checked so the variable is the exactly same in all the places.

    This is the only problem i have, everything works perfect otherwise!
    You can't turn off your PSP during a LUA game then turn it back on and cary on.
    D:

  9. #1959
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    Zitat Zitat von Gutya
    Could you explain this please? Like what each part does?
    Theres a good tutorial here:
    http://www.evilmana.com/tutorials/lua_tutorial_09.php
    This will do a whole good for you ;) .
    Its better than getting a 10 second mockup from me,
    and it use's other strategies too.
    FAVORITE GAME! - BEER & ANIME! - SO EXICTING!

    開発者, 携帯用プログラマー 日本サポータおよび恋人 本名のアダムの鍛冶屋
    Currently Working On: - Flashmod V2.50 - Flashmod V2.60
    Currently Drinking: Coffee! - 私はコーヒーを飲む
    Chao Garden: DEMO v0.6
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  10. #1960
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    Gutya
    That's just pure bull****!

    I have done it atleast a thousand times before with my own programs.
    [CENTER]Some of my homebrew Applications/Games:
    [URL=http://forums.qj.net/showthread.php?t=47294&page=1&pp=10]Planet Fighter[/URL] | [URL=http://forums.qj.net/showthread.php?p=641672#post641672]Graphic Creator (V2.0)[/URL] | [URL=http://forums.qj.net/showthread.php?p=512717]Fire Pong[/URL] | [B][URL="http://forums.qj.net/f-psp-development-forum-11/t-release-brushes-v20-99207.html#post1430891"][COLOR="Red"][SIZE="3"]Brushes v2.0[/COLOR][/SIZE][/B][/URL] [URL="http://forums.qj.net/f-psp-development-forum-11/t-release-brushes-v20-99207.html"][B][SIZE="2"][COLOR="Black"]Released![/COLOR][/SIZE][/B][/URL]
    [URL="http://haxxblaster.2u.se/"][COLOR="black"][FONT="Arial Black"]www.HaxxBlaster.com[/FONT][/COLOR][/URL]

    [URL="http://forums.qj.net/f-psp-development-forum-11/t-release-brushes-v20-99207.html"][IMG]http://img19.imageshack.us/img19/1346/brushesbannerqz3.png[/IMG][/URL][/CENTER]

  11. #1961
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    Zitat Zitat von Fear inc.
    Theres a good tutorial here:
    http://www.evilmana.com/tutorials/lua_tutorial_09.php
    This will do a whole good for you ;) .
    Its better than getting a 10 second mockup from me,
    and it use's other strategies too.
    Oh thanks, forgot about that tutorial.

    Zitat Zitat von HaxxBlaster
    Gutya
    That's just pure bull****!

    I have done it atleast a thousand times before with my own programs.
    Well ive never heard of that, are you talking about LUA?
    D:

  12. #1962
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    Zitat Zitat von Gutya
    Oh thanks, forgot about that tutorial.



    Well ive never heard of that, are you talking about LUA?
    If your stuck PM me :) .
    I Will try my best to help you asap.
    FAVORITE GAME! - BEER & ANIME! - SO EXICTING!

    開発者, 携帯用プログラマー 日本サポータおよび恋人 本名のアダムの鍛冶屋
    Currently Working On: - Flashmod V2.50 - Flashmod V2.60
    Currently Drinking: Coffee! - 私はコーヒーを飲む
    Chao Garden: DEMO v0.6
    Chao Garden V0.5b Review!

