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Lua Programming Help Thread

This is a discussion on Lua Programming Help Thread within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; What is a nil value in LUA. Sorry I am still learning LUA...

  
  1. #2611
    QJ Gamer Green
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    What is a nil value in LUA.
    Sorry I am still learning LUA



  2. #2612
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    Can someone also give me an example of how to load a ttf font and display it also.

  3. #2613
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    im trying to make a maze in lua.. like a oldschool one.. like this
    http://sinai.critter.net/gallery/blakat-maze.gif

    i would like to have the joystick be a image.. and i would like to make it detect when i hit a black line on the maze.. whats the best way to go about that? thanks for your help!
    ╔══════════════╗
    PSParty Supporter║
    ╚══════════════╝

  4. #2614
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    Code:
    function check(dummy)
    if dummybb[1].x + 49 >= house1x and dummybb[1].x + 49 <= house1x + 21 and dummybb[1].y + 20 >= house1y and dummybb[1].y <= house1y + 20 and tile1show1a == 1 then
    dummybb[1].go = false
    tile1show1a = 2
    end
    if tile1show1a >= 2 then
    screen:fillRect(house1x, house1y, 21, 21, blue)
    screen:blit(house1x, house1y, house1R)
    end
    I think its either one of two things.

    Code:
    function check(dummy) -- nowhere in your function does it mention "dummy" again
    and/or
    Code:
    tile1show1a = 2
    end
    if tile1show1a >= 2 then -- turn ">=" into "=="
    screen:fillRect(house1x, house1y, 21, 21, blue)
    screen:blit(house1x, house1y, house1R)
    [CENTER][IMG]http://img148.imageshack.us/img148/6985/siglw8.jpg[/IMG][/CENTER]

  5. #2615
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    Zitat Zitat von EminentJonFrost
    Code:
    function check(dummy)
    if dummybb[1].x + 49 >= house1x and dummybb[1].x + 49 <= house1x + 21 and dummybb[1].y + 20 >= house1y and dummybb[1].y <= house1y + 20 and tile1show1a == 1 then
    dummybb[1].go = false
    tile1show1a = 2
    end
    if tile1show1a >= 2 then
    screen:fillRect(house1x, house1y, 21, 21, blue)
    screen:blit(house1x, house1y, house1R)
    end
    I think its either one of two things.

    Code:
    function check(dummy) -- nowhere in your function does it mention "dummy" again
    and/or
    Code:
    tile1show1a = 2
    end
    if tile1show1a >= 2 then -- turn ">=" into "=="
    screen:fillRect(house1x, house1y, 21, 21, blue)
    screen:blit(house1x, house1y, house1R)

    Its def. not the second part.

    I tried something and now i get

    Code:
    error:attempt to index field '?' <a nil value>

    anyone know what that means?

  6. #2616
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    Zitat Zitat von cwirsing
    What is a nil value in LUA.
    Sorry I am still learning LUA
    A nil value is a variable that you haven't declared yet. Example:
    Code:
    red = Color.new(255,0,0)
    
    while true do
    screen:clear()
    pad = Controls.read()
    
    if pad:up() then 
    bob = bob + 1 --This would return an error saying that the program is trying --to execute an arthimetic function on a nil value.
    end
    
    screen.waitVblankStart()
    screen.flip()
    end
    You haven't declared bob yet, if you put bob = 1 above while true do, you declared it and the program can perform functions on it.
    --PSPduh

  7. #2617
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    Also, nil means that is has no value at all, nothing.
    LUA manual:
    [url]http://www.lua.org/manual/5.0/manual.html[/url]

    LUA Wiki:
    [url]http://wiki.ps2dev.org/psp:lua_player[/url]

  8. #2618
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    Who unstickied this?

  9. #2619
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    Zitat Zitat von PopcOrn DeVil
    Who unstickied this?
    As you might see, there is a thread called "Programming help" which is stickied, the "Lua help thread" is linked from there.
    New Developers! *READ*
    [CENTER]Some of my homebrew Applications/Games:
    [URL=http://forums.qj.net/showthread.php?t=47294&page=1&pp=10]Planet Fighter[/URL] | [URL=http://forums.qj.net/showthread.php?p=641672#post641672]Graphic Creator (V2.0)[/URL] | [URL=http://forums.qj.net/showthread.php?p=512717]Fire Pong[/URL] | [B][URL="http://forums.qj.net/f-psp-development-forum-11/t-release-brushes-v20-99207.html#post1430891"][COLOR="Red"][SIZE="3"]Brushes v2.0[/COLOR][/SIZE][/B][/URL] [URL="http://forums.qj.net/f-psp-development-forum-11/t-release-brushes-v20-99207.html"][B][SIZE="2"][COLOR="Black"]Released![/COLOR][/SIZE][/B][/URL]
    [URL="http://haxxblaster.2u.se/"][COLOR="black"][FONT="Arial Black"]www.HaxxBlaster.com[/FONT][/COLOR][/URL]

    [URL="http://forums.qj.net/f-psp-development-forum-11/t-release-brushes-v20-99207.html"][IMG]http://img19.imageshack.us/img19/1346/brushesbannerqz3.png[/IMG][/URL][/CENTER]

