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C/C++ Programming Help Thread
This is a discussion on C/C++ Programming Help Thread within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; yea but then how would i accept input? :Cry:...
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12-28-2008, 05:33 PM #9421xMod.
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yea but then how would i accept input? :Cry:
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12-29-2008, 03:26 AM #9422I'm back!

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As I said, search the forums for the lastpad method, it covers everything you need here.
-Aura
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12-29-2008, 05:50 AM #9423Heroes never die

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When I call sceMp3InitResource()
it returns error: 0x8002013A
how can I fix that? what's the problem?
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12-29-2008, 07:46 AM #9424I'm back!

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Check the SDK documentation, its on there what the problem is:
SCE_KERNEL_ERROR_LIBRARY_ NOT_YET_LINKED = 0x8002013a
You've not loaded the module needed to access the function.
-Aura
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12-29-2008, 08:38 AM #9425QJ Gamer Bronze

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Code:sceUtilityLoadModule(PSP_MODULE_AV_AVCODEC); sceUtilityLoadModule(PSP_MODULE_AV_MP3);
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12-29-2008, 01:50 PM #9426Heroes never die

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12-29-2008, 02:12 PM #9427xMod.
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12-29-2008, 03:36 PM #9428Developer

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Check out my homebrew & C tutorials at http://insomniac.0x89.org/
Coder formerly known as Insomniac197
tshirtz: what is irshell ??
Atarian_: it's where people who work for the IRS go when they die
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12-29-2008, 10:46 PM #9429xMod.
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ive been looking at lua lately,
where EXACTLY is the IDStorage held in?
i know its in the nand "SomeWhere" but i dont know where?
and exact answer would be much apprechiated!

~!SlasheR~!
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12-30-2008, 02:00 AM #9430QJ Gamer Blue
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Ok, I'm looking for somebody who can help me over MSN with patching functions.
So, if I have questions I can ask.[SIZE="1"][color=#D1D1FF]______________________________________________________________[/color]
[i]Last edited by basfreak; 01-01-1990 at [color=#666686]12:00 PM[/color][/i].[/SIZE]
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12-30-2008, 02:01 AM #9431Heroes never die

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12-30-2008, 03:27 AM #9432Developer

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What firmware are you trying to run this on?

Check out my homebrew & C tutorials at http://insomniac.0x89.org/
Coder formerly known as Insomniac197
tshirtz: what is irshell ??
Atarian_: it's where people who work for the IRS go when they die
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12-30-2008, 04:30 AM #9433Heroes never die

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5.00 M33
I'm using dark alex sdk for his custom firmware
Code:sceKernelLoadModuleByID(PSP_MODULE_AV_AVCODEC , 0 , NULL); and sceKernelLoadModule("flash0:/kd/avcode.prx" , 0 , NULL); return both the error code 0x80020149 , module manager is bussy
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12-30-2008, 09:48 AM #9434QJ Gamer Green
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Can someone help me? I follow Tutorial 4 of PSP-Programming; image processing,
and when I compile the code it compiles with no errors, but if I want to
start the eboot on my PSP my screen stays black and my PSP crashes.
I deleted the code a while ago so i don't have it on my computer but does
somebody know where to find another sample or a tutorial about loading
a background?[spoiler=My Releases So Far]
PSP_Operator v2.0 Final (and earlier; stopped with this one)
Mario's Road v2.0 (working on 2.5:D)
UMD_Operator v0.0.2 (and earlier; stopped with this one)
PSP-Quiz v0.1 (working on v0.2 already:D)
[/spoiler]
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12-30-2008, 12:16 PM #9435QJ Gamer Gold

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look into oslib, or tri engine, or learn the pspgu, the tutorial's on psp-programming that your referring to are fairly out of date, and the reason why it isn't working, i'd suggest would be because it didn't contain:
PSP_HEAP_SIZE_KB(20480);
however from what i understand an fully updated toolchain would be:
PSP_HEAP_SIZE_KB(-1024);1. Failed....again...
2. http://slicer.gibbocool.com/ stay updated on all my projects
3. it'll be 5 years in june, that's nearly 1/4 of my life on this planet that i've visited these forums, what a ride it has been
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12-30-2008, 12:58 PM #9436I'm back!

