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This is a discussion on C/C++ Programming Help Thread within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Umm... I've heard of the ogg player lib and a couple of other libs out there, but I have no ...
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#181 |
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Umm... I've heard of the ogg player lib and a couple of other libs out there, but I have no clue where to find them. I've looked at psp-H*cks, here, & and ps2de\/.org* and I don't see anywhere at any place an area for downloading libs... could anyone let me know a place and/or how to find it?
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#182 | |
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#184 |
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is their away i can change the toolchain.sh script to new download places i tried the link and only managed to change 1 so that would work all the rest just said they already had the program but it still didn't work i believe the 1st one works but thats all i got from here anyways
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1. Failed....again... 2. http://slicer.gibbocool.com/ stay updated on all my projects |
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#185 |
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hmm can anyone explain to me the bitwise operater?
eg: 0110 & 0011 0010 and can someone explain hexadecimal.. it scare's me 0-0 eg: 123 = 7 * 161 + B * 160 = 7B16 btw the 161.. the end 1 is a powerand the 0 on 160 and the 16 at the end :P
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[CENTER][B]-[/B]----------------------------------------------[B]-[/B][/CENTER] [COLOR="red"][FONT="Arial Black"][B][CENTER]'*.::Lua learning :.*'[/CENTER][/B][/FONT][/COLOR] [CENTER][B]-[/B]----------------------------------------------[B]-[/B][/CENTER] [QUOTE] [CENTER][U][COLOR="SeaGreen"][B]"Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost. That is alchemy's First Law of Equivalent Exchange. In those days, we really believed that to be the world's one, and only, truth. —Alphonse Elric, Fullmetal Alchemist"[/B][/COLOR][/U][/CENTER][/QUOTE] |
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#187 | |
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http://www.learn-c.com/data_lines.htm |
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#188 |
![]() ![]() Bush Programmer
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Could someone pls post the file 'lmikmod' ??
I have the six include files that come with the mikmod download package, but with the line: Code:
LIBS = -lpspaudiolib -lpspaudio -lpspgu -lpsppower -lpng -lz -lm -lpspwlan -lmikmod Cheers, Art. |
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#189 |
![]() ![]() ...in a dream...
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Art - Try -lmod
Tell me if it works or not.
__________________
...you'll never know what it's like... spending your whole life in a dream...
Launch a Kitten out of a Cannon and win real cash! Checkout my newly updated site for all my projects (Kitten Cannon, BOXHEAD, Light Cycle 3D) |
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#191 | |
![]() Mushroom Man
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Quote:
Here's an example: 0110 0011 |||| |||_0+1=0 ||__1+1=1 |___1+0=0; ____0+0=0; 0010 Check out some binary math tutorials, they can come in pretty handy. Here's something to get you started: http://everything2.com/index.pl?node_id=1365337 It explains 4 math functions in binary(addition, subtraction, multiplication and division). As far as hex goes, you need to think about it as we think about our usual number system(Decimal). Each column corresponds to a certain value. Decimal _1000 | _100 || _10 ||| _1 |||| 0010=10 The same goes for Hexadecimal, although the columns have different values, and the fields have more numeric(or alphanumeric) variables. Hexadecimal _64 | _32 || _16 ||| _1 |||| 111F=(64+32+16+15)=127 The way this works is instead of changing over to the next field upon reaching 10, it will substitute the number with a letter from the alphabet starting at A=10, B=11, C=12 and so on up to F=15. F is the highest possible value in a hexadecimal field. It takes a bit of getting used to, but it's really just shifting your mind to incorporate this extra range of 'numbers' into your usual decimal system If you want something to show an example of how useful hex is, check out the color codes used to make this site. They are constructed using triplets of hex numbers, as with 2 hex digits we can create numbers as high as 255, where as if we were working with 2 decimal columns the highest number we could achieve with two columns is 99. RRGGBB #FF0000 That would equal 255 into the green colour field, giving us a nifty sharp green color. I hope that clears a few things up
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[URL=http://www.othala.co.uk]Othala[/URL] [B]o[/B] [URL=http://www.entheogendefencefund.org.uk/]Save the shroom![/URL] [CENTER][URL=http://www.othala.co.uk/travellerBlog][IMG]http://www.othala.co.uk/graphics/travBanner.png[/IMG][/URL][/CENTER] Last edited by Psilocybeing; 04-24-2006 at 01:20 PM.. |
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#192 |
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The Windows Calculator (in Scientific mode) performs some bitwise operations which
might be good for learning/practice/checking results. You can also use it to easily perform Hex/Decimal/Binary conversion. Art. |
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#193 | |
![]() ![]() ...in a dream...
