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This is a discussion on PSPGL Example - MasterPiece3D for OpenGL within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; This is a nice example of how to write a Makefile to compile a glut application for psp-g++ and g++ ...
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#1 |
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This is a nice example of how to write a Makefile to compile a glut application for psp-g++ and g++ the game is very simple stripped down version of Mp3d so not to over complicate the source code. Heres how you build the source.
type at the command prompt in the mpgl directory $ make thats it.. it will build it for PSP and the current platform your on. You must have the required librarys for it to work (that means PSPGL and OpenGL/freeglut) http://www.lostsidedead.biz/software/mpgl.rar
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#2 |
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Heres it runnin on my 1.5 PSP
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#4 | |
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I really want to give some props to the people behind PSPSDK and PSPGL i mean they made it really easy to port. **mad props**
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#5 |
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#6 |
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it seems the implementations of OpenGL and PSPGL arent exactly the same, so it might take some tweaking to get the programs to run the same. Check out the fog example, to see this ..
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#7 |
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thanks for this jared. I've been working with openGL quite a bit recently and I hope to port some of it over to PSP in the near future.
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#8 |
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your welcome
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#9 | |
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I mean, do I still have full access to glUT? is the origin still upper left corner for a 2-D plane? People keep saying it's "weird" or "incomplete".. What do they mean?
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#10 |
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A Example of the differences is posted above.. Like for example no QUADS
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| Tags |
| masterpiece3d , opengl , pspgl |
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