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This is a discussion on Legion Engine [PSPZones Dev] within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Hey, just stopping by to let you guys know about PSPZones Development Team's Current Project Project Name: Legion Engine Coders: ...
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#1 |
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Hey, just stopping by to let you guys know about PSPZones Development Team's Current Project
Project Name: Legion Engine Coders: Shawn "Grxmx" Simonson Jonathan "Blade" Bastnagel Renato "Renatoc8" Ciuffo The main goal when creating this engine was to provide developers for the PC, and homebrew developers of the PSP and Xbox a quick and easy way to start developing games their way! We realize that in order to do this we must give the developers a great architecture to build off of, one that is easy to grasp, but VERY flexible. Legion Engine (When released) will feature an example game (First Person Shooter). This game will introduce all features of the Engine, and with that we believe that developers can easily get an understanding of the engine, and how to use it. While there is no ETA on the engine we hope that everyone will be pleased on its release. Here's an old video that was recorded a few days ago. Feel free to pass it around. http://www.shotgunp.com/LegionEngine.wmv Be aware that this is not how the engine will look like when release. It's in it's early stages Current Features - Lighting(Ambient, Reflective, ect) Textureing / MultiTexturing with .PNG's, and .BMP's Easy to use Text Output. Sound(Music / Effects) Camera Class(Advanced Camera using Quaternions) Entitys/Objects - All objects in the engine are derived from the Entity/Object Class Loading .3ds models, and texturing them. Expected Features - ODE Implimented Physics, or PhysX(Still under decision) .BSP loader, and .LEM(Legion Engine Map). Bump Mapping. Advanced frustrum culling techniques(give's huge boost in FPS). Alot More To Be Expected! Let me know what you guys think! -Sony PSP
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[CENTER][B]PSN - SoulTaker88 | COD4 Clan - SyKo | Position - Creator/Captain Hit Me Up[/B][/CENTER] |
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I hope the engine gets polished and published soon because having homebrew game sbased off of this technology would be nice. i wouldnt mind a wide array of nice multiplayer FPS or MMO style games. i tried getting the developers of Nezuix to get to port their engine because its based off of quake 1 but much more polished and stuff. Anyways kep up the good work and please release some kind of demo build soon.
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#4 |
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Did they record that video on a Pc Version? There is an ESC key in the top left corner.
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#6 | |
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#10 |
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Im glad you guys are liking this........and in the near future we will be releasing a playable demo on my site
![]() -Sony PSP
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[CENTER][B]PSN - SoulTaker88 | COD4 Clan - SyKo | Position - Creator/Captain Hit Me Up[/B][/CENTER] |
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#11 |
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How soon do you guys think youll have the demo made? if you guys are setting this up with your own FPS game to contribute when do you think we will be able to start seeing some of those screenies or are you all just working on the engine in general? Another Question/Comment, If you guys are planning on using the ODE physics then try and talk to Anonymous Tipster because hes worked on porting it with good results, maybe some tweaking and it will work perfectly on the PSP. What other potential does the engine have? have you guys conidered some network code? What about other styles of games? Platformers, adventure/action titles, RPG's, anything like that in the works?
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#12 |
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The engine will almost never me completed......but will be added to and updated constantly untill the final relase, the good thing is that users wont have to re-complile their code each time it is updated
![]() And also, more games will be developed as the engine itself advances......but I promise, you guys will be impresed, this could change the WHOLE face of PSP Homebrew -Sony PSP
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[CENTER][B]PSN - SoulTaker88 | COD4 Clan - SyKo | Position - Creator/Captain Hit Me Up[/B][/CENTER] Last edited by Sony PSP; 02-11-2006 at 06:03 PM.. |
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#15 |
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so basically, your making a program for a PC, that will let you code much easier? Kind of like a LUA language except more easier definitons of basic statements/calls/booleans? I dunno, but good luck with .bsp injecting lol. I had a hard enough time making such a thing for Halo 2...
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#19 |
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We'll I really don't wanna go into the details to much, but pretty much all of bumpmapping is math. All it does is move a texture under another due to certain lighting conditions, and what angle the camera is relative to the object.
Pretty much any effect can be done on the PSP, it's just the hardware limitations you have to worry about. Right now im working on the Particle System, ill make another video today(hopefully) showing it off. |
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#20 |
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Yes but rather costly when done in software (due to the psp lacking multi texturing, thus the surface will require multiple rendering loops). So where do you plan to draw the line. I admit I am interesting in also doing a form of bump mapping in iris but still debating where the trade of will be.
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#23 |
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valve beware.
these guys are doing your work for the psp.
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#24 | |
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#25 | |
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#27 | |
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Best of luck to the team. Ps, the mention of bump mapping for your engine has got me interested in adding it to my engine. |
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#28 | |
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Anyways, just so you have an Idea of where we are right now ill provide the list of coders, and what they are currently coding, and the percentage of completeness. Me: Particle System(85 %) Renato: GUI System(10 %) Shawn: Object Class(95 %) Ill keep all of you posted ![]() Hope this isn't an UBER newb question. I don't have time to read up on the FAQ's, but what does it take inorder to be able to pos in the Developers Dungeon. Last edited by Bladerunner627; 02-14-2006 at 09:29 AM.. |
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#29 |
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you need to be a developer to post in the devs dungeon. and you'll get that title when you release something you've made to the public.
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#30 | |
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| Tags |
| dev , engine , legion , pspzones |
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