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C/C++ Programming Help Thread

This is a discussion on C/C++ Programming Help Thread within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; wow, i feel like an idiot, i didn't even read his full post and he had already created an answer, ...

  
  1. #9211
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    wow, i feel like an idiot, i didn't even read his full post and he had already created an answer, and yauster, thanks for the input


    1. Failed....again...
    2. http://slicer.gibbocool.com/ stay updated on all my projects
    3. it'll be 5 years in june, that's nearly 1/4 of my life on this planet that i've visited these forums, what a ride it has been

  2. #9212
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    When I compile anything with Minpspw on Vista Ultimate , it doesn't work , the whole system freezes , I can't click anything and I have to restart it.

    PLEASE HELP !!!!

  3. #9213
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    I just can't seem to get this data structure to compile.

    Code:
    struct SColor
    {
        union
        {
            unsigned int ARGB;
            struct
            {
                unsigned char A;
                unsigned char R;
                unsigned char G;
                unsigned char B;
            };
        };
    };
    Donot ask me "What are you trying to do? "

  4. #9214
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    Zitat Zitat von Mr305 Beitrag anzeigen
    I just can't seem to get this data structure to compile.

    Code:
    struct SColor
    {
        union
        {
            unsigned int ARGB;
            struct
            {
                unsigned char A;
                unsigned char R;
                unsigned char G;
                unsigned char B;
            };
        };
    };
    Donot ask me "What are you trying to do? "
    I see you like very optimised code.

  5. #9215
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    Zitat Zitat von Mr305 Beitrag anzeigen
    I just can't seem to get this data structure to compile.

    Code:
    struct SColor
    {
        union
        {
            unsigned int ARGB;
            struct
            {
                unsigned char A;
                unsigned char R;
                unsigned char G;
                unsigned char B;
            };
        };
    };
    Donot ask me "What are you trying to do? "
    Typically, when you say you have problems compiling something, you usually provide the compiler error to tell people what went wrong.

    Anyway, why can't you get it to compile? What is wrong?

  6. #9216
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    What is better, c or C++ to learn first? I wanted to start programing, but I don't know what one to learn. I don't want to learn both either.
    AIM: Digikid91 | PSN: Digikid13 | GaiaOnline: Digikid13

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    Why are you limiting yourself to those two choices? Personally, I would suggest the magic that is Python.

    Then again, some other people would disagree.

    In case you didn't get the hint, please learn to google.

  8. #9218
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    Zitat Zitat von pspersanonymous Beitrag anzeigen
    Typically, when you say you have problems compiling something, you usually provide the compiler error to tell people what went wrong.

    Anyway, why can't you get it to compile? What is wrong?
    Code:
    void ColorBlend( SColor Src, SColor Dest)
    {
    //NOTHING here 
    }
    Code:
    main.c|168|error: expected ')' before 'Src'|

  9. #9219
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    Zitat Zitat von _dysfunctional Beitrag anzeigen
    Why are you limiting yourself to those two choices? Personally, I would suggest the magic that is Python.

    Then again, some other people would disagree.

    In case you didn't get the hint, please learn to google.
    Python, I tried to learn it, but I got no where, think you can link up some guides and such for it. I found nothing on Google......
    AIM: Digikid91 | PSN: Digikid13 | GaiaOnline: Digikid13

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    Zitat Zitat von Mr305 Beitrag anzeigen
    Code:
    void ColorBlend( SColor Src, SColor Dest)
    {
    //NOTHING here 
    }
    Code:
    main.c|168|error: expected ')' before 'Src'|
    Make sure all other functions have been closed and declared, that's about it.

  11. #9221
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    Zitat Zitat von MoAShaun Beitrag anzeigen
    Make sure all other functions have been closed and declared, that's about it.
    Really???!
    -=Double Post Merge =-
    WOW... Interesting WIERDEST behaviuor


    This seems to compile fine..
    Code:
    void ColorBlend (SColor ) { 
    }
    EVEN This breaks it:
    Code:
    void ColorBlend (SColor s) {



    Are we dealing with a GCC bug here?
    Geändert von Mr305 (11-15-2008 um 08:30 PM Uhr) Grund: Automerged Doublepost

  12. #9222
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    No, sounds more like it can't find where SColor is defined, make sure you are including the proper headers for it. Also, with the code you have posted it's hard to tell, paste more of the program so we can narrow it down.

  13. #9223
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    Zitat Zitat von Mr305 Beitrag anzeigen
    Code:
    void ColorBlend( SColor Src, SColor Dest)
    {
    //NOTHING here 
    }
    Code:
    main.c|168|error: expected ')' before 'Src'|
    No, you need to use like this:

    Code:
    void ColorBlend(struct SColor Src, struct SColor Dest)
    {
    //NOTHING here 
    }
    or redefine SColor as:

    Code:
    typedef struct SColor
    {
        union
        {
            unsigned int ARGB;
            struct
            {
                unsigned char A;
                unsigned char R;
                unsigned char G;
                unsigned char B;
            };
        };
    } SColor;
    then:

    Code:
    void ColorBlend( SColor Src, SColor Dest)
    {
    //NOTHING here 
    }
    can work.

