Seite 152 von 340 ErsteErste ... 52 102 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 202 252 ... LetzteLetzte
Zeige Ergebnis 4.531 bis 4.560 von 10174

C/C++ Programming Help Thread

This is a discussion on C/C++ Programming Help Thread within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Alright, one more n00b file browsing question, the Current Directory is represented as "current_dir" and the current selection is represented ...

  
  1. #4531
    QJ Gamer Silver
    Points: 7.278, Level: 56
    Level completed: 64%, Points required for next Level: 72
    Overall activity: 0%

    Registriert seit
    Oct 2006
    Ort
    Pimp'en in the US F#
    Beiträge
    1.254
    Points
    7.278
    Level
    56
    Downloads
    0
    Uploads
    0

    Standard

    Alright, one more n00b file browsing question,
    the Current Directory is represented as "current_dir" and the current selection is represented as, "gameEntry[current_selection].name" . My question is how would i combined them?

    Like if current_dir is "ms0:/PSP/MUSIC/" and gameEntry[current_selection].name is "BatCountry.mp3", how would you put them together? like "ms0:/PSP/MUSIC/BatCountry.mp3" ?


    The Wentire Worls in two Sectors....
    When did I get dev statz?
    Spoiler for my PSP homebrewReleases:
    Ace of Space V1|PvP Pong Online|PvP Pong v3 | 3.03 BlackShark Custom Firmware
    (PvP Pong DL'ed well over 2403 times combined! get yours now!)
    Spoiler for Great Quotes:

    "No Snowflake in an Avalanche ever feels responsible....." - Fortune Cookie.

  2. #4532
    Heroes never die
    Points: 8.645, Level: 62
    Level completed: 65%, Points required for next Level: 105
    Overall activity: 0%

    Registriert seit
    Aug 2006
    Ort
    ...........
    Beiträge
    1.323
    Points
    8.645
    Level
    62
    Downloads
    0
    Uploads
    0

    Standard

    Code:
    char filePath[200];
    strcpy(filePath , current_dir);
    strcat(filePath , gameEntry[current_selection].name);

  3. #4533
    QJ Gamer Silver
    Points: 7.278, Level: 56
    Level completed: 64%, Points required for next Level: 72
    Overall activity: 0%

    Registriert seit
    Oct 2006
    Ort
    Pimp'en in the US F#
    Beiträge
    1.254
    Points
    7.278
    Level
    56
    Downloads
    0
    Uploads
    0

    Standard

    Thank you :)
    The Wentire Worls in two Sectors....
    When did I get dev statz?
    Spoiler for my PSP homebrewReleases:
    Ace of Space V1|PvP Pong Online|PvP Pong v3 | 3.03 BlackShark Custom Firmware
    (PvP Pong DL'ed well over 2403 times combined! get yours now!)
    Spoiler for Great Quotes:

    "No Snowflake in an Avalanche ever feels responsible....." - Fortune Cookie.

  4. #4534
    words are stones in my <3
    Points: 35.274, Level: 100
    Level completed: 0%, Points required for next Level: 0
    Overall activity: 0%

    Registriert seit
    Jul 2005
    Ort
    Spokane
    Beiträge
    5.008
    Points
    35.274
    Level
    100
    My Mood
    Lonely
    Downloads
    1
    Uploads
    0

    Standard

    BS - Make sure you use the safe versions of those functions
    Code:
    char filePath[200];
    strncpy(filePath , sizeof(filePath)-1 , current_dir);
    strncat(filePath , sizeof(filePath)-1 , gameEntry[current_selection].name);
    Better yet, you may simplify these into 2 lines
    Code:
    char filePath[256];
    snprintf(filePath,sizeof(filePath)-1,"%s%s",current_dir,gameEntry[current_selection].name);

    ...at what speed must I live.. to be able to see you again?...

