fianlly, after a day of coding and triak and erroring i finally finished my Kitty Cannon Demo, you either can play the regular way, or you can play my wawy with the debug mode on which means the cat can fly to your ocntrol so make as many bloody deaths as you like lol, in this demo,
thanks go to everyone at the other thread for the GFX and transparencyies and everyone else, i plan on releasing a BETA soemtime soon but hoemwork has been something else lately.
- SELECT = Screenshots (they arent the best mainly because i didnt define a drawBuffer so i recomend not doing them)
- X = hold this down when playing hte main game, its the onyl way to move hte kitty, and i made it this way strictly for slow motion deaths lol
-  = reset the level meaning it clears away the blood and resets the cannons positona dn cats postiion
- Credits are there but you cnat get bkac to the main menu once you see them, only to the main OS menu by clicking the [ X ] button
- Options menu is there but it says coming soon and u have to click x to reboot kitty cannon
- Lastly, a DEBUG mode which means a flying kitty at your control so make as many bloody deaths as you want!
P.S. I will not tell you guyz how to get into the debug mode:ROFL: ,just for kicks.
leave feedbaack/coments, and suggestions and remember this is a very small ALPHA release if you will, and i have only been coding in C/C++ for about a week now so tell me what you think:Jump:
heres a hint on the debug mode....
o and for mods of this go, just be sure the images maintain there dimensions and thats it, and for the gore, i think ill add a patch thatll gore it up for osme people or just add a switch in the options menu for it, but hey ill get to wrk 2morrowPHP Code:
I am about to START
killing people who are bigger
so thyed better run,
before i pull the TRIGGAR