C/C++ Programming Help Thread
This is a discussion on C/C++ Programming Help Thread within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Zitat von seenit @TMNT if mine is that easy then can you plz give me an answer this is the ...
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04-06-2007, 08:55 AM #3721QJ Gamer Silver

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Lol, i was referring to my own problem earlier.
Zitat von seenit
Yea, i thought i had those working, but it turned out that i was on 1.5 (doesn't take long to downgrade or upgrade). Then i upgraded to 3.10 oe, and used the different functions for it and even tried the same one's. Neither of them worked, so yea, i could use help in this again. No one seemed to have answered my question (now youresam's as well).
Zitat von youresam
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http://dl.qj.net/Calypso-v1-PSP-Home...6542/catid/195
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04-06-2007, 09:02 AM #3722QJ Gamer Blue
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o....ok
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04-06-2007, 09:54 AM #3723
In case anyone cares...
Code:STUB_START "sceDisplay",0x00090005,0x00010005 STUB_FUNC 0x31c4baa8,sceDisplaySetBrightness STUB_END
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04-06-2007, 11:10 AM #3724QJ Gamer Silver

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this should be a rather simple question to answer (and yet I searched and didn't find much) but..
how do i simply print out a function? (Using graphics.h), im trying to use...
but to no avail, Thanks for your timeCode:printTextScreen(430, 5, "Time Left:%d", Msec, red);
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04-06-2007, 11:26 AM #3725Developer

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1. printTextScreen doesn't do formatted printing like printf does. sprintf it to a char buffer first.
2. I'm assuming Msec is a function that returns a value, in that case do Msec().
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tshirtz: what is irshell ??
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04-06-2007, 11:32 AM #3726I love the PS3!!!
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i seem to have **** up my cygwin, it doesnt have any of the commands, like ls or make or wget anymore. so i am going to uninstall and reinstall. but how do i uninstall? should i just delete the folder? there is no entry in add or remove programs.
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[SIZE=1]a paper clip made by thekon[/SIZE]
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04-06-2007, 12:09 PM #3727QJ Gamer Blue
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thats what i did after i messed up the first time
-= Double Post =-
also what does the % sign do in codeing? i've seen it several times but never understood what it does
-= Double Post =-
as an example from another thread(you should know it)
so you can see what i'm talking aboutCode:#include <iostream> #include <conio.h> using namespace std; int main() { for(int c(0); c <= 100; ++c) { if (((c % 5) == 0) && ((c % 3) == 0)) cout << "FizzBuzz\n"; else if ((c % 5) == 0) cout << "Buzz\n"; else if ((c % 3) == 0) cout << "Fizz\n"; else cout << c << endl; } while(!kbhit()); return 0; }Geändert von seenit (04-06-2007 um 12:11 PM Uhr) Grund: Automerged Doublepost
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04-06-2007, 12:19 PM #3728
% is modulate, returns whats left after a number divides into another evenly.
牧来栠摩琠敨映汩獥
PSN: youresamFrom Earth the Frozen Ipaqs shall rise and be silenced and all will live free.
--Mike Hollingsworth
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04-06-2007, 12:23 PM #3729QJ Gamer Blue
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o ok i see now ty
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04-06-2007, 12:39 PM #3730Developer

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I've heard it called Mod, Modulus, Modulo or Modular - but never Modulate, though that might just be me...
Those words will help with your Google search though ;)
Check out my homebrew & C tutorials at http://insomniac.0x89.org/
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tshirtz: what is irshell ??
Atarian_: it's where people who work for the IRS go when they die
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04-06-2007, 12:57 PM #3731QJ Gamer Silver

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Raphs board rules #31: Excessive use of punctuation is either a sign of a lesser ego or a small mind. Avoid it if you don't want to look like a total moron.
Raphs board rules #17: When you need to ask whether you are capable of doing something, you are not.
Raphs board rules #2: Exploits aren't found by changing version numbers, blindly merging data into a file or turning your PSP upside down.
Raphs board rules #1: If you have no clue how exploits work, don't come up with ideas about them.
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04-06-2007, 01:17 PM #3732QJ Gamer Silver

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Zitat von Insert_Witty_Name
no its an integer.NEWMy New BLOG!NEWThe Wentire Worls in two Sectors....When did I get dev statz?
Spoiler for my PSP homebrewReleases:Spoiler for Great Quotes:
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04-06-2007, 01:23 PM #3733Developer

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Still, my first point stands.