  13. #1963
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    Gutya

    Yes of course, if you noticed, this is the "Lua Help Thread".
    [CENTER]Some of my homebrew Applications/Games:
    [URL=http://forums.qj.net/showthread.php?t=47294&page=1&pp=10]Planet Fighter[/URL] | [URL=http://forums.qj.net/showthread.php?p=641672#post641672]Graphic Creator (V2.0)[/URL] | [URL=http://forums.qj.net/showthread.php?p=512717]Fire Pong[/URL] | [B][URL="http://forums.qj.net/f-psp-development-forum-11/t-release-brushes-v20-99207.html#post1430891"][COLOR="Red"][SIZE="3"]Brushes v2.0[/COLOR][/SIZE][/B][/URL] [URL="http://forums.qj.net/f-psp-development-forum-11/t-release-brushes-v20-99207.html"][B][SIZE="2"][COLOR="Black"]Released![/COLOR][/SIZE][/B][/URL]
    [URL="http://haxxblaster.2u.se/"][COLOR="black"][FONT="Arial Black"]www.HaxxBlaster.com[/FONT][/COLOR][/URL]

    [URL="http://forums.qj.net/f-psp-development-forum-11/t-release-brushes-v20-99207.html"][IMG]http://img19.imageshack.us/img19/1346/brushesbannerqz3.png[/IMG][/URL][/CENTER]

  14. #1964
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    I was just asking, because ive never known of variables staying after youve switched off your PSP.
    D:

  15. #1965
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    Do you allways gets errors about that everytime you turn on the psp while it have been turned off?
    Geändert von HaxxBlaster (05-02-2006 um 12:03 PM Uhr)
    [CENTER]Some of my homebrew Applications/Games:
    [URL=http://forums.qj.net/showthread.php?t=47294&page=1&pp=10]Planet Fighter[/URL] | [URL=http://forums.qj.net/showthread.php?p=641672#post641672]Graphic Creator (V2.0)[/URL] | [URL=http://forums.qj.net/showthread.php?p=512717]Fire Pong[/URL] | [B][URL="http://forums.qj.net/f-psp-development-forum-11/t-release-brushes-v20-99207.html#post1430891"][COLOR="Red"][SIZE="3"]Brushes v2.0[/COLOR][/SIZE][/B][/URL] [URL="http://forums.qj.net/f-psp-development-forum-11/t-release-brushes-v20-99207.html"][B][SIZE="2"][COLOR="Black"]Released![/COLOR][/SIZE][/B][/URL]
    [URL="http://haxxblaster.2u.se/"][COLOR="black"][FONT="Arial Black"]www.HaxxBlaster.com[/FONT][/COLOR][/URL]

    [URL="http://forums.qj.net/f-psp-development-forum-11/t-release-brushes-v20-99207.html"][IMG]http://img19.imageshack.us/img19/1346/brushesbannerqz3.png[/IMG][/URL][/CENTER]

  16. #1966
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    I'm almost positive that unless you write the variables to another file they will be cleared.
    D:

  17. #1967
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    I don't mean "Restart" the PSP, read what i am writing.
    [CENTER]Some of my homebrew Applications/Games:
    [URL=http://forums.qj.net/showthread.php?t=47294&page=1&pp=10]Planet Fighter[/URL] | [URL=http://forums.qj.net/showthread.php?p=641672#post641672]Graphic Creator (V2.0)[/URL] | [URL=http://forums.qj.net/showthread.php?p=512717]Fire Pong[/URL] | [B][URL="http://forums.qj.net/f-psp-development-forum-11/t-release-brushes-v20-99207.html#post1430891"][COLOR="Red"][SIZE="3"]Brushes v2.0[/COLOR][/SIZE][/B][/URL] [URL="http://forums.qj.net/f-psp-development-forum-11/t-release-brushes-v20-99207.html"][B][SIZE="2"][COLOR="Black"]Released![/COLOR][/SIZE][/B][/URL]
    [URL="http://haxxblaster.2u.se/"][COLOR="black"][FONT="Arial Black"]www.HaxxBlaster.com[/FONT][/COLOR][/URL]

    [URL="http://forums.qj.net/f-psp-development-forum-11/t-release-brushes-v20-99207.html"][IMG]http://img19.imageshack.us/img19/1346/brushesbannerqz3.png[/IMG][/URL][/CENTER]

  18. #1968
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    Your saying 'Turn off' the PSP.
    D:

  19. #1969
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    Yes i did, what should i otherwise call it?
    I mean the "turn off" that saves the current memory to the PSP.

