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Lua Programming Help Thread

This is a discussion on Lua Programming Help Thread within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; I have a problem i made this Code: Hearts = {} Hearts[1] = {A = 1,2 = 2,3 = 3,4 ...

  
  1. #2041
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    I have a problem i made this
    Code:
    Hearts = {}
    Hearts[1] = {A = 1,2 = 2,3 = 3,4 = 4,5 = 5,6 = 6,7 = 7,8 = 8,9 = 9,10 = 10,J = 10,Q = 10,K = 10}
    Spade = {}
    Spade[1] = {A = 1,2 = 2,3 = 3,4 = 4,5 = 5,6 = 6,7 = 7,8 = 8,9 = 9,10 = 10,J = 10,Q = 10,K = 10}
    Diamond = {}
    Diamond[1] = {A = 1,2 = 2,3 = 3,4 = 4,5 = 5,6 = 6,7 = 7,8 = 8,9 = 9,10 = 10,J = 10,Q = 10,K = 10}
    Clover = {}
    Clover[1] = {A = 1,2 = 2,3 = 3,4 = 4,5 = 5,6 = 6,7 = 7,8 = 8,9 = 9,10 = 10,J = 10,Q = 10,K = 10}
    and get this error:
    error: script.lua:20 '}' expected near '='

    What did i do wrong?



  2. #2042
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    i think u dont need the spaces after all the spaces try this

    Code:
    Hearts = {}
    Hearts[1] = {A =1,2 =2,3 =3,4 =4,5 =5,6 =6,7 =7,8 =8,9 =9,10 =10,J =10,Q =10,K =10}
    but not sure, just a guees, and do the rest for all the other tables, ect...

  3. #2043
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    Zitat Zitat von ZereoX
    I have a problem i made this
    Code:
    Hearts = {}
    Hearts[1] = {A = 1,2 = 2,3 = 3,4 = 4,5 = 5,6 = 6,7 = 7,8 = 8,9 = 9,10 = 10,J = 10,Q = 10,K = 10}
    Spade = {}
    Spade[1] = {A = 1,2 = 2,3 = 3,4 = 4,5 = 5,6 = 6,7 = 7,8 = 8,9 = 9,10 = 10,J = 10,Q = 10,K = 10}
    Diamond = {}
    Diamond[1] = {A = 1,2 = 2,3 = 3,4 = 4,5 = 5,6 = 6,7 = 7,8 = 8,9 = 9,10 = 10,J = 10,Q = 10,K = 10}
    Clover = {}
    Clover[1] = {A = 1,2 = 2,3 = 3,4 = 4,5 = 5,6 = 6,7 = 7,8 = 8,9 = 9,10 = 10,J = 10,Q = 10,K = 10}
    and get this error:
    error: script.lua:20 '}' expected near '='

    What did i do wrong?
    which one is line 20?
    [CENTER][IMG]http://img148.imageshack.us/img148/6985/siglw8.jpg[/IMG][/CENTER]

  4. #2044
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    Hearts[1] = {A = 1,2 = 2,3 = 3,4 = 4,5 = 5,6 = 6,7 = 7,8 = 8,9 = 9,10 = 10,J = 10,Q = 10,K = 10}

