Just to finish off strcmp's return values ;), it returns however many characters one string is, longer than the other. If they're the same length, then itll return 0, as strlen(str1)-strlen(str2) = 0 when they're both the same..
Raphael - Ive ditched the bunny, it was just to refersh my memory on how display lists work. Now, Ive got the mechanics of a good 3D maze game, well... good anything really, it could be applied to a FPS, but im not that far yet and dont want to be overwhlemed :o (i can walk around, strafe, and look around via analog stick). Now, Ive created a neat little sky box function, which asks for where you want it. and autmatically centers it so I could, in theory, have the sky box 'follow' my camera. Itd look pretty bad, but itd be pretty neat to try out. Anyways, my sky box works, and works dandy i might add, but it has some nasty culling :( Im thinking of a way to project the sky box images, onto smalelr quads, so only the small quads are culled when 3 of their verticies arent on-screen, and if i make each one less than 1 pixel in size, it shouldnt even be visible, the culing.,.. What do you say to this idea? Any better ideas? If not, know a way to do as ive said? I have ONE theory i could try, but if it doesnt work im stuck :( So hopefully you can help before hand.
-= Double Post =-
here's some screens:
Without culling (i had to manuever around to a corner to get a nice view without culling)
http://jordansg57.googlepages.com/skybox1.JPG
With culling:
http://jordansg57.googlepages.com/skybox2.JPG
http://jordansg57.googlepages.com/skybox3.JPG
The white creases you see, can easily be fixed by simple addition to width and height within the function itself, so dont worry about it if you were