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C/C++ Programming Help Thread

This is a discussion on C/C++ Programming Help Thread within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; what's diffrents with wait(60); = 1 second and your way? I know how I can get nickname, but what do ...

  
  1. #3631
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    what's diffrents with wait(60); = 1 second and your way?

    I know how I can get nickname, but what do I have to add to:

    int menuPrintf(char *string, u32 color) {
    pspDebugSetTextColor(colo r);
    return printf("%s",string);
    }
    so I can alsow print nickname; nickname is stored in nameBuffer max 11 chars

    Something like: hello, "nickname" welcome to my program,



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    Code:
    void menuPrintf(char *string, u32 color,...)
    {
          pspDebugSetTextColor(colo r);
          va_list arguments;
          va_start(arguments, text );  
          printf(string , arguments);  
          va_end( arguments );
    
    }


    USE CODE TAGS!!!!!!!!!!!!!!!!

  3. #3633
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    sorry for not using code taggs,
    you code doesn't work , i am getting some serieus error's
    all the va_.. arn't decleared

  4. #3634
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    #include <stdarg.h>

  5. #3635
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    ok i'll test it ;)
    edit:
    it doesn't work
    i am getting these errors, they are in dutch but hallo007 you are dutch(belgian) to so you will understand it
    Code:
    [email protected]:~/Projecten/Flash Magic$ make kxploit
    psp-gcc -I. -I/usr/local/pspdev/psp/sdk/include -O2 -G0 -Wall -D_PSP_FW_VERSION=150   -c -o main.o main.c
    main.c: In functie ‘printc’:
    main.c:166: fout: ‘text’ is hier niet gedeclareerd (eerste gebruik in deze functie)
    main.c:166: fout: (Elke niet-gedeclareerde naam wordt slechts één
    main.c:166: fout: keer vermeld voor elke functie waarin hij staat.)
    main.c:166: let op: de tweede parameter van ‘va_start’ is niet het laatste benoemde argument
    main.c: In functie ‘main’:
    main.c:668: let op: passing argument 2 of ‘printc’ makes integer from pointer without a cast
    make: *** [main.o] Fout 1
    [email protected]:~/Projecten/Flash Magic$ make kxploit
    psp-gcc -I. -I/usr/local/pspdev/psp/sdk/include -O2 -G0 -Wall -D_PSP_FW_VERSION=150   -c -o main.o main.c
    main.c: In functie ‘printc’:
    main.c:166: fout: ‘text’ is hier niet gedeclareerd (eerste gebruik in deze functie)
    main.c:166: fout: (Elke niet-gedeclareerde naam wordt slechts één
    main.c:166: fout: keer vermeld voor elke functie waarin hij staat.)
    main.c:166: let op: de tweede parameter van ‘va_start’ is niet het laatste benoemde argument
    main.c: In functie ‘main’:
    main.c:668: let op: passing argument 2 of ‘printc’ makes integer from pointer without a cast
    make: *** [main.o] Fout 1
    Geändert von Kwastie (04-01-2007 um 08:35 AM Uhr)

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    you use somewhere a variabel text without doing this:
    int text
    char *text
    bool text
    char text[]
    char *text[]
    ...

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    hmm somewere, everywere.. XD :S lol

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    C is strongly typed, so you need to declare all of your variables. Otherwise, it won't know what type they are.

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    i realy don't understand it.. are all those C/C++ tutorails wrong .. they never talked about it

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    if you dont know that I think you better search another hobby

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    Zitat Zitat von Kwastie
    i realy don't understand it.. are all those C/C++ tutorails wrong .. they never talked about it
    The tutorials are fine. With that attitude, you wont get anywhere.
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    am just started to code 2 or 3 weeks ago, already created theme flasher.. callculator and mp3 player.. but i need some help.. because i don't know all the commands yet i know to little