  5. #2045
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    Its ok i found how but now i have a other prob
    ok
    X = math.random(1,52)
    Points = 0
    Code:
    if X == 1 then screen:blit(40, 165, Aceclover) Points = Points+1
    elseif X == 2 then screen:blit(40, 165, Acediamond) Points = Points+1
    elseif X == 3 then screen:blit(40, 165, Aceheart) Points = Points+1
    elseif X == 4 then screen:blit(40, 165, Acespade) Points = Points+1
    elseif X == 5 then screen:blit(40, 165, Twoclover) Points = Points+2
    elseif X == 6 then screen:blit(40, 165, Twodiamond) Points = Points+2
    elseif X == 7 then screen:blit(40, 165, Twoheart) Points = Points+2
    elseif X == 8 then screen:blit(40, 165, Twospade) Points = Points+2
    elseif X == 9 then screen:blit(40, 165, Threeclover) Points = Points+3
    elseif X == 10 then screen:blit(40, 165, Threediamond) Points = Points+3
    elseif X == 11 then screen:blit(40, 165, Threeheart) Points = Points+3
    elseif X == 12 then screen:blit(40, 165, Threespade) Points = Points+3
    elseif X == 13 then screen:blit(40, 165, Fourclover) Points = Points+4
    elseif X == 14 then screen:blit(40, 165, Fourdiamond) Points = Points+4
    elseif X == 15 then screen:blit(40, 165, Fourheart) Points = Points+4
    elseif X == 16 then screen:blit(40, 165, Fourspade) Points = Points+4
    elseif X == 17 then screen:blit(40, 165, Fiveclover) Points = Points+5
    elseif X == 18 then screen:blit(40, 165, Fivediamond) Points = Points+5
    elseif X == 19 then screen:blit(40, 165, Fiveheart) Points = Points+5
    elseif X == 20 then screen:blit(40, 165, Fivespade) Points = Points+5
    elseif X == 21 then screen:blit(40, 165, Sixclover) Points = Points+6
    elseif X == 22 then screen:blit(40, 165, Sixdiamond) Points = Points+6
    elseif X == 23 then screen:blit(40, 165, Sixheart) Points = Points+6
    elseif X == 24 then screen:blit(40, 165, Sixspade) Points = Points+6
    elseif X == 25 then screen:blit(40, 165, Sevenclover) Points = Points+7
    elseif X == 26 then screen:blit(40, 165, Sevendiamond) Points = Points+7
    elseif X == 27 then screen:blit(40, 165, Sevenheart) Points = Points+7
    elseif X == 28 then screen:blit(40, 165, Sevenspade) Points = Points+7
    elseif X == 29 then screen:blit(40, 165, eightclover) Points = Points+8
    elseif X == 30 then screen:blit(40, 165, eightdiamond) Points = Points+8
    elseif X == 31 then screen:blit(40, 165, eightheart) Points = Points+8
    elseif X == 32 then screen:blit(40, 165, eightspade) Points = Points+8
    elseif X == 33 then screen:blit(40, 165, Nineclover) Points = Points+9
    elseif X == 34 then screen:blit(40, 165, Ninediamond) Points = Points+9
    elseif X == 35 then screen:blit(40, 165, Nineheart) Points = Points+9
    elseif X == 36 then screen:blit(40, 165, Ninespade) Points = Points+9
    elseif X == 37 then screen:blit(40, 165, Tenclover) Points = Points+10
    elseif X == 38 then screen:blit(40, 165, Tendiamond) Points = Points+10
    elseif X == 39 then screen:blit(40, 165, Tenheart) Points = Points+10
    elseif X == 40 then screen:blit(40, 165, Tenspade) Points = Points+10
    elseif X == 41 then screen:blit(40, 165, Jackclover) Points = Points+10
    elseif X == 42 then screen:blit(40, 165, Jackdiamond) Points = Points+10
    elseif X == 43 then screen:blit(40, 165, Jackheart) Points = Points+10
    elseif X == 44 then screen:blit(40, 165, Jackspade) Points = Points+10
    elseif X == 45 then screen:blit(40, 165, Queenclover) Points = Points+10
    elseif X == 46 then screen:blit(40, 165, Queendiamond) Points = Points+10
    elseif X == 47 then screen:blit(40, 165, Queenheart) Points = Points+10
    elseif X == 48 then screen:blit(40, 165, Queenspade) Points = Points+10
    elseif X == 49 then screen:blit(40, 165, Kingclover) Points = Points+10
    elseif X == 50 then screen:blit(40, 165, Kingdiamond) Points = Points+10
    elseif X == 51 then screen:blit(40, 165, Kingheart) Points = Points=10
    elseif X == 52 then screen:blit(40, 165, Kingspade) Points = Points=10
    end

    but when i get EX: KingSpade and i write:
    screenrint(25, 180, Points,white)
    then it show's 10 but it start's to go up
    10,20,30,40 and doesnt stop how can i make so that it only show's 10 or 9 etc depending on what card i got.

