Hey guys. For thoes who were interested in my 2 previous releases of a quake 3 bsp viewer for psp, I though i would give you an update.
First off things have progressed extreamly well. I now have many things added to the engine like the following.
.) Lightmap Suport (blends lightmaps on top of textured surfaces in a 2nd pass).
.) Bsp Visability System for Object removal,
.) View Frustum Clipping.
.) Simple color reduction to 8 bit images with a 32bit palette.
.) External Lightmap suport (So lightmaps can be reduced by hand to be 256 colors or less, or modified to new colors for taste :P).
With all the above my commonly used q2 map converted to q3 is running at a nice 60fps except for a few spots where it hickups.
Anyways check out the shots below and look forward to the up and comming v0.3 release. :)
As always, keep tabs on nemo.dc-emu.co.uk (remove the '-') for more up to date information. I'm pretty much updating the site like a blog every day with new status.
Ps. dc-emu is doing a new compo, exspect a nice 3d game (using this engine) to be entered into the compo. :D