  10. #2620
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    Zitat Zitat von PopcOrn DeVil
    Who unstickied this?
    yeah, this is all serideths doing ;)

  11. #2621
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    why un-sticky this? its used so often it just doesnt make sense to me to make it harder to find.
    [CENTER][IMG]http://img148.imageshack.us/img148/6985/siglw8.jpg[/IMG][/CENTER]

  12. #2622
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    Read what i wrote.
    [CENTER]Some of my homebrew Applications/Games:
    [URL=http://forums.qj.net/showthread.php?t=47294&page=1&pp=10]Planet Fighter[/URL] | [URL=http://forums.qj.net/showthread.php?p=641672#post641672]Graphic Creator (V2.0)[/URL] | [URL=http://forums.qj.net/showthread.php?p=512717]Fire Pong[/URL] | [B][URL="http://forums.qj.net/f-psp-development-forum-11/t-release-brushes-v20-99207.html#post1430891"][COLOR="Red"][SIZE="3"]Brushes v2.0[/COLOR][/SIZE][/B][/URL] [URL="http://forums.qj.net/f-psp-development-forum-11/t-release-brushes-v20-99207.html"][B][SIZE="2"][COLOR="Black"]Released![/COLOR][/SIZE][/B][/URL]
    [URL="http://haxxblaster.2u.se/"][COLOR="black"][FONT="Arial Black"]www.HaxxBlaster.com[/FONT][/COLOR][/URL]

    [URL="http://forums.qj.net/f-psp-development-forum-11/t-release-brushes-v20-99207.html"][IMG]http://img19.imageshack.us/img19/1346/brushesbannerqz3.png[/IMG][/URL][/CENTER]

  13. #2623
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    I prefer it just being up the top than just clicking on a thread then getting the link to go here...

  14. #2624
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    Zitat Zitat von montrob
    Its def. not the second part.

    I tried something and now i get

    Code:
    error:attempt to index field '?' <a nil value>

    anyone know what that means?
    answer please

  15. #2625
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    if its not stickied, you can just add it to your favorites, yet i think it should have stayed stickied, so other people can directly see this thread.

  16. #2626
    &lt;img src=&quot;images/smilies/psp.gif&quot; border=&quot;0&quot; alt=&quot;&quot; title=&quot;&quot; cl***=&quot;inlineimg&quot; /&gt; &lt;img src=&quot;images/smilies/Punk.gif&quot; border=&quot;0&quot; alt=&quot;&quot; title=&quot;&quot; cl***=&
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    how can you flip an image
    (preferbly in v16)

  17. #2627
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    I was wondering if you could use LUA Player to calculate the TOTAL space on the memory stick? , If so could someone post the code for it. Thanks.

  18. #2628
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    Zitat Zitat von DeMoN X
    I was wondering if you could use LUA Player to calculate the TOTAL space on the memory stick? , If so could someone post the code for it. Thanks.

    mem = System.getFreeMemory() -- gets free memory at least.

    i'm not sure if thats what you wanted since you said TOTAL space, but maybe that will help anyways.

  19. #2629
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    Zitat Zitat von emericaska8r
    mem = System.getFreeMemory() -- gets free memory at least.

    i'm not sure if thats what you wanted since you said TOTAL space, but maybe that will help anyways.
    Well I tried getfreememory(), heres the code :

    Code:
    mem = System.getFreeMemory()
    screen:print(200, 100, mem)
    screen.flip()
    
    while true do
    screen.waitVblankStart()
    
    end
    It gives me the wrong values when I do it.. :Argh:

  20. #2630
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    Zitat Zitat von DeMoN X
    Well I tried getfreememory(), heres the code :

    Code:
    mem = System.getFreeMemory()
    screen:print(200, 100, mem)
    screen.flip()
    
    while true do
    screen.waitVblankStart()
    
    end
    It gives me the wrong values when I do it.. :Argh:
    Wouldn't the code be:
    Code:
    white = Color.new(255,255,255)
    
    mem = System.getFreeMemory()
    
    while true do
    screen:clear()
    screen:print(100,100,"Free Memory = " .. mem, white)
    
    screen.waitVblankStart()
    screen.flip()
    end
    Try that instead.
    --PSPduh

  21. #2631
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    I get 'Free Memory = 8399608' , Erm.. 8MB? Lol.. It should say 111MB..

  22. #2632
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    PSPduh - It doesnt really matter... The System.getfreeMemory() returns an integer, which means you cant use a number as a string, although a string is just a bunch of ASCII number values... But ohwell, it desnt really matter, you just need to have that '.. mem' then a color to get it working...

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  23. #2633
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    Zitat Zitat von DeMoN X
    I get 'Free Memory = 8399608' , Erm.. 8MB? Lol.. It should say 111MB..
    Here is what it says at http://wiki.ps2dev.org/psp:lua_player:functions
    Zitat Zitat von That website above
    Code:
    number System.getFreeMemory()
    Gets the available free memory. You can use it like this:
    Code:
    print("about " .. System.getFreeMemory() / 1024 / 1024 .. " megabytes free memory available")
    That's what it says over at the website.
    --PSPduh

  24. #2634
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    so are you saying that you just divide the number you get by 1024 twice then to get the memory in mb?