    Projects

    You can support my Open World 3D RPG for PSP by voting for it here


  5. #4535
    Heroes never die
    Points: 8.645, Level: 62
    Level completed: 65%, Points required for next Level: 105
    Overall activity: 0%

    Registriert seit
    Aug 2006
    Ort
    ...........
    Beiträge
    1.323
    Points
    8.645
    Level
    62
    Downloads
    0
    Uploads
    0

    Standard

    mayby explain why my method is bad , because it 100 procent works

  6. #4536
    QJ Gamer Bronze
    Points: 5.402, Level: 47
    Level completed: 26%, Points required for next Level: 148
    Overall activity: 0%

    Registriert seit
    Apr 2007
    Beiträge
    468
    Points
    5.402
    Level
    47
    Downloads
    0
    Uploads
    0

    Standard

    Zitat Zitat von hallo007
    mayby explain why my method is bad , because it 100 procent works

    he didn't say bad, he said his method was safe, implying your method is unsafe. I'd like to know too as i use flash agent quite often

  7. #4537
    Heroes never die
    Points: 8.645, Level: 62
    Level completed: 65%, Points required for next Level: 105
    Overall activity: 0%

    Registriert seit
    Aug 2006
    Ort
    ...........
    Beiträge
    1.323
    Points
    8.645
    Level
    62
    Downloads
    0
    Uploads
    0

    Standard

    he said BS , wich stand for ... ( I am not going to say it otherwhise i get banned again)

    and flash agents doenst have problems with that anyway , when i test it , i write all path's it uses to a text file (kind of debug console) and it was all correct;)

  8. #4538
    Heroes never die
    Points: 8.645, Level: 62
    Level completed: 65%, Points required for next Level: 105
    Overall activity: 0%

    Registriert seit
    Aug 2006
    Ort
    ...........
    Beiträge
    1.323
    Points
    8.645
    Level
    62
    Downloads
    0
    Uploads
    0

    Standard

    ow , lol

  9. #4539
    QJ Gamer Silver
    Points: 10.263, Level: 67
    Level completed: 54%, Points required for next Level: 187
    Overall activity: 0%

    Registriert seit
    Jun 2006
    Ort
    UK
    Beiträge
    2.326
    Points
    10.263
    Level
    67
    Downloads
    0
    Uploads
    0

    Standard

    strcpy can easily buffer overrun. Eg
    Code:
    char buffer[12] = "";
    strcpy( buffer, "hello world!" ); // Dangerous, buffer overrun
    With strncpy, you have to specify the number of characters you want to copy. Normally this is the size of the buffer.

    C++ (or even better, use STL strings)
    Code:
    const int BUFFER_SIZE = 12;
    char buffer[BUFFER_SIZE] = "";
    strncpy( buffer, "Hello World!", BUFFER_SIZE-1 ); // buffer only contains "Hello World"
    C
    Code:
    #define BUFFER_SIZE 12
    char buffer[BUFFER_SIZE] = "";
    strncpy( buffer, "Hello World!", BUFFER_SIZE-1 ); // buffer only contains "Hello World"
    -= Double Post =-
    Zitat Zitat von MiG
    thanks.
    Here is my exact lib line in my IDE setup. Bare in mind that build.mak includes some of these libraries:
    Code:
    -lstdc++ -lm -lpspdebug -lpspdisplay -lpspge -lpspctrl -lpspsdk -lc -lpspnet -lpspnet_inet -lpspnet_apctl -lpspnet_resolver -lpsputility -lpspuser -lpspkernel
    Geändert von yaustar (05-19-2007 um 05:45 AM Uhr) Grund: Automerged Doublepost

  10. #4540
    MiG
    MiG ist offline
    QJ Gamer Blue
    Points: 5.848, Level: 49
    Level completed: 49%, Points required for next Level: 102
    Overall activity: 0%

    Registriert seit
    Jun 2006
    Ort
    UK
    Beiträge
    499
    Points
    5.848
    Level
    49
    Downloads
    0
    Uploads
    0

    Standard

    Zitat Zitat von yaustar
    strcpy can easily buffer overrun. Eg
    Code:
    char buffer[12] = "";
    strcpy( buffer, "hello world!" ); // Dangerous, buffer overrun
    With strncpy, you have to specify the number of characters you want to copy. Normally this is the size of the buffer.

