When did he say being smart enough to not ask questions is better than converting? I think you are taking the numbers literally.Zitat:
Zitat von BlackShark
@bold - "if done right" - yes if it is done right, not many people do it right. :)
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When did he say being smart enough to not ask questions is better than converting? I think you are taking the numbers literally.Zitat:
Zitat von BlackShark
@bold - "if done right" - yes if it is done right, not many people do it right. :)
Now I am sure it's my computer. Before it was giving me problems about not having the right build.mak file, now that is kinda fixed, but the other error is:
I hate my computer right now, it doesn't want to cooperate.
I'm sure this can be answered elsewhere, but, is it possible to install the sdk/toolchains on an old PC, maybe windows 98/2000?
Because I may be able to get something really old like one of those.
Yes, it is possible.
My laptop is meant for Windows 95 and has 2x 2gb physical harddrives with 128 mb of RAM... Its running windows 2000 server. I have cygwin installed on one physical drive and the other for windows and whatnot. Its good for when i go to my lake cabin over the summer for an extended period of time. It gets the job done, cant complain
wait if I did the ./toolchain.sh thing right should it be listing a **** load of files?
Because instead of doing ./toochain.sh I decided to take a shot in the dark and do the file beside it ; ./toolchain-sudo.sh. apparently thats working =\
Are you on linux PSPDuh? If so I believe you need to run the sudo script. I think maybe even on vista if you have strict UAC settings
Have you installed the Apple developer tools? If you haven't then that SDK doesn't actually exist on your computer ;)Zitat:
Zitat von spike021
I have installed most if not all of them, do you know which one it would be that I would need to install?Zitat:
Zitat von Bronx
I mean they're smart enough to search and not ask so many stupid questions. And if you they convert to C, it's better because C is a more difficult language, showing that they've become better coders.Zitat:
Zitat von BlackShark
No I am not. I am on windows XP SP2. So I don't know why that worked. puzzle me sideways =\Zitat:
Zitat von SG57
There is only one. http://developer.apple.com/tools/download/ Download 3.0 if you're on Leopard, 2.5 if you're on Tiger.Zitat:
Zitat von spike021
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Zitat von Bronx
I have Xcode 2.2 so I will download 2.5 and see if that makes any sort of difference.
-= Double Post =-
I just tried to compile again but as I am using a Mac and OSlib can't be properly installed, I earned... (wait for this)
134
errors. Mostly just functions that haven't been declared at the present moment. Since I can't properly install OSlib, what would be the best thing to do as to declare all variables and other functions? Should I just stick 'em in the headers and beginning areas? I know for sure now because I checked also that I really don't have any plain errors that can be easily fixed, so this is the major obstacle.
If you can't install OSLib, you can't compile something that depends on OSLib.
Xart provided me with some files that should work, and I got all of the files from OSlibs source that I can, in essence, to do what I need to do without installation.
But as I said before, I have done some looking into my computer, and it has alot of problems that I need to fix.
If it can't find the declarations for OSLib functions then have you got the header files and libraries installed in the right locations?
Have you checked you can compile a normal Hello World PSP application?
Can you compile an OSLib sample/demo without any problems?
Are the paths setup correctly?
How can I make the psp switch itself on from sleep mode, just like sony does with the rss fonction or like art in his time baby?
At first I thought he only simulated a sleep mode (switching of screen and leds, and slowing down cpu frequency), but as sony uses it too, then it might be something we can do too.
So if anyone has a clue, he's welcome!
The only problem that I am currently getting now is that
Why does this keep happening? I have gcc-3.3 installed onto my computer but it can't seem to locate it.
cc1plus is a compiler backend (AFAIK), and it can't find that.
but what does that mean if I have the file? I looked for it using terminal and otherwise and i still found it.Zitat:
Zitat von Archaemic
What are some good graphics libraries?
OSLib and TriEngine.Zitat:
Zitat von FigMan
What happens when you inputZitat:
Zitat von spike021
which cc1plusinto your terminal?
Zitat:
Zitat von Archaemic
"command not found"
I need some help. Im trying to compile a program and I get these errors.
Spoiler for errors:
Im confused.
Include -lpspgu in your makefileZitat:
Zitat von Mirzab14
Zitat:
Zitat von Slasher
Same error(s).
Here's the errors
Something wrong with my sdk maybe? I added -lpspgu to LIBS =. So it looks like this:Spoiler for errors:
Code:LIBS = -lpspgu
and -lpngZitat:
Zitat von Mirzab14
LIBS = -lpspgu -lpng -lz -lm
Zitat:
Zitat von Slasher
Thanks for the help! Compiles now. I appreciate it.
Some of the errors that I am currently getting are:
And I still keep getting this:
But I checked numerous times and I have it, so I don't know what the problem is, or why it even needs to "install" at all. Do I have to type the path to it somewhere?
I need some more help. Im trying to make a program that will dump flash0, flash1. It has a menu, but some things dont work how they are supposed to.
When I select to dump flash0, or flash1, it dumps both, even though I only selected a specific one. When I scroll down using Dpad it goes past the "Exit". Exit dumps flash0 I think but Im not sure. Pressing D_Pad down 1 or 2 times after Exit and then pressing cross exits the game. Selecting "Exit" is meant to exit the game.
I hope that made sense.
Here is my main.c:
Can someone help me get this problem sorted?Spoiler for main.c:
Try changing the "a smallgame" folder to "a_smallgame".Zitat:
Zitat von spike021