  6. #2046
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    Its ok i found how but now i have a other prob
    ok
    Code:
    X = math.random(1,52)
    Points = 0
    Code:
    if X == 1 then screen:blit(40, 165, Aceclover) Points = Points+1 
    elseif X == 2 then screen:blit(40, 165, Acediamond) Points = Points+1 
    elseif X == 3 then screen:blit(40, 165, Aceheart) Points = Points+1
    elseif X == 4 then screen:blit(40, 165, Acespade) Points = Points+1
    elseif X == 5 then screen:blit(40, 165, Twoclover) Points = Points+2
    elseif X == 6 then screen:blit(40, 165, Twodiamond) Points = Points+2
    elseif X == 7 then screen:blit(40, 165, Twoheart) Points = Points+2
    elseif X == 8 then screen:blit(40, 165, Twospade) Points = Points+2
    elseif X == 9 then screen:blit(40, 165, Threeclover) Points = Points+3
    elseif X == 10 then screen:blit(40, 165, Threediamond) Points = Points+3
    elseif X == 11 then screen:blit(40, 165, Threeheart) Points = Points+3
    elseif X == 12 then screen:blit(40, 165, Threespade) Points = Points+3
    elseif X == 13 then screen:blit(40, 165, Fourclover) Points = Points+4
    elseif X == 14 then screen:blit(40, 165, Fourdiamond) Points = Points+4
    elseif X == 15 then screen:blit(40, 165, Fourheart) Points = Points+4
    elseif X == 16 then screen:blit(40, 165, Fourspade) Points = Points+4
    elseif X == 17 then screen:blit(40, 165, Fiveclover) Points = Points+5
    elseif X == 18 then screen:blit(40, 165, Fivediamond) Points = Points+5
    elseif X == 19 then screen:blit(40, 165, Fiveheart) Points = Points+5
    elseif X == 20 then screen:blit(40, 165, Fivespade) Points = Points+5
    elseif X == 21 then screen:blit(40, 165, Sixclover) Points = Points+6
    elseif X == 22 then screen:blit(40, 165, Sixdiamond) Points = Points+6
    elseif X == 23 then screen:blit(40, 165, Sixheart) Points = Points+6
    elseif X == 24 then screen:blit(40, 165, Sixspade) Points = Points+6
    elseif X == 25 then screen:blit(40, 165, Sevenclover) Points = Points+7
    elseif X == 26 then screen:blit(40, 165, Sevendiamond) Points = Points+7
    elseif X == 27 then screen:blit(40, 165, Sevenheart) Points = Points+7
    elseif X == 28 then screen:blit(40, 165, Sevenspade) Points = Points+7
    elseif X == 29 then screen:blit(40, 165, eightclover) Points = Points+8
    elseif X == 30 then screen:blit(40, 165, eightdiamond) Points = Points+8
    elseif X == 31 then screen:blit(40, 165, eightheart) Points = Points+8
    elseif X == 32 then screen:blit(40, 165, eightspade) Points = Points+8
    elseif X == 33 then screen:blit(40, 165, Nineclover) Points = Points+9
    elseif X == 34 then screen:blit(40, 165, Ninediamond) Points = Points+9
    elseif X == 35 then screen:blit(40, 165, Nineheart) Points = Points+9
    elseif X == 36 then screen:blit(40, 165, Ninespade) Points = Points+9
    elseif X == 37 then screen:blit(40, 165, Tenclover) Points = Points+10
    elseif X == 38 then screen:blit(40, 165, Tendiamond) Points = Points+10
    elseif X == 39 then screen:blit(40, 165, Tenheart) Points = Points+10
    elseif X == 40 then screen:blit(40, 165, Tenspade) Points = Points+10
    elseif X == 41 then screen:blit(40, 165, Jackclover) Points = Points+10
    elseif X == 42 then screen:blit(40, 165, Jackdiamond) Points = Points+10
    elseif X == 43 then screen:blit(40, 165, Jackheart) Points = Points+10
    elseif X == 44 then screen:blit(40, 165, Jackspade) Points = Points+10
    elseif X == 45 then screen:blit(40, 165, Queenclover) Points = Points+10
    elseif X == 46 then screen:blit(40, 165, Queendiamond) Points = Points+10
    elseif X == 47 then screen:blit(40, 165, Queenheart) Points = Points+10
    elseif X == 48 then screen:blit(40, 165, Queenspade) Points = Points+10
    elseif X == 49 then screen:blit(40, 165, Kingclover) Points = Points+10
    elseif X == 50 then screen:blit(40, 165, Kingdiamond) Points = Points+10
    elseif X == 51 then screen:blit(40, 165, Kingheart) Points = Points=10
    elseif X == 52 then screen:blit(40, 165, Kingspade) Points = Points=10
    end
    but when i get EX: KingSpade and i write:
    screenrint(25, 180, Points,white)
    then it show's 10 but it start's to go up
    10,20,30,40 and doesnt stop how can i make so that it only show's 10,9,8,7,6,5,4,3,2 ot 1 depending on what card i got.
    Geändert von ZereoX (05-05-2006 um 04:12 PM Uhr)

