Ms Driller PSP
Here's a quick port of a Mr Driller clone, called Ms Driller.
Original game by Adas
Lower res graphics taken from the GP2X port by Kfazz
I have modified the controls a bit to try and compensate for the PSP's crappy diagonal movement handling, so the controls are:
Move: Analog or Dpad
You can also use the L & R shoulder buttons to jump up/left and up/right.
Only tested on 1.5 firmware and seems to work fine - should also work on 2.0 if someone wants to test it out....
You can get it from here
Todo - make it higher res and improve the readability of the ingame text and possibly add some background music....
edit: changed controls info...
Working just great on 2.0 :)
I just dont like that the button you use is triangle. X or even O would be better in my opinion.
Great game, just needs some better graphics, its pretty fuzzy at the moment, still nice though.
Yeah the graphics are a bit lo-res and fuzzy - hopefully I can fix that quite soon.
I have changed the controls so you now use circle to dig/drill instead of the triangle.
Link is still the same as in the original post.
Glad to know it works fine on 2.0 - cheers for testing it out.
Is the source available? I'd like to take a shot at modding this so I can polish it up a bit. It depends on what graphics library it's using, however. I can do SDL (It is a GP32 port, so it could use that), and PSPGL.
The game seems more fit to be played vertically, so if the playing screen can be rotated, the game would be a lot better.
^ I agree, having it being vertical instead would be better overall. But then you would need to edit the score table and obviously change some of the bricks you drill through to make them smaller.
As I said, I'm working on making it a higher res as well as tweaking/adding other stuff to it.
As for making it vertical, I think it would be quite a lot of work. It's not only the brick graphics that would need changed, the whole game engine would need a major overhaul and the text/font routines would either have to be redone, or some kind of rotation code would need put in which intercepts anything that is being printed and formats/rotates it first, amongst other things...
And yes, it does use SDL. The sources for the original game(s) are linked in the first post of this thread. I will make my modified ones available after I have finished doing the improvements I have planned.