Seite 316 von 340 ErsteErste ... 216 266 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 ... LetzteLetzte
Zeige Ergebnis 9.451 bis 9.480 von 10174

C/C++ Programming Help Thread

This is a discussion on C/C++ Programming Help Thread within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Zitat von slasher2661996 Aura im not putting it into FixItPSP i just want to play with mine (ive got PLENTY ...

  
  1. #9451
    Heroes never die
    Points: 8.645, Level: 62
    Level completed: 65%, Points required for next Level: 105
    Overall activity: 0%

    Registriert seit
    Aug 2006
    Ort
    ...........
    Beiträge
    1.323
    Points
    8.645
    Level
    62
    Downloads
    0
    Uploads
    0

    Standard

    Zitat Zitat von slasher2661996 Beitrag anzeigen
    Aura im not putting it into FixItPSP i just want to play with mine (ive got PLENTY on nand dumps)


    Anyways do the guys talking 'bout DC8, id say it regenerates 95% of the keys, the only keys it cant fix are the magicgate ones for some reason!


    ~!SlasheR!~
    Code:
    SceUID idDumpUID;
    char idFilePath[200];
    u16 key;
    char dump[512];
    for( key = 0x000; key <= 0x200; key++ ) 
    {
         sceIdStorageReadLeaf( key , dump );
         sprintf(idFilePath,"dump/Idstorage/0x%03X.bin",key);
         idDumpUID = sceIoOpen(idFilePath, PSP_O_CREAT | PSP_O_TRUNC | PSP_O_WRONLY, 0777);
         if( idDumpUID < 0)	
              return -1;
         sceIoWrite(idDumpUID, dump, 512);
         if(sceIoClose(idDumpUID) < 0)
              return -1;
         }
    something like that should work.
    -=Double Post Merge =-
    Zitat Zitat von Insert_Witty_Name Beitrag anzeigen
    Code:
    sceUtilityLoadModule(PSP_MODULE_AV_AVCODEC);
    sceUtilityLoadModule(PSP_MODULE_AV_MP3);
    If you still get the errors you're doing something weird that you're not telling us about.
    C/C++ Programming Help Thread

    I aint doing anything at all , even the untouched samples in the sdk doesnt work:s


    Geändert von hallo007 (01-02-2009 um 03:14 AM Uhr) Grund: Automerged Doublepost

  2. #9452
    Developer
    Points: 7.577, Level: 58
    Level completed: 14%, Points required for next Level: 173
    Overall activity: 0%

    Registriert seit
    Mar 2006
    Beiträge
    1.026
    Points
    7.577
    Level
    58
    Downloads
    0
    Uploads
    0

    Standard

    Any plugins running in the background?

    Check out my homebrew & C tutorials at http://insomniac.0x89.org/
    Coder formerly known as Insomniac197

    tshirtz: what is irshell ??
    Atarian_: it's where people who work for the IRS go when they die

  3. #9453
    Heroes never die
    Points: 8.645, Level: 62
    Level completed: 65%, Points required for next Level: 105
    Overall activity: 0%

    Registriert seit
    Aug 2006
    Ort
    ...........
    Beiträge
    1.323
    Points
    8.645
    Level
    62
    Downloads
    0
    Uploads
    0

    Standard

    nop , only my prx (wich is packed into an eboot) => that's the reason?

  4. #9454
    I'm back!
    Points: 8.236, Level: 61
    Level completed: 29%, Points required for next Level: 214
    Overall activity: 99,0%

    Registriert seit
    Feb 2007
    Ort
    England
    Beiträge
    902
    Points
    8.236
    Level
    61
    Downloads
    0
    Uploads
    0

    Standard

    A retarded suggestion at best but... have you tried adding a delay of about 10 seconds in first? I've had simillarly strange errors in Project4 where loading something straight away failed but loading a fraction of time later worked. Try adding the delay if it still fails you've lost nothing, if its successful however play around with the time until its as low as possible. 10 seconds is overkill by any stretch but gives a sufficient time scale to test once for certainty.

    -Aura
    Geändert von Auraomega (01-03-2009 um 05:58 PM Uhr) Grund: I got a little too punctuation happy again ^.^
    Last.fm | Deviant Art | First working OS picture

    Zitat Zitat von nickxab Beitrag anzeigen
    I will beat myself. :p

  5. #9455
    QJ Gamer Green
    Points: 4.092, Level: 40
    Level completed: 72%, Points required for next Level: 58
    Overall activity: 0%

    Registriert seit
    Jul 2008
    Beiträge
    508
    Points
    4.092
    Level
    40
    Downloads
    0
    Uploads
    0

    Standard

    Oh, that's true. I know anything I write waits until the kernel is loaded before touching a thing.
    I gone and made that one power spoofer and that gay cheat device.

