Originally Posted by somebodyOriginally Posted by somebodyThanks to Yeldarb's Tutorials and the wonderful pspsdk and luaplayer we're seeing more and more people wanting to get into the PSP programming scene. It's a great time for us and I'm sure the growth and advancement in the coming months will be a wonderful thing to see.Originally Posted by somebody
But keep in mind, as you dive into learning how to program and you "blit" your first image to the screen, you have a long way to go before you can make a real "game" to release.
This is one thing people fail to comprehend. It's one thing to know C or LUA. It's a whole other thing to make a game. (It's like being able to drive a vehicle like a Honda Civic and just expecting you can hop in a plane and take off...)
You can be a master of programming in C and not know ANYTHING about making a game. I know from experience. Some of the trouble I've had in my RPG engine really threw me for a loop. But I read up on forums, searched google, bought books.. and eventually asked questions when needed (and overcame the problems).
Collision is one thing to learn, and asking for help is a good way to learn more. But realize there's gonna be a TON more hurdles like this to make a full game... TONS of new concepts you're not already used to. Make sure you're investing in books and websites (google! gamedev.org etc) and not always just asking for snippets.
Being a Computer Scientist, and coding in general, is great fun. But most of the fun is in knowledge and aquiring some you didn't previously have. Overcoming a hurdle like collision detection, state systems, file i/o, networking, even just blitting your first image can feel VERY rewarding if you work hard at it.
I don't mind helping people, I just want to make sure that they're trying to learn on their own, you know? And I think most of the devs or true programmers that hang around here would agree with me.
So before you decide that you're going to release a game, make sure you're ready to invest the time into learning how to program a game (and maybe even learning to program in general!). I've been programming for almost 10 years, 6 months of which on PSP and I've yet to release a version of my RPG engine.
It's going to be a long process for some of you, but as long as you're doing it for the thrill of coding, hacking in general, and learning something new (and not "scene credibility") just know you're in good company