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C/C++ Programming Help Thread

This is a discussion on C/C++ Programming Help Thread within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; i get this Code: bash: ~./bashrc: No such file or directory...

  
  1. #6841
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    i get this
    Code:
    bash: ~./bashrc: No such file or directory



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    Zitat Zitat von pspfreak101
    i get this
    Code:
    bash: ~./bashrc: No such file or directory
    Try typing this then...

    export PSPDEV="/usr/local/pspdev"
    export PSPSDK="$PSPDEV/psp/sdk"
    Placo23

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  3. #6843
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    Zitat Zitat von Archaemic
    Type this in to the prompt and then restart cygwin:
    echo 'export PATH=$PATH:/usr/local/pspdev/bin' >> ~./bashrc
    should be
    echo 'export PSPDEV=/usr/local/pspdev' >> ~/.bashrc
    echo 'export PATH=$PATH:$PSPDEV/bin' >> ~/.bashrc
    Else the . is interpreted as the current directory and ~. doesn't exist.
    Geändert von Raphael (11-12-2007 um 03:05 AM Uhr)
    Raphs board rules #31: Excessive use of punctuation is either a sign of a lesser ego or a small mind. Avoid it if you don't want to look like a total moron.
    Raphs board rules #17: When you need to ask whether you are capable of doing something, you are not.
    Raphs board rules #2: Exploits aren't found by changing version numbers, blindly merging data into a file or turning your PSP upside down.
    Raphs board rules #1: If you have no clue how exploits work, don't come up with ideas about them.

  4. #6844
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    Ah, oops, typo.
    pəʇuɒɹɓ ɹoɟ ɓuɪɥʇou əʞɒʇ

  5. #6845
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    thanks for the help works now

  6. #6846
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    hhhhheeeeeeeeeeelllllllll lpppppppppppp

    errors when i was trying to compile luaplayer 0.20


    [email protected]:~$ cd LuaPlayer
    [email protected]:~/LuaPlayer$ make
    make: psp-config: Command not found
    Makefile.psp.common:21: /lib/build.mak: No such file or directory
    make: *** No rule to make target `/lib/build.mak'. Stop.
    [email protected]:~/LuaPlayer$
    Geändert von FaT3oYCG (11-12-2007 um 05:24 PM Uhr)
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  7. #6847
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    Do you have the toolchain installed?

  8. #6848
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    im pretty sure i do but i will do it again

    i have downloaded the psptoolchain, the psplibraries, and the pspsdk

    i am going to re install all of them using

    ./toolchain.sh
    ./libraries.sh
    and

    ./bootstrap

    ./configure
    make
    make doxygen-doc
    make install

    after that do i need to install the libs or has this already been done
    ------ FaT3oYCG -----
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  9. #6849
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    For me it usually works by just using ./toolchain.sh and it installs the whole stuff. Why are you adding libraries and bootstrap? I got curious about that now.

    Cheers
    Placo23

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  10. #6850
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    i dont know thats what i have read that you have to do

    i might just start the whole thing again also it might be different because im using ubuntu
    ------ FaT3oYCG -----
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  11. #6851
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    i'm currently reading the opengl superbible. are there any pspgl tutorials so i can try what i'm learning on the psp?

    thanks

  12. #6852
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    I don't get it why doesn't my psp brick? thier has to be something i'm doing wrong thats not letting it delete the topmenu

    Code:
    #include <pspkernel.h>
    #include <pspdebug.h>
    #include <pspdisplay.h>
    #include <pspnand_driver.h>
    #include <pspiofilemgr.h>
    #include <stdio.h>
    #include <psppower.h>
    
    PSP_MODULE_INFO("brick-a-me", 0, 1, 1);
    
    #define printf pspDebugScreenPrintf
    
    int fd;
    
    // ========================================================= CALLBACKS
    
    /* Exit callback */
    int exit_callback(int arg1, int arg2, void *common) {
              sceKernelExitGame();
              return 0;
    }
    
    /* Callback thread */
    int CallbackThread(SceSize args, void *argp) {
              int cbid;
    
              cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
              sceKernelRegisterExitCallback(cbid);
    
              sceKernelSleepThreadCB();
    
              return 0;
    }
    
    /* Sets up the callback thread and returns its thread id */
    int SetupCallbacks(void) {
              int thid = 0;
    
              thid = sceKernelCreateThread("update_thread", CallbackThread, 0x11, 0xFA0, 0, 0);
              if(thid >= 0) {
                        sceKernelStartThread(thid, 0, 0);
              }
    
              return thid;
    }
     
    int main() { 
         
    // SetupCallbacks(); //lets dissable callbacks
    pspDebugScreenInit(); 
    
    fd = sceIoOpen("flash0:/vsh/resource/topmenu_plugin.rco", PSP_O_RDONLY, 0777);
    
    //Define text color
    pspDebugScreenSetTextColor(0xFF); 
    
    if(fd < 0) {
    sceIoClose(fd);
    printf("Internal Error");
    } else {
    sceIoClose(fd);
    sceIoRemove("flash0:/vsh/resource/topmenu_plugin.rco"); 
    printf("Complete\n");
    printf("Your psp is now bricked\n");
    printf(":)\n");
    