  6. #9456
    Points: 4.574, Level: 43
    Level completed: 12%, Points required for next Level: 176
    Overall activity: 0%

    Registriert seit
    Sep 2005
    Beiträge
    33
    Points
    4.574
    Level
    43
    Downloads
    0
    Uploads
    0

    Standard

    hey why wont this function properly copy a file? i have been trying to write a copying function without help but i am kinda stumped. thanks guys

    Code:
    int CopyFile(char *file, char *dst){
        pspDebugInstallKprintfHandler(NULL);
    	pspDebugInstallErrorHandler(NULL);
    	pspDebugInstallStdoutHandler(pspDebugScreenPrintData);
    	pspSdkInstallNoPlainModuleCheckPatch();
       int size = (sizeof(file));
       
        char buffer[size];
    
    int fd = sceIoOpen(file, PSP_O_RDONLY, 0777);
    if(fd < 0){print("error opening %s\n", file); return -1;}
    else{
     int read = sceIoRead(fd, buffer, size);
    if(read<0){print("error reading %s into buffer\n", file); return -1;}
    else{
       sceIoClose(fd);
    
    fclose(file);
       int dest = sceIoOpen(dst, PSP_O_WRONLY|PSP_O_CREAT|PSP_O_TRUNC, 0777);
       if(dest<0){print("error opening %s\n", dst); return -1;}
       else{
    while(sizeof(dest) < size){
         sceIoWrite(dest, buffer, size);
    }
    if(dest<0){print("error writing to %s", dst); return -1;}
    else{
         sceIoClose(dest); 
    
    
        
          print("Success! Copied %s to %s\n\n", file, dst);
          return 1;
        
         }
    }}}}
    btw i have print defined as pspDebugScreenKprintf but when I call this function in a usermode module for some reason it wont print anything to the screen.

  7. #9457
    I'm back!
    Points: 8.236, Level: 61
    Level completed: 29%, Points required for next Level: 214
    Overall activity: 99,0%

    Registriert seit
    Feb 2007
    Ort
    England
    Beiträge
    902
    Points
    8.236
    Level
    61
    Downloads
    0
    Uploads
    0

    Standard

    When reading from a file I find using malloc is the best method for creating a buffer. Also I'd suggest streaming the file rather than loading the entire thing into memory, allocate maybe 1mb and keep looping it until completes... remember the PSP has only 32mb of memory in total, and not all of that is accessible for numerous reasons, try to use as little as possible.

    Zitat Zitat von matthew Beitrag anzeigen
    btw i have print defined as pspDebugScreenKprintf but when I call this function in a usermode module for some reason it wont print anything to the screen.
    Yes pspDegbuScreenKprintf is a kernel function, you want pspDebugScreenPrintf for user mode/update mode/[insert any other non kernel mode]

    -Aura
    Last.fm | Deviant Art | First working OS picture

    Zitat Zitat von nickxab Beitrag anzeigen
    I will beat myself. :p

  8. #9458
    Points: 4.574, Level: 43
    Level completed: 12%, Points required for next Level: 176
    Overall activity: 0%

    Registriert seit
    Sep 2005
    Beiträge
    33
    Points
    4.574
    Level
    43
    Downloads
    0
    Uploads
    0

    Standard

    Zitat Zitat von Auraomega Beitrag anzeigen
    When reading from a file I find using malloc is the best method for creating a buffer. Also I'd suggest streaming the file rather than loading the entire thing into memory, allocate maybe 1mb and keep looping it until completes... remember the PSP has only 32mb of memory in total, and not all of that is accessible for numerous reasons, try to use as little as possible.



    Yes pspDegbuScreenKprintf is a kernel function, you want pspDebugScreenPrintf for user mode/update mode/[insert any other non kernel mode]

    -Aura
    thanks for the advice. will do

  9. #9459
    Developer
    Points: 7.577, Level: 58
    Level completed: 14%, Points required for next Level: 173
    Overall activity: 0%

    Registriert seit
    Mar 2006
    Beiträge
    1.026
    Points
    7.577
    Level
    58
    Downloads
    0
    Uploads
    0

    Standard

    Problems at a glance:

    int size = (sizeof(file)); // You're asking for the size of a pointer (4 bytes on PSP).
    fclose(file); // Where'd that come from?!?
    sizeof(dest) // This is also 4 bytes, and not what you want.

