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Metroid: Planets (based on SuperTux)

This is a discussion on Metroid: Planets (based on SuperTux) within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Version -2 released!!! Check the readme for details. It works with firmware 2.00 too. Link: www.ohsunrise.org/khedderegoeth/Metroidv-2.rar Thanks a lot to ...

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Old 01-22-2006, 09:48 AM   #1
 
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Default Metroid: Planets (based on SuperTux)



Version -2 released!!!

Check the readme for details.

It works with firmware 2.00 too.
Link: www.ohsunrise.org/khedderegoeth/Metroidv-2.rar




Thanks a lot to everybody at Spriter's Resource for extracting the sprites


LOOKING FOR A PERSON WHO HAS ALL THE SDL LIBS AND CAN COMPILE CODE FOR ME!!!


Ok, I have taken up this project and I am working on it.

For those who don't know, I am working on a Metroid game using the open-source SuperTux.
It will have its own stroy and stuff. I will soon post screens.
Thanks a lot to Machina for his help on this.
Thanks to Vaza for spreading the word.
Thanks to Jomer for porting SuperTux.

DONE: -New stuff done
FW1.00 support
Should work with 2.00
Title screen
Samus and environment
Spaceship
X-virus obtaining
Bullets act like metroid bullets instead of SuperTux bullets -uncompiled E.G I need a coder!!!

Enemies don't disappear when they go offscreen -unompiled so I'm not sure whether it works!

The screen can scroll both ways - almost done -unompiled so I'm not sure whether it works!

Samus is always in a mode where she can shoot -uncompiled E.G I need a coder!!!

Story - almost done

TODO:
Music - Turns out Machina is doing this, great
Enemy sprites
Upgrades - seems far right now
Custom levels
Free transformation between morph ball and standing samus
Bombs


These screens are with many thanks to Machina.

Old screens
http://i32.photobucket.com/albums/d7...n/DSC00044.jpg
http://i32.photobucket.com/albums/d7...n/DSC00043.jpg
The following screens are too big to put in tags, so here's the url:
(Sorry for the bad quality, but it's hard to take pics while moving.. rest assured, the game looks good )
http://i32.photobucket.com/albums/d7...n/7476e77d.jpg
www.ohsunrise.org/khedderegoeth/DSC00049.JPG

Newer screens
www.ohsunrise.org/khedderegoeth/DSC00052.JPG
www.ohsunrise.org/khedderegoeth/DSC00051.JPG
Newest screen
www.ohsunrise.org/khedderegoeth/DSC00059.JPG


Anything you want me to add?

I will soon write an overview of the story.

Last edited by NaYoN; 01-24-2006 at 03:11 PM..
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Old 01-22-2006, 10:50 AM   #2
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What about the other thread?

Oh well, this game looks like it's going to be pretty cool. Please keep 2.0 compatability in mind when you code this. Please!
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Old 01-22-2006, 10:52 AM   #3

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This is a SuperTux mod, with some coding tweaks, so if Supertux cannot run on 2.0, I have a strong belief that this will not either. Unless the whole thing is revamped.
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Old 01-22-2006, 10:53 AM   #4
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The newest SuperTux does run on 2.0, that's why I was wondering whether they would be using the code from the newest or not.
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Old 01-22-2006, 10:54 AM   #5

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Ah I did not know that the newest one did, I will try it on my 2.0 later
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Old 01-22-2006, 11:01 AM   #6
 
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I dunno which code I am using, hope its the latest...
I will try to do it with the 2.0 one too...
Anyone knows why it doesn't work for 2.0 ?
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Old 01-22-2006, 11:04 AM   #7
 
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some screen?
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Old 01-22-2006, 11:06 AM   #8
 
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Quote:
Originally Posted by NaYoN
Ok, I have taken up this project and I am working on it.

For those who don't know, I am working on a Metroid game using the open-source SuperTux.
It will have its own stroy and stuff. I will soon post screens.
Thanks a lot to Machina for his help on this.