    Read up more about structs.

    EDIT:

    It is imperative to know the difference between:

    Code:
    // With TAG
    struct mytag
    {
        int member;
    };
    
    struct mytag somevar;
    somevar.member = 1;
    Code:
    // With VAR
    struct
    {
        int member;
    } myvar;
    
    myvar.member = 1;
    Code:
    // With TAG and VAR
    struct mytag
    {
        int member;
    } myvar;
    
    myvar.member = 1;
    struct mytag anothervar;
    anothervar.member = 1;
    Code:
    // As TYPE
    typedef struct
    {
        int member;
    } mytype;
    
    mytype somevar;
    somevar.member = 1;
    Code:
    // As TYPE with TAG
    typedef struct mytag
    {
        int member;
    } mytype;
    
    struct mytag var1;
    mytype var2;
    These are C basics and any adequate book should teach this.
    Geändert von pspersanonymous (11-15-2008 um 09:57 PM Uhr)

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    typedef struct{
    // ...
    }SColor;
    [CODE]Random Facts:
    irc://irc.malloc.us #wtf #**********
    [/CODE]

    [SIZE="6"][FONT="Century Gothic"][COLOR="Blue"][URL="http://forums.**********.net"]http://forums.**********.net[/URL][/COLOR][/FONT][/SIZE]

  15. #9225
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    I'm using a class to hold some random info, but when I access one classes data it gives me the last classes data instead, I'm just wondering if this is normal behaviour?

    Code:
    class blah
    {
       private:
          int meh;
       public:
          ...
    };
    
    ...
    int main()
    {
       blah a;
       blah b;
       /* code to setup meh for a and b to be different, but meh for a becomes what meh for b is*/
    ...
    }
    I thought each classes data was supposed to be seperate? But from what I'm seeing its not so...

    -Aura
    Last.fm | Deviant Art | First working OS picture

    Zitat Zitat von nickxab Beitrag anzeigen
    I will beat myself. :p

  16. #9226
    Art
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    Hi,
    Has anyone got a file browser working with Intrafont they'd like to share?

    I tried converting this one:
    http://www.psp-programming.com/forum...ic,1333.0.html
    works fine for me in debug screen,
    but with Intrafont, it's printing the first page only, and then freezing.
    My code is in the last page of that thread there.
    Cheers, Art.

  17. #9227
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    @Auraomega: Then there is something wrong with the code you haven't shown. Post the minimal code needed to produce the bug you are describing.

    Code:
    #include <iostream>
    using namespace std;
    
    class blah
    {
    private:
    	int meh;
    public:
    	int GetMeh() const { return meh; }
    	void SetMeh( int aInt ) { meh = aInt; }
    };
    
    int main()
    {
    	blah a;
    	blah b;
    
    	a.SetMeh( 10 );
    	b.SetMeh( 20 );
    
    	cout << "a: " << a.GetMeh() << " b: " << b.GetMeh() << endl;
    }
    Gives:
    Code:
    a: 10 b: 20

  18. #9228
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    Zitat Zitat von yaustar Beitrag anzeigen
    @Auraomega: Then there is something wrong with the code you haven't shown. Post the minimal code needed to produce the bug you are describing.
    Sorry for the vague discription, it was 4:30 am when I post that...

    After some work today I noticed that the data isn't being written to the same place, but almost the same place. I'm partly following the NeHe tutorials on OpenGL, this is the problem code:

    Code:
    AUX_RGBImageRec *loadBMP(char *fileName)  //as taken from NeHe's tutorials -> http://nehe.gamedev.net
    {
    	FILE* image;
    	
    	if(!fileName) return NULL;
    	
    	image = fopen(fileName, "r");
    	if(image)
    	{
    		fclose(image);
    		return auxDIBImageLoad(fileName);
    	}
    	
    	return NULL;
    }
    
    class icon
    {
    	private:
    		unsigned int texture;
    		
    	public:
    		icon(char* fileName);
    		void drawIcon();
    		void displayTexture()
    		{
    			FILE* fp;
    			fp = fopen("output.txt", "a");
    			fprintf(fp, "Texture - 0x%08X\n", texture);
    		}
    };
    
    icon::icon(char* fileName)
    {
    	texture = 0;
    	AUX_RGBImageRec *textureImage;
    	
    	memset(textureImage, 0, sizeof(void*)*1);
    	textureImage = loadBMP(fileName);
    	
    	iconActive = false;
    	
    	if(textureImage)
    	{
    		glGenTextures(3, &texture);
    		glBindTexture(GL_TEXTURE_2D, texture);
    		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST_MIPMAP_NEAREST);
    		glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
    		gluBuild2DMipmaps(GL_TEXTURE_2D, 3, textureImage->sizeX, textureImage->sizeY, GL_RGB, GL_UNSIGNED_BYTE, textureImage->data);
    	}
    }
    When I run the displayTexture function for all 3 objects, it gives the following output:
    Texture - 0x00000006
    Texture - 0x00000009
    Texture - 0x00000007
    I guess this would be why the last image loaded is the only one that shows up (hence why I thought it was writing to the same area). I'm just not sure how to go about solving this?