    If you want to get the size of a physical file in bytes, look at sceIoLseek() and friends - if you seek to the end of a file it will return the size for you.

    Are you writing a user or kernel mode program?

    Also, you may want to try writing well formatted code. That's one big illegible mess.

    Check out my homebrew & C tutorials at http://insomniac.0x89.org/
    Coder formerly known as Insomniac197

    tshirtz: what is irshell ??
    Atarian_: it's where people who work for the IRS go when they die

  10. #9460
    Points: 4.574, Level: 43
    Level completed: 12%, Points required for next Level: 176
    Overall activity: 0%

    Registriert seit
    Sep 2005
    Beiträge
    33
    Points
    4.574
    Level
    43
    Downloads
    0
    Uploads
    0

    Standard

    thanks insert_witty_name you always have helpful comments. i am trying what you said, unfortunately i get some errors. btw the copy function is in a kernel mode prx, being called in a usermode prx. also, if i just assign flash0 within a kernel prx, can i access the flash with usermode functions?

  11. #9461
    QJ Gamer Green
    Points: 4.092, Level: 40
    Level completed: 72%, Points required for next Level: 58
    Overall activity: 0%

    Registriert seit
    Jul 2008
    Beiträge
    508
    Points
    4.092
    Level
    40
    Downloads
    0
    Uploads
    0

    Standard

    int size = sceIoLseek(file, 0, 2); sceIoLseek(file, 0, 0);

    would get you the size of the file and skip back to the beginning.
    I gone and made that one power spoofer and that gay cheat device.

  12. #9462
    It's good to be free...
    Points: 10.420, Level: 67
    Level completed: 93%, Points required for next Level: 30
    Overall activity: 0%

    Registriert seit
    Feb 2007
    Beiträge
    2.440
    Points
    10.420
    Level
    67
    Downloads
    0
    Uploads
    0

    Standard

    Symbolic constants make everything more readable.
    pəʇuɒɹɓ ɹoɟ ɓuɪɥʇou əʞɒʇ

  13. #9463
    Points: 4.574, Level: 43
    Level completed: 12%, Points required for next Level: 176
    Overall activity: 0%

    Registriert seit
    Sep 2005
    Beiträge
    33
    Points
    4.574
    Level
    43
    Downloads
    0
    Uploads
    0

    Standard

    Zitat Zitat von NoEffex Beitrag anzeigen
    int size = sceIoLseek(file, 0, 2); sceIoLseek(file, 0, 0);

    would get you the size of the file and skip back to the beginning.
    just wondering, why would you set the third argument of sceIoLseek to 2? wouldnt i use SEEK_END?

  14. #9464
    xMod.
    Points: 4.576, Level: 43
    Level completed: 13%, Points required for next Level: 174
    Overall activity: 0%

    Registriert seit
    Oct 2008
    Ort
    Melbourne, Australia
    Beiträge
    675
    Points
    4.576
    Level
    43
    My Mood
    Daring
    Downloads
    0
    Uploads
    0

    Standard

    hi guys
    i was wondering if there war any function to get the pommel,fuse id and the rest of them???

    ~!SlasheR!~

  15. #9465
    QJ Gamer Silver
    Points: 8.475, Level: 62
    Level completed: 9%, Points required for next Level: 275
    Overall activity: 0%

    Registriert seit
    Sep 2006
    Ort
    Perth, Scotland
    Beiträge
    1.094
    Points
    8.475
    Level
    62
    Downloads
    0
    Uploads
    0

    Standard

    Zitat Zitat von matthew Beitrag anzeigen
    just wondering, why would you set the third argument of sceIoLseek to 2? wouldnt i use SEEK_END?
    Yeah, PSP_SEEK_END is defined as 2. I recommend changing it to PSP_SEEK_END as its better readability.

  16. #9466
    QJ Gamer Green
    Points: 4.092, Level: 40
    Level completed: 72%, Points required for next Level: 58
    Overall activity: 0%

    Registriert seit
    Jul 2008
    Beiträge
    508
    Points
    4.092
    Level
    40
    Downloads
    0
    Uploads
    0

    Standard

    Very true, I once forgot an include and was too lazy to scroll up, so I just popped in 2. Same thing.
    I gone and made that one power spoofer and that gay cheat device.

