Seite 185 von 340 ErsteErste ... 85 135 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 235 285 ... LetzteLetzte
Zeige Ergebnis 5.521 bis 5.550 von 10174

C/C++ Programming Help Thread

This is a discussion on C/C++ Programming Help Thread within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; here beat bob is a way to make something jump i can't read ur code very well so screw it ...

  
  1. #5521
    QJ Gamer Gold
    Points: 17.453, Level: 84
    Level completed: 21%, Points required for next Level: 397
    Overall activity: 0%

    Registriert seit
    Jul 2005
    Ort
    everywhere
    Beiträge
    3.526
    Points
    17.453
    Level
    84
    Downloads
    1
    Uploads
    0

    Standard

    here beat bob is a way to make something jump i can't read ur code very well so screw it this well work:

    Spoiler for code:


    Code:
    float gravity=.2;
    float y=250;
    float upspeed=0;
    while(1){
    if(pad.Buttons & PSP_CTRL_CROSS){
    upspeed=5.0f;
    }
    y-=upspeed;
    if(y<250){
    upspeed-=gravity;
    }
    if(y>=250){
    y=250;
    upspeed=0;
    }


    there that should work i'll check it over but i wrote it right here so it's not tested


    1. Failed....again...
    2. http://slicer.gibbocool.com/ stay updated on all my projects
    3. it'll be 5 years in june, that's nearly 1/4 of my life on this planet that i've visited these forums, what a ride it has been

  2. #5522
    words are stones in my <3
    Points: 35.274, Level: 100
    Level completed: 0%, Points required for next Level: 0
    Overall activity: 0%

    Registriert seit
    Jul 2005
    Ort
    Spokane
    Beiträge
    5.008
    Points
    35.274
    Level
    100
    My Mood
    Lonely
    Downloads
    1
    Uploads
    0

    Standard

    Zitat Zitat von sony psp player
    I can't find it, please give me a link.

    Btw: how do I create md2 files?
    IT isn't the best, but you should be able to pick out what's needed...

    http://dl.qj.net/3D-Game-Development...9418/catid/202

    ...at what speed must I live.. to be able to see you again?...

    Projects

    You can support my Open World 3D RPG for PSP by voting for it here


  3. #5523
    QJ Gamer Bronze
    Points: 5.092, Level: 45
    Level completed: 72%, Points required for next Level: 58
    Overall activity: 0%

    Registriert seit
    Aug 2006
    Beiträge
    169
    Points
    5.092
    Level
    45
    Downloads
    0
    Uploads
    0

    Standard

    Your code doesn't compile:

    [email protected] ~/3d
    $ make
    psp-gcc -I. -I/usr/local/pspdev/psp/sdk/include -O2 -G0 -Wall -I/usr/local/pspde
    v/psp/sdk/../include -fsingle-precision-constant -g -Wall -O2 -D_PSP_FW_VERSION
    =150 -L. -L/usr/local/pspdev/psp/sdk/lib -DMODULE_NAME="SDalex" psp-setup.c ma
    in.o md2.o texture.o mp3player.o glPrint.o -lglut -lGLU -lGL -lm -lc -lpsputilit
    y -lpspdebug -lpspge -lmad -lpspaudiolib -lpspaudio -lpspdisplay -lpspctrl -lpsp
    sdk -lpspvfpu -lpsplibc -lpspuser -lpspkernel -lpsprtc -lpsppower -lstdc++ -lpsp
    debug -lpspdisplay -lpspge -lpspctrl -lpspsdk -lc -lpspnet -lpspnet_inet -lpspne
    t_apctl -lpspnet_resolver -lpsputility -lpspuser -lpspkernel -o 3DGDS.elf
    glPrint.o:/home/Christian/3d/glPrint.cpp:154: undefined reference to `glTranslat
    ed'
    glPrint.o:/home/Christian/3d/glPrint.cpp:156: undefined reference to `glListBase
    '
    glPrint.o:/home/Christian/3d/glPrint.cpp:158: undefined reference to `glCallList
    s'
    glPrint.o:/home/Christian/3d/glPrint.cpp:173: undefined reference to `glTranslat
    ed'
    glPrint.o:/home/Christian/3d/glPrint.cpp:175: undefined reference to `glListBase
    '
    glPrint.o:/home/Christian/3d/glPrint.cpp:177: undefined reference to `glCallList
    s'
    glPrint.o:/home/Christian/3d/glPrint.cpp:130: undefined reference to `glDeleteLi
    sts'
    glPrint.o:/home/Christian/3d/glPrint.cpp:105: undefined reference to `glGenLists
    '
    glPrint.o:/home/Christian/3d/glPrint.cpp:112: undefined reference to `glNewList'