    Don't you find it strange that it don't find a variable that is working perfectly, then it just says it's a nil value.
    [CENTER]Some of my homebrew Applications/Games:
    [URL=http://forums.qj.net/showthread.php?t=47294&page=1&pp=10]Planet Fighter[/URL] | [URL=http://forums.qj.net/showthread.php?p=641672#post641672]Graphic Creator (V2.0)[/URL] | [URL=http://forums.qj.net/showthread.php?p=512717]Fire Pong[/URL] | [B][URL="http://forums.qj.net/f-psp-development-forum-11/t-release-brushes-v20-99207.html#post1430891"][COLOR="Red"][SIZE="3"]Brushes v2.0[/COLOR][/SIZE][/B][/URL] [URL="http://forums.qj.net/f-psp-development-forum-11/t-release-brushes-v20-99207.html"][B][SIZE="2"][COLOR="Black"]Released![/COLOR][/SIZE][/B][/URL]
    [URL="http://haxxblaster.2u.se/"][COLOR="black"][FONT="Arial Black"]www.HaxxBlaster.com[/FONT][/COLOR][/URL]

    [URL="http://forums.qj.net/f-psp-development-forum-11/t-release-brushes-v20-99207.html"][IMG]http://img19.imageshack.us/img19/1346/brushesbannerqz3.png[/IMG][/URL][/CENTER]

  20. #1970
    <img src="images/smilies/psp.gif" border="0" alt="" title="" cl***="inlineimg" /> <img src="images/smilies/Punk.gif" border="0" alt="" title="" cl***=&
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    do you mean 'sleep mode'?

  21. #1971
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    Yes i mean sleepmode, i totally forgot that.

    Do you know how to solve my problem?
    I have got that error some times before, but i don't know how i solved them.
    [CENTER]Some of my homebrew Applications/Games:
    [URL=http://forums.qj.net/showthread.php?t=47294&page=1&pp=10]Planet Fighter[/URL] | [URL=http://forums.qj.net/showthread.php?p=641672#post641672]Graphic Creator (V2.0)[/URL] | [URL=http://forums.qj.net/showthread.php?p=512717]Fire Pong[/URL] | [B][URL="http://forums.qj.net/f-psp-development-forum-11/t-release-brushes-v20-99207.html#post1430891"][COLOR="Red"][SIZE="3"]Brushes v2.0[/COLOR][/SIZE][/B][/URL] [URL="http://forums.qj.net/f-psp-development-forum-11/t-release-brushes-v20-99207.html"][B][SIZE="2"][COLOR="Black"]Released![/COLOR][/SIZE][/B][/URL]
    [URL="http://haxxblaster.2u.se/"][COLOR="black"][FONT="Arial Black"]www.HaxxBlaster.com[/FONT][/COLOR][/URL]

    [URL="http://forums.qj.net/f-psp-development-forum-11/t-release-brushes-v20-99207.html"][IMG]http://img19.imageshack.us/img19/1346/brushesbannerqz3.png[/IMG][/URL][/CENTER]

  22. #1972
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    what does this mean.. i got a stackdump file..

