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C/C++ Programming Help Thread

This is a discussion on C/C++ Programming Help Thread within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; ^ No because I want to edit luaplayer becuase of a problem I have with netlib. And lua player is ...

  
  1. #2941
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    ^ No because I want to edit luaplayer becuase of a problem I have with netlib. And lua player is C. ( I want to use the powerswitch in lua)



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    but you dont know c .... and how long you been working on Halo-EBOOT ? is progress good ?

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    I quit that.. Thats a old sig I dont no how that happened I had a new onee... Besides it was just gonna be one of those 2D ones. Im working on stick Arena ( the flash game currently) That, has gone pretty far if someone can help me with my C problem Ill probobaly be done with the Alpha next week.
    -= Double Post =-
    And yes I do know C, but I went over to Lua because of Netlib.
    Geändert von pspfreak9 (02-25-2007 um 10:40 AM Uhr) Grund: Automerged Doublepost

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    stick arena was one of the first games i started work on in lua. It went really well but alas i didn't finish it.

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    Uh. Just test if the wlan went out, not the power switch. I have already added the powerswitch in lua, but trust me, you dont need it.
    Ever though about a random disconnect? Or maybe they push the wlan switch down?
    牧来栠摩琠敨映汩獥
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    yeah but if they disconnect the WLAN how can their psp send out a message to the other people
    What did we think the world would look like in 2015?

    Zitat Zitat von Abe
    Either way, if you don't know, don't guess. Stick to answering questions about stuff you're qualified to answer, like Pokemon questions or something along those lines.
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    Zitat Zitat von Glynnder
    yeah but if they disconnect the WLAN how can their psp send out a message to the other people
    Exactly if they pull down their WLan Switch then it cant send empty to the gameroom. And if they turn off the PSP that automatically terminates WLAN. But the 1/2 second before shutting of their PSP I can let it send empty.
    -= Double Post =-
    Zitat Zitat von youresam
    Uh. Just test if the wlan went out, not the power switch. I have already added the powerswitch in lua, but trust me, you dont need it.
    Ever though about a random disconnect? Or maybe they push the wlan switch down?
    If you have added it can I download it?
    Geändert von pspfreak9 (02-25-2007 um 11:48 AM Uhr) Grund: Automerged Doublepost

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    How do I swizzle PNG's?, without using any extra libraries...
    All I use is libpng/zlib & graphics.h/c

    from ps2dev
    Code:
    void swizzle_fast(u8* out, const u8* in, unsigned int width, unsigned int height)
    Can anyone explain those parameters that need to be passed?

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    Zitat Zitat von pspfreak9
    Exactly if they pull down their WLan Switch then it cant send empty to the gameroom. And if they turn off the PSP that automatically terminates WLAN. But the 1/2 second before shutting of their PSP I can let it send empty.
    The chance of someone pressing power while waiting for an online game is very slim.

    Zitat Zitat von pspfreak9
    If you have added it can I download it?
    No, its part of the ipodmock luaplayer.
    牧来栠摩琠敨映汩獥
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    Actually SBA doesn't work anymore because of that. I could fix it though by looking at the source. And if it is part of ipodmock can you just tell me which lua file to put it in and what the code is.
    -= Double Post =-
    And the chances that someone turning off their PSP isnt slim. I your waiting for someone to join, and noone does, most people just power off their PSP.
    Geändert von pspfreak9 (02-25-2007 um 01:09 PM Uhr) Grund: Automerged Doublepost

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    Zitat Zitat von pspfreak9
    Actually SBA doesn't work anymore because of that. I could fix it though by looking at the source. And if it is part of ipodmock can you just tell me which lua file to put it in and what the code is.
    -= Double Post =-
    And the chances that someone turning off their PSP isnt slim. I your waiting for someone to join, and noone does, most people just power off their PSP.
    uh... no. Most people would leave the game -_- .

    O noes!! No one is joining!! Ill cut off my PSP because no one is joining 1 game.

    wouldnt they just timeout or something similar -_- ...
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    Does any body know were I can find a good GU tutorial?
    The Wentire Worls in two Sectors....
    When did I get dev statz?
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    um jw how do i search a folder for files? and how do i access flash0

    Spoiler for in case your wondering y:

    i wanna make a program that well allow you to chage themes (if possible,if not say here or if already made then tell me)
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    slice - Check the SDK samples for flash. As for scanning a directory, read up via googling the 'dirent' library.
    -= Double Post =-
    BlackShark - Somewhere at psp-programming, there's a thread where someone ported the Nehe OGL tutorials to the GU.
    Geändert von SG57 (02-26-2007 um 07:17 AM Uhr) Grund: Automerged Doublepost

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    how do i shut the psp off with C and which librarys do i need to include to do it ?

