QJ.NET | Videos | Forums | iPhone | MMORPG | Nintendo DS | Wii | PlayStation 3 | PSP | Xbox 360 | PC | Downloads | Contact Us
Forums | Gaming News | Videos | Downloads | Today's Posts | Mark Forums Read | Chat | FAQ | Members List | Contact

QJ.net Game Discussion - PSP, Xbox, Wii, PS3, PSP Homebrew, and PSP Guides

Go Back   QJ.net Game Discussion - PSP, Xbox, Wii, PS3, PSP Homebrew, and PSP Guides > Developers Corner > PSP Development, Hacks, and Homebrew > PSP Development Forum
The above video goes away if you are a member and logged in, so log in now!

RELEASE: colorPlay v16,581,375

This is a discussion on RELEASE: colorPlay v16,581,375 within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Hi everybody! Well I've been seeing all these pixel-fixer-flipper-flasher type programs coming out lately but the only problem I've noticed ...

Reply
 
LinkBack Thread Tools
Old 03-26-2006, 02:00 AM   #1
 
califrag's Avatar
 
Join Date: Dec 2005
Location: LBC
Posts: 516
Trader Feedback: 0
Default RELEASE: colorPlay v16,777,216 (pixel fixer/app)

Hi everybody!
Well I've been seeing all these pixel-fixer-flipper-flasher type programs coming out lately but the only problem I've noticed is they are so very limited.. you usually only get three or four colors, black, and white.. oo big woop..

Well I created a program (in lua) which basically loops through all 16 million + possible colors. In addition you can have it loop through them forward, backward, or random. You can also adjust the values manually in increments of 1 and pause the application in case you need to grab a certain color code.

Pressing "X" will bring up the information screen which displays the
RGB values of the current color on the screen, controls, time, and battery percent left.

actual screenshot:



I'm considering implementing a "single pixel" flasher to flash just a single pixel while the screen is paused or also while it is flashing. Even if it doesn't fix any of your pixels (It fixed three of mine) it's still a fun program to play around with all the color combinations. Plus it's also handy if you need a RGB color code in a flash.

Please note that the default timezone for the application is Pacific standard time and the default clock is set to 24-hour clock but these values can EASILY be changed by opening script.lua - they are first two lines:

timezone = -8 change to timezone = X
clock = 24 change to clock = 12

X is the amount of hours difference from GMT
(hint: double click your computer's clock, it should tell your timezone)

Changing the clock from 24 to 12 will display the time in 12 hour format (AM/PM) instead of the standard military time.

Please feel free to use any of the code wherever you feel necessary but please let me know if you do so I can check out your application too!

Also it would be great to hear any feedback, so please let me know how you like this application. Thanks!!

!!!!! DOWNLOAD colorPlay v16,777,216 FOR FIRMWARE 1.0, 2.0+ ELOADER !!!!!

!!!!! DOWNLOAD colorPlay v16,777,216 FOR FIRMWARE 1.5, kXploit (hidden corrupt) !!!!!

OR DOWNLOAD ATTACHMENTS (SAME LINKS)

P.S. this is my first publicly released program and I have a special surprise in the works which I will hopefully be able to release in the near future. Thanks for all your support!

[EDITED] Updated with latest version supporting FULL 256 RGB model. Also fixed delay between info box showing old color information, now shows correct color on screen. Added screenshot ability while paused.