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Quote:
OFF TOPIC: Any other Develpoers going to update? I def will,just not until i finish all the games and apps i hvae started. It is sooo tempting seeing all the new features. I bet some will do the same but i dunno. I will, just not until I finish all the stuff i started.
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...you'll never know what it's like... spending your whole life in a dream...
Launch a Kitten out of a Cannon and win real cash! Checkout my newly updated site for all my projects (Kitten Cannon, BOXHEAD, Light Cycle 3D) |
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#195 |
![]() Mushroom Man
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The graphic library is not mine, I simply provided example code showing how to use it. I've not started to play with fonts yet, so while it's most likely possible it would take some heavy modification.
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[URL=http://www.othala.co.uk]Othala[/URL] [B]o[/B] [URL=http://www.entheogendefencefund.org.uk/]Save the shroom![/URL] [CENTER][URL=http://www.othala.co.uk/travellerBlog][IMG]http://www.othala.co.uk/graphics/travBanner.png[/IMG][/URL][/CENTER] |
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#196 | |
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SodR: I'm not sure if I'm understanding your question correctly, but if you want simple font support look here. |
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#197 |
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Ok what does it mean when the compiler cant find "iostaem.h"(Im on my other computer right now but its close to that)
sorry i just started (as you can tell)
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[CENTER][IMG]http://img489.imageshack.us/img489/3284/untitled1copylr4.png[/IMG] [URL="http://www.moola.com:80/moopubs/b2b/exc/join.jsp?sid=4d544d744e7a4d314e7a513d-2"] [SIZE="3"][FONT="Arial Black"][B]Moola invites[/URL] are back![/B][/FONT][/SIZE] [COLOR="Black"][B]PSN ID: Racer_x124[/B][/COLOR][/CENTER] |
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#198 |
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Samstag: Nice tutorial you have there! The thing is I wated to know if there was any way to print out ascii variables with printTextScreen over a picture. If it would work it could have looked something like this:
Code:
printTextScreen( 10, 10, "%s" ,src); Racer_x124: That is because it is called iostream.h not iostaem.h |
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#199 | |
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Quote:
Code:
text_to_image("Text to print", my_image, x, y);
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#200 | |
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#204 | ||
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Quote:
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btw. Why would I want to know how to use ascii on an image if I didn't know what ascii actually is?? ![]() I need to use ascii so I can display what file I'm dumping in my UMD Dumper function in UMD Tool (see sig). Last edited by SodR; 04-26-2006 at 08:43 AM.. |
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#205 | |
![]() Mushroom Man
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edit: also, have you got a link to your font lib please Samstag? it could come in very handy for Traveller, as the font used in graphics.h cannot be changed easily in size or style. cheers ![]() edit2: nevermind, I found it
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[URL=http://www.othala.co.uk]Othala[/URL] [B]o[/B] [URL=http://www.entheogendefencefund.org.uk/]Save the shroom![/URL] [CENTER][URL=http://www.othala.co.uk/travellerBlog][IMG]http://www.othala.co.uk/graphics/travBanner.png[/IMG][/URL][/CENTER] Last edited by Psilocybeing; 04-26-2006 at 08:46 AM.. |
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#206 | |
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#207 |
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Samstag: When I try to compile with your lib I always get this error:
Code:
flib.h:27: error: syntax error before 'color' flib.h:33: error: syntax error before 'Image' |
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#208 | |
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Thanks for the feedback. I'll fix that in the next release. EDIT: Psilocybeing: It looks like that code is from an earlier version of Luaplayer. Last edited by Samstag; 04-26-2006 at 10:24 AM.. |
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#209 | |
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Quote:
I backed up the whole op system with cygwin installed, so it shouldn't be a problem going back to the current installation. |
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#210 |
![]() ![]() ...in a dream...
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Yea, I too want to know the features. Plus, is your font lib need installing, or is it just like the graphics.h/.c and its just an extra, no need to make or make install.
Now I justneed a decent rotating prototype! PLEASE, someone please make/help me with rotation. I need to rotate an image via angles. I have tried and failed 3 times. Ive been trying to make it rotate by even the smalledst angle change. 1 degree, etc. Please help since I need to rotate a 'cursor'. Thanks.
__________________
...you'll never know what it's like... spending your whole life in a dream...
Launch a Kitten out of a Cannon and win real cash! Checkout my newly updated site for all my projects (Kitten Cannon, BOXHEAD, Light Cycle 3D) |
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