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    Zitat Zitat von SWE_PsYcHo
    how do i shut the psp off with C and which librarys do i need to include to do it ?
    http://psp.jim.sh/pspsdk-doc/psppowe...cede122cab568a

    #include <psppower.h> and link -lpsppower
    PSP Demo Videos (updated 11/29/08)
    MinerPSP Coder

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    Thx :d
    -= Double Post =-
    so is it int scePowerRequestStandby ( void ) that i need ?
    Geändert von SWE_PsYcHo (02-26-2007 um 10:39 AM Uhr) Grund: Automerged Doublepost

  18. #2958
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    thats not completly off , thats standby

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    well i tried with scePowerRequestStandby(); and i included <psppower.h> and i added -lpsppower to LIBS in the makefile but when i try to compile it it says: main.c : In function 'check':
    main.c(183) : warning: implicit declaration of function 'scePowerRequestStandby'
    -= Double Post =-
    and how do i completly shut it off then?
    Geändert von SWE_PsYcHo (02-26-2007 um 10:55 AM Uhr) Grund: Automerged Doublepost

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    dunno search some libaris or check the hense sdk

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    SWE_Psycho update your SDK to fix the implicit declaration. Download the toolchain and do ./toolchain.sh -p

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    but i dont got cygwin i got psp sdk

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    Good...

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    Zitat Zitat von SWE_PsYcHo
    but i dont got cygwin i got psp sdk
    LOL you kinda need cygwin to use the psp sdk :P
    The Wentire Worls in two Sectors....
    When did I get dev statz?
    Spoiler for my PSP homebrewReleases:
    Ace of Space V1|PvP Pong Online|PvP Pong v3 | 3.03 BlackShark Custom Firmware
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    Accidental reply, instead of edit...

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    hey i was wondering if anyone could help me out with this problem. I followed psp programming.com tuturials to play MP3's in my program but when i compile i get this error
    ------------------------------------------------------------------------
    [email protected] /cygdrive/c/cabs/psp/c/mp3
    $ make
    psp-gcc -I. -I/usr/local/pspdev/psp/sdk/include -O2 -G0 -Wall -D_PSP_FW_VERSION=
    150 -c -o mp3player.o mp3player.c
    psp-gcc -I. -I/usr/local/pspdev/psp/sdk/include -O2 -G0 -Wall -D_PSP_FW_VERSION=
    150 -c -o main.o main.c
    main.c: In function 'main':
    main.c:62: warning: implicit declaration of function 'sceDisplayWaitVblankStar t'

    psp-gcc -I. -I/usr/local/pspdev/psp/sdk/include -O2 -G0 -Wall -D_PSP_FW_VERSION=
    150 -L. -L/usr/local/pspdev/psp/sdk/lib mp3player.o main.o -lmad -lpspaudioli
    b -lpspaudio -lpsppower -lpspdebug -lpspdisplay -lpspge -lpspctrl -lpspsdk -lc -
    lpspnet -lpspnet_inet -lpspnet_apctl -lpspnet_resolver -lpsputility -lpspuser -l
    pspkernel -o mp3
    psp-fixup-imports mp3
    psp-gcc -I. -I/usr/local/pspdev/psp/sdk/include -O2 -G0 -Wall -D_PSP_FW_VERSION=
    150 -L. -L/usr/local/pspdev/psp/sdk/lib mp3player.o main.o -lmad -lpspaudioli
    b -lpspaudio -lpsppower -lpspdebug -lpspdisplay -lpspge -lpspctrl -lpspsdk -lc -
    lpspnet -lpspnet_inet -lpspnet_apctl -lpspnet_resolver -lpsputility -lpspuser -l
    pspkernel -o .elf
    psp-fixup-imports .elf
    mksfo 'MP3 Player Example' PARAM.SFO
    psp-strip mp3 .elf -o mp3 _strip.elf
    Usage: psp-strip <option(s)> in-file(s)
    Removes symbols and sections from files
    The options are:
    -I --input-target=<bfdname> Assume input file is in format <bfdname>
    -O --output-target=<bfdname> Create an output file in format <bfdname>
    -F --target=<bfdname> Set both input and output format to <bfdname>

    $

    -R --remove-section=<name> Remove section <name> from the output
    -s --strip-all Remove all symbol and relocation information
    -g -S -d --strip-debug Remove all debugging symbols & sections
    --strip-unneeded Remove all symbols not needed by relocations
    --only-keep-debug Strip everything but the debug information
    -N --strip-symbol=<name> Do not copy symbol <name>
    -K --keep-symbol=<name> Only copy symbol <name>
    -w --wildcard Permit wildcard in symbol comparison
    -x --discard-all Remove all non-global symbols
    -X --discard-locals Remove any compiler-generated symbols
    -v --verbose List all object files modified
    -V --version Display this program's version number
    -h --help Display this output
    --info List object formats & architectures supported