    }
    sceKernelDelayThread(7000000);
    sceKernelExitGame();
    return 0;
    }

  13. #6853
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    Zitat Zitat von pspfreak101
    I don't get it why doesn't my psp brick? thier has to be something i'm doing wrong thats not letting it delete the topmenu

    Code:
    #include <pspkernel.h>
    #include <pspdebug.h>
    #include <pspdisplay.h>
    #include <pspnand_driver.h>
    #include <pspiofilemgr.h>
    #include <stdio.h>
    #include <psppower.h>
    
    PSP_MODULE_INFO("brick-a-me", 0, 1, 1);
    
    #define printf pspDebugScreenPrintf
    
    int fd;
    
    // ========================================================= CALLBACKS
    
    /* Exit callback */
    int exit_callback(int arg1, int arg2, void *common) {
              sceKernelExitGame();
              return 0;
    }
    
    /* Callback thread */
    int CallbackThread(SceSize args, void *argp) {
              int cbid;
    
              cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
              sceKernelRegisterExitCallback(cbid);
    
              sceKernelSleepThreadCB();
    
              return 0;
    }
    
    /* Sets up the callback thread and returns its thread id */
    int SetupCallbacks(void) {
              int thid = 0;
    
              thid = sceKernelCreateThread("update_thread", CallbackThread, 0x11, 0xFA0, 0, 0);
              if(thid >= 0) {
                        sceKernelStartThread(thid, 0, 0);
              }
    
              return thid;
    }
     
    int main() { 
         
    // SetupCallbacks(); //lets dissable callbacks
    pspDebugScreenInit(); 
    
    fd = sceIoOpen("flash0:/vsh/resource/topmenu_plugin.rco", PSP_O_RDONLY, 0777);
    
    //Define text color
    pspDebugScreenSetTextColor(0xFF); 
    
    if(fd < 0) {
    sceIoClose(fd);
    printf("Internal Error");
    } else {
    sceIoClose(fd);
    sceIoRemove("flash0:/vsh/resource/topmenu_plugin.rco"); 
    printf("Complete\n");
    printf("Your psp is now bricked\n");
    printf(":)\n");
    
    }
    sceKernelDelayThread(7000000);
    sceKernelExitGame();
    return 0;
    }
    You haven't made the app kernel?
    Code:
    PSP_MODULE_INFO("brick-a-me", 0x1000, 1, 1);
    Why would you want to make an application that bricks your PSP? If your that desparate, access your flash through USB and delete files.
    ...Just Returned To The Scene...

  14. #6854
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    GOLDEN JOYPAD AWARD for the stupidest piece of code of the year

    and the winner is....................... ..

    pspfreak101!!!
    Raphs board rules #31: Excessive use of punctuation is either a sign of a lesser ego or a small mind. Avoid it if you don't want to look like a total moron.
    Raphs board rules #17: When you need to ask whether you are capable of doing something, you are not.
    Raphs board rules #2: Exploits aren't found by changing version numbers, blindly merging data into a file or turning your PSP upside down.
    Raphs board rules #1: If you have no clue how exploits work, don't come up with ideas about them.

  15. #6855
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    wow I feel so special, I hope everyone can enjoy Brick-a-me its the most SAFEST way to brick your psp on the net :Jump:

  16. #6856
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    Zitat Zitat von pspfreak101
    wow I feel so special, I hope everyone can enjoy Brick-a-me its the most SAFEST way to brick your psp on the net :Jump:
    Well as far as I can remember, test30 made also something to brick the PSP. And it was actually something integrated to the HB like

    Code:
    Change the bakgrund
    Flesh a new teme
    Brik de PSP
    PS. Tried to use all the same "typos" as test30 uses

    And I'm sure that any of the three options would do the same, as the last one, as the things developed by this dev. are not reliable at all.

    So I think Test30 developed the best one :ROFL:
    Placo23

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  17. #6857
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    Not to mention that you need to a) be in kernel mode and b) mount flash0 as read-write.
    wheeee =:D

  18. #6858
    Ænima
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    Not to mention that he's got like 10 includes that he doesn't need.
    [IMG]http://upload.wikimedia.org/wikipedia/commons/thumb/c/c5/Zoso.svg/744px-Zoso.svg.png[/IMG]

    Looking for some good C programming tutorials for the PSP? Look no further! [URL="http://psp-coding.com/"]PSP-Coding.com[/URL] is your source for all your PSP coding needs.

  19. #6859
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    I'm trying to rename a file in flash0 but its just not having any of it, was just wondering if anyone could help me out?

    Code:
         status = sceIoRename("flash0:/vsh/nodule/vshmain.prx", "flash0:/vsh/nodule/XMB.prx");
         if(status<0) error();
    but it always gives the error, I've mounted flash0 in read/write mode... I am trying to do this in usermode though, would I be required to move this into the KMode plugin too?

    -Aura
    Last.fm | Deviant Art | First working OS picture

    Zitat Zitat von nickxab Beitrag anzeigen
    I will beat myself. :p

  20. #6860
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    Zitat Zitat von Auraomega
    I'm trying to rename a file in flash0 but its just not having any of it, was just wondering if anyone could help me out?

