In Nem's hello world app (the app all devs start on to begin with), in order to draw images, they need to be saved as hex-strings and then BitBlt is used to draw them to vram.
I use hexadecimal colours sometimes, but I am used to 32bit:
The images in bitmap.c use:
The 0x cannot be changed, which means that you only get 4digits as opposed to the regular 6digits. Does this mean it is 16bit colour?
What I'd like to know is:
How can I bit blt using 0xFFFFFF, if that is possible?
Or, how can I turn an RGB (255,255,255) into a 4digit hex (0xFFFF)?