    glPrint.o:/home/Christian/3d/glPrint.cpp:123: undefined reference to `glTranslat
    ed'
    glPrint.o:/home/Christian/3d/glPrint.cpp:124: undefined reference to `glEndList'

    glPrint.o:/home/Christian/3d/glPrint.cpp:112: undefined reference to `glNewList'

    collect2: ld returned 1 exit status
    make: *** [3DGDS.elf] Error 1

  4. #5524
    QJ Gamer Green
    Points: 5.795, Level: 49
    Level completed: 23%, Points required for next Level: 155
    Overall activity: 0%

    Registriert seit
    Sep 2006
    Ort
    Cape Town, South Africa
    Beiträge
    714
    Points
    5.795
    Level
    49
    Downloads
    0
    Uploads
    0

    Standard

    That's because you haven't got pspgl (is that the name?) installed.

  5. #5525
    QJ Gamer Bronze
    Points: 5.092, Level: 45
    Level completed: 72%, Points required for next Level: 58
    Overall activity: 0%

    Registriert seit
    Aug 2006
    Beiträge
    169
    Points
    5.092
    Level
    45
    Downloads
    0
    Uploads
    0

    Standard

    Thanks, I totally forgot it.
    -= Double Post =-
    I've tried it with pspgl and there is the same error.
    Geändert von sony psp player (07-15-2007 um 01:14 PM Uhr) Grund: Automerged Doublepost

  6. #5526
    QJ Gamer Green
    Points: 9.165, Level: 64
    Level completed: 39%, Points required for next Level: 185
    Overall activity: 0%

    Registriert seit
    Apr 2006
    Ort
    England ~¦¦¦|+|¦¦¦~
    Beiträge
    1.112
    Points
    9.165
    Level
    64
    My Mood
    Bored
    Downloads
    0
    Uploads
    0

    Standard

    LIBS= -lpspgu :rtfm: <--- Edited, wasn't supposed to be -lpspgl ^^
    Geändert von JaSo PsP (07-16-2007 um 01:05 AM Uhr)
    ...Just Returned To The Scene...

  7. #5527
    QJ Gamer Bronze
    Points: 5.092, Level: 45
    Level completed: 72%, Points required for next Level: 58
    Overall activity: 0%

    Registriert seit
    Aug 2006
    Beiträge
    169
    Points
    5.092
    Level
    45
    Downloads
    0
    Uploads
    0

    Standard

    New error:

    [email protected] ~/3d
    $ make
    psp-gcc -I. -I/usr/local/pspdev/psp/sdk/include -O2 -G0 -Wall -I/usr/local/pspde
    v/psp/sdk/../include -fsingle-precision-constant -g -Wall -O2 -D_PSP_FW_VERSION
    =150 -L. -L/usr/local/pspdev/psp/sdk/lib -DMODULE_NAME="SDalex" psp-setup.c ma
    in.o md2.o texture.o mp3player.o glPrint.o -lpspgl -lglut -lGLU -lGL -lm -lc -lp
    sputility -lpspdebug -lpspge -lmad -lpspaudiolib -lpspaudio -lpspdisplay -lpspct
    rl -lpspsdk -lpspvfpu -lpsplibc -lpspuser -lpspkernel -lpsprtc -lpsppower -lstdc
    ++ -lpspdebug -lpspdisplay -lpspge -lpspctrl -lpspsdk -lc -lpspnet -lpspnet_inet
    -lpspnet_apctl -lpspnet_resolver -lpsputility -lpspuser -lpspkernel -o 3DGDS.el
    f
    /usr/local/pspdev/lib/gcc/psp/4.1.0/../../../../psp/bin/ld: cannot find -lpspgl
    collect2: ld returned 1 exit status
    make: *** [3DGDS.elf] Error 1

  8. #5528
    words are stones in my <3
    Points: 35.274, Level: 100
    Level completed: 0%, Points required for next Level: 0
    Overall activity: 0%

    Registriert seit
    Jul 2005
    Ort
    Spokane
    Beiträge
    5.008
    Points
    35.274
    Level
    100
    My Mood
    Lonely
    Downloads
    1
    Uploads
    0

    Standard

    No, you have PSPGL, just not the latest. Download the ported nehe tutorials 11-20 and it'll come with a PSPGL supporting display lists.

