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This is a discussion on RELEASE: colorPlay v16,581,375 within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Hi everybody! Well I've been seeing all these pixel-fixer-flipper-flasher type programs coming out lately but the only problem I've noticed ...
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#1 |
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Hi everybody!
Well I've been seeing all these pixel-fixer-flipper-flasher type programs coming out lately but the only problem I've noticed is they are so very limited.. you usually only get three or four colors, black, and white.. oo big woop.. Well I created a program (in lua) which basically loops through all 16 million + possible colors. In addition you can have it loop through them forward, backward, or random. You can also adjust the values manually in increments of 1 and pause the application in case you need to grab a certain color code. Pressing "X" will bring up the information screen which displays the RGB values of the current color on the screen, controls, time, and battery percent left. actual screenshot: I'm considering implementing a "single pixel" flasher to flash just a single pixel while the screen is paused or also while it is flashing. Even if it doesn't fix any of your pixels (It fixed three of mine) it's still a fun program to play around with all the color combinations. Plus it's also handy if you need a RGB color code in a flash. Please note that the default timezone for the application is Pacific standard time and the default clock is set to 24-hour clock but these values can EASILY be changed by opening script.lua - they are first two lines: timezone = -8 change to timezone = X clock = 24 change to clock = 12 X is the amount of hours difference from GMT (hint: double click your computer's clock, it should tell your timezone) Changing the clock from 24 to 12 will display the time in 12 hour format (AM/PM) instead of the standard military time. Please feel free to use any of the code wherever you feel necessary but please let me know if you do so I can check out your application too! Also it would be great to hear any feedback, so please let me know how you like this application. Thanks!! !!!!! DOWNLOAD colorPlay v16,777,216 FOR FIRMWARE 1.0, 2.0+ ELOADER !!!!! !!!!! DOWNLOAD colorPlay v16,777,216 FOR FIRMWARE 1.5, kXploit (hidden corrupt) !!!!! OR DOWNLOAD ATTACHMENTS (SAME LINKS) P.S. this is my first publicly released program and I have a special surprise in the works which I will hopefully be able to release in the near future. Thanks for all your support! [EDITED] Updated with latest version supporting FULL 256 RGB model. Also fixed delay between info box showing old color information, now shows correct color on screen. Added screenshot ability while paused. [EDIT AGAIN] Updated with kXploit version for 1.5'rs and updated Readme with to-do, and basic information. Last edited by califrag; 03-27-2006 at 01:46 AM.. |
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#8 |
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the reason that most lcd dead pixel fixers are only red blue green black and white is because lcds use those 5 colors and mix them to make the other colors, therefore, when a pixes becomes "stuck" it is going to get stuck to one of those 5 colors
edit: also, for the guy above me(forgot your name and my net is going too slow) this CANNOT fix "dead" pixels, only "stuck" pixels |
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#9 |
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It should be v16777216, like the amount of colors the PSP supports!
Also, your code it a bit...weird... for example: r = math.random(1, 255) g = math.random(1, 255) b = math.random(1, 255) the colors START at 0 and go to 255. I think thats where you got your version number from? 255^3? it is 256^3... On a side note, I dont see how displaying more colors will help.. isnt it supposed to change colors so fast that it unsticks the pixels... I think 3 colors would work as good as 1000... correct me if im wrong
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牧来栠摩琠敨映汩獥PSN: youresam From Earth the Frozen Ipaqs shall rise and be silenced and all will live free.
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#11 | |
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#12 |
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i get an error when trying to load the font.
C:\Documents and Settings\Jordon.KEN\Deskt op\Lua>Luaplayer Script.lua error: Script.lua:24: attempt to index global `Font' (a nil value) using windows lua.
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[CENTER] [SIZE=3][COLOR=Red] [COLOR=black]I'm a Boy. [COLOR=Red]: )[/COLOR][/COLOR] [/COLOR][/SIZE] [/CENTER] |
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#14 | ||
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#15 | |
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The error is saying it doesnt know what "Font" is, when it has lots of commands in LuaPlayer. Font.load(), Font.whatever... I dont know the commands, but the error says that it doesnt know what it is.
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牧来栠摩琠敨映汩獥PSN: youresam From Earth the Frozen Ipaqs shall rise and be silenced and all will live free.
--Mike Hollingsworth |
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#16 | ||
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#17 | |
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牧来栠摩琠敨映汩獥PSN: youresam From Earth the Frozen Ipaqs shall rise and be silenced and all will live free.
--Mike Hollingsworth |
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#18 | ||
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#19 |
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Um... yes they do. Even ema made that TTLDE program with TTF, but took it off later because it was slow.
