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LuaPlayer 0.15 Beta (WIFI SUPPORT)

This is a discussion on LuaPlayer 0.15 Beta (WIFI SUPPORT) within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Hey guys. This is not the acutal 0.15, they are not releasing it yet, but there is a beta for ...

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Old 12-02-2005, 04:58 PM   #1
 
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Default LuaPlayer 0.15 Beta (WIFI SUPPORT)

Hey guys. This is not the acutal 0.15, they are not releasing it yet, but there is a beta for it and it supports WIFI!! I came across this on the forums, and there is a link to it here. Here are some new functions I have found included in the WIFI example:

WIFI FUNCTIONS
Wlan.init() - Initializes Wlan
Wlan.term() - Terminates Wlan
Wlan.getConnectionConfigs () - Returns table consisting of strings that tell the connection configuration names on your psp
Wlan.useConnectionConfig( string config) - Sets the connection configuration to use (config)

SOCKET FUNCTIONS
Socket.connect(string IP, integer PORT) - Returns a Socket Object that can Send and Get data from an IP Address(IP) (Connects to Port PORT)

SOCKET OBJECT FUNCTIONS
socket.send(string data) - Sends data to the Socket that is a string (data)
socket.recv() - Returns data that has been sent to the Socket
socket:isConnected() - Returns true(1) or false(0) depending on if you are connected or not

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Old 12-02-2005, 05:15 PM   #2
 
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Holy ****! Sweet!
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Old 12-02-2005, 06:04 PM   #3

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This should also work on the v0.9 EBOOT loader, when it is eventually released. At the moment there's some small problem that I'm trying to get to the bottom of, but I think the wifi support for it is all working.
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Old 12-02-2005, 06:22 PM   #4
 
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I am in progress of making a chat program for this (and it will even connect and chat w/computers ) and when I get the chance I will release it.
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Old 12-02-2005, 06:23 PM   #5
 
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Wow, now this is exciting :P If Fanjita can work the magic that he does, then 2.0 users will be in virtual heaven :P Yeah for Lua programming and yeah for 2.0
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Old 12-02-2005, 06:26 PM   #6
 
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Quote:
Originally Posted by joreofiorio35
Hey guys. This is not the acutal 0.15, they are not releasing it yet, but there is a beta for it and it supports WIFI!! I came across this on the forums, and there is a link to it here. Here are some new functions I have found included in the WIFI example:

WIFI FUNCTIONS
Wlan.init() - Initializes Wlan
Wlan.term() - Terminates Wlan
Wlan.getConnectionConfigs () - Returns table consisting of strings that tell the connection configuration names on your psp
Wlan.useConnectionConfig( string config) - Sets the connection configuration to use (config)

SOCKET FUNCTIONS
Socket.connect(string IP, integer PORT) - Returns a Socket Object that can Send and Get data from an IP Address(IP) (Connects to Port PORT)

SOCKET OBJECT FUNCTIONS
socket.send(string data) - Sends data to the Socket that is a string (data)
socket.recv() - Returns data that has been sent to the Socket
socket:isConnected() - Returns true(1) or false(0) depending on if you are connected or not

shveet! another reason that c++ programmers shouldn't make fun of lua-ers!
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Old 12-02-2005, 06:31 PM   #7
 
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WEP Keys will all be mine. Lol. I think this will be one of the greatest things that have come out since fanjita release Eboot Loader!
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Old 12-02-2005, 06:58 PM   #8

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Woah! This is excelent
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Old 12-02-2005, 07:08 PM   #9
 
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I hope someone makes an AIM client.. that would be awesome.
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Old 12-02-2005, 07:18 PM   #10
 

 
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Man an AIM client would be sweet....

I need the source for this, i wanna use the wifi functions in my Amplitude game for multiplayer
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Old 12-02-2005, 07:49 PM   #11
 
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lol sweetness!!
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Old 12-02-2005, 08:07 PM   #12

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How would Ad-Hoc mode be used? Or is this just an infrastructure mode type of thing?
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Old 12-02-2005, 08:31 PM   #13
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sweet good work
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Old 12-03-2005, 12:39 AM   #14

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Oh yea, one more comment:

LUA version of a 2d version of super smash brothers(melee) for the psp WITH WIFI MULTIPLAYER in ad-hoc/infastructure mode WILL BE SO FRACKING AWSOME!!!!!

It would sorta be like smashGpsp with wifi mutiplayer, but support more than 4 players at a time (more like 2-16+ players).

One more step towards multiplayer homebrew games on the psp.

Also, since LUA supports 3d objects, I was wondering if its posible to have 3d objects read from a directx file, witch has an extention of *.x, witch has data like:

This code was produce using Deled LIGHT with export options of UV coordinates only and when rendered (or created) in Deled LIGHT it will produce a rectangle prism.
Code:
xof 0302txt 0032
Header {
	1;
	0;
	1;
}
// Created by DeleD on 12/3/2005
Mesh cube0 {
	24;
	256.000000;128.000000;-256.000000;,
	-256.000000;128.000000;-256.000000;,
	-256.000000;0.000000;-256.000000;,
	256.000000;0.000000;-256.000000;,
	-256.000000;128.000000;-256.000000;,
	-256.000000;128.000000;256.000000;,
	-256.000000;0.000000;256.000000;,
	-256.000000;0.000000;-256.000000;,
	-256.000000;128.000000;256.000000;,
	256.000000;128.000000;256.000000;,
	256.000000;0.000000;256.000000;,
	-256.000000;0.000000;256.000000;,
	256.000000;128.000000;256.000000;,
	256.000000;128.000000;-256.000000;,
	256.000000;0.000000;-256.000000;,
	256.000000;0.000000;256.000000;,
	-256.000000;0.000000;256.000000;,
	256.000000;0.000000;256.000000;,
	256.000000;0.000000;-256.000000;,
	-256.000000;0.000000;-256.000000;,
	-256.000000;128.000000;-256.000000;,
	256.000000;128.000000;-256.000000;,
	256.000000;128.000000;256.000000;,
	-256.000000;128.000000;256.000000;;
	6;
	4;3,2,1,0;,
	4;7,6,5,4;,
	4;11,10,9,8;,
	4;15,14,13,12;,
	4;19,18,17,16;,
	4;23,22,21,20;;
	MeshTextureCoords {
		24;
		2.000000;-1.000000;,
		-2.000000;-1.000000;,
		-2.000000;0.000000;,
		2.000000;0.000000;,
		2.000000;-1.000000;,
		-2.000000;-1.000000;,
		-2.000000;0.000000;,
		2.000000;0.000000;,
		-2.000000;-1.000000;,
		2.000000;-1.000000;,
		2.000000;0.000000;,
		-2.000000;0.000000;,
		-2.000000;-1.000000;,
		2.000000;-1.000000;,
		2.000000;0.000000;,
		-2.000000;0.000000;,
		-2.000000;2.000000;,
		2.000000;2.000000;,
		2.000000;-2.000000;,
		-2.000000;-2.000000;,
		-2.000000;-2.000000;,
		2.000000;-2.000000;,
		2.000000;2.000000;,
		-2.000000;2.000000;;
	}
}
Im currently trying to see how it would have the numbers in the file relayed to lua 3d rendering values of x, y, & z. If this is possible, say hello to Deled LIGHT created Halo game for the psp!
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Last edited by alatnet; 12-03-2005 at 12:04 PM..
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