I've been looking into getting graphics down for the psp... It's hard to find any decent information on this, and what I can find is PSPGL or PSPSDL.
I was just kindof woundering if anyone used the sceGu* commands from the PSPSDK? If so a few examples would be great.
I guess the biggest problem I'm having is trying to figure out how I'm supposed to load a texture into memory using GU. Would converting the image to a .raw, and just reading the data into a block of memory work? I suppose I should go take a look at that pnglib, as I don't want huge files... *sigh* so confused...
Anyway, main question: Does anyone use the plain ole' sceGu* commands? If so, gimme teh codez!