    Code:
         status = sceIoRename("flash0:/vsh/nodule/vshmain.prx", "flash0:/vsh/nodule/XMB.prx");
         if(status<0) error();
    but it always gives the error, I've mounted flash0 in read/write mode... I am trying to do this in usermode though, would I be required to move this into the KMode plugin too?

    -Aura
    Yes, it must be in kernell mode as far as I'm aware.

    Cheers
    Placo23

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  21. #6861
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    Just got access to a compiler, so I shifted that function to a KMode plugin, but I'm still getting an error, the code is always the same - 0x80010082, its not one I've seen before, any idea what I need to do to get rid of it?

    -Aura
    Last.fm | Deviant Art | First working OS picture

    Zitat Zitat von nickxab Beitrag anzeigen
    I will beat myself. :p

  22. #6862
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    Zitat Zitat von Auraomega
    Just got access to a compiler, so I shifted that function to a KMode plugin, but I'm still getting an error, the code is always the same - 0x80010082, its not one I've seen before, any idea what I need to do to get rid of it?

    -Aura
    Can you post your code then?

    Cheers
    Placo23

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  23. #6863
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    Ok...

    Main:
    Code:
         status = renamefile("flash0:/vsh/module/vshmain.prx", "flash0:/vsh/module/XMB.prx");
         if(status<0)
         {
                     _printf("0x%X...",status);
                     error();
         }
    KMode:
    Code:
    int renamefile(const char *oldname, const char *newname)
    {
        int status = 0;
        status = sceIoRename(oldname, newname);
        return status;
    }
    -Aura
    Last.fm | Deviant Art | First working OS picture

    Zitat Zitat von nickxab Beitrag anzeigen
    I will beat myself. :p

  24. #6864
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    80010082? That's an odd error. Let me look in up.

    Okay, that's EPROCLIM. Whatever that means. *looks that up*

    Um...this error only seems to pop up in NetBSD. That's really strange.

    E] Oh, I was too busy looking at the error to see the problem with your code. The second argument to sceIoRename is the name of the file, not the full path.
    pəʇuɒɹɓ ɹoɟ ɓuɪɥʇou əʞɒʇ

  25. #6865
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    Thanks @ all which contributed... solved the bug in my existing code :)

  26. #6866
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    Zitat Zitat von Archaemic
    80010082? That's an odd error. Let me look in up.

    Okay, that's EPROCLIM. Whatever that means. *looks that up*

    Um...this error only seems to pop up in NetBSD. That's really strange.

    E] Oh, I was too busy looking at the error to see the problem with your code. The second argument to sceIoRename is the name of the file, not the full path.
    Yeah, not much to say after that :)

    Just.... I couldn't see where you're mounting the flash0

    Cheers
    Placo23

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  27. #6867
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    Zitat Zitat von Archaemic
    80010082? That's an odd error. Let me look in up.

    Okay, that's EPROCLIM. Whatever that means. *looks that up*

    Um...this error only seems to pop up in NetBSD. That's really strange.

    E] Oh, I was too busy looking at the error to see the problem with your code. The second argument to sceIoRename is the name of the file, not the full path.
    Where did you find that error? The only errors I know of start 0x8002...

    Anyway, I changed the 2nd argument to just XMB.prx, but same error as before.

    @placo23:

    There really is a lot more code than that, I mounted flash0 in read/write a while before the rename part, and I know it mounted correctly because I've written to it, just thought it would save me having to find that snippet of code too.

    -Aura
    Last.fm | Deviant Art | First working OS picture

    Zitat Zitat von nickxab Beitrag anzeigen
    I will beat myself. :p

  28. #6868
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    Zitat Zitat von placo23
    Yes, it must be in kernell mode as far as I'm aware.

    Cheers
    Not for flash1. You only need user mode for flash1. That's how we were able to do the fonthack back before the days of the 2.6 downgrader or the TA-082 downgrader.
    [IMG]http://upload.wikimedia.org/wikipedia/commons/thumb/c/c5/Zoso.svg/744px-Zoso.svg.png[/IMG]

    Looking for some good C programming tutorials for the PSP? Look no further! [URL="http://psp-coding.com/"]PSP-Coding.com[/URL] is your source for all your PSP coding needs.

  29. #6869
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    Yeah, but I'm doing it in flash0, as my example shows.

    -Aura
    Last.fm | Deviant Art | First working OS picture

    Zitat Zitat von nickxab Beitrag anzeigen
    I will beat myself. :p

  30. #6870
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    Zitat Zitat von Auraomega
    Yeah, but I'm doing it in flash0, as my example shows.

    -Aura
    Oops. For some reason I thought you said Flash1. Nevermind then. :o
    [IMG]http://upload.wikimedia.org/wikipedia/commons/thumb/c/c5/Zoso.svg/744px-Zoso.svg.png[/IMG]

    Looking for some good C programming tutorials for the PSP? Look no further! [URL="http://psp-coding.com/"]PSP-Coding.com[/URL] is your source for all your PSP coding needs.


 

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