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slicer is correct. Those tutorials are both old and designed for compiling elfs which have access to all the memory (check online there a good description of the difference between elfs and prxs memory allocation). When that guide was written people were still developing 1.50 applications and thus used elfs in their pbps, you can't load elfs on 2.00+ firmwares correctly, so prxs are used, but the default allocation to a prx is 32kb I believe.
-Aura
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12-30-2008, 07:10 PM #9437xMod.
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where abouts is the idstorage kept in the nand??
~!SlasheR~!
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12-31-2008, 01:35 AM #9438Heroes never die

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12-31-2008, 05:04 AM #9439Developer

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If you still get the errors you're doing something weird that you're not telling us about.Code:sceUtilityLoadModule(PSP_MODULE_AV_AVCODEC); sceUtilityLoadModule(PSP_MODULE_AV_MP3);

Check out my homebrew & C tutorials at http://insomniac.0x89.org/
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tshirtz: what is irshell ??
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12-31-2008, 04:13 PM #9440xMod.
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i know about the sample my question is not "how can i use the idstorage?"
its "WHERE is the idstorage kept?"
~!SlasheR~!
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12-31-2008, 06:43 PM #9441QJ Gamer Gold

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search flash, i believe it's located at: flash0:/vsh/kd/idstorarge.prx
but i'd need to double check that to make sure and i don't have my psp on me atm1. Failed....again...
2. http://slicer.gibbocool.com/ stay updated on all my projects
3. it'll be 5 years in june, that's nearly 1/4 of my life on this planet that i've visited these forums, what a ride it has been
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01-01-2009, 12:06 AM #9442xMod.
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no im not talking about the plugin,
the "actual" idstorage.
~!SlasheR!~
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01-01-2009, 12:35 AM #9443QJ Gamer Gold

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ahh, my bad, not something i've ever looked into modifying, so i'm no help than
1. Failed....again...
2. http://slicer.gibbocool.com/ stay updated on all my projects
3. it'll be 5 years in june, that's nearly 1/4 of my life on this planet that i've visited these forums, what a ride it has been
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01-01-2009, 01:36 AM #9444xMod.
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thx 4 replying,
thats ok...
if any1 knows where it is?
!~SlasheR~!
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01-01-2009, 04:49 AM #9445QJ Gamer Blue
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May I ask why you want to know that?
[SIZE="1"][color=#D1D1FF]______________________________________________________________[/color]
[i]Last edited by basfreak; 01-01-1990 at [color=#666686]12:00 PM[/color][/i].[/SIZE]
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01-01-2009, 03:45 PM #9446xMod.
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does it really matter?
i want to print the ascii characters to a file for each key.
Spoiler for SECRET:
~!SlasheR!~Geändert von slasher101 (01-01-2009 um 04:30 PM Uhr)
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01-01-2009, 05:17 PM #9447I'm back!

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I think some people get a little worried when others mess around with IDStorage because of the irrepairable damage it can cause.
However, in reply to your question, I believe its stored in a seperate partition of the NAND, idstorage:/ but I may be thinking of the IPL, its been too long since I did any major coding on the PSP to be certain.
-Aura
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01-01-2009, 05:35 PM #9448QJ Gamer Bronze
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01-01-2009, 05:41 PM #9449QJ Gamer Silver
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01-01-2009, 10:30 PM #9450xMod.
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Aura im not putting it into FixItPSP i just want to play with mine (ive got PLENTY on nand dumps)
Anyways do the guys talking 'bout DC8, id say it regenerates 95% of the keys, the only keys it cant fix are the magicgate ones for some reason!
~!SlasheR!~


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