    Walaa...

    ...at what speed must I live.. to be able to see you again?...

    Projects

    You can support my Open World 3D RPG for PSP by voting for it here


  9. #5529
    QJ Gamer Green
    Points: 9.165, Level: 64
    Level completed: 39%, Points required for next Level: 185
    Overall activity: 0%

    Registriert seit
    Apr 2006
    Ort
    England ~¦¦¦|+|¦¦¦~
    Beiträge
    1.112
    Points
    9.165
    Level
    64
    My Mood
    Bored
    Downloads
    0
    Uploads
    0

    Standard

    Zitat Zitat von AdjutantReflex
    No, you have PSPGL, just not the latest. Download the ported nehe tutorials 11-20 and it'll come with a PSPGL supporting display lists.

    Walaa...
    *Voila
    ...Just Returned To The Scene...

  10. #5530
    QJ Gamer Bronze
    Points: 5.092, Level: 45
    Level completed: 72%, Points required for next Level: 58
    Overall activity: 0%

    Registriert seit
    Aug 2006
    Beiträge
    169
    Points
    5.092
    Level
    45
    Downloads
    0
    Uploads
    0

    Standard

    I didn't manage to get it working. If there is anyone who can give me a small tutorial and a few examples, this would be great.

    ^^^^Please don't flame me because of this post.^^^^

  11. #5531
    Heroes never die
    Points: 8.645, Level: 62
    Level completed: 65%, Points required for next Level: 105
    Overall activity: 0%

    Registriert seit
    Aug 2006
    Ort
    ...........
    Beiträge
    1.323
    Points
    8.645
    Level
    62
    Downloads
    0
    Uploads
    0

    Standard

    oke , now I was testing how to check the free memory in size , i made a function that opens new memory locations untill it fails and then it checks how many and how big they are , but is it safe to do it that way?

  12. #5532
    It's good to be free...
    Points: 10.420, Level: 67
    Level completed: 93%, Points required for next Level: 30
    Overall activity: 0%

    Registriert seit
    Feb 2007
    Beiträge
    2.440
    Points
    10.420
    Level
    67
    Downloads
    0
    Uploads
    0

    Standard

    That's a terrible way to do it.
    http://psp.jim.sh/pspsdk-doc/pspsysmem__kernel_8h.html
    Read up.
    pəʇuɒɹɓ ɹoɟ ɓuɪɥʇou əʞɒʇ

  13. #5533
    I'm back!
    Points: 8.236, Level: 61
    Level completed: 29%, Points required for next Level: 214
    Overall activity: 99,0%

    Registriert seit
    Feb 2007
    Ort
    England
    Beiträge
    902
    Points
    8.236
    Level
    61
    Downloads
    0
    Uploads
    0

    Standard

    Say I want to replace vshmain.prx in flash, how would I go about not giving myself a semi-brick. When I replace it it gives me the black screen, as expected.

    I've tried making my vshmain.prx load vshmain_real.prx, but I always get an error, if I use pspSdkLoadStartModule, and using sceKernelLoadModule and sceKernelStartModule.

    I've spent a couple of hours looking around, but found no definative answers, although there was a post on ps2dev.org that seemed helpful, but still didn't solve my problem...

    Well anyway, I'm just wondering what needs to be done to get it to load, and if theres any source code, tutorials, etc that I can look at to see where I'm going wrong?

    Thanks.
    -Aura
    Last.fm | Deviant Art | First working OS picture

    Zitat Zitat von nickxab Beitrag anzeigen
    I will beat myself. :p

  14. #5534
    Heroes never die
    Points: 8.645, Level: 62
    Level completed: 65%, Points required for next Level: 105
    Overall activity: 0%

    Registriert seit
    Aug 2006
    Ort
    ...........
    Beiträge
    1.323
    Points
    8.645
    Level
    62
    Downloads
    0
    Uploads
    0

    Standard

    Zitat Zitat von Archaemic
    That's a terrible way to do it.
    http://psp.jim.sh/pspsdk-doc/pspsysmem__kernel_8h.html
    Read up.
    oke i got that , but what partition id do i need to fill in?


