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Lua Programming Help Thread

This is a discussion on Lua Programming Help Thread within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Zitat von natan333 guys is there a way to make Code: if pad:r() and pad:square() then if letterPosx >= 238 ...

  
  1. #2011
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    Zitat Zitat von natan333
    guys is there a way to make
    Code:
    if pad:r() and pad:square() then
    if letterPosx >= 238 and letterPosx <= 260 and letterPosy >= 20 and letterPosy <= 40 then
    picture = 3
    end
    end
    to work only 1 time ? so next time it press that place it dosent work
    i would try
    Code:
    --define a variable before while true do loop
    'var'
    
    if pad:r() and pad:square()  and 'var' == true  then
    if letterPosx >= 238 and letterPosx <= 260 and letterPosy >= 20 and letterPosy <= 40 then
    picture = 3
    'var' = false
    end
    end


    Geändert von montrob (05-04-2006 um 12:41 PM Uhr)

  2. #2012
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    Does anyone know about working variables that turn in to "Nil variables" when put the PSP to sleepmode, then back on again?
    [CENTER]Some of my homebrew Applications/Games:
    [URL=http://forums.qj.net/showthread.php?t=47294&page=1&pp=10]Planet Fighter[/URL] | [URL=http://forums.qj.net/showthread.php?p=641672#post641672]Graphic Creator (V2.0)[/URL] | [URL=http://forums.qj.net/showthread.php?p=512717]Fire Pong[/URL] | [B][URL="http://forums.qj.net/f-psp-development-forum-11/t-release-brushes-v20-99207.html#post1430891"][COLOR="Red"][SIZE="3"]Brushes v2.0[/COLOR][/SIZE][/B][/URL] [URL="http://forums.qj.net/f-psp-development-forum-11/t-release-brushes-v20-99207.html"][B][SIZE="2"][COLOR="Black"]Released![/COLOR][/SIZE][/B][/URL]
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  3. #2013
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    Umm... if i were to save images and use them again (all when the program is open) would I have to load them before I could use them?

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    what do you mean:all when the program is open (luaplayerwindows)

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    Okay as you can see I need a way to playback saved images (for flipbook) But Im in need of some sort of way to play them back. But what I mean is; say i open flipbook, then i make a few frames, then I want to play them back, do I need to load the saved images to do so?? (the frames)

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    k if i had a bunker1 and a player1, (and i know ive asked this before) bvut how could i get it so that player1 will not go through bunker1.

  7. #2017
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    if player1x + (playerwidth) < bunkerx then player1x = player1x - 2(or whatever number you have his walking speed at)

    do one for the y and it should be fine
    thats the basic way to do it,,

  8. #2018
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    How can i move an image that got random place move place like this
    Code:
    Code:
    A the start of my code i but this
    
    math.randomseed(os.time() )
    X = math.random(1,52)
    
    then here is my random images
    if X == 1 then screen:blit(365, 15, Aceclover)
    elseif X == 2 then screen:blit(365, 15, Acediamond)
    elseif X == 3 then screen:blit(365, 15, Aceheart)
    elseif X == 4 then screen:blit(365, 15, Acespade)
    elseif X == 5 then screen:blit(365, 15, Twoclover)
    elseif X == 6 then screen:blit(365, 15, Twodiamond)
    elseif X == 7 then screen:blit(365, 15, Twoheart)
    elseif X == 8 then screen:blit(365, 15, Twospade)
    elseif X == 9 then screen:blit(365, 15, Threeclover)
    elseif X == 10 then screen:blit(365, 15, Threediamond)
    elseif X == 11 then screen:blit(365, 15, Threeheart)
    elseif X == 12 then screen:blit(365, 15, Threespade)
    elseif X == 13 then screen:blit(365, 15, Fourclover)
    elseif X == 14 then screen:blit(365, 15, Fourdiamond)
    elseif X == 15 then screen:blit(365, 15, Fourheart)
    elseif X == 16 then screen:blit(365, 15, Fourspade)
    elseif X == 17 then screen:blit(365, 15, Fiveclover)
    elseif X == 18 then screen:blit(365, 15, Fivediamond)
    elseif X == 19 then screen:blit(365, 15, Fiveheart)
    elseif X == 20 then screen:blit(365, 15, Fivespade)
    elseif X == 21 then screen:blit(365, 15, Sixclover)
    elseif X == 22 then screen:blit(365, 15, Sixdiamond)
    elseif X == 23 then screen:blit(365, 15, Sixheart)
    elseif X == 24 then screen:blit(365, 15, Sixspade)
    elseif X == 25 then screen:blit(365, 15, Sevenclover)
    elseif X == 26 then screen:blit(365, 15, Sevendiamond)
    elseif X == 27 then screen:blit(365, 15, Sevenheart)
    elseif X == 28 then screen:blit(365, 15, Sevenspade)
    elseif X == 29 then screen:blit(365, 15, eightclover)
    elseif X == 30 then screen:blit(365, 15, eightdiamond)
    elseif X == 31 then screen:blit(365, 15, eightheart)
    elseif X == 32 then screen:blit(365, 15, eightspade)
    elseif X == 33 then screen:blit(365, 15, Nineclover)
    elseif X == 34 then screen:blit(365, 15, Ninediamond)
    elseif X == 35 then screen:blit(365, 15, Nineheart)
    elseif X == 36 then screen:blit(365, 15, Ninespade)
    elseif X == 37 then screen:blit(365, 15, Tenclover)
    elseif X == 38 then screen:blit(365, 15, Tendiamond)
    elseif X == 39 then screen:blit(365, 15, Tenheart)
    elseif X == 40 then screen:blit(365, 15, Tenspade)
    elseif X == 41 then screen:blit(365, 15, Jackclover)
    elseif X == 42 then screen:blit(365, 15, Jackdiamond)
    elseif X == 43 then screen:blit(365, 15, Jackheart)
    elseif X == 44 then screen:blit(365, 15, Jackspade)
    elseif X == 45 then screen:blit(365, 15, Queenclover)
    elseif X == 46 then screen:blit(365, 15, Queendiamond)
    elseif X == 47 then screen:blit(365, 15, Queenheart)
    elseif X == 48 then screen:blit(365, 15, Queenspade)
    elseif X == 49 then screen:blit(365, 15, Kingclover)
    elseif X == 50 then screen:blit(365, 15, Kingdiamond)
    elseif X == 51 then screen:blit(365, 15, Kingheart)
    elseif X == 52 then screen:blit(365, 15, Kingspade)
    end
    how can i move the random cards that apears here to go there EX:

  9. #2019
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    Zitat Zitat von Sousanator
    if player1x + (playerwidth) < bunkerx then player1x = player1x - 2(or whatever number you have his walking speed at)

    do one for the y and it should be fine
    thats the basic way to do it,,
    so basically what ive got is
    Code:
    if Player[1].x+25 < bunker1.x then
    Player[1].x = Player[1].x - 6
    end
    same for the y.

    i try it and it says loop in gettable. whats that mean.
    Player[1] is my array for player1 and bunker1 is just my image name.
    thanks for your help.