  13. #3643
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    Zitat Zitat von Kwastie
    am just started to code 2 or 3 weeks ago, already created theme flasher.. callculator and mp3 player.. but i need some help.. because i don't know all the commands yet i know to little
    Lol, mp3 player and calculator took me 2 days when i starting learning C. Theme flasher sounds hard though.
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    maby you can look at my code.. maby you can find the error
    and lol do you think a spend 2-3 weeks @ coding lol i am still going to school and i don't have much spare-time tough..i think i've spended about 40-60 hours total.. on C.. i need to add an nice qui to my program because the menu i am using now SUCKS.. only black with white letters

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    Zitat Zitat von Kwastie
    maby you can look at my code.. maby you can find the error
    Lol, i don't know what you are talking about, i just looked at one post. Could you tell me what you are talking about?
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    theme flasher;)

  17. #3647
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    Zitat Zitat von Kwastie
    theme flasher;)
    I can't help ya then. Sorry.
    -= Double Post =-
    Is there a function that lets you go on standby? Is there also a function that lets you fully turn off your psp? What are these functions? Also, what do i need to put in the makefile if i need to use these functions.
    Geändert von SuperBatXS (04-01-2007 um 04:30 PM Uhr) Grund: Automerged Doublepost
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    Zitat Zitat von TMNT
    I can't help ya then. Sorry.
    -= Double Post =-
    Is there a function that lets you go on standby? Is there also a function that lets you fully turn off your psp? What are these functions? Also, what do i need to put in the makefile if i need to use these functions.
    Take a look at psppower.h in the psp sdk

    makefile...

    LIBS = -lpsppower
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    Hi,
    It's been a while since i developed because i was on vacation earlier this weekend. Anyways, i had a question. What if i wanted to auto-detect if the usb plug is in, and if it is, it would activate usb mode? Using this:
    Post some C samples

    Do i just do "Activate_usb();" in my function, and it will always keep usb mode on, and auto detect it by itself?

    Thanks.

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    Zitat Zitat von MrMrIce
    The same can be done with the psp. Dont wait for the vblank, or else you will be skipping entire frames with the gu sitting idle doing nothing...instead try out this little snippet of code:
    Code:
    Code:
    #include <psprtc.h> 
    float ftime() { 
    u64 tick; 
    u32 count = sceRtcGetTickResolution(); 
    sceRtcGetCurrentTick(&tick);
    return (float)((u32)tick)/(float)count; 
    }
    
    in your main loop: 
    float fstart, fstop; 
    while (1) 
    { 
    fstart = ftime(); 
    do your normal stuff but *DONT* do sceDisplayWaitVblankStart 
    fstop = ftime(); 
    float frametime = (fstop-fstart) * 60.0f; 
    update vars based on frametime value 
    }
    Here, frametime will be a value around 1.0..1.0 being ideal if the code ran within one frames time. values less than 1 means the frame finished faster, or values greater than 1 means the frame took more than one fps time. Use this to adjust rotations, sprites, text scrollers, etc.
    How Do I make things happen only 60 times a second w/out Vblank start?
    And what's wrong with using it?
    "update vars based on frametime value" what does that mean?

  21. #3651
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    Zitat Zitat von Mr305
    How Do I make things happen only 60 times a second w/out Vblank start?
    And what's wrong with using it?
    "update vars based on frametime value" what does that mean?
    Make a timer:

    Code:
    int showTime = 0;
    	for (;;) {
    	    showTime++;
    		if (showTime < 60) { // EVERY 60 IS A SECOND //    
                              //insert action here
    		}
    	}

    Btw, i need help using standby:

    Code:
    #define PSP_POWER_CB_STANDBY		0x00080000
    //later
        if (pad.Buttons & PSP_CTRL_LTRIGGER) {
                     scePowerRequestStandby();
                     return 0;
        }
    It seems to successfully go to standby, but when i turn psp back on, it's in the xmb.
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  22. #3652
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    Zitat Zitat von TMNT
    Make a timer:

    Code:
    int showTime = 0;
    	for (;;) {
    	    showTime++;
    		if (showTime < 60) { // EVERY 60 IS A SECOND //    
                              //insert action here
    		}
    	}

    Btw, i need help using standby:

