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This is a discussion on PSPGolf v0.2 within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Release Notes: This new release hasn't got any new maps, just some new features of the "game engine". I'm currently ...
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#1 |
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Release Notes:
This new release hasn't got any new maps, just some new features of the "game engine". I'm currently searching for "map painters" because I haven't got that great graphical talent. So if you are interested in and have got some free time, please drop a message at my board: http://dev.laurin.net.tfThere you'll also find a tutorial for map creation. Thanks in advance! Changelog: 0.2 (17.2.2006) - Code cleaned up a litte bit, but there has still so much to be done. ![]() - Rough green areas have been implemented. Thanks to indianajonesilm for the hint! ![]() - Implementation of additionally "height maps" for creating hills, ramps, etc. in the maps. Again thanks to indianajonesilm for the idea. This feature is not really completed yet, it's just a "preview" at the moment.- Implementation of overhead areas, which will be printed over the ball. With this feature tunnels and advanced graphics like trees can be implemented easily. This time thanks go to Guyfawkes! ![]() - Application icon, which will be displayed in Lowser. - Fixed a bug where the ball sometimes could go through a wall. 0.1c (14.2.2006) - Separation of an "invisible" collision map and a visible background map offers a huge improvement of map designers' flexibility. Thanks to MaxSMoke for the hint! ![]() 0.1b (14.2.2006) - It's now possible to "paint" a more realistic water & sand in the maps. - Improved screenshot-function: It's now possible to make more than one screenshot, filename is now increased ("screenshot_1.png", "screenshot_2.png", etc.) 0.1 (13.2.2006) - Initial release |
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#2 |
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Think, Do, Gloat.
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it's good to see this project has momemton, it really is a good idea of a game, since i can't remember any other minigolf games on the psp. they're always fun to play i find!
however, i hope you're working on the 2 player or more features, because that will also be a great thing to put it. i'm not talking wifi, just on the one psp. you are probably thinking of it already... keep up the good work |
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#4 |
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is The GIMP a compatible program for making courses. it supports PNG pics, but it isnt, at ALL in my opinion, like MS Paint. its far more complicated. its comparable to Photoshop.
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#6 | |
![]() ![]() ...in a dream...
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...you'll never know what it's like... spending your whole life in a dream...
Launch a Kitten out of a Cannon and win real cash! Checkout my newly updated site for all my projects (Kitten Cannon, BOXHEAD, Light Cycle 3D) |
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#7 |
![]() ![]() total-Z
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Yeah, well, he's using lua. If he modded the EBOOT, it would be a standalone...
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牧来栠摩琠敨映汩獥PSN: youresam From Earth the Frozen Ipaqs shall rise and be silenced and all will live free.
--Mike Hollingsworth |
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#8 |
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Map 1,map_01.png,map_01.png,f lat_height.png,2,40,37,39 5,160,0
Can you define the syntax for that? Im guessing: Map number,image,image?,heigh tmap,?,ballx,bally,holex, holey,? ALSO, what determins height, for later versions? ( Also is there collision data seperate to actual map? ) |_ For graphics? Ill do maps, im not promicing anything yet thru...
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Hmm... Last edited by LordSturm; 02-17-2006 at 10:02 PM.. |
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#9 | ||
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there you can also find the first "real" map created by indianajonesilm which looks really amazing: ![]() another big thanks to indianajonesilm!
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#12 |
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Yup! :icon_smil You got it. It's perfect for making PSP Golf maps. Here's my attempt at pachinko:
![]() LauriN's game engine is just so amazing. He even implemented height maps so the ball can roll down hills now. He's a very talented programmer. Last edited by indianajonesilm; 02-18-2006 at 02:26 AM.. |
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#16 |
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Hmm... |
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#17 | |
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Warcraft Map Pack for PSPGolf Extract to the "Maps" folder. Last edited by indianajonesilm; 02-19-2006 at 04:34 AM.. |
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#18 | |
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#19 |
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Last edited by indianajonesilm; 02-21-2006 at 06:49 AM.. |
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#22 | |
![]() ![]() notBanned
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#23 |
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once again laurin... HURRY UP ON PSPBILLIARDS!!! sry.... i love billiards... pool.... he he. and to cambel he has to actually paint the collision map so yeah... he may use the warcraft 3 editor for the top fancy layer but everything else is collision and height maps, unless u can paint those in the warcraft 3 thingy
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[SPOILER="For PSP History"]1.50 > 1.52 > 2.00 > 1.5 > 1.5 (POC CF) > 1.5 (Harleyg) > 1.5 (Casual) > 3.03 OE-A > 3.03 OE-C[/SPOILER] Check it out: [URL="http://youtube.com/watch?v=xNVPKM07TWs&mode=related&search="]Pen Spinning[/URL] Last edited by InhumanElmo; 02-21-2006 at 04:19 PM.. |
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#24 | |
![]() ![]() notBanned
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#25 |
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i know thats what i was saying....
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[SPOILER="For PSP History"]1.50 > 1.52 > 2.00 > 1.5 > 1.5 (POC CF) > 1.5 (Harleyg) > 1.5 (Casual) > 3.03 OE-A > 3.03 OE-C[/SPOILER] Check it out: [URL="http://youtube.com/watch?v=xNVPKM07TWs&mode=related&search="]Pen Spinning[/URL] |
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#26 | |
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![]() go check his forum, and you'll be the first to know, but right now I think is pretty busy with exams, and nothing stops you from making one if you need it so bad |
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#27 | |
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#29 |
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Hah, I see you like the doodads, the terrain editor is the easy thing, the trigger editor is the hard part haha...
I could easily make thoose, just wondering, what do you have to do in paint to identify the boundries? EDIT: never mind, I found the tutorial hah... Last edited by Who Knows; 02-22-2006 at 04:34 PM.. |
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#30 |
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This i the only reason i wanted Lua on 2.01.
I love playing those flash mini golf games and this is miles better. Only thing i can think of is theres no music, is this going to be implemented in a later release? |
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| pspgolf , v02 |
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