  25. #2635
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    thats what the wiki says yes.
    LUA manual:
    [url]http://www.lua.org/manual/5.0/manual.html[/url]

    LUA Wiki:
    [url]http://wiki.ps2dev.org/psp:lua_player[/url]

  26. #2636
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    Zitat Zitat von Altair
    thats what the wiki says yes.
    I think that code only works on older versions of LUA Player.

  27. #2637
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    Hmm I wouldn't know, I use 0.16. But why wouldn't it work on newer versions? It doesn't say that these commands are for any specific version, or am I missing something?
    LUA manual:
    [url]http://www.lua.org/manual/5.0/manual.html[/url]

    LUA Wiki:
    [url]http://wiki.ps2dev.org/psp:lua_player[/url]

  28. #2638
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    Zitat Zitat von Altair
    Hmm I wouldn't know, I use 0.16. But why wouldn't it work on newer versions? It doesn't say that these commands are for any specific version, or am I missing something?
    true dat

  29. #2639
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    I have seen that some of the newer LuaPlayer versions are slower, that's not good at all.
    I tried "Graphic Creator" with 0.20 i think, and when choosing a BGcolor it lagged alot more then it did on the previous LuaPlayer versions.
    [CENTER]Some of my homebrew Applications/Games:
    [URL=http://forums.qj.net/showthread.php?t=47294&page=1&pp=10]Planet Fighter[/URL] | [URL=http://forums.qj.net/showthread.php?p=641672#post641672]Graphic Creator (V2.0)[/URL] | [URL=http://forums.qj.net/showthread.php?p=512717]Fire Pong[/URL] | [B][URL="http://forums.qj.net/f-psp-development-forum-11/t-release-brushes-v20-99207.html#post1430891"][COLOR="Red"][SIZE="3"]Brushes v2.0[/COLOR][/SIZE][/B][/URL] [URL="http://forums.qj.net/f-psp-development-forum-11/t-release-brushes-v20-99207.html"][B][SIZE="2"][COLOR="Black"]Released![/COLOR][/SIZE][/B][/URL]
    [URL="http://haxxblaster.2u.se/"][COLOR="black"][FONT="Arial Black"]www.HaxxBlaster.com[/FONT][/COLOR][/URL]

    [URL="http://forums.qj.net/f-psp-development-forum-11/t-release-brushes-v20-99207.html"][IMG]http://img19.imageshack.us/img19/1346/brushesbannerqz3.png[/IMG][/URL][/CENTER]

  30. #2640
    Is in your zone.
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    OKay I REALLY need help. This is the basic engine (minus jump script which im workin on) But whenever I try it on windowsluaplayer I get the stackdump thing. and when i try it on my PSP it freezes and shuts off. I dont see any problems with my code and anyone PLEASE HELP??
    Code:
    black = Color.new(0,0,0)
    
    --VARIABLES/ARRAYS--
    player = {}
    player.x = 20
    player.y = 212
    
    enemy = {}
    enemy.x = 420
    enemy.y = 212
    
    poox = nil
    pooy = nil   
    poo2x = nil   
    poo2y = nil 
    z = 0
    
    --IMAGES--
    browndashleft = Image.load("brown/monkey1dashl.png")
    browndashright = Image.load("brown/monkey1dashr.png")
    brownhitleft = Image.load("brown/monkey1hitl.png")
    brownhitright = Image.load("brown/monkey1hitr.png")
    brownjumpleft = Image.load("brown/monkey1jumpl.png")
    brownjumpright = Image.load("brown/monkey1jumpr.png")
    brownstandleft = Image.load("brown/monkey1standl.png")
    brownstandright = Image.load("brown/monkey1standr.png")
    
    bluedashleft = Image.load("blue/monkey2dashl.png")
    bluedashright = Image.load("blue/monkey2dashr.png")
    bluehitleft = Image.load("blue/monkey2hitl.png")
    bluejumpleft = Image.load("blue/monkey2jumpl.png")
    bluejumpright = Image.load("blue/monkey2jumpr.png")
    bluestandleft = Image.load("blue/monkey2standl.png")
    bluestandright = Image.load("blue/monkey2standr.png")
    
    bg = Image.load("lv1.png")
    
    while true do
    
    screen:clear()
    screen:blit(0,0, bg, false)
    screen:print(6,2, "[WIP]", black)
    
    pad = Controls.read() 
    
    if pad:left() then
         z = 1
             if player.x > 0 then
                player.x = player.x - 5
             end
          end
       
    if pad:right() then
         z = 0
             if player.x < 456 then
                player.x = player.x + 5
             end
          end
    
    if z == 1 then 
    screen:blit(player.x, player.y, browndashleft)
    else
    screen:blit(player.x, player.y, browndashright)
    end
    
    if pad:start() then 
    	break
    end
    
    screen:blit(player.x, player.y, monkeystandright)
    
    screen.flip()
    screen.waitVblankStart()
    end

    --XBL Gamertag: PhenoM904--


 

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