  7. #2047
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    Zitat Zitat von ZereoX
    Its ok i found how but now i have a other prob
    ok
    Code:
    X = math.random(1,52)
    Points = 0
    Code:
    if X == 1 then screen:blit(40, 165, Aceclover) Points = Points+1 
    elseif X == 2 then screen:blit(40, 165, Acediamond) Points = Points+1 
    elseif X == 3 then screen:blit(40, 165, Aceheart) Points = Points+1
    elseif X == 4 then screen:blit(40, 165, Acespade) Points = Points+1
    elseif X == 5 then screen:blit(40, 165, Twoclover) Points = Points+2
    elseif X == 6 then screen:blit(40, 165, Twodiamond) Points = Points+2
    elseif X == 7 then screen:blit(40, 165, Twoheart) Points = Points+2
    elseif X == 8 then screen:blit(40, 165, Twospade) Points = Points+2
    elseif X == 9 then screen:blit(40, 165, Threeclover) Points = Points+3
    elseif X == 10 then screen:blit(40, 165, Threediamond) Points = Points+3
    elseif X == 11 then screen:blit(40, 165, Threeheart) Points = Points+3
    elseif X == 12 then screen:blit(40, 165, Threespade) Points = Points+3
    elseif X == 13 then screen:blit(40, 165, Fourclover) Points = Points+4
    elseif X == 14 then screen:blit(40, 165, Fourdiamond) Points = Points+4
    elseif X == 15 then screen:blit(40, 165, Fourheart) Points = Points+4
    elseif X == 16 then screen:blit(40, 165, Fourspade) Points = Points+4
    elseif X == 17 then screen:blit(40, 165, Fiveclover) Points = Points+5
    elseif X == 18 then screen:blit(40, 165, Fivediamond) Points = Points+5
    elseif X == 19 then screen:blit(40, 165, Fiveheart) Points = Points+5
    elseif X == 20 then screen:blit(40, 165, Fivespade) Points = Points+5
    elseif X == 21 then screen:blit(40, 165, Sixclover) Points = Points+6
    elseif X == 22 then screen:blit(40, 165, Sixdiamond) Points = Points+6
    elseif X == 23 then screen:blit(40, 165, Sixheart) Points = Points+6
    elseif X == 24 then screen:blit(40, 165, Sixspade) Points = Points+6
    elseif X == 25 then screen:blit(40, 165, Sevenclover) Points = Points+7
    elseif X == 26 then screen:blit(40, 165, Sevendiamond) Points = Points+7
    elseif X == 27 then screen:blit(40, 165, Sevenheart) Points = Points+7
    elseif X == 28 then screen:blit(40, 165, Sevenspade) Points = Points+7
    elseif X == 29 then screen:blit(40, 165, eightclover) Points = Points+8
    elseif X == 30 then screen:blit(40, 165, eightdiamond) Points = Points+8
    elseif X == 31 then screen:blit(40, 165, eightheart) Points = Points+8
    elseif X == 32 then screen:blit(40, 165, eightspade) Points = Points+8
    elseif X == 33 then screen:blit(40, 165, Nineclover) Points = Points+9
    elseif X == 34 then screen:blit(40, 165, Ninediamond) Points = Points+9
    elseif X == 35 then screen:blit(40, 165, Nineheart) Points = Points+9
    elseif X == 36 then screen:blit(40, 165, Ninespade) Points = Points+9
    elseif X == 37 then screen:blit(40, 165, Tenclover) Points = Points+10
    elseif X == 38 then screen:blit(40, 165, Tendiamond) Points = Points+10
    elseif X == 39 then screen:blit(40, 165, Tenheart) Points = Points+10
    elseif X == 40 then screen:blit(40, 165, Tenspade) Points = Points+10
    elseif X == 41 then screen:blit(40, 165, Jackclover) Points = Points+10
    elseif X == 42 then screen:blit(40, 165, Jackdiamond) Points = Points+10
    elseif X == 43 then screen:blit(40, 165, Jackheart) Points = Points+10
    elseif X == 44 then screen:blit(40, 165, Jackspade) Points = Points+10
    elseif X == 45 then screen:blit(40, 165, Queenclover) Points = Points+10
    elseif X == 46 then screen:blit(40, 165, Queendiamond) Points = Points+10
    elseif X == 47 then screen:blit(40, 165, Queenheart) Points = Points+10
    elseif X == 48 then screen:blit(40, 165, Queenspade) Points = Points+10
    elseif X == 49 then screen:blit(40, 165, Kingclover) Points = Points+10
    elseif X == 50 then screen:blit(40, 165, Kingdiamond) Points = Points+10
    elseif X == 51 then screen:blit(40, 165, Kingheart) Points = Points=10
    elseif X == 52 then screen:blit(40, 165, Kingspade) Points = Points=10
    end
    but when i get EX: KingSpade and i write:
    screenrint(25, 180, Points,white)
    then it show's 10 but it start's to go up
    10,20,30,40 and doesnt stop how can i make so that it only show's 10,9,8,7,6,5,4,3,2 ot 1 depending on what card i got.
    make the '=' signs on the last two lines '+' signs.
    then see what happens.
    [CENTER][IMG]http://img148.imageshack.us/img148/6985/siglw8.jpg[/IMG][/CENTER]