    Code:
    Exception: STATUS_ACCESS_VIOLATION at eip=610028AA
    eax=00000000 ebx=61258EB0 ecx=00000016 edx=000001A0 esi=000001A0 edi=61259000
    ebp=07ADEA58 esp=07ADEA20 program=C:\Documents and Settings\Kyle\Desktop\luaplayerwindows-0.14\luaplayerwindows\luaplayer.exe, pid 5844, thread unknown (0x72C)
    cs=001B ds=0023 es=0023 fs=003B gs=0000 ss=0023
    Stack trace:
    Frame     Function  Args
    07ADEA58  610028AA  (005C0073, 006F0074, 0074002E, 00740078)
    07ADEA88  61011784  (07ADEAB0, 7C9143A1, 00000000, 007C6F1C)
    07ADEC28  61011A28  (1007EB98, 00000000, 00000001, 00000000)
    07ADEC88  6108FBEC  (1007EB98, 00000000, 000001B6, 10079410)
    07ADECA8  610DC8D6  (07ADF144, 1007EB98, 00000000, 000001B6)
    07ADECD8  610CC367  (07ADF144, 1007EB98, 10079410, 1007F9F0)
    07ADECF8  610CC461  (1007EB98, 10079410, 00000000, 00000000)
    07ADED28  610844FF  (10075338, 1007EA78, 10075338, 10075690)
    07ADED78  00410F94  (10075338, 1007F9D8, 1007F540, 1007F9D8)
    07ADEDF8  00415E17  (10075338, 10075530, 65736F6C, 10075430)
    07ADEE18  00411453  (10075338, 10075530, FFFFFFFF, 610846EE)
    07ADEE38  0040F7E1  (10075338, 07ADEF88, 3C203420, 3434203D)
    07ADEF38  00410C08  (10075338, 0040F7C0, 07ADEF88, 00000000)
    07ADEF68  0041176E  (10075338, 0040F7C0, 07ADEF88, 00000100)
    07ADEF98  0040F849  (10075338, 00000000, FFFFFFFF, 00000000)
    07ADEFB8  004031BE  (0023EF1A, 00000000, 07ADEFF8, 61003E94)
    End of stack trace (more stack frames may be present)

  23. #1973
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    I have no idea what those thingies mean. Its not lua anyway :P.
    LUA manual:
    [url]http://www.lua.org/manual/5.0/manual.html[/url]

    LUA Wiki:
    [url]http://wiki.ps2dev.org/psp:lua_player[/url]

  24. #1974
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    Deleting post.
    Geändert von ZereoX (05-02-2006 um 01:33 PM Uhr)

  25. #1975
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    Zitat Zitat von montrob
    what does this mean.. i got a stackdump file..

    Code:
    Exception: STATUS_ACCESS_VIOLATION at eip=610028AA
    eax=00000000 ebx=61258EB0 ecx=00000016 edx=000001A0 esi=000001A0 edi=61259000
    ebp=07ADEA58 esp=07ADEA20 program=C:\Documents and Settings\Kyle\Desktop\luaplayerwindows-0.14\luaplayerwindows\luaplayer.exe, pid 5844, thread unknown (0x72C)
    cs=001B ds=0023 es=0023 fs=003B gs=0000 ss=0023
    Stack trace:
    Frame     Function  Args
    07ADEA58  610028AA  (005C0073, 006F0074, 0074002E, 00740078)
    07ADEA88  61011784  (07ADEAB0, 7C9143A1, 00000000, 007C6F1C)
    07ADEC28  61011A28  (1007EB98, 00000000, 00000001, 00000000)
    07ADEC88  6108FBEC  (1007EB98, 00000000, 000001B6, 10079410)
    07ADECA8  610DC8D6  (07ADF144, 1007EB98, 00000000, 000001B6)
    07ADECD8  610CC367  (07ADF144, 1007EB98, 10079410, 1007F9F0)
    07ADECF8  610CC461  (1007EB98, 10079410, 00000000, 00000000)
    07ADED28  610844FF  (10075338, 1007EA78, 10075338, 10075690)
    07ADED78  00410F94  (10075338, 1007F9D8, 1007F540, 1007F9D8)
    07ADEDF8  00415E17  (10075338, 10075530, 65736F6C, 10075430)
    07ADEE18  00411453  (10075338, 10075530, FFFFFFFF, 610846EE)
    07ADEE38  0040F7E1  (10075338, 07ADEF88, 3C203420, 3434203D)
    07ADEF38  00410C08  (10075338, 0040F7C0, 07ADEF88, 00000000)
    07ADEF68  0041176E  (10075338, 0040F7C0, 07ADEF88, 00000100)
    07ADEF98  0040F849  (10075338, 00000000, FFFFFFFF, 00000000)
    07ADEFB8  004031BE  (0023EF1A, 00000000, 07ADEFF8, 61003E94)
    End of stack trace (more stack frames may be present)
    Are you using a sound file that doesnt exist? Isnt a Mono wav? or is a unusable sound file(in LUA). Is the extension of the file there when you load it? Or did you mispell the filename or the variable name when "Soundlay()"ing.
    Those are some of th reasons for it, check through and tell me if it works.