[EDIT AGAIN] Updated with kXploit version for 1.5'rs and updated Readme with to-do, and basic information.
Attached Thumbnails
RELEASE: colorPlay v16,581,375-colorplayr122g124b75.png  
Attached Files
File Type: zip colorPlayFW10eLoader.zip‎ (1.18 MB, 118 views)
File Type: zip colorPlayFW15.zip‎ (1.18 MB, 123 views)
File Type: txt readme.txt‎ (2.7 KB, 58 views)

Last edited by califrag; 03-27-2006 at 01:46 AM..
califrag is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-26-2006, 02:03 AM   #2
 
mnky's Avatar
 
Join Date: Feb 2006
Location: Between your mothers legs.
Posts: 2,518
Trader Feedback: 0
Default

cool, could you put it as an attachment?
mnky is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-26-2006, 02:05 AM   #3
 
califrag's Avatar
 
Join Date: Dec 2005
Location: LBC
Posts: 516
Trader Feedback: 0
Default

Edit: Uploaded As Attachment Also!! Thanks Mnky :d

Last edited by califrag; 03-26-2006 at 02:12 AM..
califrag is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-26-2006, 02:08 AM   #4
 
mnky's Avatar
 
Join Date: Feb 2006
Location: Between your mothers legs.
Posts: 2,518
Trader Feedback: 0
Default

click "go advanced" then scroll down to manage attachments
mnky is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-26-2006, 03:40 AM   #5
Art

Bush Programmer
 
Art's Avatar
 
Join Date: Nov 2005
Posts: 3,557
Trader Feedback: 0
Default

Can you make each pixel a different random colour,
so that if you wait a million years you might end up with a picture of an Elephant?

I suppose it would be a bit slow
Art is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-26-2006, 04:02 AM   #6
 
PopcOrn DeVil's Avatar
 
Join Date: Jan 2006
Location: Western Australia
Posts: 1,044
Trader Feedback: 0
Default

Yeah that would be awesome, or you could end up with long spewed up fishstick.
PopcOrn DeVil is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-26-2006, 04:07 AM   #7
Enter Custom Title
 
Join Date: May 2005
Posts: 3,717
Trader Feedback: 0
Default

downloading now, hopefully it'll fix two of my dead pixels.
muratcan is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-26-2006, 05:46 AM   #8
 
Join Date: Jan 2006
Posts: 923
Trader Feedback: 0
Default

the reason that most lcd dead pixel fixers are only red blue green black and white is because lcds use those 5 colors and mix them to make the other colors, therefore, when a pixes becomes "stuck" it is going to get stuck to one of those 5 colors

edit: also, for the guy above me(forgot your name and my net is going too slow) this CANNOT fix "dead" pixels, only "stuck" pixels
Flamingwolf is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-26-2006, 06:37 AM   #9

total-Z
 
youresam's Avatar
 
Join Date: Jul 2005
Location: texas
Posts: 2,803
Trader Feedback: 0
Default

It should be v16777216, like the amount of colors the PSP supports!
Also, your code it a bit...weird... for example:
r = math.random(1, 255)
g = math.random(1, 255)
b = math.random(1, 255)
the colors START at 0 and go to 255. I think thats where you got your version number from? 255^3? it is 256^3...

On a side note, I dont see how displaying more colors will help.. isnt it supposed to change colors so fast that it unsticks the pixels... I think 3 colors would work as good as 1000... correct me if im wrong
__________________
牧来栠摩琠敨映汩獥
PSN: youresam
From Earth the Frozen Ipaqs shall rise and be silenced and all will live free.
--Mike Hollingsworth
youresam is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-26-2006, 07:05 AM   #10
 
Join Date: Jan 2006
Posts: 923
Trader Feedback: 0
Default

yes, that is another reason that there are only 5 colors, because only 5 colorts are needed.
Flamingwolf is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-26-2006, 07:14 AM   #11
 
Join Date: Jan 2006
Location: Greece, Pallini
Posts: 260
Trader Feedback: 0
Default

Quote:
Originally Posted by muratcan
downloading now, hopefully it'll fix two of my dead pixels.
afaik dead pixels cant be fixed, only stuck can. its like saying that ull use this to resurrect ur great-great-great(hours pass)-great-great-grandfather :S
db92 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-26-2006, 07:45 AM   #12
 
Join Date: Nov 2005
Posts: 5,272
Trader Feedback: 0
Default

i get an error when trying to load the font.


