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PSPGolf v0.2

This is a discussion on PSPGolf v0.2 within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Release Notes: This new release hasn't got any new maps, just some new features of the "game engine". I'm currently ...

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Old 02-17-2006, 02:47 AM   #1
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Default PSPGolf v0.2

Release Notes:
This new release hasn't got any new maps, just some new features of the "game engine". I'm currently searching for "map painters" because I haven't got that great graphical talent. So if you are interested in and have got some free time, please drop a message at my board: http://dev.laurin.net.tf
There you'll also find a tutorial for map creation.

Thanks in advance!

Changelog:
0.2 (17.2.2006)
- Code cleaned up a litte bit, but there has still so much to be done.
- Rough green areas have been implemented. Thanks to indianajonesilm for the hint!
- Implementation of additionally "height maps" for creating hills, ramps, etc. in the maps. Again thanks to indianajonesilm for the idea. This feature is not really completed yet, it's just a "preview" at the moment.
- Implementation of overhead areas, which will be printed over the ball. With this feature tunnels and advanced graphics like trees can be implemented easily. This time thanks go to Guyfawkes!
- Application icon, which will be displayed in Lowser.
- Fixed a bug where the ball sometimes could go through a wall.

0.1c (14.2.2006)
- Separation of an "invisible" collision map and a visible background map offers a huge improvement of map designers' flexibility. Thanks to MaxSMoke for the hint!

0.1b (14.2.2006)
- It's now possible to "paint" a more realistic water & sand in the maps.
- Improved screenshot-function: It's now possible to make more than one screenshot, filename is now increased ("screenshot_1.png", "screenshot_2.png", etc.)

0.1 (13.2.2006)
- Initial release
Attached Files
File Type: zip pspgolf_v02.zip‎ (779.5 KB, 89 views)
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Old 02-17-2006, 06:07 AM   #2
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it's good to see this project has momemton, it really is a good idea of a game, since i can't remember any other minigolf games on the psp. they're always fun to play i find!
however, i hope you're working on the 2 player or more features, because that will also be a great thing to put it. i'm not talking wifi, just on the one psp. you are probably thinking of it already...
keep up the good work
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Old 02-17-2006, 07:07 AM   #3
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you are right, this is planned for one of the next versions
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Old 02-17-2006, 01:15 PM   #4
 
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is The GIMP a compatible program for making courses. it supports PNG pics, but it isnt, at ALL in my opinion, like MS Paint. its far more complicated. its comparable to Photoshop.
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Old 02-17-2006, 02:17 PM   #5
 
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Does Lua support gif animation? It'd be neat to have some windmill and water animations.
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Old 02-17-2006, 02:19 PM   #6

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Quote:
Originally Posted by EminentJonFrost
is The GIMP a compatible program for making courses. it supports PNG pics, but it isnt, at ALL in my opinion, like MS Paint. its far more complicated. its comparable to Photoshop.
I have GIMP 2, and it is as close to 3d as you can get!!! You can make some "SWEET" bullets/explosions and such for games with it. It supports layers and ALPHA channel blending by color! (meaning you pick what color to replace with alpha). Also, if you want to embed your images for non-modding of your games, just save the picture as a C source code and make a header for it, add the header name to your makefile and #includes, then just call "blitAlphaImageToScreen(0 , 0, int width, int height, Image* name, int posx, int posy); and it'll work fine! But, that is just for if you don't wnat people to mod your sprites and such for cool games (like SuperTux, the Mario mod, Sonic mod, etc.)
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Old 02-17-2006, 06:04 PM   #7

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Yeah, well, he's using lua. If he modded the EBOOT, it would be a standalone...
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Old 02-17-2006, 09:55 PM   #8

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Map 1,map_01.png,map_01.png,f lat_height.png,2,40,37,39 5,160,0

Can you define the syntax for that?
Im guessing:

Map number,image,image?,heigh tmap,?,ballx,bally,holex, holey,?


ALSO, what determins height, for later versions?

( Also is there collision data seperate to actual map? )
|_ For graphics?

Ill do maps, im not promicing anything yet thru...
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Last edited by LordSturm; 02-17-2006 at 10:02 PM..
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Old 02-18-2006, 12:05 AM   #9
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Quote:
Originally Posted by youresam
Yeah, well, he's using lua. If he modded the EBOOT, it would be a standalone...
i thought, that it would be possible to compile a standalone version from an Lua app too ... just haven't tried it yet, but i can remember that i've read it somewhere ...

Quote:
Originally Posted by LordSturm
Map 1,map_01.png,map_01.png,f lat_height.png,2,40,37,39 5,160,0

Can you define the syntax for that?
Im guessing:

Map number,image,image?,heigh tmap,?,ballx,bally,holex, holey,?


ALSO, what determins height, for later versions?

( Also is there collision data seperate to actual map? )
|_ For graphics?

Ill do maps, im not promicing anything yet thru...
i've written a short tutorial for map-creation in my little dev board: http://dev.laurin.net.tf/

there you can also find the first "real" map created by indianajonesilm which looks really amazing:

another big thanks to indianajonesilm!
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Old 02-18-2006, 12:14 AM   #10
 
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Wow. That map looks great.
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Old 02-18-2006, 12:43 AM   #11

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I love it, warcraft 3 map editor screenies. that is where that came from.
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Old 02-18-2006, 02:20 AM   #12
 
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Yup! :icon_smil You got it. It's perfect for making PSP Golf maps. Here's my attempt at pachinko:

LauriN's game engine is just so amazing. He even implemented height maps so the ball can roll down hills now. He's a very talented programmer.

