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lunar lander suggestions

This is a discussion on lunar lander suggestions within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; I was wondering what you guys would want to see in lunar lander in the future. please post your comments ...

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Old 12-02-2005, 01:37 PM   #1

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Default lunar lander suggestions and spaceships ideas

I was wondering what you guys would want to see in lunar lander in the future.
please post your comments here. I was also wondering if you wanted sound, if so, I would like to know if there is sample code out there to put sound on homebrew.
You can also send me spaceship ideas( in .bmp format) in 16 by 16 pixels and I will include them in my homebrew.(the background has to be black)
For 2.0 compatibility, I also want to know how to use relative file name for the high score.
Also, is their a way to change the title of a thread( the old thread was confusing people with the "lunar" title).

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Old 12-02-2005, 01:51 PM   #2

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Quote:
Originally Posted by thepixelatedpoo
I was wondering what you guys would want to see in lunar lander in the future.
please post your comments here. I was also wondering if you wanted sound, if so, I would like to know if there is a code out there to put sound on homebrew.
Sound would be awesome. Mikmodlib plays WAV.
However, if you could make it so that if you go too high, instead of just disappearing it would:
A. 'move' the view up
B. zoom out so you could see the ship and the landing part

I think that would make this even more awesomer!
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Old 12-02-2005, 05:48 PM   #3

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Quote:
Originally Posted by youresam
Sound would be awesome. Mikmodlib plays WAV.
However, if you could make it so that if you go too high, instead of just disappearing it would:
A. 'move' the view up
B. zoom out so you could see the ship and the landing part

I think that would make this even more awesomer!
thanks, I like the idea of moving the screen up with the ship
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Old 12-02-2005, 06:01 PM   #4

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Quote:
Originally Posted by thepixelatedpoo
For 2.0 compatibility, I also want to know how to use relative file name for the high score.
Assuming that you're using C/C++, you should find that the full path to your EBOOT.PBP file is in argv[0]. You can munge that path to obtain the path that you're running in, and from there you can just append the filenames you want to load.

So:

argv[0]: ms0:/psp/game/lunarlander/eboot.pbp
strip off everything after the last '/' (use strrchr for this) gives: ms0:/psp/game/lunarlander

Say you want to load a file called 'sounds/boom.wav', just append that to give the full filename to open: ms0:/psp/game/lunarlander/sounds/boom.wav
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Old 12-02-2005, 09:20 PM   #5

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Actually, under 2.0 with Fanjita's loader you can ignore the path if you want a relative path. The loader sets the working path to the directory the eboot is in, so all you need to pass to fopen is the filename, not the full path.

I've got screenshots saving directly to my eboot directory in this way.
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Old 12-03-2005, 12:06 AM   #6

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Along with sounds (if hopefully incorporated) I would like to hear warning sounds and or maybe flashing lights. (sounds and crazy flashing lights are cool!)

IE: Running low on fuel a sound goes off, like some annoying siren at say 50-75 units of fuel

A flashing light would blink in the lower right hand corner or something if you're dropping faster than a 15 speed..

aww heak...

A Gauge like in a car on the bottom showing the numbers, with the bells and whistles and some metroid sounding music and I think it would be much better than it is =) (which is still fun)

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Old 12-03-2005, 05:44 AM   #7

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Quote:
Originally Posted by Fanjita
Assuming that you're using C/C++, you should find that the full path to your EBOOT.PBP file is in argv[0]. You can munge that path to obtain the path that you're running in, and from there you can just append the filenames you want to load.

So:

argv[0]: ms0:/psp/game/lunarlander/eboot.pbp
strip off everything after the last '/' (use strrchr for this) gives: ms0:/psp/game/lunarlander

Say you want to load a file called 'sounds/boom.wav', just append that to give the full filename to open: ms0:/psp/game/lunarlander/sounds/boom.wav
thanks, I tried using argv[0] but it hung the psp when I accessed it.Does this work on 1.5? argc was set to -1.
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Old 12-03-2005, 06:33 AM   #8

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Maybe you need to only do the argv stuff if argc >= 0.

If argc <0, just set your prefix string (i.e. 'ms0:/psp/game/lunarlander/', in the example) to "".
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