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Xalaga PSP - Remake Of Galaga - Need Team

This is a discussion on Xalaga PSP - Remake Of Galaga - Need Team within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Xalaga -PSP Application I can do most of the gfx...i'm very busy working on an os so i need probably ...

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Old 12-04-2005, 01:06 PM   #1
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Thumbs up Xalaga PSP - Remake Of Galaga - Need Team

Xalaga

-PSP Application

I can do most of the gfx...i'm very busy working on an os so i need probably one to two more gfx people.

I need one lua coder, or c++ if you want to do it in c.

Specs are:

-First version will have 10 levels, a boss every 5...so two bosses in the first version.

-Will need to be able to shoot a laser.

-Enemys will need to explode, with minimal animation.

So far i have made a ship and copied an asteroid picture.

email is nytrixpsp@gmail.com

-NytriX
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Old 12-04-2005, 05:58 PM   #2
 
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If you somehow get this running, I will give you fve points!!! But since im not premium... Well, its the thought that counts, right...?
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Old 12-04-2005, 06:06 PM   #3
 
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Thats kinda cool i guess, but really if you have other projects finish the ones you have before something liek this gets made, its rirdiculous seeing so many projects getting scrapped, and we have to many games of that style coming out as is. and Namco Museum already has a great galaga and that remake.
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Old 12-05-2005, 01:05 AM   #4
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lol the namco one made me want to make my own, and i need a break from my other projects anyways.
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Old 12-05-2005, 07:35 AM   #5
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i decided to make it a little different because of the other galaga remake that was just released.

it will now be a side scroller.
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Old 12-05-2005, 07:37 AM   #6
 
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Galaga rocks. Thanks for the fun. .
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Old 12-05-2005, 07:37 AM   #7
 
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I can defenately do gfx, I love galaga
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Old 12-05-2005, 07:50 AM   #8
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Quote:
Originally Posted by z357x
I can defenately do gfx, I love galaga
great! welcome to the Xalaga team.
i made a spaceship and a asteroid so far, but id like to see your version. so can you please start by making those? thanks
you can post them here or you can email them to me, its up to you.
thanks
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Old 12-05-2005, 09:14 AM   #9
 
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Old 12-05-2005, 09:21 AM   #10
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great work! kills mine, im not very good at smaller stuff. lol
ill get to work on a menu.
and if u want to start on the rest of them and the two bosses, that would be great.

were still in need of a lua coder
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Old 12-05-2005, 10:02 AM   #11
 
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What should the bosses looklike? Just evil-er/bigger versions of the normal enemies?
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Old 12-05-2005, 11:32 AM   #12
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i'll leave that up to you, whichever looks best. heck you can make both of em if u want.
thanks
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Old 12-05-2005, 12:06 PM   #13
 
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Alright, i wouldnt mind helping out with ideas for levels / bosses etc. and i could do some minor Lua. Ask Xigency, im great for ideas.
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Old 12-05-2005, 12:19 PM   #14
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ok, sounds good! do you think you know enough lua to code this?
post thoughts and ideas here
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Old 12-05-2005, 12:53 PM   #15
 
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Ok Noriyke.. are you good enough of a coder so I could make the bosses into segments that you can move (like limbs or a gun) for attacks and stuff or should I make an animation for them?

Also for the moment I have my images I'm working on saved as PNG. Is that cool? Also with Backgrounds/leves should I make a starfield that is animated or can I make a "blank" space and add in stars that I make seperate with some sort of random particle effect? How does the collision dection work? should I try to make ememies more squareish or do you have more abstract edges to work with? The more information I have the better I can do this, because the sample I made is below the standard I would like to set visiualy because they were just that, a sample, so I need imput to produce more finished and nicer images. Should I go a little bigger also or no?
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Last edited by z357x; 12-05-2005 at 01:18 PM..
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Old 12-05-2005, 01:45 PM   #16
 
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Also depending on how long this takes to make I'll be willing to learn LUA. My semster is almost over and I'll have a lot more time for progects before my classes pick up again.
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Old 12-05-2005, 04:51 PM   #17
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Quote:
Originally Posted by z357x
Ok Noriyke.. are you good enough of a coder so I could make the bosses into segments that you can move (like limbs or a gun) for attacks and stuff or should I make an animation for them?