    C++ (or even better, use STL strings)
    Code:
    const int BUFFER_SIZE = 12;
    char buffer[BUFFER_SIZE] = "";
    strncpy( buffer, "Hello World!", BUFFER_SIZE-1 ); // buffer only contains "Hello World"
    C
    Code:
    #define BUFFER_SIZE 12
    char buffer[BUFFER_SIZE] = "";
    strncpy( buffer, "Hello World!", BUFFER_SIZE-1 ); // buffer only contains "Hello World"
    -= Double Post =-

    Here is my exact lib line in my IDE setup. Bare in mind that build.mak includes some of these libraries:
    Code:
    -lstdc++ -lm -lpspdebug -lpspdisplay -lpspge -lpspctrl -lpspsdk -lc -lpspnet -lpspnet_inet -lpspnet_apctl -lpspnet_resolver -lpsputility -lpspuser -lpspkernel
    thanks, but it still complains everywhere string is used.

    is it ok to use the include <string> ?

  11. #4541
    QJ Gamer Silver
    Points: 10.263, Level: 67
    Level completed: 54%, Points required for next Level: 187
    Overall activity: 0%

    Registriert seit
    Jun 2006
    Ort
    UK
    Beiträge
    2.326
    Points
    10.263
    Level
    67
    Downloads
    0
    Uploads
    0

    Standard

    Zitat Zitat von MiG
    thanks, but it still complains everywhere string is used.

    is it ok to use the include <string> ?
    Yes it is. What errors are you getting? Are you using the correct namespace? What does you current test code look like.

  12. #4542
    MiG
    MiG ist offline
    QJ Gamer Blue
    Points: 5.848, Level: 49
    Level completed: 49%, Points required for next Level: 102
    Overall activity: 0%

    Registriert seit
    Jun 2006
    Ort
    UK
    Beiträge
    499
    Points
    5.848
    Level
    49
    Downloads
    0
    Uploads
    0

    Standard

    Zitat Zitat von yaustar
    Yes it is. What errors are you getting? Are you using the correct namespace? What does you current test code look like.
    ****...

    forgot the old using namespace std;

    What a mug i feel like...


  13. #4543
    QJ Gamer Silver
    Points: 7.278, Level: 56
    Level completed: 64%, Points required for next Level: 72
    Overall activity: 0%

    Registriert seit
    Oct 2006
    Ort
    Pimp'en in the US F#
    Beiträge
    1.254
    Points
    7.278
    Level
    56
    Downloads
    0
    Uploads
    0

    Standard

    Zitat Zitat von yaustar
    strcpy can easily buffer overrun. Eg
    Code:
    char buffer[12] = "";
    strcpy( buffer, "hello world!" ); // Dangerous, buffer overrun
    With strncpy, you have to specify the number of characters you want to copy. Normally this is the size of the buffer.

    C++ (or even better, use STL strings)
    Code:
    const int BUFFER_SIZE = 12;
    char buffer[BUFFER_SIZE] = "";
    strncpy( buffer, "Hello World!", BUFFER_SIZE-1 ); // buffer only contains "Hello World"
    C
    Code:
    #define BUFFER_SIZE 12
    char buffer[BUFFER_SIZE] = "";
    strncpy( buffer, "Hello World!", BUFFER_SIZE-1 ); // buffer only contains "Hello World"
    lol, thanks to my "C++ for dummies" book i bought the other day, i under stood that :P
    The Wentire Worls in two Sectors....
    When did I get dev statz?
    Spoiler for my PSP homebrewReleases:
    Ace of Space V1|PvP Pong Online|PvP Pong v3 | 3.03 BlackShark Custom Firmware
    (PvP Pong DL'ed well over 2403 times combined! get yours now!)
    Spoiler for Great Quotes:

    "No Snowflake in an Avalanche ever feels responsible....." - Fortune Cookie.

  14. #4544
    QJ Gamer Gold
    Points: 17.453, Level: 84
    Level completed: 21%, Points required for next Level: 397
    Overall activity: 0%

    Registriert seit
    Jul 2005
    Ort
    everywhere
    Beiträge
    3.526
    Points
    17.453
    Level
    84
    Downloads
    1
    Uploads
    0

    Standard

    blackshark r they paying u to advertise that book?.....jk=-)
    1. Failed....again...
    2. http://slicer.gibbocool.com/ stay updated on all my projects
    3. it'll be 5 years in june, that's nearly 1/4 of my life on this planet that i've visited these forums, what a ride it has been

  15. #4545
    QJ Gamer Silver
    Points: 7.278, Level: 56
    Level completed: 64%, Points required for next Level: 72
    Overall activity: 0%

    Registriert seit
    Oct 2006
    Ort
    Pimp'en in the US F#
    Beiträge
    1.254
    Points
    7.278
    Level
    56
    Downloads
    0
    Uploads
    0

    Standard

    lol, no but since I learned useful stuff from it i just feel obligated to it :P
    The Wentire Worls in two Sectors....
    When did I get dev statz?
    Spoiler for my PSP homebrewReleases:
    Ace of Space V1|PvP Pong Online|PvP Pong v3 | 3.03 BlackShark Custom Firmware
    (PvP Pong DL'ed well over 2403 times combined! get yours now!)
    Spoiler for Great Quotes:

    "No Snowflake in an Avalanche ever feels responsible....." - Fortune Cookie.