DONE:
Samus and environment
Bullets act like metroid bullets instead of SuperTux bullets
Enemies don't disappear when they go offscreen
The screen can scroll both ways - almost done
Samus is always in a mode where she can shoot
Story - almost done

TODO:
Music - Turns out Machina is doing this, great
Enemy sprites
Upgrades - seems far right now
Custom levels
Free transformation between morph ball and standing samus
Bombs


I will soon post screens, with many thanks to Machina.

Anything you want me to add?

I will soon write an overview of the story.


any screenshots?
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Old 01-22-2006, 11:10 AM   #9
 
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Yea I can get screens, should I use PSPShot?
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Old 01-22-2006, 11:11 AM   #10
 
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Use whatever you think is appropriate to get some visuals.. I'm a big fan of metroid and think it would be a pretty neat thing to see..
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Old 01-22-2006, 11:15 AM   #11
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If you want, I will be happy to test this on 2.0 for you when you have something ready to release.
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Old 01-22-2006, 11:20 AM   #12
 
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I cannot use PSPshot, since it doesn't launc homebrew.. wait a sec...
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Old 01-22-2006, 11:37 AM   #13
 
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Ok check this out

http://i32.photobucket.com/albums/d7...n/DSC00043.jpg
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Old 01-22-2006, 11:41 AM   #14
 
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looking good.. what FW did you say that was?
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Old 01-22-2006, 11:42 AM   #15
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You have white PSP! Lucky...

It looks really good. Why not just put that link in [img] tags in the first post.

Like this:
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Old 01-22-2006, 11:42 AM   #16
 
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1.5, but i will have it checked on a 2.00 soon
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Old 01-22-2006, 11:44 AM   #17
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Actually, you might want to resize the pic before you put it in image tags.
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Old 01-22-2006, 11:46 AM   #18
 
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Yea, lets us know.. I have 2.o as well.. i would be happy to check version compatability
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Old 01-22-2006, 11:46 AM   #19
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Yea, same with me, but it looks like he's already got a tester...
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Old 01-22-2006, 11:48 AM   #20
 
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And this:
http://i32.photobucket.com/albums/d7...n/DSC00044.jpg
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Old 01-22-2006, 11:49 AM   #21
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That one's a better size. Why not just put it in image tags like I said, though?

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Old 01-22-2006, 11:49 AM   #22
 
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also if your looking for sound effects form super metroid.. http://udink.org/temp/supermetroidwav.zip
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Old 01-22-2006, 11:50 AM   #23
 
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Dude this looks sweet
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Old 01-22-2006, 01:30 PM   #24
 
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Remember to thank Machina for all this, he gave me the idea and the sprites, now he's doing the music...


Can someone also find the sprites from Metroid: Fusion? Or tell me how I can obtain stuff like sprites and music and backgrounds?

Last edited by NaYoN; 01-22-2006 at 01:46 PM..
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Old 01-22-2006, 01:52 PM   #25

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http://sprites.fireball20xl.com/NSA/...oid/fusion.htm

sprite sheets.
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Old 01-22-2006, 01:55 PM   #26
 
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Thanks a lot, your great help will not be forgotten
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Old 01-22-2006, 02:18 PM   #27
 
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i just realized those soundsets i gave you were for windows.. but im sure they can be edited for your version
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Old 01-22-2006, 02:26 PM   #28
 
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I will find a way... No problem Are MOD files exclusive to libSDL?

Btw, I changed the image for the igloo at the end of levels to Samus's ship, and the finish line to a protective shield, which is exactly what I want for my story

Story details will be revealed soon
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Old 01-22-2006, 07:41 PM   #29
 

 
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Looking good.
Just 1 thing, you may want to change the coins to something more Metroid style. I dont play metroid games so i have nothing to suggest.
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Old 01-22-2006, 10:39 PM   #30
 
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Don't worry, I will change them, and I will change them into something story related

EDIT: I have some good news and some bad news

Good news: Progress is goingm faster than predicted, I also learned how to use the level editor

Bad news: SuperTux got screwed up on my PSP, now I can't make it run, since some of my files got corrupted during a transfer while i lost power... I am working on it tho, expect some sxcreenshots soon...

Last edited by NaYoN; 01-23-2006 at 12:25 AM..
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