  8. #2048
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    Zitat Zitat von HaxxBlaster
    I assumed that where able to do that by yourself.
    Try it out, it should work. :)
    Thanks works like a charm. But if i add too many frames will it mess it up? Because I made it 30 frames but I have to hold triangle to make the frames play where with 5 i only needed to press it

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  9. #2049
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    Still does't work when i do
    screenrint(25,175,Points,white)
    it goes up.

  10. #2050
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    Zitat Zitat von ZereoX
    Still does't work when i do
    screenrint(25,175,Points,white)
    it goes up.
    try putting the
    Code:
    mathX = math.random(1,52)
    in an 'if' statement.

    Code:
    if pad:cross() then
    mathX = math.random(1,52)
    end
    if all that is in a 'while true do' loop, its probrably cause the equation keeps running, therefore, the numbers rack up.
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  11. #2051
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    i got it i just did EX:

    if X == 1 then screen:blit(40, 165, Aceclover) Points = 1 <-------- Points = 1 not Points = Points+1

  12. #2052
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    Zitat Zitat von ZereoX
    i got it i just did EX:

    if X == 1 then screen:blit(40, 165, Aceclover) Points = 1 <-------- Points = 1 not Points = Points+1
    you mean you didnt want it to add points? i thought you didnt want it to add points uncontrollably. oh well, at least you're learning by yourself! (i see talent) :)
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  13. #2053
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    I have one more question is this OK i just can't make a function whit it.it always say
    error:script.lua:19 attempt to call global ' Drawcard' <a nil value>
    X = math.random(1,52)
    Here is my code and line 19 is the first.
    Code:
    Function Drawcard()
    if X == 1 then screen:blit(55, 165, Aceclover)
    elseif X == 2 then screen:blit(55, 165, Acediamond)
    elseif X == 3 then screen:blit(55, 165, Aceheart)
    elseif X == 4 then screen:blit(55, 165, Acespade)
    elseif X == 5 then screen:blit(55, 165, Twoclover)
    elseif X == 6 then screen:blit(55, 165, Twodiamond)
    elseif X == 7 then screen:blit(55, 165, Twoheart)
    elseif X == 8 then screen:blit(55, 165, Twospade)
    elseif X == 9 then screen:blit(55, 165, Threeclover)
    elseif X == 10 then screen:blit(55, 165, Threediamond)
    elseif X == 11 then screen:blit(55, 165, Threeheart)
    elseif X == 12 then screen:blit(55, 165, Threespade)
    elseif X == 13 then screen:blit(55, 165, Fourclover)
    elseif X == 14 then screen:blit(55, 165, Fourdiamond)
    elseif X == 15 then screen:blit(55, 165, Fourheart)
    elseif X == 16 then screen:blit(55, 165, Fourspade)
    elseif X == 17 then screen:blit(55, 165, Fiveclover)
    elseif X == 18 then screen:blit(55, 165, Fivediamond)
    elseif X == 19 then screen:blit(55, 165, Fiveheart)
    elseif X == 20 then screen:blit(55, 165, Fivespade)
    elseif X == 21 then screen:blit(55, 165, Sixclover)
    elseif X == 22 then screen:blit(55, 165, Sixdiamond)
    elseif X == 23 then screen:blit(55, 165, Sixheart)
    elseif X == 24 then screen:blit(55, 165, Sixspade)
    elseif X == 25 then screen:blit(55, 165, Sevenclover)
    elseif X == 26 then screen:blit(55, 165, Sevendiamond)
    elseif X == 27 then screen:blit(55, 165, Sevenheart)
    elseif X == 28 then screen:blit(55, 165, Sevenspade)
    elseif X == 29 then screen:blit(55, 165, eightclover)
    elseif X == 30 then screen:blit(55, 165, eightdiamond)
    elseif X == 31 then screen:blit(55, 165, eightheart)
    elseif X == 32 then screen:blit(55, 165, eightspade)
    elseif X == 33 then screen:blit(55, 165, Nineclover)
    elseif X == 34 then screen:blit(55, 165, Ninediamond)
    elseif X == 35 then screen:blit(55, 165, Nineheart)
    elseif X == 36 then screen:blit(55, 165, Ninespade)
    elseif X == 37 then screen:blit(55, 165, Tenclover)
    elseif X == 38 then screen:blit(55, 165, Tendiamond)
    elseif X == 39 then screen:blit(55, 165, Tenheart)
    elseif X == 40 then screen:blit(55, 165, Tenspade)
    elseif X == 41 then screen:blit(55, 165, Jackclover)
    elseif X == 42 then screen:blit(55, 165, Jackdiamond)
    elseif X == 43 then screen:blit(55, 165, Jackheart)
    elseif X == 44 then screen:blit(55, 165, Jackspade)
    elseif X == 45 then screen:blit(55, 165, Queenclover)
    elseif X == 46 then screen:blit(55, 165, Queendiamond)
    elseif X == 47 then screen:blit(55, 165, Queenheart)
    elseif X == 48 then screen:blit(55, 165, Queenspade)
    elseif X == 49 then screen:blit(55, 165, Kingclover)
    elseif X == 50 then screen:blit(55, 165, Kingdiamond)
    elseif X == 51 then screen:blit(55, 165, Kingheart)
    elseif X == 52 then screen:blit(55, 165, Kingspade)
    end
    If i get his function working Tomorow will be a First Release
    Geändert von ZereoX (05-05-2006 um 07:50 PM Uhr)