  16. #4546
    QJ Gamer Blue
    Points: 4.031, Level: 40
    Level completed: 41%, Points required for next Level: 119
    Overall activity: 91,0%

    Registriert seit
    Feb 2007
    Ort
    Florida
    Beiträge
    214
    Points
    4.031
    Level
    40
    Downloads
    0
    Uploads
    0

    Standard

    Ugh. My mind is being retarted today.

    Can some1 tell me how to call a image to the screen (my image is was a 16 bit, but i converted it to C.) I'm trying to figure it out, but I got's a blond moment right now.

    I feel embarressed askin an easy question :P

  17. #4547
    words are stones in my <3
    Points: 35.274, Level: 100
    Level completed: 0%, Points required for next Level: 0
    Overall activity: 0%

    Registriert seit
    Jul 2005
    Ort
    Spokane
    Beiträge
    5.008
    Points
    35.274
    Level
    100
    My Mood
    Lonely
    Downloads
    1
    Uploads
    0

    Standard

    Blond's (I being one) can at least make sense MrChaos ;) You want to load an image, but not from an external image. Rather, from an unsigned char array. If so, use bin2c, or GIMP and convert your image to an unsigned char array and point the Image *data to it.

    ...at what speed must I live.. to be able to see you again?...

    Projects

    You can support my Open World 3D RPG for PSP by voting for it here


  18. #4548
    QJ Gamer Blue
    Points: 4.031, Level: 40
    Level completed: 41%, Points required for next Level: 119
    Overall activity: 91,0%

    Registriert seit
    Feb 2007
    Ort
    Florida
    Beiträge
    214
    Points
    4.031
    Level
    40
    Downloads
    0
    Uploads
    0

    Standard

    Zitat Zitat von SG57
    Blond's (I being one) can at least make sense MrChaos ;) You want to load an image, but not from an external image. Rather, from an unsigned char array. If so, use bin2c, or GIMP and convert your image to an unsigned char array and point the Image *data to it.
    That's what I did, but does it make it appear on the screen? (See, today I don't understand anything on coding...that's rare) :)

  19. #4549
    QJ Gamer Green
    Points: 11.300, Level: 70
    Level completed: 13%, Points required for next Level: 350
    Overall activity: 0%

    Registriert seit
    Dec 2006
    Ort
    main();
    Beiträge
    1.071
    Points
    11.300
    Level
    70
    Downloads
    0
    Uploads
    0

    Standard

    Do you mean that you used bin2c? Is so, instead of loading an image using graphics.c, set your images manually. (Just make sure that if the width/height are odd, add one to it. It needs to be a multiple of two.)

    Code:
    Image* img;
    img->imageWidth = /* real image width */;
    img->imageHeight = /* real image height */;
    img->textureWidth = /* real width (+1 if odd) */;
    img->textureHeight = /* real height (+1 if odd) */;
    img->data = /* variable image created with bin2c */;
    
    blitAlphaImageToScreen(0, 0, img->imageWidth, img->imageHeight, img, 0, 0);
    If you just need to load an image,
    Code:
    Image* img = loadImage("./myImage.png");
    blitAlphaImageToScreen(0, 0, img->imageWidth, img->imageHeight, img, 0, 0);

  20. #4550
    QJ Gamer Blue
    Points: 4.031, Level: 40
    Level completed: 41%, Points required for next Level: 119
    Overall activity: 91,0%

    Registriert seit
    Feb 2007
    Ort
    Florida
    Beiträge
    214
    Points
    4.031
    Level
    40
    Downloads
    0
    Uploads
    0

    Standard

    Zitat Zitat von PSPJunkie_
    Do you mean that you used bin2c? Is so, instead of loading an image using graphics.c, set your images manually. (Just make sure that if the width/height are odd, add one to it. It needs to be a multiple of two.)