Also for the moment I have my images I'm working on saved as PNG. Is that cool? Also with Backgrounds/leves should I make a starfield that is animated or can I make a "blank" space and add in stars that I make seperate with some sort of random particle effect? How does the collision dection work? should I try to make ememies more squareish or do you have more abstract edges to work with? The more information I have the better I can do this, because the sample I made is below the standard I would like to set visiualy because they were just that, a sample, so I need imput to produce more finished and nicer images. Should I go a little bigger also or no?
well i would say with my knowledge that save them as png is fine.
animated = yes..within the png.

space with a particle effect = definetely yes, ...png also if u can.

ship a bit bigger and maybe a bit more rounded for the rocket engine.

make the enemies as 3d as you can...it will look cooler...along with the ship..3d.

also the ship starts off with a laser in the first 5 levels..and then after the first boss he gets rockets.

thanks

Last edited by Nytrix; 12-05-2005 at 04:53 PM..
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Old 12-05-2005, 04:58 PM   #18
 
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Ok cool I can do all that... not too sure on the animation within png... I know I've seen it just like lined up in the image, but is there any more to that or is that it?

And with the bg/stars. can the background like scroll and loop and the stars be generated or should the BG also be like the animation for the sprites?
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Old 12-05-2005, 06:32 PM   #19
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try to make an animated background in photoshop with png (if possible..i havent tried this before) and when we get to coding we'll have it loop...so it'll look descently random.

also have you done any more sprites?..or edited the current ones?
if you have i'd like to see them...email to nytrixpsp@gmail.com

thanks
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Old 12-05-2005, 06:35 PM   #20
 
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So should I email everything to you from now on or can I still post here or both? I like feed back from multiple people. I've been doing sketches of what I think everything should look like, the actual sprites take a bit longer but I'll get them too you as soon as I can.
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Old 12-05-2005, 06:52 PM   #21
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Quote:
Originally Posted by z357x
So should I email everything to you from now on or can I still post here or both? I like feed back from multiple people. I've been doing sketches of what I think everything should look like, the actual sprites take a bit longer but I'll get them too you as soon as I can.
whatever you want posted here you can still post...but i wouldnt reccomend posting all of it here...it could possibly get ripped off..or the idea.

thanks

ps..it's up to you
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Old 12-05-2005, 06:55 PM   #22
 
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alright cool. Only samples, not the complete sprites.
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Old 12-05-2005, 07:02 PM   #23
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ok sounds good
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Old 12-06-2005, 01:26 PM   #24
 
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Yea, im not that great in lua yet, the best thing i can do right now is work on a good menu, controls and major bug fixing, apart from that i suck :-( Ill talk to you guys on aim later today and tonight.
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Old 12-06-2005, 02:22 PM   #25
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ok do you know my aim?
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Old 12-06-2005, 02:44 PM   #26
 
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Got your aim and ive spoekn with both of you, hope this works out well.
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Old 12-06-2005, 05:44 PM   #27
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Heres the menu.

im going to add the gfx people and the coders when we are done.
(in the image)



hope you all like
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Old 12-06-2005, 05:45 PM   #28
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Quote:
Originally Posted by Noriyuke
Yea, im not that great in lua yet, the best thing i can do right now is work on a good menu, controls and major bug fixing, apart from that i suck :-( Ill talk to you guys on aim later today and tonight.
ok you can work on the menu..i posted the menu pic above...so u can get the coordinates.
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Old 12-07-2005, 05:14 PM   #29
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i removed the psp from the menu..xalaga is now bigger also.
the buttons have not changed coords
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Old 12-07-2005, 06:38 PM   #30
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ill code but i do c/c++ so i dont know if you care

p.s. animations i would do by a series of pngs

also i dont think pngs are animationable << i made that word up

so for an animation each frame would be a diff png
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