  10. #2020
    TheMarioKarters
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    Zitat Zitat von Mr.Game
    so basically what ive got is
    Code:
    if Player[1].x+25 < bunker1.x then
    Player[1].x = Player[1].x - 6
    end
    same for the y.

    i try it and it says loop in gettable. whats that mean.
    Player[1] is my array for player1 and bunker1 is just my image name.
    thanks for your help.
    That looks like it should work, but I only skimmed over it.

  11. #2021
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    Im not too fond of LUA, but can you have a '.' in an Image pointer? Usually a '.' means a pointer to something in a structure/array. Try renaming your image from bunker1.x to bunker1_x or anyother name that doesnt hve a '.' in it. Tell me what happens. I think yuour getting that error because your basically asking the PSP/Processor to look and load an image from the structure/array bunker1, witht he name x . Thus giving you an error.

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  12. #2022
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    Standard How do you Display a timer

    I would like to display a timer at the center-bottom of the screen, Could someone give me the code please? I'd really appreciate it

  13. #2023
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    Zitat Zitat von dalosi
    I would like to display a timer at the center-bottom of the screen, Could someone give me the code please? I'd really appreciate it

    what do you mean?? like the picture of a timer? or the time of a timer you have started?? if it is the second one try this:

    Code:
    --Define Colors
    red = Color.new(255, 0, 0)
    
    --Make a New Timer and Reset It
    Timer = Timer.new()
    Timer:stop()
    Timer:reset()
    
    
    --Main Loop
    while true do
    
    screen:clear()
    Timer:start()
    
    screen:print(230, 260, Timer:time(), red)
    
    screen.waitVblankStart()
    screen.flip()
    end
    that should work.
    --------------------------------------------------------------------------------------

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    Alright, guys, quick question.

    This is wierd, but in some code I'm writing for rOpe, I am unable to cube a number (raise it to the third power). I've tried math.pow(number, 3), and (number * number * number). All attempts cause my code to crash in very wierd ways (it almost looks like the code is being executed out-of-order just before the crash). Any thoughts?

    I just hope my PSP's ALU isn't shot...

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    Zitat Zitat von HunterXI
    Alright, guys, quick question.

    This is wierd, but in some code I'm writing for rOpe, I am unable to cube a number (raise it to the third power). I've tried math.pow(number, 3), and (number * number * number). All attempts cause my code to crash in very wierd ways (it almost looks like the code is being executed out-of-order just before the crash). Any thoughts?

    I just hope my PSP's ALU isn't shot...
    shouldnt it be, something like:

    x = x^3

    ?

  16. #2026
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    Zitat Zitat von HaxxBlaster
    Does anyone know about working variables that turn in to "Nil variables" when put the PSP to sleepmode, then back on again?
    Come on! Some one must know this!

    I really want this to get fixed so i can head on with my project.
    [CENTER]Some of my homebrew Applications/Games:
    [URL=http://forums.qj.net/showthread.php?t=47294&page=1&pp=10]Planet Fighter[/URL] | [URL=http://forums.qj.net/showthread.php?p=641672#post641672]Graphic Creator (V2.0)[/URL] | [URL=http://forums.qj.net/showthread.php?p=512717]Fire Pong[/URL] | [B][URL="http://forums.qj.net/f-psp-development-forum-11/t-release-brushes-v20-99207.html#post1430891"][COLOR="Red"][SIZE="3"]Brushes v2.0[/COLOR][/SIZE][/B][/URL] [URL="http://forums.qj.net/f-psp-development-forum-11/t-release-brushes-v20-99207.html"][B][SIZE="2"][COLOR="Black"]Released![/COLOR][/SIZE][/B][/URL]
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  17. #2027
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    Send a PM maybe to someone with a lot of knowledge in lua. Always a good second option for me, although I never tried doing it lol.

  18. #2028
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    I mailed PSPMillionare, he seems to be quite handy with Lua.
    [CENTER]Some of my homebrew Applications/Games:
    [URL=http://forums.qj.net/showthread.php?t=47294&page=1&pp=10]Planet Fighter[/URL] | [URL=http://forums.qj.net/showthread.php?p=641672#post641672]Graphic Creator (V2.0)[/URL] | [URL=http://forums.qj.net/showthread.php?p=512717]Fire Pong[/URL] | [B][URL="http://forums.qj.net/f-psp-development-forum-11/t-release-brushes-v20-99207.html#post1430891"][COLOR="Red"][SIZE="3"]Brushes v2.0[/COLOR][/SIZE][/B][/URL] [URL="http://forums.qj.net/f-psp-development-forum-11/t-release-brushes-v20-99207.html"][B][SIZE="2"][COLOR="Black"]Released![/COLOR][/SIZE][/B][/URL]
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  19. #2029
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    how about something like:

    Code:
    if pad:hold() then
    variable = nil
    end
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  20. #2030
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    When i run my game in Windows lua i get this when i get and error.