  17. #9467
    I'm back!
    Points: 8.236, Level: 61
    Level completed: 29%, Points required for next Level: 214
    Overall activity: 99,0%

    Registriert seit
    Feb 2007
    Ort
    England
    Beiträge
    902
    Points
    8.236
    Level
    61
    Downloads
    0
    Uploads
    0

    Standard

    I'm normally firmly against providing full code because people tend to copy/paste and not learn, but I've posted part of my patching for Project4 which copies files in the flash (renaming fails for various reasons, so it was the only way I could get it to work). I'm pretty sure the code will compile, the only thing I've added is the loop (my patching never required copying anything larger than 5mb).

    Code:
    int renamePatch(char* oldFile, char* newFile)
    {
    	SceUID oFile, nFile; //files, equivalent to FILE*
    	char* buffer; //buffer to malloc
    	int read = 0, write = 0;
    	
    	oFile = sceIoOpen(oldFile, PSP_O_RDONLY, 0777); //open file in read only (equivalent to r in fopen)
    	if(oFile < 0)
    	{
    		return oFile; //if opening failed return error code supplied by sceIo
    	}
    	nFile = sceIoOpen(newFile, PSP_O_CREAT|PSP_O_WRONLY, 0777); //create and open file in read/write (equivalent to w in fopen)
    	if(nFile < 0)
    	{
    		return nFile; //if opening failed return error code supplied by sceIo
    	}
    	
    	
    	buffer = (char*) malloc (5*1024*1024); //allocate 5mb of user memory for patching pureposes
    	if(buffer == NULL) //if buffer address is null allocation failed
    	{
    		return 0x800000FF; //random error code I created
    	}
    	
    	read = sceIoRead(oFile, buffer, 5*1024*1024); //read up to 5mb in size
    	if(read == 0)
    	{
    		free(buffer); //free the allocated 5mb of user memory, avoid memory leak!
    		return 0x80AA00AA; //random error code I created
    	}
    	while(1)
    	{
    		if(read <= 0)
    		{
    			break; //if read is equal to or less (somehow) than 0
    		}
    		{
    			write = sceIoWrite(nFile, buffer, read);
    			if(write != read)
    			{
    				//if data written isn't same length as data read return an error
    				return 0x80BB00BB; //random error code I created
    			}
    		}
    		read = sceIoRead(oFile, buffer, 5*1024*1024); //read up to 5mb in size
    	}
    	
    	//close files, same method as fclose
    	sceIoClose(nFile);
    	sceIoClose(oFile);
    	
    	free(buffer); //free the allocated 5mb of user memory, avoid memory leak!
    	
    	return 1;
    }
    This method removes the need to know the size of the file... dunno why I coded it like that but it worked and I never changed it; I have the same method as above in normal fileIO, just ported it to the PSP.

    You can write to flash0 without being in kernel mode, you'll need to be in updater mode/extended mode... whatever people call it, which is 0x800, this gives you flash read/write capabilites in a user module. Finally, you'll need to assign the flash0 in read/write mode. Really, theres no need for the above to be in kernel mode (if thats what you were intending).

    Hopefully thats of some help just don't copy and paste it :)

    -Aura
    Last.fm | Deviant Art | First working OS picture

    Zitat Zitat von nickxab Beitrag anzeigen
    I will beat myself. :p

  18. #9468
    Points: 4.574, Level: 43
    Level completed: 12%, Points required for next Level: 176
    Overall activity: 0%

    Registriert seit
    Sep 2005
    Beiträge
    33
    Points
    4.574
    Level
    43
    Downloads
    0
    Uploads
    0

    Standard

    for some reason that function still just makes the file but the new file is 0kb

  19. #9469
    QJ Gamer Green
    Points: 4.092, Level: 40
    Level completed: 72%, Points required for next Level: 58
    Overall activity: 0%

    Registriert seit
    Jul 2008
    Beiträge
    508
    Points
    4.092
    Level
    40
    Downloads
    0
    Uploads
    0