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牧来栠摩琠敨映汩獥PSN: youresam From Earth the Frozen Ipaqs shall rise and be silenced and all will live free.
--Mike Hollingsworth |
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#21 |
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Fonts do work on LuaPlayer (on the 1.5 PSP). I have used fonts many times, so there is a chance you are not doing it correctly. Either way, there is 100% proof that fonts work on LuaPlayer - as I have gotten them to work and many others have. Even one of the examples for LuaPlayer shows a true-type font.
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#22 |
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Okay... I took a screenshot proving that true type font works on PSP lua player 16 on firmware 2.0... At least it's working for me... But fonts don't work with luaplayer for windows. See the original post for the screenshot.
I realize most LCD's mix ONLY RED GREEN BLUE, BLACK And WHITE. that's why I chose to set the buttons to those colors: so you can flash them manually... Sometimes pixels get stuck on OFF-colors though which may need to be painted to the screen again in order for the pixel to become active. That's why it cycles through all the colors (even though it may take a million year... heck you try counting to 16 million+). Pressing the "select" button will take you into the random mode which is pretty much the best at getting the pixels un-stuck as it flashes the screen quickly and randomly. You cannot fix dead pixels, period... only by buying a new LCD screen. For some reason I thought LUA player's RGB values were limited from 0 to 255, but maybe it's just the alpha value. From the Luaplayer.org tutorial: "“Color.new” creates a new color object. The arguments are red, green, blue and alpha (optional), which can range from 0 for off and 255 for full intensity" I will be adding more to this program soon so check back. I will be trying to add the function that will flash each pixel on the screen a random color (so you might get your elephant) and also I want to work on one that will "sweep" across the screen with the new color or even swirl the colors around the screen. Thanks for all your feedback on this and i hope you can all get it working on your PSP. EDIT: ok I got the 0-256 RGB color model implemented as well as a screen shot function. You can take screenshots by first pausing the program (press start) and then pressing select will take the screenshot. They are saved in the "colorPlay" folder under the name "colorPlayR" & r value, "G" & g value & "B" & b value that way you know what color the background is showing. I will be releasing an updated version shortly. Last edited by califrag; 03-26-2006 at 01:05 PM.. |
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#23 |
![]() Join Date: Nov 2005
Location: Edmonton, AB, Canada Firmware:v1.50/3.40 OE MSDuo:4Gb & 3x1Gb
Posts: 244
Trader Feedback: 0
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Do I need to KXploit the eboot for 1.5? Or can I just dump it in Apps for LuaPlayer?
Usually an eboot means standalone... if so, could you include a %'d version for 1.5 to save lazy schmucks like me some time? |
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#24 |
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Has anyone actually fixed a stuck pixel? correct me if i'm wrong but aren't stuck pixels usualy white or another colour but dead ones are black? because i have tried numerous programs to fix my stuck ones (white) and none of them worked?
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#25 | |
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did you try this on random mode or just try hitting the right and left triggers a few times see if you can get em to flip? they may look white but you never know if they were triggered with enough juice to light em up to RGB(254, 254, 254) and you just gotta trigger em again...
i had five stuck pixels after playin socom, after writing this to fix them I've only got two. (I still got a couple dead ones that came with the psp tho) Quote:
your wish is my command see the first page for an updated with the 1.5 kXploit on it. Please let me know if this fixes any for you guys... I will be releasing more tools to try and fix those stuck pixels.
Last edited by califrag; 03-27-2006 at 02:24 AM.. |
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#27 |
![]() Join Date: Nov 2005
Location: Edmonton, AB, Canada Firmware:v1.50/3.40 OE MSDuo:4Gb & 3x1Gb
Posts: 244
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Thank you. I hate to nit, but don't hidden corrupts cause issues? Or has that been eliminated without my privvy-ness? I just use PGO to resort them for me.
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#29 |
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Cool. The script works, now lets hope my stuck pixel gets fixed :P. Does anyone fixed their stuck pixel with this?
Califrag, you rock. All the other homebrew pixel fixers I tried didn't work (didn't even load the homebrew) on my PSP with firmware 2.6. Maybe just an idea, can you make it go faster? Maybe an option to select a certain pixel and draw a small rectangle of 3x3 pixels around it? Just a thought
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#30 |
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In the future I plan to implement a faster CPU speed as well as more options... i like your idea and will consider implementing a "block flash" feature that will flash a 3x3 or 5x5 block wherever the cursor is. Thanks! Let me know if it unsticks any of your pixels.
Last edited by califrag; 03-27-2006 at 01:22 PM.. |
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| Tags |
| 375 , 581 , colorplay , release , v16 |
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