  14. #2054
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    Code:
    function drawCard()
    if X == 1 then screen:blit(55, 165, Aceclover)
    elseif X == 2 then screen:blit(55, 165, Acediamond)
    elseif X == 3 then screen:blit(55, 165, Aceheart)
    elseif X == 4 then screen:blit(55, 165, Acespade)
    elseif X == 5 then screen:blit(55, 165, Twoclover)
    elseif X == 6 then screen:blit(55, 165, Twodiamond)
    elseif X == 7 then screen:blit(55, 165, Twoheart)
    elseif X == 8 then screen:blit(55, 165, Twospade)
    elseif X == 9 then screen:blit(55, 165, Threeclover)
    elseif X == 10 then screen:blit(55, 165, Threediamond)
    elseif X == 11 then screen:blit(55, 165, Threeheart)
    elseif X == 12 then screen:blit(55, 165, Threespade)
    elseif X == 13 then screen:blit(55, 165, Fourclover)
    elseif X == 14 then screen:blit(55, 165, Fourdiamond)
    elseif X == 15 then screen:blit(55, 165, Fourheart)
    elseif X == 16 then screen:blit(55, 165, Fourspade)
    elseif X == 17 then screen:blit(55, 165, Fiveclover)
    elseif X == 18 then screen:blit(55, 165, Fivediamond)
    elseif X == 19 then screen:blit(55, 165, Fiveheart)
    elseif X == 20 then screen:blit(55, 165, Fivespade)
    elseif X == 21 then screen:blit(55, 165, Sixclover)
    elseif X == 22 then screen:blit(55, 165, Sixdiamond)
    elseif X == 23 then screen:blit(55, 165, Sixheart)
    elseif X == 24 then screen:blit(55, 165, Sixspade)
    elseif X == 25 then screen:blit(55, 165, Sevenclover)
    elseif X == 26 then screen:blit(55, 165, Sevendiamond)
    elseif X == 27 then screen:blit(55, 165, Sevenheart)
    elseif X == 28 then screen:blit(55, 165, Sevenspade)
    elseif X == 29 then screen:blit(55, 165, eightclover)
    elseif X == 30 then screen:blit(55, 165, eightdiamond)
    elseif X == 31 then screen:blit(55, 165, eightheart)
    elseif X == 32 then screen:blit(55, 165, eightspade)
    elseif X == 33 then screen:blit(55, 165, Nineclover)
    elseif X == 34 then screen:blit(55, 165, Ninediamond)
    elseif X == 35 then screen:blit(55, 165, Nineheart)
    elseif X == 36 then screen:blit(55, 165, Ninespade)
    elseif X == 37 then screen:blit(55, 165, Tenclover)
    elseif X == 38 then screen:blit(55, 165, Tendiamond)
    elseif X == 39 then screen:blit(55, 165, Tenheart)
    elseif X == 40 then screen:blit(55, 165, Tenspade)
    elseif X == 41 then screen:blit(55, 165, Jackclover)
    elseif X == 42 then screen:blit(55, 165, Jackdiamond)
    elseif X == 43 then screen:blit(55, 165, Jackheart)
    elseif X == 44 then screen:blit(55, 165, Jackspade)
    elseif X == 45 then screen:blit(55, 165, Queenclover)
    elseif X == 46 then screen:blit(55, 165, Queendiamond)
    elseif X == 47 then screen:blit(55, 165, Queenheart)
    elseif X == 48 then screen:blit(55, 165, Queenspade)
    elseif X == 49 then screen:blit(55, 165, Kingclover)
    elseif X == 50 then screen:blit(55, 165, Kingdiamond)
    elseif X == 51 then screen:blit(55, 165, Kingheart)
    elseif X == 52 then screen:blit(55, 165, Kingspade)
    end
    try that.
    --------------------------------------------------------------------------------------