Check out my homebrew & C tutorials at http://insomniac.0x89.org/
Coder formerly known as Insomniac197
tshirtz: what is irshell ??
Atarian_: it's where people who work for the IRS go when they die
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04-06-2007, 01:35 PM #3734I love the PS3!!!
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can anyone suggest how to uninstall cygwin. i just want to delete the folder, but sometimes that screws up reinstallation
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[/color][/size]
[SIZE=1]a paper clip made by thekon[/SIZE]
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04-06-2007, 02:38 PM #3735QJ Gamer Blue
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@dracule never had that prob anyways i have a question:
i'm trying to make my function to write in 3d and i'm wondering instead of using:
sprintf(print,"test %d",number);
then calling the function:
printing(-10,0,0,print);
if when i do my function if i could call it like:
void printing(float z_distance,float x,float y,sprintf(char *text,char *texts))
instead of:
void printing(float z_distance,float x,float y,char *text)
that would make it easier instead of having to declare sprintf(print,"test") every time before declaring my print jw if it is possible thanks in advance
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04-06-2007, 02:42 PM #3736Developer

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Look at stdarg.h and the va_* and vsn functions.
It's not hard to add printf style formatting to functions.
Check out my homebrew & C tutorials at http://insomniac.0x89.org/
Coder formerly known as Insomniac197
tshirtz: what is irshell ??
Atarian_: it's where people who work for the IRS go when they die
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04-06-2007, 03:25 PM #3737QJ Gamer Blue
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thats what i was asking earlier but never got a straight answer could you help me with getting my function to read format texting?
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04-06-2007, 03:30 PM #3738Developer

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<yaustar>QFE</yaustar>
Zitat von Insert_Witty_Name

Check out my homebrew & C tutorials at http://insomniac.0x89.org/
Coder formerly known as Insomniac197
tshirtz: what is irshell ??
Atarian_: it's where people who work for the IRS go when they die
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04-06-2007, 03:54 PM #3739QJ Gamer Blue
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QFE?
i did a search for that lib but i never found it which was odd
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04-06-2007, 07:39 PM #3740
Quoted For Emphasis
牧来栠摩琠敨映汩獥
PSN: youresamFrom Earth the Frozen Ipaqs shall rise and be silenced and all will live free.
--Mike Hollingsworth
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04-07-2007, 07:45 AM #3741QJ Gamer Blue
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i've been busy creating a proper version check; but i am not able the succeed

