Zitat von PacManFan
Hey everyone,
It's been a little while since my last update, Real life seems to be getting in the way of developing PSPSOne as much as I'd like to. I actually haven't been doing too much work on PSPSOne lately. I decided to take a break and work on a few other small projects. I have been experimenting with SDL + OpenGL together. I've ported over 5+ opensource games that I found on the internet (4 of which that I haven't released yet).
Since my last update, I've added a text-based gui to PSPSOne along with a configuration screen, added in plugin support for controllers, and worked on my BIN/ISO loader CD-Rom support code. I've managed to get in-game on Dragon Ball Z Ultimate 22, and play the game at about 6ish fps.
I've decided that this project is moving a little to slowly, so I've accepted the offers of several programmers who wish to help. Currently, We're setting up a better web page, source control through SVN, and exchanging source code and resources.
My next priority after that is figuring out how to get my dynamic recompiler which was working under PSPE to work consistantly on the real PSP. One of the programmers has offered to help out on the GPU OpenGL plugin, and I plan to put the other on to work on the sound code and/or the GUI.
I believe once the recompiler is fully working on the PSP, I expect to see another huge jump in framerate.
Comments/questions welcome.
-PMF