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Shining Fantasy Poll: battle system

This is a discussion on Shining Fantasy Poll: battle system within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; I was working on the battle concept for my game in development, and wanted to come up with something pseudo-original ...

View Poll Results: Which Battle System Do You Prefer?
Dragon Warrior Variant (see mockup screen) 4 22.22%
Final Fantasy Clone 13 72.22%
Neither, they both suck 0 0%
Something else.. (post your suggestion) 1 5.56%
Voters: 18. You may not vote on this poll

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Old 01-19-2006, 09:46 AM   #1
 
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Default Shining Fantasy Poll: battle system

I was working on the battle concept for my game in development, and wanted to come up with something pseudo-original for my game. After a few weeks of thought, I came up with a pseudo-first person anime influenced mode... sort of similar to old dragon warrior games.. But it has been brought to my attention that it may be best to just go with an old favorite people are used to... what do you think?


Dragon Warrior Variant (low quality mockup). The final would be more "anime-ish", 2-D. There would be simple 1st person battle animations and special attacks would have special full screen animation/display (imagine a picture of the main character with the sword doing an amazing attack come in real fast half from the top and half from the bottom). Other enemies would be displayed in the background on left and right of the current "active" enemy and switch places on their turn.

Final Fantasy Clone - just a clone of the enemies on the left, characters on the right menu at the bottom that everyone has grown to love over the years.

Which one do you prefer for the initial release(s) ?
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Old 01-19-2006, 10:02 AM   #2

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Final Fantasy, you can't beat the best!
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Old 01-19-2006, 10:03 AM   #3
 
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I say Final Fantasy. A new and different type of battle system would be nice for a change, but it might be hard to think of a good one.
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Old 01-19-2006, 10:05 AM   #4
 
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Quote:
Originally Posted by XteticX
I say Final Fantasy. A new and different type of battle system would be nice for a change, but it might be hard to think of a good one.
Ha but I already have the new one!
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Old 01-19-2006, 11:22 AM   #5
 

 
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The new one works....and I can tell you right off the bat it will be alot easier to impliment and program for....I went with a FF type battle system and it's kinda a pain in the ass, and you need ALOT of animations to make it look decent...

The style you have now lends itself to being alot more simpler and will get your game out the door ALOT faster

Either way is good tho....

edit: the only thing I can think of is you may be limiting yourself to what type of effects you can show off durring battle, with the first person view....but that also makes it alot simpler.....but it's a good basic start, that you can always change later....
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Old 01-19-2006, 11:43 AM   #6
 
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Dragon Warrior, easier to code and looks cool with animeish attles.
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Old 01-19-2006, 12:36 PM   #7
 
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Im going with Dragon Warrior, because its going to be cooler, and something new for a change. If i want final fantasy, i can just play Final Fanatasy I and II Dawn of Souls, or Final Fantasy IV on my GBA.
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Old 01-19-2006, 12:37 PM   #8

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if u use the other 1 then why not make it best of both?
like this:

just a mock up.
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Old 01-19-2006, 01:05 PM   #9
 
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Do a FF style, I hate FPRPG's, and it is much cooler to see your character... More stimulating...
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Old 01-19-2006, 01:44 PM   #10
 
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I wouldn't mind a Final Fantasy type, but I voted for something different. I know I'm going off of the beaten path here, but bear with me.

If anyone has ever played Grandia2 for Dreamcast or PS2, then they will know what I'm takling about. It is a semi-active battle system. In Grandia2, it is 3d, but maybe you could figure out a way to make it into a 2d format. Your character stands there and waits for the action meter to fill (like in FF games) and when it does an option comes up as to what action you will perform. Attack, defend, magic, etc. It is timeable though so that you can choose when to run up and attack as long as the option is up on screen, and counter-attack. Like I said it is kinda hard to explain unless you have played the game. Good game BTW. But I could do with a FF type game too.
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Old 01-19-2006, 04:03 PM   #11

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Final Fantasy Mystic Quest (SNES I think) did it in the dragon quest style.

I prefer the Final Fantasy clone way, but put the players on the left and the monsters on the right!!! lol...
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Old 01-19-2006, 10:23 PM   #12
 
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I'd have to say an action/turn based system, like FFXI (The Final Fantasy MMO)
That way you have a good ground to work on for creating a MMORPG for the PSP, =p

It would be great to beable to turn on my PSP during break, jump in an MMORPG, kill a couple mobs, sell a couple items, mabe check up on my plants or something.

I'm not saying exactly like FFXI, but something close.

Just wishful thining I guess...
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