    SceSize sceKernelPartitionTotalFr eeMemSize(int pid);

    and what are partition id's?

  15. #5535
    It's good to be free...
    Points: 10.420, Level: 67
    Level completed: 93%, Points required for next Level: 30
    Overall activity: 0%

    Registriert seit
    Feb 2007
    Beiträge
    2.440
    Points
    10.420
    Level
    67
    Downloads
    0
    Uploads
    0

    Standard

    You want partition 2. That's the user partition.
    http://wiki.ps2dev.org/psp:memory_map
    pəʇuɒɹɓ ɹoɟ ɓuɪɥʇou əʞɒʇ

  16. #5536
    Heroes never die
    Points: 8.645, Level: 62
    Level completed: 65%, Points required for next Level: 105
    Overall activity: 0%

    Registriert seit
    Aug 2006
    Ort
    ...........
    Beiträge
    1.323
    Points
    8.645
    Level
    62
    Downloads
    0
    Uploads
    0

    Standard

    never saw that sites before , interesting , big thnx
    -= Double Post =-
    it just crashes
    Code:
    SceSize faGetFreeMem()
    {
         SceSize mem;
         mem = sceKernelPartitionTotalFreeMemSize( 2 ); 
         return mem;
    }
    Geändert von hallo007 (07-16-2007 um 11:08 AM Uhr) Grund: Automerged Doublepost

  17. #5537
    QJ Gamer Gold
    Points: 14.678, Level: 78
    Level completed: 57%, Points required for next Level: 172
    Overall activity: 0%

    Registriert seit
    Nov 2006
    Beiträge
    1.523
    Points
    14.678
    Level
    78
    Downloads
    0
    Uploads
    0

    Standard

    aknkgqtxemkgqt. oops

  18. #5538
    Heroes never die
    Points: 8.645, Level: 62
    Level completed: 65%, Points required for next Level: 105
    Overall activity: 0%

    Registriert seit
    Aug 2006
    Ort
    ...........
    Beiträge
    1.323
    Points
    8.645
    Level
    62
    Downloads
    0
    Uploads
    0

    Standard

    Zitat Zitat von hallo007
    never saw that sites before , interesting , big thnx
    -= Double Post =-
    it just crashes
    Code:
    SceSize faGetFreeMem()
    {
         SceSize mem;
         mem = sceKernelPartitionTotalFreeMemSize( 2 ); 
         return mem;
    }
    mayby it has to do with something else , because sceKernelFindModuleByName () works either
    Geändert von hallo007 (07-16-2007 um 11:56 AM Uhr) Grund: Automerged Doublepost

  19. #5539
    QJ Gamer Gold
    Points: 17.453, Level: 84
    Level completed: 21%, Points required for next Level: 397
    Overall activity: 0%

    Registriert seit
    Jul 2005
    Ort
    everywhere
    Beiträge
    3.526
    Points
    17.453
    Level
    84
    Downloads
    1
    Uploads
    0

    Standard

    could some1 give me an example of ad-hoc that works the guide one on this site won't work nor does the ir example in the sdk well work on my 1.5 psp's
    -= Double Post =-
    nvm i got it to work finally
    Geändert von slicer4ever (07-16-2007 um 01:07 PM Uhr) Grund: Automerged Doublepost
    1. Failed....again...
    2. http://slicer.gibbocool.com/ stay updated on all my projects
    3. it'll be 5 years in june, that's nearly 1/4 of my life on this planet that i've visited these forums, what a ride it has been

  20. #5540
    It's good to be free...
    Points: 10.420, Level: 67
    Level completed: 93%, Points required for next Level: 30
    Overall activity: 0%

    Registriert seit
    Feb 2007
    Beiträge
    2.440
    Points
    10.420
    Level
    67
    Downloads
    0
    Uploads
    0

    Standard

    Zitat Zitat von hallo007
    never saw that sites before , interesting , big thnx
    -= Double Post =-
    it just crashes
    Code:
    SceSize faGetFreeMem()
    {
         SceSize mem;
         mem = sceKernelPartitionTotalFreeMemSize( 2 ); 
         return mem;
    }
    Wow, um, all that variable does is waste stack space.