    Code:
    #define PSP_POWER_CB_STANDBY		0x00080000
    //later
        if (pad.Buttons & PSP_CTRL_LTRIGGER) {
                     scePowerRequestStandby();
                     return 0;
        }
    It seems to successfully go to standby, but when i turn psp back on, it's in the xmb.
    Then its not standby :|

    No offense, but are you really that clueless... Has it crossed your mind that the PSP might be turned off by using that function :|
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  23. #3653
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    Zitat Zitat von Moca
    Then its not standby :|

    No offense, but are you really that clueless... Has it crossed your mind that the PSP might be turned off by using that function :|
    No. When i removed the return0; , it shut off after flashing a couple of times. When i turned it on, it displayed the Sony logo. When i use this function, it goes straight to the XMB. Btw, i have the Sony logo enabled. How do i fix this problem then?

    Edit: Let me reword this better-
    Without return0; - shut offish turning off (light blinking differently than with return0; ) and sony logo displays when turned on
    With return0; - standbyish turning off and xmb displayed when turned back on
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  24. #3654
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    Zitat Zitat von TMNT
    Make a timer:

    Code:
    int showTime = 0;
    	for (;;) {
    	    showTime++;
    		if (showTime < 60) { // EVERY 60 IS A SECOND //    
                              //insert action here
    		}
    	}
    .
    or
    Code:
    int x = 0;
    while(x != 60)
    {
        //do something
        sceKerndelDelayThread(1000000/60);
        x++;
    }

  25. #3655
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    Zitat Zitat von hallo007
    or
    Code:
    int x = 0;
    while(x != 60)
    {
        //do something
        sceKerndelDelayThread(1000000/60);
        x++;
    }
    How exactly does WaitVblank start control actual cycles[loops] per second?

  26. #3656
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    Zitat Zitat von Mr305
    How exactly does WaitVblank start control actual cycles[loops] per second?
    waitVblankStart simply waits for the psp to finish drawing the current frame. so waitVbalnkStart(60) waits until the frame has been drawn 60 times, which is a seconds at 60FPS. I prefer to use sceKernelDelayThread() though.
    --------------------------------------------------------------------------------------

  27. #3657
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    sceDisplayWaitVblankStart () waits for the vsync of the PSP LCD, which happens to be approximately 60 mhz.

    Check out my homebrew & C tutorials at http://insomniac.0x89.org/
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  28. #3658
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    [QUOTE=TMNT]Make a timer:

    Code:
    int showTime = 0;
    	for (;;) {
    	    showTime++;
    		if (showTime < 60) { // EVERY 60 IS A SECOND //    
                              //insert action here
    		}
    	}
    That is the worst "timer" I have ever seen. That's no even a timer, showTime will increase ever frame, not second. You need an actual timer ;)

  29. #3659
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    [QUOTE=Bronx]
    Zitat Zitat von TMNT
    Make a timer:

    Code:
    int showTime = 0;
    	for (;;) {
    	    showTime++;
    		if (showTime < 60) { // EVERY 60 IS A SECOND //    
                              //insert action here
    		}
    	}
    That is the worst "timer" I have ever seen. That's no even a timer, showTime will increase ever frame, not second. You need an actual timer ;)
    Thanks Bronx. I will mention to Yaustar or Moca that you said that (one of those made it, search in the thread).
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  30. #3660
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    Zitat Zitat von TMNT
    Thanks Bronx. I will mention to Yaustar or Moca that you said that (one of those made it, search in the thread).
    er you mean Grimfate126 made it:

    Zitat Zitat von Grimfate126
    use a counter, its not that different from a timer (in your case, atleast):

    Code:
    int main()
    
    int showTime = 0;
    
    // LOAD IMAGES AND CALLBACKS AND THE OTHER STUFF //
    
    	for (;;) {
    	
    		if (showTime < 60) { // EVERY 60 IS A SECOND //
    			// DISPLAY PICTURE //
    			showTime++;
    		}
    	
    		flipSceen();
    		sceDisplayWaitVblankStart();
    	}
    
    return 0;
    
    }
    Also, he used sceDisplayWaitVblankStart , meaning that his code works, and yours doesn't.


 

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