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This is a discussion on gta lua within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; ok so i opened up my iso( i dumped it and own it btw ) and there are lua files ...
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#3 |
![]() Retired Moderator
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^^ there are lua files in the gta iso
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#5 |
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umm yes that is what he meant - not trying to flame here but there are indeed lua files in the gta iso.
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#6 |
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11th Squad Captain
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Oh that's what i found.
They are in Lua But converted to a format of some kind. You go in USRDIR then look for LUASCRIPTS then you'll see GTA.LUA.LC and other's. their might be a way to convert them back to lua. But it might be something else.
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#9 |
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So what you are all saying is that some of GTA is written in Lua? I kind of find that hard to believe but who knows right?
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#10 |
![]() Retired Moderator
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not too hard to believe many 3d games have been made with the use of lua scripts. Im sure it controls something minor but still amusing. Many people talk bad about lua, but here it is helping power GTA
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#11 |
![]() ![]() OMFG
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probobly just simple commands like...load a car in this random position and this one over here....oh and turn that light red. It would all be coded by the developers but then made into some simple commands which could be easily executed in lua
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#12 | |
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#15 |
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11th Squad Captain
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Hmm.....
I Found this Code:
<?xml version="1.0" encoding="utf-8"?> <wc-entries xmlns="svn:"> <entry committed-rev="10373" name="startup.lua" text-time="2005-08-28T15:29:56.826213Z" committed-date="2005-07-11T11:27:31.609375Z" checksum="173eb4f490e30a78278920e894c62bb9" last-author="robm" kind="file" prop-time="2005-08-28T15:15:42.171336Z"/> <entry name="TEXT" kind="dir"/> Lua must be populer then i thought. I just wanna know how lua can handle it.
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#16 | |
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Quote:
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I R homaki on [URL=http://forums.**********.net/]M4M[/URL] i.e. im not on QJ for anything anymore. |
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#17 |
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this aint about this thread but i thought i wold save space on the threads list and ask here i am workin on making gta work on 1.5 psp's and wos wondering if there was a prx decripter and a bin decripter so i han edit the code
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#19 | |
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Quote:
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#21 |
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The luascripts seem to conrtoll the mini missions such as:
"Multirace.lua.lc Capturetheflag.lua.lc defendthebase.lua.lc deathmatch.lua.lc" And so on. It looks as if the game types could be edited and new ones could be introduced... ~Dan |
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#22 |
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I would say you all smoke crack, but there is some hard evidence they actually do use Lua:
A Rockstar dev was in a Lua conference: http://www.lua.org/wshop05.html Rockstar's job applications for Rockstar Vancouver require skills in languages including Lua: http://www.rockstarvancouver.com/ifr...ts/careers.htm Also note the job description: Rockstar Vancouver seeks a creative, yet technically oriented game designer whose primary responsibility will be to implement mission designs using our proprietary toolset and LUA, a powerful light-weight programming language. Former Rockstar Vancouver devs created a new game, Sins Of A Solar Empire, which supported the Lua scripting language for extensions: http://www.gamecloud.com/article.php?article_id=1842 However I'm going to take a guess and say that since Lua is so slow (for complex 3d languages, it IS interpreted after all, although it seems Rockstar may have compiled for a speed boost), this is probably just handling basic things like dandesousa suggests. Plus, the job description seems to indicate Lua is used to design the missions, and not to handle the game rendering or any of that. Damn cool though. Last edited by sHARD>>; 10-26-2005 at 03:55 PM.. |
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#24 |
![]() NDS Mod
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It's not the same version of lua made for homebrew.
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| gta , lua |
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