    <eof> expected near 'end'

    My code of my function:
    Code:
    --Funtion
    Command = 0
    math.randomseed(os.time() )
    X = math.random(1,52)
    end
    functionDrawcard()
    if X == 1 then screen:blit(365, 15, Aceclover)
    elseif X == 2 then screen:blit(365, 15, Acediamond)
    elseif X == 3 then screen:blit(365, 15, Aceheart)
    elseif X == 4 then screen:blit(365, 15, Acespade)
    elseif X == 5 then screen:blit(365, 15, Twoclover)
    elseif X == 6 then screen:blit(365, 15, Twodiamond)
    elseif X == 7 then screen:blit(365, 15, Twoheart)
    elseif X == 8 then screen:blit(365, 15, Twospade)
    elseif X == 9 then screen:blit(365, 15, Threeclover)
    elseif X == 10 then screen:blit(365, 15, Threediamond)
    elseif X == 11 then screen:blit(365, 15, Threeheart)
    elseif X == 12 then screen:blit(365, 15, Threespade)
    elseif X == 13 then screen:blit(365, 15, Fourclover)
    elseif X == 14 then screen:blit(365, 15, Fourdiamond)
    elseif X == 15 then screen:blit(365, 15, Fourheart)
    elseif X == 16 then screen:blit(365, 15, Fourspade)
    elseif X == 17 then screen:blit(365, 15, Fiveclover)
    elseif X == 18 then screen:blit(365, 15, Fivediamond)
    elseif X == 19 then screen:blit(365, 15, Fiveheart)
    elseif X == 20 then screen:blit(365, 15, Fivespade)
    elseif X == 21 then screen:blit(365, 15, Sixclover)
    elseif X == 22 then screen:blit(365, 15, Sixdiamond)
    elseif X == 23 then screen:blit(365, 15, Sixheart)
    elseif X == 24 then screen:blit(365, 15, Sixspade)
    elseif X == 25 then screen:blit(365, 15, Sevenclover)
    elseif X == 26 then screen:blit(365, 15, Sevendiamond)
    elseif X == 27 then screen:blit(365, 15, Sevenheart)
    elseif X == 28 then screen:blit(365, 15, Sevenspade)
    elseif X == 29 then screen:blit(365, 15, eightclover)
    elseif X == 30 then screen:blit(365, 15, eightdiamond)
    elseif X == 31 then screen:blit(365, 15, eightheart)
    elseif X == 32 then screen:blit(365, 15, eightspade)
    elseif X == 33 then screen:blit(365, 15, Nineclover)
    elseif X == 34 then screen:blit(365, 15, Ninediamond)
    elseif X == 35 then screen:blit(365, 15, Nineheart)
    elseif X == 36 then screen:blit(365, 15, Ninespade)
    elseif X == 37 then screen:blit(365, 15, Tenclover)
    elseif X == 38 then screen:blit(365, 15, Tendiamond)
    elseif X == 39 then screen:blit(365, 15, Tenheart)
    elseif X == 40 then screen:blit(365, 15, Tenspade)
    elseif X == 41 then screen:blit(365, 15, Jackclover)
    elseif X == 42 then screen:blit(365, 15, Jackdiamond)
    elseif X == 43 then screen:blit(365, 15, Jackheart)
    elseif X == 44 then screen:blit(365, 15, Jackspade)
    elseif X == 45 then screen:blit(365, 15, Queenclover)
    elseif X == 46 then screen:blit(365, 15, Queendiamond)
    elseif X == 47 then screen:blit(365, 15, Queenheart)
    elseif X == 48 then screen:blit(365, 15, Queenspade)
    elseif X == 49 then screen:blit(365, 15, Kingclover)
    elseif X == 50 then screen:blit(365, 15, Kingdiamond)
    elseif X == 51 then screen:blit(365, 15, Kingheart)
    elseif X == 52 then screen:blit(365, 15, Kingspade)
    end
    Geändert von ZereoX (05-05-2006 um 11:47 AM Uhr)

  21. #2031
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    Space in between "FunctionDrawframe()"

    EDIT: Wouldnt it be much easier to use a for loop?

  22. #2032
    QJ Gamer Silver
    Points: 11.326, Level: 70
    Level completed: 19%, Points required for next Level: 324
    Overall activity: 0%

    Registriert seit
    Jan 2006
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    i made a space but i still get error here is my hole code maybe it will help.
    Code:
    -- FF IX Black Jack
    -- Author:Zereo_X
    
    -- Color Defenition
    red = Color.new(255,0,0)
    blue = Color.new(0,255,0)
    green = Color.new(0,0,255)
    white = Color.new(255,255,255)
    
    -- Image Load/Sound/Music/
    Table = Image.load("images/Table.png")
    PauseMenu = Image.load("images/Gamepaused.png")
    GameOver = Image.load("images/GameOver.png")
    Title = Image.load("images/TitleScreen.png")
    Selector = Image.load("images/Selector.png")
    Select = Sound.load("sounds/Select.wav",false)
    
