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3D tutorials for PSP?

This is a discussion on 3D tutorials for PSP? within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; I've spent last year learning C++ with any spare moment I had.. in an attempt to makes some games and ...

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Old 02-10-2006, 10:41 AM   #1
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I've spent last year learning C++ with any spare moment I had.. in an attempt to makes some games and maybe get a cool well paid job doing something that rewards me out of it some day.. anyway during my crawl through C++ articles and tuts I managed to get a good understanding of 2D game dev I now find myself dev'in a lil for the PSP at the end of last year.. but when I came across 3D tuts.. I scanned the code to see if I could take in random bits.. but scared myself too much.. is there anyone out there that has been through the 2d -> 3d transition that has a good example or tut that will make the process less painful?

EDIT:
oh and I'd never code 3D in straight C.. why make something harder than it already is!

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Old 02-13-2006, 02:17 PM   #2
 
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Quote:
Originally Posted by BlackPhoenix
I've spent last year learning C++ with any spare moment I had.. in an attempt to makes some games and maybe get a cool well paid job doing something that rewards me out of it some day.. anyway during my crawl through C++ articles and tuts I managed to get a good understanding of 2D game dev I now find myself dev'in a lil for the PSP at the end of last year.. but when I came across 3D tuts.. I scanned the code to see if I could take in random bits.. but scared myself too much.. is there anyone out there that has been through the 2d -> 3d transition that has a good example or tut that will make the process less painful?

EDIT:
oh and I'd never code 3D in straight C.. why make something harder than it already is!
My best suggestion is to start learning openGL and apply it to 2-d stuff like circles.. line patterns.. etc. So you can understand the concept of translating, pushing and popping matrices off the stack etc..

Then once you feel pretty comfortable with openGL 2-d stuff.. applying it to 3-d is almost as simple as adding that last vertex!

Best of luck...
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