  15. #2055
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    that whast the problem i just needed to and

    end
    end

    to it.

    but now my prob is
    if pad:cross() and Command == 1 then
    Selectlay() drawCard() screen.waitVblankStart()
    end

    but the pic of the card won't stay.

  16. #2056
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    can anybody help me ?
    is there a way to take the decimals out of the coordinates when you use in the psp ?
    Code:
    screen:print(87,247,""..letterPosx,colorrr)
    screen:print(87,256,""..letterPosy,colorrr)
    Bequiet!!!
    I'm learning cc©cc

  17. #2057
    QJ Gamer Green
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    Zitat Zitat von natan333
    can anybody help me ?
    is there a way to take the decimals out of the coordinates when you use in the psp ?
    What do you mean?

    Code:
    screen:print(87,247, "" .. letterPosx, colorrr)
    screen:print(87,256, "" .. letterPosy, colorrr)
    This would work on the PSP, you had no spaces where the ".." are.
    [CENTER]Some of my homebrew Applications/Games:
    [URL=http://forums.qj.net/showthread.php?t=47294&page=1&pp=10]Planet Fighter[/URL] | [URL=http://forums.qj.net/showthread.php?p=641672#post641672]Graphic Creator (V2.0)[/URL] | [URL=http://forums.qj.net/showthread.php?p=512717]Fire Pong[/URL] | [B][URL="http://forums.qj.net/f-psp-development-forum-11/t-release-brushes-v20-99207.html#post1430891"][COLOR="Red"][SIZE="3"]Brushes v2.0[/COLOR][/SIZE][/B][/URL] [URL="http://forums.qj.net/f-psp-development-forum-11/t-release-brushes-v20-99207.html"][B][SIZE="2"][COLOR="Black"]Released![/COLOR][/SIZE][/B][/URL]
    [URL="http://haxxblaster.2u.se/"][COLOR="black"][FONT="Arial Black"]www.HaxxBlaster.com[/FONT][/COLOR][/URL]

    [URL="http://forums.qj.net/f-psp-development-forum-11/t-release-brushes-v20-99207.html"][IMG]http://img19.imageshack.us/img19/1346/brushesbannerqz3.png[/IMG][/URL][/CENTER]

  18. #2058
    QJ Gamer Green
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    Zitat Zitat von ZereoX
    that whast the problem i just needed to and

    end
    end

    to it.

    but now my prob is
    if pad:cross() and Command == 1 then
    Selectlay() drawCard() screen.waitVblankStart()
    end

    but the pic of the card won't stay.
    wont stay..? how do you mean "wont stay"?
    [CENTER][IMG]http://img148.imageshack.us/img148/6985/siglw8.jpg[/IMG][/CENTER]

  19. #2059
    QJ Gamer Green
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    Zitat Zitat von HaxxBlaster
    What do you mean?

    Code:
    screen:print(87,247, "" .. letterPosx, colorrr)
    screen:print(87,256, "" .. letterPosy, colorrr)
    This would work on the PSP, you had no spaces where the ".." are.
    if you have nothing in the parantheses, then you dont need them or the dots.

    Code:
    screen:print(87,247, letterPosx, colorrr)
    screen:print(87,256, letterPosy, colorrr)
    that what you're looking for?
    [CENTER][IMG]http://img148.imageshack.us/img148/6985/siglw8.jpg[/IMG][/CENTER]