this is my code; (version check-part only)
what is wrong with it?Code:int Startup(void) { if(sceKernelDevkitVersion() == 0x02070110) { printf("\n"); printf("You're using firmware 2.71\n"); printf("For safety reasons you can't use this program\n"); printf("Please Upgrade to 3.02 OE-A or higher\n"); printf("Flash Magic Will exit in 10 seconds\n\n"); wait(540); printf(" Bye Bye \n"); wait(60); sceKernelExitGame(); } else if(sceKernelDevkitVersion() == 0x03000210) { printf("\n"); printf("You're using firmware 3.02 OE-X\n"); printf("you will go to main menu now \n"); wait(300); pspDebugScreenClear(); menu(); } else if(sceKernelDevkitVersion() == 0x03000310) { printf("\n"); printf("You're using firmware 3.03 OE-X\n"); printf("you will go to main menu now \n"); wait(300); pspDebugScreenClear(); menu(); } else if(sceKernelDevkitVersion() == 0x03010110) { printf("\n"); printf("You're using firmware 3.10 OE-A\n"); printf("you will go to main menu in 5 seconds \n"); wait(300); pspDebugScreenClear(); menu(); } else if(sceKernelDevkitVersion() == 0x03030010) { printf("\n"); printf("You're using firmware 3.30\n"); printf("This firmware is not supported yet"); printf("So please wait for Flash Magic 2.00\n"); printf("Flash Magic Will exit in 10 seconds\n"); wait(540); printf(" Bye Bye \n"); wait(60); sceKernelExitGame(); } else { printf("\n"); printf("You're running a non supported firmware ,\n"); printf("Only Firmware 3.02 OE, 3.03 OE and 3.10 OE \n"); printf("are supported, please upgrade \n"); printf("Flash Magic Will exit in 10 seconds\n\n"); wait(540); printf(" Bye Bye \n"); wait(60); sceKernelExitGame(); } return 0; }
it always says: You're running a non supported firmware; so it can't read version check or it automaticly go to else {
and something else; how can i see the diffrents bitween 3.03 OE-A 3.03 OE-B and 3.03 OE-C ??
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04-07-2007, 08:01 AM #3742Heroes never die

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i told you before , check the size of some prx'en
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04-07-2007, 08:05 AM #3743It's good to be free...

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I recommend using a switch command:
Also, output the value of sceKernelDevkitVersion to see what you do get.Code:switch (sceKernelDevkitVersion()) { case [value1]: ... break; case [value2]: ... break; ... case [valuen]: ... break; default: //if no match ... break; }
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04-07-2007, 01:51 PM #3744QJ Gamer Silver

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Question:
Using GU functions, how do you rotate a cube (3D) exactly 90 degrees so that it faces from one side to another?Calypso - Enjoy the excellent 2D space shooter:
http://dl.qj.net/Calypso-v1-PSP-Home...6542/catid/195
"Quoting yourself in your signature means you love to masterbate while looking at the mirror." -me (oh, wait...)
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04-07-2007, 01:55 PM #3745QJ Gamer Blue
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sceGumRotateY(90*(PI/180.0f))
-= Double Post =-
convert degrees to radians with PI/180Geändert von seenit (04-07-2007 um 01:56 PM Uhr) Grund: Automerged Doublepost
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04-07-2007, 01:57 PM #3746QJ Gamer Silver

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Uh......lol i just recently started learning gu functions. I know how to rotate a cube, but i still don't get what you mean...
Zitat von seenit
Calypso - Enjoy the excellent 2D space shooter:
http://dl.qj.net/Calypso-v1-PSP-Home...6542/catid/195
"Quoting yourself in your signature means you love to masterbate while looking at the mirror." -me (oh, wait...)
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04-07-2007, 01:59 PM #3747QJ Gamer Blue
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it rotates by radians not degrees so you need to convert your degrees into radians with PI/180
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04-07-2007, 02:00 PM #3748QJ Gamer Silver

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How? Could you give me an example? Btw, i am using the tutorial 6 on psp-programming. Thanks.
Calypso - Enjoy the excellent 2D space shooter:
http://dl.qj.net/Calypso-v1-PSP-Home...6542/catid/195
"Quoting yourself in your signature means you love to masterbate while looking at the mirror." -me (oh, wait...)
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04-07-2007, 02:05 PM #3749QJ Gamer Blue
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when you go to move/rotate your object:
{
ScePspFVector3 move = {xtrans,ytrans, ztrans};
sceGumTranslate( &move );
sceGumRotateY(90*(PI/180.0f));
}
that puts your object where it should then rotates it to 90 degrees
you use sceGumRotateY which rotates your object around the Y axis
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04-08-2007, 05:32 AM #3750QJ Gamer Blue
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Hey guys,
Anyone got any idea how to render something in a loop?


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