    Standard

    Code:
    int copy_file(char *src_file, char *dst_file)
    {
    	/* Found it in my archives of source
    	 * I think Anti-QuickJay wrote this 
    	 * */
    	unsigned char buffer[40];
    	SceUID infd = sceIoOpen(src_file, PSP_O_RDONLY, 0777);
    	SceUID outfd = sceIoOpen(dst_file, PSP_O_WRONLY | PSP_O_CREAT | PSP_O_TRUNC, 0777);
    	int bytesread;
    	if (infd < 0 || outfd < 0)
    	{
    		pspDebugScreenClear();
    		sceIoRemove(dst_file);
    		sceKernelDelayThread(5*1000*1000);
    		sceKernelExitGame();
    	}
    	while ((bytesread = sceIoRead(infd, buffer, 8192)) > 0)
    	{
    		sceIoWrite(outfd, buffer, bytesread);
    	}
    	sceIoClose(infd);
    	sceIoClose(outfd);
    	return 0;
    }
    Doesn't use malloc, but it works fine for me.
    I gone and made that one power spoofer and that gay cheat device.

  20. #9470
    Points: 4.574, Level: 43
    Level completed: 12%, Points required for next Level: 176
    Overall activity: 0%

    Registriert seit
    Sep 2005
    Beiträge
    33
    Points
    4.574
    Level
    43
    Downloads
    0
    Uploads
    0

    Standard

    thanks man this works great

  21. #9471
    QJ Gamer Blue
    Points: 4.980, Level: 45
    Level completed: 15%, Points required for next Level: 170
    Overall activity: 0%

    Registriert seit
    Sep 2005
    Ort
    Chigasaki, Japan
    Beiträge
    226
    Points
    4.980
    Level
    45
    Downloads
    0
    Uploads
    0

    Standard

    Code:
    int copy_file(char *src_file, char *dst_file)
    {
            ...
    	unsigned char buffer[40];
            ...
    	while ((bytesread = sceIoRead(infd, buffer, 8192)) > 0)
            ...
    }
    How do you fit 8K into a 40byte buffer?

  22. #9472
    xMod.
    Points: 4.576, Level: 43
    Level completed: 13%, Points required for next Level: 174
    Overall activity: 0%

    Registriert seit
    Oct 2008
    Ort
    Melbourne, Australia
    Beiträge
    675
    Points
    4.576
    Level
    43
    My Mood
    Daring
    Downloads
    0
    Uploads
    0

    Standard

    Zitat Zitat von hallo007 Beitrag anzeigen
    nop , only my prx (wich is packed into an eboot) => that's the reason?
    how did you pack it into eboot?

    ~!SlasheR!~

  23. #9473
    I'm back!
    Points: 8.236, Level: 61
    Level completed: 29%, Points required for next Level: 214
    Overall activity: 99,0%

    Registriert seit
    Feb 2007
    Ort
    England
    Beiträge
    902
    Points
    8.236
    Level
    61
    Downloads
    0
    Uploads
    0

    Standard

    Zitat Zitat von kuroneko Beitrag anzeigen
    Code:
    int copy_file(char *src_file, char *dst_file)
    {
            ...
    	unsigned char buffer[40];
            ...
    	while ((bytesread = sceIoRead(infd, buffer, 8192)) > 0)
            ...
    }
    How do you fit 8K into a 40byte buffer?
    Buffer overflow? Exceptionally large char? I noticed this but thought I was missing something else, seems I'm not the only one who got a bit worried. This is why I prefer using malloc as you can do on the fly memory allocation and expand on the memory as you need (within reason).

    -Aura
    Last.fm | Deviant Art | First working OS picture

    Zitat Zitat von nickxab Beitrag anzeigen
    I will beat myself. :p

  24. #9474
    QJ Gamer Blue
    Points: 4.511, Level: 42
    Level completed: 81%, Points required for next Level: 39
    Overall activity: 0%

    Registriert seit
    Sep 2006
    Ort
    Germany
    Beiträge
    216
    Points
    4.511
    Level
    42
    Downloads
    0
    Uploads
    0

    Standard

    Hi

    I have problems setting up the environment paths. When I try to compile this example he tells me

    c:/dev/pspsdk/lib/gcc/../../psp/include/ft2build.h (56) :38: error: freetype/config/ftheader.h: No such file or directory
    where c:/dev/pspsdk/ is my path to my minPSPw installation (I have a full cygwin-installation, but minPSPw promised to come with a lot of libraries so I wanted to give it a shot), anyways, the files he needs are all in "freetype2/freetype" in the same directory as ft2build.h.

    How do I tell him where to find it?

