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PSPGolf v0.1 - Initial release

This is a discussion on PSPGolf v0.1 - Initial release within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; PSPGolf v0.1 - Initial release Version: 0.1 Last update: 13.2.2006 Status: Initial Release - Stable but still under development Description: ...

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Old 02-13-2006, 03:29 AM   #1
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Default PSPGolf v0.1 - Initial release

PSPGolf v0.1 - Initial release

Version: 0.1
Last update: 13.2.2006
Status: Initial Release - Stable but still under development

Description: Inspired by the funny Linux game Kolf, PSPGolf is a minigolf game completely rewritten in Lua for the PSP. The "maps" can be drawn in any MS-Paint-like program, which supports the PNG-format and all the "bouncing" from the walls, slowdown in sand, water is calculated "on the fly" while playing. Therefore there is no need for a tile-based editor, because the ability of "painting" maps is much more flexible. Please note, that this is the initial release, and therefore it looks quite "cheap", so stay tuned for the next releases!

Current features:
  • 1 player mode
  • Basic elements (walls, water, sand)
  • Ability of choosing from different "Map Packs"
  • 1 "Map Pack" with 10 maps in the initial release
Planned features:
  • More "Map Packs"
  • Ability of saving highscore
  • Additional standalone version
  • 2 player mode
  • maybe "n player" mode
  • maybe WiFi mode
Installation instructions:
  1. Get & install Lua Player: http://www.luaplayer.org/
  2. Copy the entire PSPGolf directory into the Lua Player "Applications" directory.
Gameplay:
Navigation while in a menu:
  • DPad U/D: Next menu entry
  • Cross: Select
  • Select: Screenshot
  • Start: Quit game
While playing a map:
  • Analog Pad: Change angle / power
  • DPad U/D: Change angle (fine)
  • DPad L/R: Change power (fine)
  • Cross: Shoot
  • Select: Screenshot
  • Start: Quit game
Notes: This is my first game written in Lua, so the code might look ugly for an Lua pro.

Changelog:
0.1 (13.2.2006)
- Initial release

Screenshots:
Main menu:


Playing a map:


Playing another map:


Score overview:


Download: Get it from my board: http://dev.laurin.net.tf/ or from here.

Last edited by LauriN; 02-13-2006 at 12:49 PM..
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Old 02-13-2006, 06:09 AM   #2

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nice! very stable. keep on going!!
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Old 02-13-2006, 06:28 AM   #3
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Thanks!

If someone has got ideas for new features, please let me know ... :icon_wink
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Old 02-13-2006, 06:45 AM   #4
 
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hmm, maybe like, in a MUCH later version, make it like angle view, like kinda up and kinda sideways. just an idea, would make it look alot better.
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Old 02-13-2006, 07:12 AM   #5
 
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Very nice!
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Old 02-13-2006, 07:33 AM   #6
 
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cool game mate!
but small question..
why dont u use nice graphics? as the golf court is very ugly...
so the sand and the water..
i mean like realistic.. use a real grass bg etc.. ?

but the games fun!
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Old 02-13-2006, 11:11 AM   #7
 
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if u notice, it is a very early version, it will prolly look better as the game progresses
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Old 02-13-2006, 11:12 AM   #8
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Quote:
Originally Posted by Flamingwolf
hmm, maybe like, in a MUCH later version, make it like angle view, like kinda up and kinda sideways. just an idea, would make it look alot better.
Sorry, but I don't know exactly what you mean ... maybe because of my bad english
Do you mean a "3D-view"?

Quote:
Originally Posted by ubik
cool game mate!
but small question..
why dont u use nice graphics? as the golf court is very ugly...
so the sand and the water..
i mean like realistic.. use a real grass bg etc.. ?

but the games fun!
This is just the first release, stay tuned for better graphics! The grass is nearly the same as in the original "Kolf" but I'll look out for a better one.
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Old 02-13-2006, 11:15 AM   #9
 
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Nice game keep on the good work ^^
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Old 02-13-2006, 11:39 AM   #10
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very nice, cant wait for harder courses. what program did u use to make the maps.
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Old 02-13-2006, 12:09 PM   #11
 
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this is awsome!
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Old 02-13-2006, 01:11 PM   #12
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Quote:
Originally Posted by enterman
very nice, cant wait for harder courses. what program did u use to make the maps.
I used QCad under Linux and exported it as PNGs. It's a little easier then "painting" it with photoshop or gimp, but nevertheless it's of course possible too!
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Old 02-13-2006, 01:17 PM   #13
 
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yea, thats exactly what i meant, 3d view. but thats for like ALOT later, once the game progresses enough, and then u can like, make it go downhill and into holes and stuff
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Old 02-13-2006, 01:24 PM   #14
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Quote:
Originally Posted by Flamingwolf
yea, thats exactly what i meant, 3d view. but thats for like ALOT later, once the game progresses enough, and then u can like, make it go downhill and into holes and stuff
Ah, ok now I know what you mean ...
That would be cool indeed
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Old 02-13-2006, 01:42 PM   #15
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Just an idea

have a map png for the hit detection and etc

and then have a seperate map for "looks" like have the good graphics in one
and then a map with the correct colors in the other

:-)

looks good
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Old 02-13-2006, 01:51 PM   #16
 
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You know, why dont you just add a second feature that will allow you to make your own maps? Like an in-game map editor.
Something like the PSP Lua Paint program that was just released.



I belive it saves the images as png. Right?

That would be an interesting feature
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Old 02-13-2006, 02:02 PM   #17
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Quote:
Originally Posted by elevationsnow
Just an idea

have a map png for the hit detection and etc

and then have a seperate map for "looks" like have the good graphics in one
and then a map with the correct colors in the other

:-)

looks good
That's just what is planned for next version

Quote:
Originally Posted by Neodudeman
You know, why dont you just add a second feature that will allow you to make your own maps? Like an in-game map editor.
Something like the PSP Lua Paint program that was just released.
Personally I think it's a bit more comfortable to "paint" maps with an full featured PC program, but nevertheless it's a great idea, thanks!
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Old 02-13-2006, 02:04 PM   #18
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ill make some maps for ya

what are the exact colors im supposed to use?
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Last edited by elevationsnow; 02-13-2006 at 02:06 PM..
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Old 02-13-2006, 02:11 PM   #19
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Quote:
Originally Posted by elevationsnow
ill make some maps for ya

what are the exact colors im supposed to use?
great, thanks in advance!

walls are black (0, 0, 0)
water is (75, 145, 255)
sand is (200, 200, 40)

values are all (R, G, B)
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Old 02-13-2006, 06:31 PM   #20
 
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Laurin stop messin around and start coding pspbilliards already!
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Old 02-14-2006, 02:53 AM   #21
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Quote:
Originally Posted by InhumanElmo
Laurin stop messin around and start coding pspbilliards already!
*lol* i'll see what i can do
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Old 02-15-2006, 07:16 AM   #22
 
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3 things...

1: Is the ball placed by itself or do we place it somewhere?
2: add support for different heights like ramps and stuff
3: make sure pspbilliards has 9 ball
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Old 02-15-2006, 10:54 AM   #23
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Quote:
Originally Posted by InhumanElmo
3 things...

1: Is the ball placed by itself or do we place it somewhere?
2: add support for different heights like ramps and stuff
3: make sure pspbilliards has 9 ball
1: the ball is placed by the mapconfig file (mapcfg.txt) in the maps directory
2: working at it right now
3:
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