C:\Documents and Settings\Jordon.KEN\Deskt op\Lua>Luaplayer Script.lua
error: Script.lua:24: attempt to index global `Font' (a nil value)

using windows lua.
__________________
[CENTER]
[SIZE=3][COLOR=Red]
[COLOR=black]I'm a Boy.
[COLOR=Red]: )[/COLOR][/COLOR]
[/COLOR][/SIZE]
[/CENTER]
Hooger is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-26-2006, 07:57 AM   #13

total-Z
 
youresam's Avatar
 
Join Date: Jul 2005
Location: texas
Posts: 2,803
Trader Feedback: 0
Default

I dont think LuaPlayer windows supports fonts
__________________
牧来栠摩琠敨映汩獥
PSN: youresam
From Earth the Frozen Ipaqs shall rise and be silenced and all will live free.
--Mike Hollingsworth
youresam is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-26-2006, 07:58 AM   #14
Quality Haxing Since 1991
 
PSPHax0r9's Avatar
 
Join Date: Oct 2005
Location: Pennsylvania, USA Fi
Posts: 6,206
Trader Feedback: 0
Default

Quote:
Originally Posted by hooger
i get an error when trying to load the font.


C:\Documents and Settings\Jordon.KEN\Deskt op\Lua>Luaplayer Script.lua
error: Script.lua:24: attempt to index global `Font' (a nil value)

using windows lua.
You can't load true-type fonts in lua. The wiki is absolutely wrong for some reason.
__________________
Quote:
Originally Posted by Noriko
I would call you gay but I love you.


Wait ...huh.


PSPHax0r9 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-26-2006, 08:01 AM   #15

total-Z
 
youresam's Avatar
 
Join Date: Jul 2005
Location: texas
Posts: 2,803
Trader Feedback: 0
Default

Quote:
Originally Posted by PSPHax0r9
You can't load true-type fonts in lua. The wiki is absolutely wrong for some reason.
In the windows version you mean...

The error is saying it doesnt know what "Font" is, when it has lots of commands in LuaPlayer. Font.load(), Font.whatever... I dont know the commands, but the error says that it doesnt know what it is.
__________________
牧来栠摩琠敨映汩獥
PSN: youresam
From Earth the Frozen Ipaqs shall rise and be silenced and all will live free.
--Mike Hollingsworth
youresam is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-26-2006, 08:12 AM   #16
Quality Haxing Since 1991
 
PSPHax0r9's Avatar
 
Join Date: Oct 2005
Location: Pennsylvania, USA Fi
Posts: 6,206
Trader Feedback: 0
Default

Quote:
Originally Posted by youresam
In the windows version you mean...

The error is saying it doesnt know what "Font" is, when it has lots of commands in LuaPlayer. Font.load(), Font.whatever... I dont know the commands, but the error says that it doesnt know what it is.
No, it doesn't work on the PSP either. I have tried.
__________________
Quote:
Originally Posted by Noriko
I would call you gay but I love you.


Wait ...huh.


PSPHax0r9 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-26-2006, 08:29 AM   #17

total-Z
 
youresam's Avatar
 
Join Date: Jul 2005
Location: texas
Posts: 2,803
Trader Feedback: 0
Default

Quote:
Originally Posted by PSPHax0r9
No, it doesn't work on the PSP either. I have tried.
LuaPlayer .16?
__________________
牧来栠摩琠敨映汩獥
PSN: youresam
From Earth the Frozen Ipaqs shall rise and be silenced and all will live free.
--Mike Hollingsworth
youresam is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-26-2006, 08:57 AM   #18
Quality Haxing Since 1991
 
PSPHax0r9's Avatar
 
Join Date: Oct 2005
Location: Pennsylvania, USA Fi
Posts: 6,206
Trader Feedback: 0
Default

Quote:
Originally Posted by youresam
LuaPlayer .16?
And LuaPlayer .17 and LuaPlayer .15.
__________________
Quote:
Originally Posted by Noriko
I would call you gay but I love you.


Wait ...huh.