  20. #2060
    QJ Gamer Green
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    Of course you're right, but he maybe wanted some text to be there.
    [CENTER]Some of my homebrew Applications/Games:
    [URL=http://forums.qj.net/showthread.php?t=47294&page=1&pp=10]Planet Fighter[/URL] | [URL=http://forums.qj.net/showthread.php?p=641672#post641672]Graphic Creator (V2.0)[/URL] | [URL=http://forums.qj.net/showthread.php?p=512717]Fire Pong[/URL] | [B][URL="http://forums.qj.net/f-psp-development-forum-11/t-release-brushes-v20-99207.html#post1430891"][COLOR="Red"][SIZE="3"]Brushes v2.0[/COLOR][/SIZE][/B][/URL] [URL="http://forums.qj.net/f-psp-development-forum-11/t-release-brushes-v20-99207.html"][B][SIZE="2"][COLOR="Black"]Released![/COLOR][/SIZE][/B][/URL]
    [URL="http://haxxblaster.2u.se/"][COLOR="black"][FONT="Arial Black"]www.HaxxBlaster.com[/FONT][/COLOR][/URL]

    [URL="http://forums.qj.net/f-psp-development-forum-11/t-release-brushes-v20-99207.html"][IMG]http://img19.imageshack.us/img19/1346/brushesbannerqz3.png[/IMG][/URL][/CENTER]

  21. #2061
    QJ Gamer Green
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    Zitat Zitat von HaxxBlaster
    Of course you're right, but he maybe wanted some text to be there.
    maybe, but i'm just saying, thats a way to do what he wants without the dots. (from what he's shown us)
    [CENTER][IMG]http://img148.imageshack.us/img148/6985/siglw8.jpg[/IMG][/CENTER]

  22. #2062
    QJ Gamer Silver
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    EminentJonFrost, what i mean about won't stay is that i have to press x to make it appears but i have to hold it down to make it appear and when i let it go it goes off to

    if you don't understand give email i will send it to you or MSN Messenger.

  23. #2063
    QJ Gamer Green
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    Zitat Zitat von ZereoX
    EminentJonFrost, what i mean about won't stay is that i have to press x to make it appears but i have to hold it down to make it appear and when i let it go it goes off to

    if you don't understand give email i will send it to you or MSN Messenger.
    no i understand.
    i'm having a similar problem myself.
    i found a way to do it, but it may make things a little confusing for later. (if you do it, you'll understand...later :icon_razz )

    um, ok, where you make the sprite appear. instead, make a variable change its value. and then put 'if variable = something then screen:blit(0, 0, pic)
    [CENTER][IMG]http://img148.imageshack.us/img148/6985/siglw8.jpg[/IMG][/CENTER]

  24. #2064
    QJ Gamer Silver
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    Tkz now i maybe have a release Tonight or Tomorow morning.

    IF I DON'T Pass by a other PROB.



    BIG TKZ TO EmientJonFrost TKZ,TKZ
    Geändert von ZereoX (05-06-2006 um 06:55 AM Uhr)

  25. #2065
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    Zitat Zitat von HaxxBlaster
    What do you mean?

    Code:
    screen:print(87,247, "" .. letterPosx, colorrr)
    screen:print(87,256, "" .. letterPosy, colorrr)
    This would work on the PSP, you had no spaces where the ".." are.
    i mean that with the code to show the coordinates. it says like 182.97 in the psp and in the pc it says only 182 with out .97.
    Is there a way to rip out the .97 so it show the same as in the pc ?
    Geändert von natan333 (05-06-2006 um 06:54 AM Uhr)
    Bequiet!!!
    I'm learning cc©cc

  26. #2066
    QJ Gamer Green
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    Zitat Zitat von natan333
    i mean that with the code to show the coordinates. it says like 182.97 in the psp and in the pc it says only 182 with out .97.
    Is there a way to rip out the .97 so it stays the same as in the pc ?
    not that i know of..sorry.
    [CENTER][IMG]http://img148.imageshack.us/img148/6985/siglw8.jpg[/IMG][/CENTER]

  27. #2067
    QJ Gamer Silver
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    Hey .. Im having problems with random funtions..

    The problem is that i get a random number at the beggining of the program.. but then it stays like that the whole game.. I need it so when

    Code:
    if crossbx == 0 then
    -- somehow do math.random() here to change crossby
    end

  28. #2068
    QJ Gamer Silver
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    can you reformulate your phrase plz i don't quite understand what you mean.

  29. #2069
    QJ Gamer Silver
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    Zitat Zitat von ZereoX
    can you reformulate your phrase plz i don't quite understand what you mean.
    who me?

  30. #2070
    Your Fate is Grim...
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    Zitat Zitat von montrob
    Hey .. Im having problems with random funtions..

    The problem is that i get a random number at the beggining of the program.. but then it stays like that the whole game.. I need it so when

    Code:
    if crossbx == 0 then
    -- somehow do math.random() here to change crossby
    end
    put this:

    Code:
    math.randomseed(os.time())
    at the VERY top of your code. itll work.
    --------------------------------------------------------------------------------------


 

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