    Just call sceKernelPartitionTotalFr eeMemSize(2); when you need to find free RAM.

    Also, I just did some digging, so I don't know if this is entirely the right function. Are you sure you're in kernel mode?
    pəʇuɒɹɓ ɹoɟ ɓuɪɥʇou əʞɒʇ

  21. #5541
    QJ Gamer Gold
    Points: 17.453, Level: 84
    Level completed: 21%, Points required for next Level: 397
    Overall activity: 0%

    Registriert seit
    Jul 2005
    Ort
    everywhere
    Beiträge
    3.526
    Points
    17.453
    Level
    84
    Downloads
    1
    Uploads
    0

    Standard

    how do i get the psp's nickname?
    -= Double Post =-
    also i didn't know that with the ac pluged in you can take out the battery and the psp well keep going
    Geändert von slicer4ever (07-16-2007 um 02:40 PM Uhr) Grund: Automerged Doublepost
    1. Failed....again...
    2. http://slicer.gibbocool.com/ stay updated on all my projects
    3. it'll be 5 years in june, that's nearly 1/4 of my life on this planet that i've visited these forums, what a ride it has been

  22. #5542
    words are stones in my <3
    Points: 35.274, Level: 100
    Level completed: 0%, Points required for next Level: 0
    Overall activity: 0%

    Registriert seit
    Jul 2005
    Ort
    Spokane
    Beiträge
    5.008
    Points
    35.274
    Level
    100
    My Mood
    Lonely
    Downloads
    1
    Uploads
    0

    Standard

    That's why during updates it doesn't tell you touch either, as touching one or the other makes just one more flaw for a brick.

    To get the PSPs nickname (you should've searched...)
    Code:
    char nameBuffer[50]; 
    sceUtilityGetSystemParamString(PSP_SYSTEMPARAM_ID_STRING_NICKNAME, nameBuffer, 50); 
    printf(nameBuffer);

    ...at what speed must I live.. to be able to see you again?...

    Projects

    You can support my Open World 3D RPG for PSP by voting for it here


  23. #5543
    QJ Gamer Gold
    Points: 17.453, Level: 84
    Level completed: 21%, Points required for next Level: 397
    Overall activity: 0%

    Registriert seit
    Jul 2005
    Ort
    everywhere
    Beiträge
    3.526
    Points
    17.453
    Level
    84
    Downloads
    1
    Uploads
    0

    Standard

    thanks sg
    1. Failed....again...
    2. http://slicer.gibbocool.com/ stay updated on all my projects
    3. it'll be 5 years in june, that's nearly 1/4 of my life on this planet that i've visited these forums, what a ride it has been

  24. #5544
    Heroes never die
    Points: 8.645, Level: 62
    Level completed: 65%, Points required for next Level: 105
    Overall activity: 0%

    Registriert seit
    Aug 2006
    Ort
    ...........
    Beiträge
    1.323
    Points
    8.645
    Level
    62
    Downloads
    0
    Uploads
    0

    Standard

    Zitat Zitat von Archaemic
    Wow, um, all that variable does is waste stack space.

    Just call sceKernelPartitionTotalFr eeMemSize(2); when you need to find free RAM.

    Also, I just did some digging, so I don't know if this is entirely the right function. Are you sure you're in kernel mode?
    yes i am in kernel (0x1000)
    Geändert von hallo007 (07-17-2007 um 07:05 AM Uhr) Grund: Automerged Doublepost

  25. #5545
    QJ Gamer Gold
    Points: 17.453, Level: 84
    Level completed: 21%, Points required for next Level: 397
    Overall activity: 0%

    Registriert seit
    Jul 2005
    Ort
    everywhere
    Beiträge
    3.526
    Points
    17.453
    Level
    84
    Downloads
    1
    Uploads
    0

    Standard

    when using oslcos/oslsin does it take radians or degrees?

    edit: it looks like it takes degrees as it takes an int not a float so nvm i guess unless i'm wrong
    1. Failed....again...
    2. http://slicer.gibbocool.com/ stay updated on all my projects
    3. it'll be 5 years in june, that's nearly 1/4 of my life on this planet that i've visited these forums, what a ride it has been

  26. #5546
    I'm back!
    Points: 8.236, Level: 61
    Level completed: 29%, Points required for next Level: 214
    Overall activity: 99,0%

    Registriert seit
    Feb 2007
    Ort
    England
    Beiträge
    902
    Points
    8.236
    Level
    61
    Downloads
    0
    Uploads
    0

    Standard

    I was just wondering if/how I could get PSPLink to load my PSPLock, becaus every time I try to execute it I get error 0x80020001.