    --Funtion
    Command = 0
    math.randomseed(os.time() )
    X = math.random(1,52)
    end
    function Drawcard()
    if X == 1 then screen:blit(365, 15, Aceclover)
    elseif X == 2 then screen:blit(365, 15, Acediamond)
    elseif X == 3 then screen:blit(365, 15, Aceheart)
    elseif X == 4 then screen:blit(365, 15, Acespade)
    elseif X == 5 then screen:blit(365, 15, Twoclover)
    elseif X == 6 then screen:blit(365, 15, Twodiamond)
    elseif X == 7 then screen:blit(365, 15, Twoheart)
    elseif X == 8 then screen:blit(365, 15, Twospade)
    elseif X == 9 then screen:blit(365, 15, Threeclover)
    elseif X == 10 then screen:blit(365, 15, Threediamond)
    elseif X == 11 then screen:blit(365, 15, Threeheart)
    elseif X == 12 then screen:blit(365, 15, Threespade)
    elseif X == 13 then screen:blit(365, 15, Fourclover)
    elseif X == 14 then screen:blit(365, 15, Fourdiamond)
    elseif X == 15 then screen:blit(365, 15, Fourheart)
    elseif X == 16 then screen:blit(365, 15, Fourspade)
    elseif X == 17 then screen:blit(365, 15, Fiveclover)
    elseif X == 18 then screen:blit(365, 15, Fivediamond)
    elseif X == 19 then screen:blit(365, 15, Fiveheart)
    elseif X == 20 then screen:blit(365, 15, Fivespade)
    elseif X == 21 then screen:blit(365, 15, Sixclover)
    elseif X == 22 then screen:blit(365, 15, Sixdiamond)
    elseif X == 23 then screen:blit(365, 15, Sixheart)
    elseif X == 24 then screen:blit(365, 15, Sixspade)
    elseif X == 25 then screen:blit(365, 15, Sevenclover)
    elseif X == 26 then screen:blit(365, 15, Sevendiamond)
    elseif X == 27 then screen:blit(365, 15, Sevenheart)
    elseif X == 28 then screen:blit(365, 15, Sevenspade)
    elseif X == 29 then screen:blit(365, 15, eightclover)
    elseif X == 30 then screen:blit(365, 15, eightdiamond)
    elseif X == 31 then screen:blit(365, 15, eightheart)
    elseif X == 32 then screen:blit(365, 15, eightspade)
    elseif X == 33 then screen:blit(365, 15, Nineclover)
    elseif X == 34 then screen:blit(365, 15, Ninediamond)
    elseif X == 35 then screen:blit(365, 15, Nineheart)
    elseif X == 36 then screen:blit(365, 15, Ninespade)
    elseif X == 37 then screen:blit(365, 15, Tenclover)
    elseif X == 38 then screen:blit(365, 15, Tendiamond)
    elseif X == 39 then screen:blit(365, 15, Tenheart)
    elseif X == 40 then screen:blit(365, 15, Tenspade)
    elseif X == 41 then screen:blit(365, 15, Jackclover)
    elseif X == 42 then screen:blit(365, 15, Jackdiamond)
    elseif X == 43 then screen:blit(365, 15, Jackheart)
    elseif X == 44 then screen:blit(365, 15, Jackspade)
    elseif X == 45 then screen:blit(365, 15, Queenclover)
    elseif X == 46 then screen:blit(365, 15, Queendiamond)
    elseif X == 47 then screen:blit(365, 15, Queenheart)
    elseif X == 48 then screen:blit(365, 15, Queenspade)
    elseif X == 49 then screen:blit(365, 15, Kingclover)
    elseif X == 50 then screen:blit(365, 15, Kingdiamond)
    elseif X == 51 then screen:blit(365, 15, Kingheart)
    elseif X == 52 then screen:blit(365, 15, Kingspade)
    end
    --Deck
    Deck = {}
    Deck[1] = Aceclover
    Deck[2] = Acediamond
    Deck[3] = Aceheart
    Deck[4] = Acespade
    Deck[5] = Twoclover
    Deck[6] = Twodiamond
    Deck[7] = Twoheart
    Deck[8] = Twospade
    Deck[9] = Threeclover
    Deck[10] = Threediamond
    Deck[11] = Threeheart
    Deck[12] = Threespade
    Deck[13] = Fourclover
    Deck[14] = Fourdiamond
    Deck[15] = Fourheart
    Deck[16] = Fourspade
    Deck[17] = Fiveclover
    Deck[18] = Fivediamond
    Deck[19] = Fiveheart
    Deck[20] = Fivespade
    Deck[21] = Sixclover
    Deck[22] = Sixdiamond
    Deck[23] = Sixheart
    Deck[24] = Sixspade
    Deck[25] = Sevenclover
    Deck[26] = Sevendiamond
    Deck[27] = Sevenheart
    Deck[28] = Sevenspade
    Deck[29] = Heightclover
    Deck[30] = Heightdiamond
    Deck[31] = Heightheart
    Deck[32] = Heightspade
    Deck[33] = Nineclover
    Deck[34] = Ninediamond
    Deck[35] = Nineheart
    Deck[36] = Ninespade
    Deck[37] = Tenclover
    Deck[38] = Tendiamond
    Deck[39] = Tenheart
    Deck[40] = Tenspade
    Deck[41] = Jackclover
    Deck[42] = Jackdiamond
    Deck[43] = Jackheart
    Deck[44] = Jackspade
    Deck[45] = Queenclover
    Deck[46] = Queendiamond
    Deck[47] = Queenheart
    Deck[48] = Queenspade
    Deck[49] = Kingclover
    Deck[50] = Kingdiamond
    Deck[51] = Kingheart
    Deck[52] = Kingspade
    
    --Value of cards
    Aceclover = 1,11
    Acediamond = 1,11
    Aceheart = 1,11
    Acespade = 1,11
    Twoclover = 2
    Twodiamond = 2
    Twoheart = 2
    Twospade = 2 
    Threeclover = 3
    Threediamond = 3
    Threeheart = 3
    Threespade = 3
    Fourclover = 4
    Fourdiamond = 4
    Fourheart = 4
    Fourspade = 4
    Fiveclover = 5
    Fivediamond = 5
    Fiveheart = 5
    Fivespade = 5
    Sixclover = 6
    Sixdiamond = 6
    Sixheart = 6
    Sixspade = 6
    Sevenclover = 7
    Sevendiamond = 7
    Sevenheart = 7
    Sevenspade = 7
    Heightclover = 8
    Heightdiamond = 8
    Heightheart = 8
    Heightspade = 8
    Nineclover = 9
    Ninediamond = 9
    Nineheart = 9
    Ninespade = 9
    Tenclover = 10
    Tendiamond = 10
    Tenheart = 10
    Tenspade = 10
    Jackclover = 10
    Jackdiamond = 10
    Jackheart = 10
    Jackspade = 10
    Queenclover = 10
    Queendiamond = 10
    Queenheart = 10
    Queenspade = 10
    Kingclover = 10
    Kingdiamond = 10
    Kingheart = 10
    Kingspade = 10
    