    Code:
    Image* img;
    img->imageWidth = /* real image width */;
    img->imageHeight = /* real image height */;
    img->textureWidth = /* real width (+1 if odd) */;
    img->textureHeight = /* real height (+1 if odd) */;
    img->data = /* variable image created with bin2c */;
    
    blitAlphaImageToScreen(0, 0, img->imageWidth, img->imageHeight, img, 0, 0);
    If you just need to load an image,
    Code:
    Image* img = loadImage("./myImage.png");
    blitAlphaImageToScreen(0, 0, img->imageWidth, img->imageHeight, img, 0, 0);
    Oo ok thank you. The first code is what I was trying to figure out.

  21. #4551
    QJ Gamer Green
    Points: 11.300, Level: 70
    Level completed: 13%, Points required for next Level: 350
    Overall activity: 0%

    Registriert seit
    Dec 2006
    Ort
    main();
    Beiträge
    1.071
    Points
    11.300
    Level
    70
    Downloads
    0
    Uploads
    0

    Standard

    I figured that out after I posted it, but it took me a good minute to type that up. :)

  22. #4552
    QJ Gamer Blue
    Points: 4.031, Level: 40
    Level completed: 41%, Points required for next Level: 119
    Overall activity: 91,0%

    Registriert seit
    Feb 2007
    Ort
    Florida
    Beiträge
    214
    Points
    4.031
    Level
    40
    Downloads
    0
    Uploads
    0

    Standard

    Now I tryed what PSPJUNKIE_ told me to, but it's coming up with compiler errors.

    This is the part of the code with the errors:

    Code:
    Image* logo;
    logo->imageWidth = 470;
    logo->imageHeight = 272;
    logo->textureWidth = 471;
    logo->textureHeight = 272;
    logo->data = /* I would put data here, but it would be too big. */
    The compiling errors are:

    main.cpp:46: error: expected constuctor, destructor, or type conversion befor '->' token.
    main.cpp:47: error: expected constuctor, destructor, or type conversion befor '->' token.
    main.cpp:48: error: expected constuctor, destructor, or type conversion befor '->' token.
    main.cpp:49: error: expected constuctor, destructor, or type conversion befor '->' token.
    main.cpp:50: error: expected constuctor, destructor, or type conversion befor '->' token.

    Yeah. I think I'm missing something (no duh?) I think it's classes, but I'm not sure.

  23. #4553
    It's good to be free...
    Points: 10.420, Level: 67
    Level completed: 93%, Points required for next Level: 30
    Overall activity: 0%

    Registriert seit
    Feb 2007
    Beiträge
    2.440
    Points
    10.420
    Level
    67
    Downloads
    0
    Uploads
    0

    Standard

    Change
    Code:
    Image* logo;
    to
    Code:
    Image *logo = new Image();
    (Well, actually, new Image() probably takes two parameters, width and height.)
    pəʇuɒɹɓ ɹoɟ ɓuɪɥʇou əʞɒʇ

  24. #4554
    QJ Gamer Blue
    Points: 4.031, Level: 40
    Level completed: 41%, Points required for next Level: 119
    Overall activity: 91,0%

    Registriert seit
    Feb 2007
    Ort
    Florida
    Beiträge
    214
    Points
    4.031
    Level
    40
    Downloads
    0
    Uploads
    0

    Standard

    Zitat Zitat von Archaemic
    Change
    Code:
    Image* logo;
    to
    Code:
    Image *logo = new Image();
    (Well, actually, new Image() probably takes two parameters, width and height.)
    Tried it, but it came up with the same errors.

  25. #4555
    QJ Gamer Green
    Points: 11.300, Level: 70
    Level completed: 13%, Points required for next Level: 350
    Overall activity: 0%

    Registriert seit
    Dec 2006
    Ort
    main();
    Beiträge
    1.071
    Points
    11.300
    Level
    70
    Downloads
    0
    Uploads
    0

    Standard

    Trying changing all of the '->' to '.' (Periods).

