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LostPorts Release 3 for 1.5

This is a discussion on LostPorts Release 3 for 1.5 within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; http://www.lostsidedead.biz/software...lease_3_15.rar Note: I just downgraded my 2.0 PSP and I noticed some of my programs didnt work, so I changed ...

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Old 02-06-2006, 03:38 PM   #1

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Default LostPorts Release 3 for 1.5

http://www.lostsidedead.biz/software...lease_3_15.rar

Note:
I just downgraded my 2.0 PSP and I noticed some of my programs
didnt work, so I changed the folder names and they magicly worked
this package is for the 1.5 users its binarys only but you can get the source.

browse the software folder on lostsidedead.biz

http://lostsidedead.biz/software

Whats new in this package includes

SuperMasterPSP - 2D Mario-style joke game
MasterXWindows - 2D Shell for MasterPiece with command prompt ( add your own commands and compile out a custom version )
PyscheMap - Mod to Cube Demo
MasterPiece 3D - 3D Version of MasterPiece
AtariVM - 2 Examples one of the script compiled into the eboot
the other of it as a seperate file.

4 3D Demos from the book "Tricks of the game programming guru's"
ported to PSP


Hope this helps the 1.5 users that were trying to run my programs and kept getting
"The game cannot be started" error
they all should work now, if theres any 1.5 users out there who can verify this.. They all worked for me.
* Note edited file to fix somethin.
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Old 02-06-2006, 05:04 PM   #2

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i just want the source if u can get me it, ill look at the .biz file i guess, im looking for a screenshot function, but im getting some errors using one of my own, so ill see what i can do
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Old 02-06-2006, 05:22 PM   #3

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I got a working example for you..

here you go heres AlphaFlame 2.0 with Screen Shot capabilitys

http://www.lostsidedead.biz/software...lamev2_src.rar
http://www.lostsidedead.biz/software/af.rar

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Old 02-06-2006, 05:29 PM   #4

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Nice! How do you port so fast! You must teach me your ways!
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Old 02-06-2006, 05:30 PM   #5

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Screen Shots taken with AlphaFlame 2.0





Heres a new one? can anyone guess what image is being manipulated in this one?


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Old 02-06-2006, 05:30 PM   #6

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As a wise man once told me. "Practice makes the Master"
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Old 02-06-2006, 05:32 PM   #7
 
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Screenshot code is also available in the WAB UMD Launcher v 2.5 source, it uses bitmaps, I don't know about this code though.
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Old 02-06-2006, 05:34 PM   #8

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oh btw press square to take the screen shot. you can replace the bitmaps with your own long as there 24bpp and the same size.. It can create some interesting effects when put under different situations.
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Old 02-06-2006, 05:34 PM   #9

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yeah this uses bitmaps too.
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Old 02-06-2006, 06:25 PM   #10
 
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hey jared, instead of making more sets of lost ports, work on making something huge!
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Old 02-06-2006, 06:29 PM   #11

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like socom on 1.5!
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Old 02-06-2006, 06:31 PM   #12

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Like what?
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Old 02-06-2006, 06:31 PM   #13

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Im strickly in this for homebrew...
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Old 02-06-2006, 06:43 PM   #14

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lol you only have to make a loader for the umd! But one idea would be halo 2 /sarcasm
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Old 02-06-2006, 07:17 PM   #15

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Hah from what ive heard the AF2 (alphaflame2) screen shot code works on 2.6.. can anyone else confirm this? It took multiple trys to boot but once your in it should work gr8.
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Old 02-06-2006, 08:25 PM   #16

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http://www.lostsidedead.biz/projects...phaFlameImages

pretty neat colloage made with AlphaFlame algorithm.
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