    I've tried using me vshmain.prx, and me vshmain.prx @vsh, but neither work correctly (although they both load, they just crash during the running).

    I don't really have very good documentation on the commands, so any help/proper documentation would be great.

    If you don't understand what I mean, the link to my thread is in my sig.

    Thanks in advance for any help, would save lots of flashing tests

    -Aura
    Last.fm | Deviant Art | First working OS picture

    Zitat Zitat von nickxab Beitrag anzeigen
    I will beat myself. :p

  27. #5547
    Developer
    Points: 7.577, Level: 58
    Level completed: 14%, Points required for next Level: 173
    Overall activity: 0%

    Registriert seit
    Mar 2006
    Beiträge
    1.026
    Points
    7.577
    Level
    58
    Downloads
    0
    Uploads
    0

    Standard

    Use the OE version of psplink (under the 3.xx kernel).

    Boot up psplink and run the loadvsh.sh script.

    Run your PRX from there.

    Check out my homebrew & C tutorials at http://insomniac.0x89.org/
    Coder formerly known as Insomniac197

    tshirtz: what is irshell ??
    Atarian_: it's where people who work for the IRS go when they die

  28. #5548
    I'm back!
    Points: 8.236, Level: 61
    Level completed: 29%, Points required for next Level: 214
    Overall activity: 99,0%

    Registriert seit
    Feb 2007
    Ort
    England
    Beiträge
    902
    Points
    8.236
    Level
    61
    Downloads
    0
    Uploads
    0

    Standard

    I don't have loadvsh.sh... where can I find this?

    -Aura

    Heh... ignore that, I've found it...
    Geändert von Auraomega (07-17-2007 um 05:13 PM Uhr)
    Last.fm | Deviant Art | First working OS picture

    Zitat Zitat von nickxab Beitrag anzeigen
    I will beat myself. :p

  29. #5549
    QJ Gamer Bronze
    Points: 5.656, Level: 48
    Level completed: 53%, Points required for next Level: 94
    Overall activity: 0%

    Registriert seit
    Oct 2006
    Ort
    under the big rock
    Beiträge
    485
    Points
    5.656
    Level
    48
    Downloads
    0
    Uploads
    0

    Standard

    hey im just trying to learn C and have been going through a hello world app but my computer (vista) will not compile my makefile and main.c into a eboot when i enter in cygwin comand "make" and if i type in ./makefile it shows 12 lines oftext showing that the command not found. i downloaded the pspdev from that drop i like its hot thread and put it in cygwin/usr/local. i dont know why it wont compile my main.c and makefile. i guess ill just try some difffernet ones and see if it is my computer
    PSN ID= elmataplata
    add me...
    RIP Colin McRae, We'll never forget you! 555

  30. #5550
    It's good to be free...
    Points: 10.420, Level: 67
    Level completed: 93%, Points required for next Level: 30
    Overall activity: 0%

    Registriert seit
    Feb 2007
    Beiträge
    2.440
    Points
    10.420
    Level
    67
    Downloads
    0
    Uploads
    0

    Standard

    Do you have the toolchain installed?
    pəʇuɒɹɓ ɹoɟ ɓuɪɥʇou əʞɒʇ


 

Tags for this Thread

Forumregeln

  • Es ist Ihnen nicht erlaubt, neue Themen zu verfassen.
  • Es ist Ihnen nicht erlaubt, auf Beiträge zu antworten.
  • Es ist Ihnen nicht erlaubt, Anhänge hochzuladen.
  • Es ist Ihnen nicht erlaubt, Ihre Beiträge zu bearbeiten.
  •  





Alle Zeitangaben in WEZ -8. Es ist jetzt 09:28 PM Uhr.

Use of this Web site constitutes acceptance of the TERMS & CONDITIONS and PRIVACY POLICY
Copyright © , Caputo Media, LLC. All Rights Reserved. Cluster .