  26. #4556
    QJ Gamer Blue
    Points: 4.031, Level: 40
    Level completed: 41%, Points required for next Level: 119
    Overall activity: 91,0%

    Registriert seit
    Feb 2007
    Ort
    Florida
    Beiträge
    214
    Points
    4.031
    Level
    40
    Downloads
    0
    Uploads
    0

    Standard

    Zitat Zitat von PSPJunkie_
    Trying changing all of the '->' to '.' (Periods).
    Weird. Still not compiling.

    Just to make sure, do I have to create a "logo" class before I do that? Because I didn't if thats the problem.

    EDIT: I created a logo class, and it still comes up with the same errors.

  27. #4557
    It's good to be free...
    Points: 10.420, Level: 67
    Level completed: 93%, Points required for next Level: 30
    Overall activity: 0%

    Registriert seit
    Feb 2007
    Beiträge
    2.440
    Points
    10.420
    Level
    67
    Downloads
    0
    Uploads
    0

    Standard

    Zitat Zitat von PSPJunkie_
    Trying changing all of the '->' to '.' (Periods).
    That wouldn't fix it. That's definitely a pointer to an object, and not an object in and of itself. Hence you'd use ->
    pəʇuɒɹɓ ɹoɟ ɓuɪɥʇou əʞɒʇ

  28. #4558
    QJ Gamer Blue
    Points: 4.031, Level: 40
    Level completed: 41%, Points required for next Level: 119
    Overall activity: 91,0%

    Registriert seit
    Feb 2007
    Ort
    Florida
    Beiträge
    214
    Points
    4.031
    Level
    40
    Downloads
    0
    Uploads
    0

    Standard

    Zitat Zitat von Archaemic
    That wouldn't fix it. That's definitely a pointer to an object, and not an object in and of itself. Hence you'd use ->
    Yeah, but neither one works, lol.

  29. #4559
    QJ Gamer Silver
    Points: 10.263, Level: 67
    Level completed: 54%, Points required for next Level: 187
    Overall activity: 0%

    Registriert seit
    Jun 2006
    Ort
    UK
    Beiträge
    2.326
    Points
    10.263
    Level
    67
    Downloads
    0
    Uploads
    0

    Standard

    Zitat Zitat von MrChaos
    Now I tryed what PSPJUNKIE_ told me to, but it's coming up with compiler errors.

    This is the part of the code with the errors:

    Code:
    Image* logo;
    logo->imageWidth = 470;
    logo->imageHeight = 272;
    logo->textureWidth = 471;
    logo->textureHeight = 272;
    logo->data = /* I would put data here, but it would be too big. */
    The compiling errors are:

    main.cpp:46: error: expected constuctor, destructor, or type conversion befor '->' token.
    main.cpp:47: error: expected constuctor, destructor, or type conversion befor '->' token.
    main.cpp:48: error: expected constuctor, destructor, or type conversion befor '->' token.
    main.cpp:49: error: expected constuctor, destructor, or type conversion befor '->' token.
    main.cpp:50: error: expected constuctor, destructor, or type conversion befor '->' token.

    Yeah. I think I'm missing something (no duh?) I think it's classes, but I'm not sure.
    Have you #include the head that defines the Image struct?

    (regardless, the code will crash even if it does compile).

  30. #4560
    QJ Gamer Blue
    Points: 4.031, Level: 40
    Level completed: 41%, Points required for next Level: 119
    Overall activity: 91,0%

    Registriert seit
    Feb 2007
    Ort
    Florida
    Beiträge
    214
    Points
    4.031
    Level
    40
    Downloads
    0
    Uploads
    0

    Standard

    Zitat Zitat von yaustar
    Have you #include the head that defines the Image struct?

    (regardless, the code will crash even if it does compile).
    No I havent, but let me see if that is the problem.

    (Why would it crash?)


 

Tags for this Thread

Forumregeln

  • Es ist Ihnen nicht erlaubt, neue Themen zu verfassen.
  • Es ist Ihnen nicht erlaubt, auf Beiträge zu antworten.
  • Es ist Ihnen nicht erlaubt, Anhänge hochzuladen.
  • Es ist Ihnen nicht erlaubt, Ihre Beiträge zu bearbeiten.
  •  





Alle Zeitangaben in WEZ -8. Es ist jetzt 09:15 PM Uhr.

Use of this Web site constitutes acceptance of the TERMS & CONDITIONS and PRIVACY POLICY
Copyright © , Caputo Media, LLC. All Rights Reserved. Cluster .