    Thanks again.
    -Aura
    Last.fm | Deviant Art | First working OS picture

    Zitat Zitat von nickxab Beitrag anzeigen
    I will beat myself. :p

  19. #9229
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    Are you saying that you have 3 different instances of icon that have 3 different textures but when it comes to rendering, they all show the same texture?

    Edit:
    Shouldn't:
    Code:
    glGenTextures(3, &texture);
    Be:
    Code:
    glGenTextures(1, &texture);
    Given:
    http://www.opengl.org/documentation/...ntextures.html

  20. #9230
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    1. GLaux is insanely outdated. I would suggest picking a better image loading library, such as DevIL or SOIL.
    2. You open a file to print the address (in displayTexture()), but you never close the file.
    3. OpenGL textures are just integers, there is no need to print them as hex.
    4. "memset(textureImage, 0, sizeof(void*)*1);", This basically means "memset(textureImage, 0, 4);" or "textureImage = NULL". The last one is prefered. memset() should be used for data that is already allocated.
    5. yaustar is correct. You are trying to generate 3 textures into space that will only allow one.

  21. #9231
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    Thanks yaustar, that works, I copied that function from another project which for some reason required 3.

    @_dysfunctional
    1. I don't use GLaux, I use a GLaux replacement that was sent to me on Gamedev

    2. Meh... it was 4:30 and it was just a hacky addition to see if could solve the problem

    3. Above comment

    4. Thanks I wasn't aware of that, I just assumed there was some reason to work that way because of the tutorials.

    -Aura
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    I will beat myself. :p

  22. #9232
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    Stop copying code! You'll never learn!

    I highly suggest going and buying a nice (hard-copy) book on C++. You can find a list of books here (put together by yaustar).

  23. #9233
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    Zitat Zitat von _dysfunctional Beitrag anzeigen
    Stop copying code! You'll never learn!

    I highly suggest going and buying a nice (hard-copy) book on C++. You can find a list of books here (put together by yaustar).
    Lol it was my own code from a few months back, I just never got very far in OGL and decided to start again from scratch, but grabbed that function and a few others from some old code to save on typing.

    When Christmas is out the way and I have some money I plan on buying a book on C++ and C#, but until then its hard to justify the expence on a hobby.

    -Aura
    Last.fm | Deviant Art | First working OS picture

    Zitat Zitat von nickxab Beitrag anzeigen
    I will beat myself. :p

  24. #9234
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    Zitat Zitat von Auraomega Beitrag anzeigen
    When Christmas is out the way and I have some money I plan on buying a book on C++ and C#, but until then its hard to justify the expence on a hobby.

    -Aura
    If money is an issue, then read Thinking in C++ which is a free eBook.

    More online resources can be found here.

  25. #9235
    Art
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    What is the quickest way to tell if an integer is evenly divisible by a given number (say 20)?
    I know about the mod (modulus), but not sure if it's used with integers.

    so with 20 as the example, I'd want to know when the said integer was 20,40,60,80,100,120, etc.

    If the MOD operand does work with inegers, I guess it's just .... i = (x mod 20); if (i == 0) {yay!}
    Cheers, Art.

  26. #9236
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    yes i also believe this works

    if ((x mod 20) == 0) { stuffz }

  27. #9237
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    Thanks, would have been easy to test I suppose.. laziness!

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    Yep, except the mod operand is the percent symbol, so properly it would be:

    Code:
    if ((x%20) == 0)
    {
        // 'x' is evenly divisible by 20
    }

  29. #9239
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    Does anyone know if theres a list of all the known functions that come in the standered sdk that can be used on the psp.

    The only ones i know right know is:
    scekernelexit();<-- allows quick exit
    setupcallbacks(); <-- Allows home menu to be displayed

    ide like to get a list but the one i really wanna know is the one that turns on and off the psp screen.

    also in basic there was something called subs wich were like apps inside of apps where you can put everything in one source is there something like that for c/c++
    ooh as an example of what im talking.
    Code:
    declare sub main
    declare sub thq
    sub main
         print "hello qj.net this is an example"
         input "are you a noob" ; yesno
         if yesno = YEAH then
              sub thq
         elseif yesno = Naw then
              print "thats good for you"
         end if
    end sub
    
    sub thq
         cls
         print "noobs are cool =}"
    end sub
    
    main
    Zitat Zitat von SuperBatXS
    I use my psp all the time in the plane. I was masturbating once while watching some lesbian videos when a fat lady beside me was sleeping and her really hot daughter next to her was getting ready for my dong to shove up her ding. Then, her daughter and I were about to go to the bathroom together but, the air hostess came to tell me i should stop right now. I swear this happened. I am never taking my psp to the plane again. Always got my iPod though...hehe. ;)

  30. #9240
    QJ Gamer Blue
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    You obviously have no knowledge of C or C++, so before you even touch the PSP, I would suggest you go buy a nice book on C++ and download the Visual C++ Express. Get used to it, program on the PC for a while. Once you actually understand C++, you'll understand that you can just look in the SDK headers to find the function you want. Of course, without any knowledge of C++, it won't make any sense now. So, get to it, get reading.


 

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