    -o <file> Place stripped output into <file>
    psp-strip: supported targets: elf32-littlemips elf32-bigmips elf64-bigmips elf64
    -littlemips elf64-little elf64-big elf32-little elf32-big srec symbolsrec tekhex
    binary ihex
    make: *** [EBOOT.PBP] Error 1

    [email protected] /cygdrive/c/cabs/psp/c/mp3
    $

    --------------------------------------------------------------------------

    I followed the tuturial very carefully and double checked everything, makeing sure i have all the libs installed but i keep getting this weird error. Here is my source code


    ---------------------------------------------
    #include <pspkernel.h>
    #include <pspctrl.h>
    #include <pspdebug.h>
    #include <pspaudio.h>
    #include <pspaudiolib.h>
    #include <psppower.h>

    #include "mp3player.h"
    PSP_MODULE_INFO("Mp3 Player Example", 0, 1, 1);
    #define printf pspDebugScreenPrintf
    /* Exit callback */
    int exit_callback(int arg1, int arg2, void *common) {
    sceKernelExitGame();
    return 0;
    }

    /* Callback thread */
    int CallbackThread(SceSize args, void *argp) {
    int cbid;

    cbid = sceKernelCreateCallback(" Exit Callback", exit_callback, NULL);
    sceKernelRegisterExitCall back(cbid);

    sceKernelSleepThreadCB();

    return 0;
    }

    /* Sets up the callback thread and returns its thread id */
    int SetupCallbacks(void) {
    int thid = 0;

    thid = sceKernelCreateThread("up date_thread", CallbackThread, 0x11, 0xFA0, 0, 0);
    if(thid >= 0) {
    sceKernelStartThread(thid , 0, 0);
    }

    return thid;
    }

    int main() {
    scePowerSetClockFrequency (333, 333, 166);

    pspDebugScreenInit();
    SetupCallbacks();

    pspAudioInit();
    SceCtrlData pad;
    int i;

    MP3_Init(1);
    MP3_Load("test.mp3");
    MP3_Play();

    while(1) {
    sceCtrlReadBufferPositive (&pad, 1);
    if(pad.Buttons & PSP_CTRL_CROSS) {
    break;
    } else if(pad.Buttons & PSP_CTRL_CIRCLE) {
    MP3_Pause();
    for(i=0; i<10; i++) {
    sceDisplayWaitVblankStart ();
    }
    }

    if (MP3_EndOfStream() == 1) {
    MP3_Stop();
    }
    }

    MP3_Stop();
    MP3_FreeTune();

    sceKernelSleepThread();

    return 0;
    }


    ---------------------
    Heres my makefile
    TARGET = mp3
    OBJS = mp3player.o main.o
    CFLAGS = -O2 -G0 -Wall
    CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti
    ASFLAGS = $(CFLAGS)
    LIBDIR =

    LIBS = -lmad -lpspaudiolib -lpspaudio -lpsppower
    LDFLAGS =
    EXTRA_TARGETS = EBOOT.PBP
    PSP_EBOOT_TITLE = MP3 Player Example
    PSPSDK=$(shell psp-config --pspsdk-path)
    include $(PSPSDK)/lib/build.mak
    -----------------------------------------

    Thanks

  27. #2967
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    You have spaces in your PSP_EBOOT_TITLE

    Code:
    PSP_EBOOT_TITLE = MP3 Player Example
    Should be:

    Code:
    PSP_EBOOT_TITLE = MP3PlayerExample
    Or similar.

  28. #2968
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    Zitat Zitat von yaustar
    You have spaces in your PSP_EBOOT_TITLE

    Code:
    PSP_EBOOT_TITLE = MP3 Player Example
    Should be:

    Code:
    PSP_EBOOT_TITLE = MP3PlayerExample
    Or similar.
    O_o

    Never knew that :P

    Maybe your talking about

    Target = *

    meh, spaces work fine for me :P


    Mind Explaining why you should not have spaces in the eboot Title :)
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  29. #2969
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    Oops, I misread the output. You are right, you can have spaces in the title.

    Correction: You have a trailing space in TARGET

    Code:
    TARGET = mp3
    should be
    Code:
    TARGET = mp3
    (Yes there is a difference, highlight the line to see the trailing space).

    You can see the screw up in the command output:
    Code:
    psp-strip mp3 .elf -o mp3 _strip.elf

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    Hey everyone. I've just installed cygwin and downloaded the psptoolchain from ps2dev.org. When I go to run it (./toolchain.sh), I get the error: Error: Please make sure you have 'automake' installed. I installed all of web and devel with cygwin. Any ideas for how to fix this? Thanks.


 

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