    --Cards/Load
    Aceclover = Image.load("cards/AceClover.png")
    Acediamond = Image.load("cards/AceDiamond.png")
    Aceheart = Image.load("cards/Aceheart.png")
    Acespade = Image.load("cards/AceSpade.png")
    Twoclover = Image.load("cards/2Clover.png")
    Twodiamond = Image.load("cards/2Diamond.png")
    Twoheart = Image.load("cards/2Heart.png")
    Twospade = Image.load("cards/2Spade.png")
    Threeclover = Image.load("cards/3Clover.png")
    Threediamond = Image.load("cards/3Diamond.png")
    Threeheart = Image.load("cards/3Heart.png")
    threeSpade = Image.load("cards/3Spade.png")
    Fourclover = Image.load("cards/4Clover.png")
    Fourdiamond = Image.load("cards/4Diamond.png")
    Fourheart = Image.load("cards/4Heart.png")
    Fourspade = Image.load("cards/4Spade.png")
    Fiveclover = Image.load("cards/5Clover.png")
    Fivediamond = Image.load("cards/5Diamond.png")
    Fiveheart = Image.load("cards/5Heart.png")
    Fivespade = Image.load("cards/5Spade.png")
    Sixclover = Image.load("cards/6Clover.png")
    Sixdiamond = Image.load("cards/6Diamond.png")
    Sixheart = Image.load("cards/6Heart.png")
    Sixspade = Image.load("cards/6Spade.png")
    Sevenclover = Image.load("cards/7Clover.png")
    Sevendiamond = Image.load("cards/7Diamond.png")
    Sevenheart = Image.load("cards/7Heart.png")
    Sevenspade = Image.load("cards/7Spade.png")
    Heightclover = Image.load("cards/8Clover.png")
    Heightdiamond = Image.load("cards/8Diamond.png")
    Heightheart = Image.load("cards/8heart.png")
    Heightspade = Image.load("cards/8Spade.png")
    Nineclover = Image.load("cards/9Clover.png")
    Ninediamond = Image.load("cards/9Diamond.png")
    Nineheart = Image.load("cards/9Heart.png")
    Ninespade = Image.load("cards/9Spade.png")
    Tenclover = Image.load("cards/10Clover.png")
    Tendiamond = Image.load("cards/10Diamond.png")
    Tenheart = Image.load("cards/10Heart.png")
    Tenspade = Image.load("cards/10Spade.png")
    Jackclover = Image.load("cards/JackClover.png")
    Jackdiamond = Image.load("cards/JackDiamond.png")
    Jackheart = Image.load("cards/JackHeart.png")
    Jackspade = Image.load("cards/JackSpade.png")
    Queenclover = Image.load("cards/QueenClover.png")
    Queendiamond = Image.load("cards/QueenDiamond.png")
    Queenheart = Image.load("cards/QueenHeart.png")
    Queenspade = Image.load("cards/QueenSpade.png")
    Kingclover = Image.load("cards/QueenClover.png")
    Kingdiamond = Image.load("cards/KingDiamond.png")
    Kingheart = Image.load("cards/KingHeart.png")
    Kingspade = Image.load("cards/KingSpade.png")
    
    --Text
    while true do
    
    pad = Controls.read()
    
    screen:blit(0,0,Table)
    
    if pad:up() and oldpad:up() ~= pad:up() then
    Command = Command-1
    end
    
    if pad:down() and oldpad:down() ~= pad:down() then 
    Command = Command+1
    end
    
    if Command > 3 then
    Command = 0
    end
    
    if Command < 0 then
    Command = 3
    end
    
    if Command == 0  then
    screen:blit(350,175,Selector)
    else
    if Command == 1  then
    screen:blit(360,195,Selector)
    else
    if Command == 2  then
    screen:blit(343,215,Selector)
    else
    if Command == 3  then
    screen:blit(350,235,Selector)
    end
    end
    end
    end
    
    if pad:cross() and Command == 0 then
    Select:play()
    end
    
    if pad:cross() and Command == 1 then
    Select:play() Drawcard()
    end
    
    if pad:cross() and Command == 2 then
    Select:play() 
    end
    
    if pad:cross() and Command == 3 then
    Select:play() 
    end
    
    battlvl = System.powerGetBatteryLifePercent()
    screen:print(107, 264, battlvl, white)
    screen:print(125, 264, "%", white)	
    screen:print(5, 264, "BatteryPower:", white)
    
    screen.waitVblankStart()
    screen.flip()
    oldpad = pad
    end

  23. #2033
    Developer
    Points: 14.378, Level: 77
    Level completed: 82%, Points required for next Level: 72
    Overall activity: 0%

    Registriert seit
    Oct 2005
    Ort
    Boston, MA
    Beiträge
    1.389
    Points
    14.378
    Level
    77
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    Standard

    Zitat Zitat von ZereoX
    i made a space but i still get error here is my hole code maybe it will help.
    Code:
    -- FF IX Black Jack
    -- Author:Zereo_X
    
    -- Color Defenition
    red = Color.new(255,0,0)
    blue = Color.new(0,255,0)
    green = Color.new(0,0,255)
    white = Color.new(255,255,255)
    
    -- Image Load/Sound/Music/
    Table = Image.load("images/Table.png")
    PauseMenu = Image.load("images/Gamepaused.png")
    GameOver = Image.load("images/GameOver.png")
    Title = Image.load("images/TitleScreen.png")
    Selector = Image.load("images/Selector.png")
    Select = Sound.load("sounds/Select.wav",false)
    
