Hey everyone, I have created a small function library in Lua that will allow anyone with knowledge in Lua to make their game be online multiplayer.
It uses simple commands such as netsend(id,data,abtribute ) and netget(id).
The idea of the id is say if I made a game, the id could be "samsgame". Then, I could do netsend("samsgame","sam is at level 1","a"). If the abtribute is "a", it will add to the data, if it is "w", it will replace the data. Then another PSP would do something like
otherlevel = netget("samsgame")
Sending data takes .3 seconds, recieving data takes 1 to 3 seconds.
I do ask that if you use this, dont abuse it. Dont make programs that sit there and make hundreds of useless ID's just to spam. I also ask that if you are done with an id, delete it using netdelete(id). If an id does not exist, netsend will create it.
Also, please don't change the source if you include it in your programs. Please email/pm me with bugs and suggestions.
(I wonder when they will put this on the front page...emailed them yesterday)
-On release file, I put "r" adds to file, I meant "a".
-I need a new server because Yeldarbs domain's IP doesnt work... this will fix most freezes.
NEW: I have created a sample chat program.
Square to refresh
Start to quit
Cross to enter message:
up/down to change letter
left is backspace, right is next letter
cross is send