PSPHax0r9 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-26-2006, 09:01 AM   #19

total-Z
 
youresam's Avatar
 
Join Date: Jul 2005
Location: texas
Posts: 2,803
Trader Feedback: 0
Default

Um... yes they do. Even ema made that TTLDE program with TTF, but took it off later because it was slow.
__________________
牧来栠摩琠敨映汩獥
PSN: youresam
From Earth the Frozen Ipaqs shall rise and be silenced and all will live free.
--Mike Hollingsworth
youresam is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-26-2006, 11:19 AM   #20
 
Join Date: Nov 2005
Posts: 5,272
Trader Feedback: 0
Default

ya...dont work on my 2.0 psp in lua either
__________________
[CENTER]
[SIZE=3][COLOR=Red]
[COLOR=black]I'm a Boy.
[COLOR=Red]: )[/COLOR][/COLOR]
[/COLOR][/SIZE]
[/CENTER]
Hooger is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-26-2006, 11:43 AM   #21

Developer
 
TheEmulatorGuy's Avatar
 
Join Date: Feb 2006
Location: Tauranga, New Zealand
Posts: 355
Trader Feedback: 0
Default

Fonts do work on LuaPlayer (on the 1.5 PSP). I have used fonts many times, so there is a chance you are not doing it correctly. Either way, there is 100% proof that fonts work on LuaPlayer - as I have gotten them to work and many others have. Even one of the examples for LuaPlayer shows a true-type font.
__________________
TheEmulatorGuy is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-26-2006, 12:26 PM   #22
 
califrag's Avatar
 
Join Date: Dec 2005
Location: LBC
Posts: 516
Trader Feedback: 0
Default

Okay... I took a screenshot proving that true type font works on PSP lua player 16 on firmware 2.0... At least it's working for me... But fonts don't work with luaplayer for windows. See the original post for the screenshot.

I realize most LCD's mix ONLY RED GREEN BLUE, BLACK And WHITE. that's why I chose to set the buttons to those colors: so you can flash them manually... Sometimes pixels get stuck on OFF-colors though which may need to be painted to the screen again in order for the pixel to become active. That's why it cycles through all the colors (even though it may take a million year... heck you try counting to 16 million+).

Pressing the "select" button will take you into the random mode which is pretty much the best at getting the pixels un-stuck as it flashes the screen quickly and randomly.

You cannot fix dead pixels, period... only by buying a new LCD screen.

For some reason I thought LUA player's RGB values were limited from 0 to 255, but maybe it's just the alpha value.

From the Luaplayer.org tutorial:
"“Color.new” creates a new color object. The arguments are red, green, blue and alpha (optional), which can range from 0 for off and 255 for full intensity"

I will be adding more to this program soon so check back. I will be trying to add the function that will flash each pixel on the screen a random color (so you might get your elephant) and also I want to work on one that will "sweep" across the screen with the new color or even swirl the colors around the screen.

Thanks for all your feedback on this and i hope you can all get it working on your PSP.


EDIT: ok I got the 0-256 RGB color model implemented as well as a screen shot function. You can take screenshots by first pausing the program (press start) and then pressing select will take the screenshot. They are saved in the "colorPlay" folder under the name "colorPlayR" & r value, "G" & g value & "B" & b value that way you know what color the background is showing. I will be releasing an updated version shortly.

Last edited by califrag; 03-26-2006 at 01:05 PM..
califrag is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-27-2006, 01:15 AM   #23
 
DrNicket's Avatar
 
Join Date: Nov 2005
Location: Edmonton, AB, Canada Firmware:v1.50/3.40 OE MSDuo:4Gb & 3x1Gb
Posts: 244
Trader Feedback: 0
Default

Do I need to KXploit the eboot for 1.5? Or can I just dump it in Apps for LuaPlayer?
Usually an eboot means standalone... if so, could you include a %'d version for 1.5 to save lazy schmucks like me some time?
DrNicket is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-27-2006, 01:36 AM   #24
 
chaoskingz's Avatar
 
Join Date: Feb 2006
Location: Cairo, Egypt
Posts: 1,532
Trader Feedback: 0
Default