Last edited by indianajonesilm; 02-18-2006 at 02:26 AM..
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Old 02-18-2006, 04:12 AM   #13
 
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Quote:
LauriN's game engine is just so amazing.

I'd say it's more then amazing
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Old 02-18-2006, 07:39 AM   #14
 

 
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You are gonna need to make those into a map pack. I am drooling.

Oh yea, and can someone make PSPGolf v0.2 into a 1.5 EBOOT? Thanks.
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Old 02-18-2006, 05:52 PM   #15

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Ill make u guys a eboot. just wait a moment...
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Old 02-18-2006, 06:45 PM   #16

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http://enigmatech.url123.com/pspgolf
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Old 02-19-2006, 04:31 AM   #17
 
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Quote:
Originally Posted by Bad Intentions
You are gonna need to make those into a map pack. I am drooling.
Here you go. It's a little 4 map sample pack. You might want to wait until I finish the entire pack. Some maps won't work right untill the next version of PSPGolf because the ball goes out of bounds in some areas due to the footer, but since you're drooling...

Warcraft Map Pack for PSPGolf Extract to the "Maps" folder.

Last edited by indianajonesilm; 02-19-2006 at 04:34 AM..
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Old 02-19-2006, 09:18 AM   #18
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Quote:
Originally Posted by LordSturm
Ill make u guys a eboot. just wait a moment...
thanks, but has someone verified this one yet? it can always be "dangerous" to execute eboots from "unknown" sources (please don't get me wrong ) ...
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Old 02-21-2006, 06:35 AM   #19
 
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Added more maps to my PSPGolf Map Pack:


Warcraft Map Pack for PSPGolf

Last edited by indianajonesilm; 02-21-2006 at 06:49 AM..
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Old 02-21-2006, 09:04 AM   #20
 
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Wow, that's pretty great artwork, indianajonesilm! Do you work in the games industry? Because you really should.

This may turn out to be one of the greatest homebrews ever!
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Old 02-21-2006, 02:24 PM   #21
 
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so far there has been alot of people supporting this with new maps. you should check out the official forums. there are alot of packs there.
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Old 02-21-2006, 03:04 PM   #22

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Quote:
Originally Posted by matriculated
Wow, that's pretty great artwork, indianajonesilm! Do you work in the games industry? Because you really should.

This may turn out to be one of the greatest homebrews ever!
He is using the Warcraft 3 map editor, they are techniclly not his graphics just the graphics supplied by Blizzard with the map editor.
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Old 02-21-2006, 04:14 PM   #23
 
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once again laurin... HURRY UP ON PSPBILLIARDS!!! sry.... i love billiards... pool.... he he. and to cambel he has to actually paint the collision map so yeah... he may use the warcraft 3 editor for the top fancy layer but everything else is collision and height maps, unless u can paint those in the warcraft 3 thingy
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[SPOILER="For PSP History"]1.50 > 1.52 > 2.00 > 1.5 > 1.5 (POC CF) > 1.5 (Harleyg) > 1.5 (Casual) > 3.03 OE-A > 3.03 OE-C[/SPOILER]
Check it out: [URL="http://youtube.com/watch?v=xNVPKM07TWs&mode=related&search="]Pen Spinning[/URL]

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Old 02-21-2006, 04:31 PM   #24

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Quote:
Originally Posted by InhumanElmo
once again laurin... HURRY UP ON PSPBILLIARDS!!! sry.... i love billiards... pool.... he he. and to cambel he has to actually paint the collision map so yeah... he may use the warcraft 3 editor for the top fancy layer but everything else is collision and height maps, unless u can paint those in the warcraft 3 thingy
collision maps are easy as hell, you can do it in paint with no sweat.
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Old 02-21-2006, 04:35 PM   #25
 
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i know thats what i was saying....
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[SPOILER="For PSP History"]1.50 > 1.52 > 2.00 > 1.5 > 1.5 (POC CF) > 1.5 (Harleyg) > 1.5 (Casual) > 3.03 OE-A > 3.03 OE-C[/SPOILER]
Check it out: [URL="http://youtube.com/watch?v=xNVPKM07TWs&mode=related&search="]Pen Spinning[/URL]
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Old 02-21-2006, 04:39 PM   #26
 
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Quote:
Originally Posted by InhumanElmo
HURRY UP ON PSPBILLIARDS!!!
That is so n00b

go check his forum, and you'll be the first to know, but right now I think is pretty busy with exams, and nothing stops you from making one if you need it so bad
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Old 02-21-2006, 06:20 PM   #27
 
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Quote:
Originally Posted by matriculated
Wow, that's pretty great artwork, indianajonesilm! Do you work in the games industry? Because you really should.
LOL, nope it's not my artwork. Like Campbell_FF said, I'm using the Warcraft III editor to make to maps. It's ridiculously easy to do, and I can whip up a map in minutes. I can literally paint an entire forest in just one stroke of the paintbrush. So I may be the map designer, but by no means am I as talented as the people at blizzard who drew those incredible graphics and coded such a great tool as their map editor.
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Old 02-21-2006, 06:26 PM   #28
 
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Well, editor or not the maps look good.
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Old 02-22-2006, 04:31 PM   #29
 
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Hah, I see you like the doodads, the terrain editor is the easy thing, the trigger editor is the hard part haha...

I could easily make thoose, just wondering, what do you have to do in paint to identify the boundries?

EDIT: never mind, I found the tutorial hah...

Last edited by Who Knows; 02-22-2006 at 04:34 PM..
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Old 02-23-2006, 11:30 AM   #30
 
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This i the only reason i wanted Lua on 2.01.
I love playing those flash mini golf games and this is miles better.
Only thing i can think of is theres no music, is this going to be implemented in a later release?
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