    --Funtion
    Command = 0
    math.randomseed(os.time() )
    X = math.random(1,52)
    end
    function Drawcard()
    if X == 1 then screen:blit(365, 15, Aceclover)
    elseif X == 2 then screen:blit(365, 15, Acediamond)
    elseif X == 3 then screen:blit(365, 15, Aceheart)
    elseif X == 4 then screen:blit(365, 15, Acespade)
    elseif X == 5 then screen:blit(365, 15, Twoclover)
    elseif X == 6 then screen:blit(365, 15, Twodiamond)
    elseif X == 7 then screen:blit(365, 15, Twoheart)
    elseif X == 8 then screen:blit(365, 15, Twospade)
    elseif X == 9 then screen:blit(365, 15, Threeclover)
    elseif X == 10 then screen:blit(365, 15, Threediamond)
    elseif X == 11 then screen:blit(365, 15, Threeheart)
    elseif X == 12 then screen:blit(365, 15, Threespade)
    elseif X == 13 then screen:blit(365, 15, Fourclover)
    elseif X == 14 then screen:blit(365, 15, Fourdiamond)
    elseif X == 15 then screen:blit(365, 15, Fourheart)
    elseif X == 16 then screen:blit(365, 15, Fourspade)
    elseif X == 17 then screen:blit(365, 15, Fiveclover)
    elseif X == 18 then screen:blit(365, 15, Fivediamond)
    elseif X == 19 then screen:blit(365, 15, Fiveheart)
    elseif X == 20 then screen:blit(365, 15, Fivespade)
    elseif X == 21 then screen:blit(365, 15, Sixclover)
    elseif X == 22 then screen:blit(365, 15, Sixdiamond)
    elseif X == 23 then screen:blit(365, 15, Sixheart)
    elseif X == 24 then screen:blit(365, 15, Sixspade)
    elseif X == 25 then screen:blit(365, 15, Sevenclover)
    elseif X == 26 then screen:blit(365, 15, Sevendiamond)
    elseif X == 27 then screen:blit(365, 15, Sevenheart)
    elseif X == 28 then screen:blit(365, 15, Sevenspade)
    elseif X == 29 then screen:blit(365, 15, eightclover)
    elseif X == 30 then screen:blit(365, 15, eightdiamond)
    elseif X == 31 then screen:blit(365, 15, eightheart)
    elseif X == 32 then screen:blit(365, 15, eightspade)
    elseif X == 33 then screen:blit(365, 15, Nineclover)
    elseif X == 34 then screen:blit(365, 15, Ninediamond)
    elseif X == 35 then screen:blit(365, 15, Nineheart)
    elseif X == 36 then screen:blit(365, 15, Ninespade)
    elseif X == 37 then screen:blit(365, 15, Tenclover)
    elseif X == 38 then screen:blit(365, 15, Tendiamond)
    elseif X == 39 then screen:blit(365, 15, Tenheart)
    elseif X == 40 then screen:blit(365, 15, Tenspade)
    elseif X == 41 then screen:blit(365, 15, Jackclover)
    elseif X == 42 then screen:blit(365, 15, Jackdiamond)
    elseif X == 43 then screen:blit(365, 15, Jackheart)
    elseif X == 44 then screen:blit(365, 15, Jackspade)
    elseif X == 45 then screen:blit(365, 15, Queenclover)
    elseif X == 46 then screen:blit(365, 15, Queendiamond)
    elseif X == 47 then screen:blit(365, 15, Queenheart)
    elseif X == 48 then screen:blit(365, 15, Queenspade)
    elseif X == 49 then screen:blit(365, 15, Kingclover)
    elseif X == 50 then screen:blit(365, 15, Kingdiamond)
    elseif X == 51 then screen:blit(365, 15, Kingheart)
    elseif X == 52 then screen:blit(365, 15, Kingspade)
    end
    --Deck
    Deck = {}
    Deck[1] = Aceclover
    Deck[2] = Acediamond
    Deck[3] = Aceheart
    Deck[4] = Acespade
    Deck[5] = Twoclover
    Deck[6] = Twodiamond
    Deck[7] = Twoheart
    Deck[8] = Twospade
    Deck[9] = Threeclover
    Deck[10] = Threediamond
    Deck[11] = Threeheart
    Deck[12] = Threespade
    Deck[13] = Fourclover
    Deck[14] = Fourdiamond
    Deck[15] = Fourheart
    Deck[16] = Fourspade
    Deck[17] = Fiveclover
    Deck[18] = Fivediamond
    Deck[19] = Fiveheart
    Deck[20] = Fivespade
    Deck[21] = Sixclover
    Deck[22] = Sixdiamond
    Deck[23] = Sixheart
    Deck[24] = Sixspade
    Deck[25] = Sevenclover
    Deck[26] = Sevendiamond
    Deck[27] = Sevenheart
    Deck[28] = Sevenspade
    Deck[29] = Heightclover
    Deck[30] = Heightdiamond
    Deck[31] = Heightheart
    Deck[32] = Heightspade
    Deck[33] = Nineclover
    Deck[34] = Ninediamond
    Deck[35] = Nineheart
    Deck[36] = Ninespade
    Deck[37] = Tenclover
    Deck[38] = Tendiamond
    Deck[39] = Tenheart
    Deck[40] = Tenspade
    Deck[41] = Jackclover
    Deck[42] = Jackdiamond
    Deck[43] = Jackheart
    Deck[44] = Jackspade
    Deck[45] = Queenclover
    Deck[46] = Queendiamond
    Deck[47] = Queenheart
    Deck[48] = Queenspade
    Deck[49] = Kingclover
    Deck[50] = Kingdiamond
    Deck[51] = Kingheart
    Deck[52] = Kingspade
    
    --Value of cards
    Aceclover = 1,11
    Acediamond = 1,11
    Aceheart = 1,11
    Acespade = 1,11
    Twoclover = 2
    Twodiamond = 2
    Twoheart = 2
    Twospade = 2 
    Threeclover = 3
    Threediamond = 3
    Threeheart = 3
    Threespade = 3
    Fourclover = 4
    Fourdiamond = 4
    Fourheart = 4
    Fourspade = 4
    Fiveclover = 5
    Fivediamond = 5
    Fiveheart = 5
    Fivespade = 5
    Sixclover = 6
    Sixdiamond = 6
    Sixheart = 6
    Sixspade = 6
    Sevenclover = 7
    Sevendiamond = 7
    Sevenheart = 7
    Sevenspade = 7
    Heightclover = 8
    Heightdiamond = 8
    Heightheart = 8
    Heightspade = 8
    Nineclover = 9
    Ninediamond = 9
    Nineheart = 9
    Ninespade = 9
    Tenclover = 10
    Tendiamond = 10
    Tenheart = 10
    Tenspade = 10
    Jackclover = 10
    Jackdiamond = 10
    Jackheart = 10
    Jackspade = 10
    Queenclover = 10
    Queendiamond = 10
    Queenheart = 10
    Queenspade = 10
    Kingclover = 10
    Kingdiamond = 10
    Kingheart = 10
    Kingspade = 10
    