Has anyone actually fixed a stuck pixel? correct me if i'm wrong but aren't stuck pixels usualy white or another colour but dead ones are black? because i have tried numerous programs to fix my stuck ones (white) and none of them worked?
chaoskingz is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-27-2006, 01:49 AM   #25
 
califrag's Avatar
 
Join Date: Dec 2005
Location: LBC
Posts: 516
Trader Feedback: 0
Default

did you try this on random mode or just try hitting the right and left triggers a few times see if you can get em to flip? they may look white but you never know if they were triggered with enough juice to light em up to RGB(254, 254, 254) and you just gotta trigger em again...

i had five stuck pixels after playin socom, after writing this to fix them I've only got two. (I still got a couple dead ones that came with the psp tho)

Quote:
Originally Posted by DrNicket
Do I need to KXploit the eboot for 1.5? Or can I just dump it in Apps for LuaPlayer?
Usually an eboot means standalone... if so, could you include a %'d version for 1.5 to save lazy schmucks like me some time?

your wish is my command see the first page for an updated with the 1.5 kXploit on it.


Please let me know if this fixes any for you guys... I will be releasing more tools to try and fix those stuck pixels.

Last edited by califrag; 03-27-2006 at 02:24 AM..
califrag is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-27-2006, 02:04 AM   #26
 
chaoskingz's Avatar
 
Join Date: Feb 2006
Location: Cairo, Egypt
Posts: 1,532
Trader Feedback: 0
Default

to be honest haven't tried this yet, ill try it now. hopefully it will work, i thankfully have 0 dead pixels but 2 stuck ones which are annoying the hell out of me.
chaoskingz is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-27-2006, 02:26 AM   #27
 
DrNicket's Avatar
 
Join Date: Nov 2005
Location: Edmonton, AB, Canada Firmware:v1.50/3.40 OE MSDuo:4Gb & 3x1Gb
Posts: 244
Trader Feedback: 0
Default

Thank you. I hate to nit, but don't hidden corrupts cause issues? Or has that been eliminated without my privvy-ness? I just use PGO to resort them for me.
DrNicket is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-27-2006, 03:08 AM   #28
 
califrag's Avatar
 
Join Date: Dec 2005
Location: LBC
Posts: 516
Trader Feedback: 0
Default

idunno as I don't use 1.5.. let me know if it causes problems for you and i'll provide non-hidden corrupt...
califrag is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-27-2006, 11:52 AM   #29
 
Brainiac's Avatar
 
Join Date: Feb 2006
Posts: 52
Trader Feedback: 0
Default

Cool. The script works, now lets hope my stuck pixel gets fixed :P. Does anyone fixed their stuck pixel with this?

Califrag, you rock. All the other homebrew pixel fixers I tried didn't work (didn't even load the homebrew) on my PSP with firmware 2.6.

Maybe just an idea, can you make it go faster? Maybe an option to select a certain pixel and draw a small rectangle of 3x3 pixels around it? Just a thought
Brainiac is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 03-27-2006, 01:08 PM   #30
 
califrag's Avatar
 
Join Date: Dec 2005
Location: LBC
Posts: 516
Trader Feedback: 0
Default

In the future I plan to implement a faster CPU speed as well as more options... i like your idea and will consider implementing a "block flash" feature that will flash a 3x3 or 5x5 block wherever the cursor is. Thanks! Let me know if it unsticks any of your pixels.

Last edited by califrag; 03-27-2006 at 01:22 PM..
califrag is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

Tags
375 , 581 , colorplay , release , v16

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -8. The time now is 12:39 AM.



Use of this Web site constitutes acceptance of the TERMS & CONDITIONS and PRIVACY POLICY
Copyright © 2009, QJ.NET. All Rights Reserved.
Contact Us