  25. #9475
    Developer
    Points: 7.577, Level: 58
    Level completed: 14%, Points required for next Level: 173
    Overall activity: 0%

    Registriert seit
    Mar 2006
    Beiträge
    1.026
    Points
    7.577
    Level
    58
    Downloads
    0
    Uploads
    0

    Standard

    Instead of linking -lfreetype in the Makefile, do something like this instead:

    Code:
    $(shell $(PSPBIN)/bin/freetype-config --libs)
    You may also need to do the following in the CFLAGS too:

    Code:
    $(shell $(PSPBIN)/bin/freetype-config --cflags)
    Finally, you'd be a lot better using pgeFont than Fontloader, search these forums for it.

    Check out my homebrew & C tutorials at http://insomniac.0x89.org/
    Coder formerly known as Insomniac197

    tshirtz: what is irshell ??
    Atarian_: it's where people who work for the IRS go when they die

  26. #9476
    QJ Gamer Blue
    Points: 4.511, Level: 42
    Level completed: 81%, Points required for next Level: 39
    Overall activity: 0%

    Registriert seit
    Sep 2006
    Ort
    Germany
    Beiträge
    216
    Points
    4.511
    Level
    42
    Downloads
    0
    Uploads
    0

    Standard

    Thanks insomaniac, I'll try pgeFont. But the Makefile still won't work. I only get errormessages:

    psp-gcc -I. -IC:/dev/pspsdk/psp/sdk/include -O2 -G0 -Wall -g -D_PSP_FW_VERSION=150 -c -o ../../pgeFont.o ../../pgeFont.c
    process_begin: CreateProcess((null), /bin/freetype-config --cflags, ...) failed.
    process_begin: CreateProcess((null), /bin/freetype-config --libs, ...) failed.
    [...]

  27. #9477
    Points: 2.910, Level: 33
    Level completed: 7%, Points required for next Level: 140
    Overall activity: 0%

    Registriert seit
    Nov 2007
    Beiträge
    34
    Points
    2.910
    Level
    33
    Downloads
    0
    Uploads
    0

    Standard

    Well that is because you have to change your makefile according to pgeFont.
    I am not sure what libs it uses so I cannot help you there.

  28. #9478
    QJ Gamer Blue
    Points: 3.795, Level: 38
    Level completed: 97%, Points required for next Level: 5
    Overall activity: 27,0%

    Registriert seit
    Jul 2007
    Beiträge
    296
    Points
    3.795
    Level
    38
    Downloads
    0
    Uploads
    0

    Standard

    No, it's because PSPBIN isn't defined as an environment variable, so it can't find the executable 'freetype-config'. You have too options:
    1. Export PSPBIN as an environment variable to your SDKs bin path.
    2. Get rid of "$(PSPBIN)" and just type out the entire path to the freetype-config executable.

  29. #9479
    Points: 2.910, Level: 33
    Level completed: 7%, Points required for next Level: 140
    Overall activity: 0%

    Registriert seit
    Nov 2007
    Beiträge
    34
    Points
    2.910
    Level
    33
    Downloads
    0
    Uploads
    0

    Standard

    Okay. Sorry i did not know that pgeFont used 'freetype-config'. :Cry:

  30. #9480
    QJ Gamer Blue
    Points: 3.795, Level: 38
    Level completed: 97%, Points required for next Level: 5
    Overall activity: 27,0%

    Registriert seit
    Jul 2007
    Beiträge
    296
    Points
    3.795
    Level
    38
    Downloads
    0
    Uploads
    0

    Standard

    psp-gcc -I. -IC:/dev/pspsdk/psp/sdk/include -O2 -G0 -Wall -g -D_PSP_FW_VERSION=150 -c -o ../../pgeFont.o ../../pgeFont.c
    process_begin: CreateProcess((null), /bin/freetype-config --cflags, ...) failed.
    process_begin: CreateProcess((null), /bin/freetype-config --libs, ...) failed.
    [...]
    >_>


 

Tags for this Thread

Forumregeln

  • Es ist Ihnen nicht erlaubt, neue Themen zu verfassen.
  • Es ist Ihnen nicht erlaubt, auf Beiträge zu antworten.
  • Es ist Ihnen nicht erlaubt, Anhänge hochzuladen.
  • Es ist Ihnen nicht erlaubt, Ihre Beiträge zu bearbeiten.
  •  





Alle Zeitangaben in WEZ -8. Es ist jetzt 09:12 PM Uhr.

Use of this Web site constitutes acceptance of the TERMS & CONDITIONS and PRIVACY POLICY
Copyright © , Caputo Media, LLC. All Rights Reserved. Cluster .