    --Cards/Load
    Aceclover = Image.load("cards/AceClover.png")
    Acediamond = Image.load("cards/AceDiamond.png")
    Aceheart = Image.load("cards/Aceheart.png")
    Acespade = Image.load("cards/AceSpade.png")
    Twoclover = Image.load("cards/2Clover.png")
    Twodiamond = Image.load("cards/2Diamond.png")
    Twoheart = Image.load("cards/2Heart.png")
    Twospade = Image.load("cards/2Spade.png")
    Threeclover = Image.load("cards/3Clover.png")
    Threediamond = Image.load("cards/3Diamond.png")
    Threeheart = Image.load("cards/3Heart.png")
    threeSpade = Image.load("cards/3Spade.png")
    Fourclover = Image.load("cards/4Clover.png")
    Fourdiamond = Image.load("cards/4Diamond.png")
    Fourheart = Image.load("cards/4Heart.png")
    Fourspade = Image.load("cards/4Spade.png")
    Fiveclover = Image.load("cards/5Clover.png")
    Fivediamond = Image.load("cards/5Diamond.png")
    Fiveheart = Image.load("cards/5Heart.png")
    Fivespade = Image.load("cards/5Spade.png")
    Sixclover = Image.load("cards/6Clover.png")
    Sixdiamond = Image.load("cards/6Diamond.png")
    Sixheart = Image.load("cards/6Heart.png")
    Sixspade = Image.load("cards/6Spade.png")
    Sevenclover = Image.load("cards/7Clover.png")
    Sevendiamond = Image.load("cards/7Diamond.png")
    Sevenheart = Image.load("cards/7Heart.png")
    Sevenspade = Image.load("cards/7Spade.png")
    Heightclover = Image.load("cards/8Clover.png")
    Heightdiamond = Image.load("cards/8Diamond.png")
    Heightheart = Image.load("cards/8heart.png")
    Heightspade = Image.load("cards/8Spade.png")
    Nineclover = Image.load("cards/9Clover.png")
    Ninediamond = Image.load("cards/9Diamond.png")
    Nineheart = Image.load("cards/9Heart.png")
    Ninespade = Image.load("cards/9Spade.png")
    Tenclover = Image.load("cards/10Clover.png")
    Tendiamond = Image.load("cards/10Diamond.png")
    Tenheart = Image.load("cards/10Heart.png")
    Tenspade = Image.load("cards/10Spade.png")
    Jackclover = Image.load("cards/JackClover.png")
    Jackdiamond = Image.load("cards/JackDiamond.png")
    Jackheart = Image.load("cards/JackHeart.png")
    Jackspade = Image.load("cards/JackSpade.png")
    Queenclover = Image.load("cards/QueenClover.png")
    Queendiamond = Image.load("cards/QueenDiamond.png")
    Queenheart = Image.load("cards/QueenHeart.png")
    Queenspade = Image.load("cards/QueenSpade.png")
    Kingclover = Image.load("cards/QueenClover.png")
    Kingdiamond = Image.load("cards/KingDiamond.png")
    Kingheart = Image.load("cards/KingHeart.png")
    Kingspade = Image.load("cards/KingSpade.png")
    
    --Text
    while true do
    
    pad = Controls.read()
    
    screen:blit(0,0,Table)
    
    if pad:up() and oldpad:up() ~= pad:up() then
    Command = Command-1
    end
    
    if pad:down() and oldpad:down() ~= pad:down() then 
    Command = Command+1
    end
    
    if Command > 3 then
    Command = 0
    end
    
    if Command < 0 then
    Command = 3
    end
    
    if Command == 0  then
    screen:blit(350,175,Selector)
    else
    if Command == 1  then
    screen:blit(360,195,Selector)
    else
    if Command == 2  then
    screen:blit(343,215,Selector)
    else
    if Command == 3  then
    screen:blit(350,235,Selector)
    end
    end
    end
    end
    
    if pad:cross() and Command == 0 then
    Select:play()
    end
    
    if pad:cross() and Command == 1 then
    Select:play() Drawcard()
    end
    
    if pad:cross() and Command == 2 then
    Select:play() 
    end
    
    if pad:cross() and Command == 3 then
    Select:play() 
    end
    
    battlvl = System.powerGetBatteryLifePercent()
    screen:print(107, 264, battlvl, white)
    screen:print(125, 264, "%", white)	
    screen:print(5, 264, "BatteryPower:", white)
    
    screen.waitVblankStart()
    screen.flip()
    oldpad = pad
    end
    U gotta MSN? ill help ypou on there, and provide a few tips also ;)

  24. #2034
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    ya shure i have msn here it is:

    [email protected] il be on all day ok
    .

  25. #2035
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    Zitat Zitat von Vaza
    shouldnt it be, something like:

    x = x^3

    ?
    That wouldn't crash LuaPlayer (let alone the PSP itself), but yes, I do. It's wierd. I just changed a function from something like:

    x = x * -1

    to:

    x = math.pow(x, 3)

    (you could also do x = x ^ 3)

    Worked just fine before, crashing the PSP now.

  26. #2036
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    aahh
    Code:
    screen:print(87,247,""..letterPosx,colorrr)
    screen:print(87,256,""..letterPosy,colorrr)
    guys this is a coordinates code. At luawindows, it dosent have decimals, and in the psp it dose. Is there a way to take the desimals out in the psp ?
    Bequiet!!!
    I'm learning cc©cc

  27. #2037
    Is in your zone.
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    Code:
    function playback()
      f1=Image.load("frame#1.png")
      f2=Image.load("frame#2.png")
      f3=Image.load("frame#3.png")
      f4=Image.load("frame#4.png")
      f5=Image.load("frame#5.png")
      f6=Image.load("frame#6.png")
      f7=Image.load("frame#7.png")
      f8=Image.load("frame#8.png")
      f9=Image.load("frame#9.png")
      f10=Image.load("frame#10.png")
      f11=Image.load("frame#11.png")
      f12=Image.load("frame#12.png")
        screen:blit(0,0, f1)
           screen.flip()
           screen.waitVblankStart(2)
        screen:blit(0,0, f2)
           screen.flip()
           screen.waitVblankStart(2)
        screen:blit(0,0, f3)
           screen.flip()
           screen.waitVblankStart(2)
        screen:blit(0,0, f4)
           screen.flip()
           screen.waitVblankStart(2)
        screen:blit(0,0, f5)
           screen.flip()
           screen.waitVblankStart(2)
        screen:blit(0,0, f6)
           screen.flip()
           screen.waitVblankStart(2)
        screen:blit(0,0, f7)
           screen.flip()
           screen.waitVblankStart(2)
        screen:blit(0,0, f8)
           screen.flip()
           screen.waitVblankStart(2)
        screen:blit(0,0, f9)
           screen.flip()
           screen.waitVblankStart(2)
        screen:blit(0,0, f10)
           screen.flip()
           screen.waitVblankStart(2)
        screen:blit(0,0, f11)
           screen.flip()
           screen.waitVblankStart(2)
        screen:blit(0,0, f12)
           screen.flip()
           screen.waitVblankStart(2)
        repeat until
        pad:triangle() 
    end
    It doesnt repeat....