  26. #1976
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    guys, is there a button in luaplayer windows to have the same function of the buttons for the psp ? becuase this eloader 97 keep crashing with my 2.0 and i dont like the idea to downgrade though.

    >.< i found the controls , but it dosent have the nub controll
    :Cry:
    Bequiet!!!
    I'm learning cc©cc

  27. #1977
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    hi, i have a prob with my code. here it ispart of it)

    Code:
    math.randomseed(os.time())
    
    a = 0
    b = 0
    c = 1
    d = 1
    e = 1
    x = 1
    y = 120
    x32 = x+50
    y32 = y+50
    
    
    x2 = math.random(1000)
    y2 = math.random(240)
    
    spike = {}
    
    for c = 1,10 do
    spike[c] = { a = math.random(100), b = math.random(100), x232 = x2+a, y232 = y2+b, pic = Image.createEmpty(a, b) } 
    end
    and i get this error:

    error: test.lua:32: Invalid Size

    ??? how di i fix this?? thx for all your help!!
    --------------------------------------------------------------------------------------

  28. #1978
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    Zitat Zitat von Vaza
    Are you using a sound file that doesnt exist? Isnt a Mono wav? or is a unusable sound file(in LUA). Is the extension of the file there when you load it? Or did you mispell the filename or the variable name when "Soundlay()"ing.
    Those are some of th reasons for it, check through and tell me if it works.
    i havent used a single sound in my program lol

  29. #1979
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    i have another problem(yay), but i solved my other one. my currnet problem:

    my collision detection wont work. here is my code:

    Code:
    math.randomseed(os.time())
    
    a = 0
    b = 0
    c = 1
    d = 1
    e = 1
    f = 1
    g = 1
    h = 1
    
    
    x = 1
    y = 120
    x32 = x+50
    y32 = y+50
    
    spike = {}
    
    for c = 1,10 do
    x2 = 0
    y2 = 0
    spike[c] = { a = math.random(100), b = math.random(100), x2 = math.random(2000), y2 = math.random(240), x232 = x2+a, y232 = y2+b} 
    end
    
    for h = 1,10 do
    
    if (((x32 >= spike[h].x2) and (x <= spike[h].x232)) and ((y32 >= spike[h].y2) and (y <= spike[h].y232))) then
    gameover = true
    end
    
    end
    
    if gameover == true then
    break
    i have defined everything. but the objects pass right through the player..

    pls help me..
    --------------------------------------------------------------------------------------

  30. #1980
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    Zitat Zitat von Grimfate126
    i have defined everything. but the objects pass right through the player..

    pls help me..
    i think you have to do something like this
    Code:
    if letterPosy < 2 then letterPosy = 2 end
    if letterPosy > 269 then letterPosy = 269 end
    if letterPosx < 2 then letterPosx = 2 end
    if letterPosx > 477 then letterPosx = 477 end
    same as a arrow or an object to stop at a location, but have no idea to make it disapear after it stops

    anyways
    guys I have a background set up and I draw like a filled red square above it.
    I want to erease half of the filled red square with an arreaser picture so one of the half of the square will be red and the other part will replease the backgroung.
    not like to erease with a white color, but using the background to errease something and to look the same after erased

    is it possible to do it ?
    Bequiet!!!
    I'm learning cc©cc


 

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