    --XBL Gamertag: PhenoM904--

  28. #2038
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    Master_Shak3:

    Is that suppose to be a animation?
    If it is, i think you should have something like this:

    Code:
    frame = 0
    animation = "false"
    
    
    if pad:triangle() and animation == "true" then
    animation = "false"
    end
    
    if pad:cross() and animation == "false" then
    animation = "true"
    end
    
    if animation == "true" then
    frame = frame + 1
    end
    
    if frame == 5+1 then ----5 IS THE VALUE OF HOW MANY FRAMES YOU USE IN THE ANIMATION.
    frame = 1
    end
    
    if frame == 1 and animation == "true" then
    screen:blit(0,0, f1)
    screen.flip()
    screen.waitVblankStart()
    end
    
    if frame == 2 and animation == "true" then
    screen:blit(0,0, f2)
    screen.flip()
    screen.waitVblankStart()
    end
    
    if frame == 3 and animation == "true" then
    screen:blit(0,0, f3)
    screen.flip()
    screen.waitVblankStart()
    end
    
    if frame == 4 and animation == "true" then
    screen:blit(0,0, f4)
    screen.flip()
    screen.waitVblankStart()
    end
    
    if frame == 5 and animation == "true" then
    screen:blit(0,0, f5)
    screen.flip()
    screen.waitVblankStart()
    end
    
    end
    And you just fill in with how many frames you would like to have.
    [CENTER]Some of my homebrew Applications/Games:
    [URL=http://forums.qj.net/showthread.php?t=47294&page=1&pp=10]Planet Fighter[/URL] | [URL=http://forums.qj.net/showthread.php?p=641672#post641672]Graphic Creator (V2.0)[/URL] | [URL=http://forums.qj.net/showthread.php?p=512717]Fire Pong[/URL] | [B][URL="http://forums.qj.net/f-psp-development-forum-11/t-release-brushes-v20-99207.html#post1430891"][COLOR="Red"][SIZE="3"]Brushes v2.0[/COLOR][/SIZE][/B][/URL] [URL="http://forums.qj.net/f-psp-development-forum-11/t-release-brushes-v20-99207.html"][B][SIZE="2"][COLOR="Black"]Released![/COLOR][/SIZE][/B][/URL]
    [URL="http://haxxblaster.2u.se/"][COLOR="black"][FONT="Arial Black"]www.HaxxBlaster.com[/FONT][/COLOR][/URL]

    [URL="http://forums.qj.net/f-psp-development-forum-11/t-release-brushes-v20-99207.html"][IMG]http://img19.imageshack.us/img19/1346/brushesbannerqz3.png[/IMG][/URL][/CENTER]

  29. #2039
    Is in your zone.
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    Wouldnt I need to load the frames first? Heres my current animation code. (it runs but freezes after it runs thru
    Code:
    function playback()
      f1=Image.load("frame#1.png")
      f2=Image.load("frame#2.png")
      f3=Image.load("frame#3.png")
      f4=Image.load("frame#4.png")
      f5=Image.load("frame#5.png")
      f6=Image.load("frame#6.png")
      f7=Image.load("frame#7.png")
      f8=Image.load("frame#8.png")
      f9=Image.load("frame#9.png")
      f10=Image.load("frame#10.png")
      f11=Image.load("frame#11.png")
      f12=Image.load("frame#12.png")
        screen:blit(0,0, f1)
           screen.flip()
           screen.waitVblankStart(3)
        screen:blit(0,0, f2)
           screen.flip()
           screen.waitVblankStart(3)
        screen:blit(0,0, f3)
           screen.flip()
           screen.waitVblankStart(3)
        screen:blit(0,0, f4)
           screen.flip()
           screen.waitVblankStart(3)
        screen:blit(0,0, f5)
           screen.flip()
           screen.waitVblankStart(3)
        screen:blit(0,0, f6)
        screen.flip()
           screen.waitVblankStart(3)
        screen:blit(0,0, f7)
           screen.flip()
           screen.waitVblankStart(3)
        screen:blit(0,0, f8)
           screen.flip()
           screen.waitVblankStart(3)
        screen:blit(0,0, f9)
           screen.flip()
           screen.waitVblankStart(3)
        screen:blit(0,0, f10)
           screen.flip()
           screen.waitVblankStart(3)
        screen:blit(0,0, f11)
           screen.flip()
           screen.waitVblankStart(3)
        screen:blit(0,0, f12)
           screen.flip()
           screen.waitVblankStart(3)
    end
    Ill give yours a shot tho

    Oh and you have to consider this bit of code too
    Code:
    if pad:r() and oldpad:r() ~= pad:r() then 
      frame = frame + 1
      screen:clear(red)
      screen:save("frame#" .. frame.. ".png")
      canvas:clear(white)
    end
    Geändert von Mast3r_Shak3 (05-05-2006 um 02:44 PM Uhr)

    --XBL Gamertag: PhenoM904--

  30. #2040
    QJ Gamer Green
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    I assumed that where able to do that by yourself.
    Try it out, it should work. :)
    [CENTER]Some of my homebrew Applications/Games:
    [URL=http://forums.qj.net/showthread.php?t=47294&page=1&pp=10]Planet Fighter[/URL] | [URL=http://forums.qj.net/showthread.php?p=641672#post641672]Graphic Creator (V2.0)[/URL] | [URL=http://forums.qj.net/showthread.php?p=512717]Fire Pong[/URL] | [B][URL="http://forums.qj.net/f-psp-development-forum-11/t-release-brushes-v20-99207.html#post1430891"][COLOR="Red"][SIZE="3"]Brushes v2.0[/COLOR][/SIZE][/B][/URL] [URL="http://forums.qj.net/f-psp-development-forum-11/t-release-brushes-v20-99207.html"][B][SIZE="2"][COLOR="Black"]Released![/COLOR][/SIZE][/B][/URL]
    [URL="http://haxxblaster.2u.se/"][COLOR="black"][FONT="Arial Black"]www.HaxxBlaster.com[/FONT][/COLOR][/URL]

    [URL="http://forums.qj.net/f-psp-development-forum-11/t-release-brushes-v20-99207.html"][IMG]http://img19.imageshack.us/img19/1346/brushesbannerqz3.png[/IMG][/URL][/CENTER]


 

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