Good job fixing the speed problem. Don't add any obstacles yet. We're gonna focus on enemy and physics first.
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Good job fixing the speed problem. Don't add any obstacles yet. We're gonna focus on enemy and physics first.
its sounding good
Thanks. :DZitat:
Zitat von Mori
STOP POSTING God i keep thinking that its NEWs ;)
Beta testers, if everything goes as planned, you should be getting Beta0.2 later this week or early next week. :)
Omg Sooo Long :(
Don't worry, it will be worth the wait. :mrgreen:Zitat:
Zitat von Mori
k, i trust you
It better be! :razz:Zitat:
Zitat von TheMarioKarters
Looks great. I'd use one of the supporter tags if I was premium (and could use images in my sig). Keep up the good work.
P.S. Multiplayer (especially infrastructure, but Ad Hoc is fine) on this would be so awesome...
Who's doing most of the coding in this? It looks like its Vaza from what I've read in the latest couple of pages.
Me too, I just haven't been able to help in the past couple days.Zitat:
Zitat von soccerPMN
PSPHAX0R09, I'm just wondering, are the minigames in PSParty gonna be original, or sorta like clones of the minigames from the Mario Partys?
Original. With maybe some clones if the games were good ideas(so far I have only received one completed minigame). I've been focusing my attention on the map system and map movement (which is almost completely done).Zitat:
Zitat von soccerPMN
Nice. I remember one mini game from M-P-3 that was something to do with drums, that was a great game...Zitat:
Zitat von PSPHax0r9
Yeah, Multiplayer would be cool, but difficult in lua.Zitat:
Zitat von pspfan
Vaza, PSPHax0r, and I all are coding. I did all I could with the basic engine, but now Vaza is doing a great job with the new features.Zitat:
Zitat von soccerPMN
Zitat:
Zitat von TheMarioKarters
Or donating 2k points to youse
That would work too, if you have 60,000 points in the bank like you.Zitat:
Zitat von EriCKY
Hey TMK and Hax0r, i'd like some orders, or a task given, the enemy is on halt, while i learn better AI. Im currently also trying to work on my Chao Garden Mini games, and collision, which has been annoying me for the past couple of days.
About some more Physics, i thought a difference between a moving jump and a normal jump shopuld be coming next, if you move, then you will reach less height, is the idea.
I'd also need some more info on what you are planning to do about the enemy, so TMK and Hax0r, please come onto MSN asap.
--Vaza.
TMK, if you guys get stuck in coding or need some extra stuff, i can be freelancer =) (Liek, 2k pointys for beta test0r? <.< )
only read the first 3 pages but is it anything like super mario war?
hey guys! well i have been away from everything (computer, psp, ect...) for awhile now, but i am returning home today (couple hours, YAY!) and will be able to help here by beta testing for MTK, and vaza and all of them. so ill post any dislikes/likes/problems i find here later today! talk to ya all then!
welcome back!
Well, we'll have a second beta soon.
the second beta sounds like it is gonna be awesome. question, is there going to be AI
ok great! well i just got home (had baseball practice when i got back to my hometown, lol) but now my psp is charging and in lik 30 minutes i will be able to beta test at last! the second beta sounds great! looking forward to it!
IN THE JUNGLE THE MIGHTY JUNGLE THE LION SPEELS TO NIGHT OOOOWWEEEEE OWWWEEEOOOO WOMBOO WAY - Sorry but i really had to.. no of the spam is there going to be wifi in the first release sencse you wont it to be 100%
That is our main goal right now. There probably will be. :)Zitat:
Zitat von Lezombi
Mori, stop spamming please.
it was not spam it was a qustion, is wifi guna be later or sooner?
yeah i just beta tested! not much going on with it noiw but it looks very, very promising! i didnt find any bugs, i tried every combination of buttons possible, lol! and wat kinda fighting "moves? will the characters have? lik punching and kicking or wat else? and when this is released (or now for the beat testers, lol) can we mod this? this game would be excellent to mod! didnt characters and levels and such! but i wouldnt without all urs (the developers, MTK, vaza, and psphaxor) permission!
Just some questions about what moves there will be:
1) Will it just be like punch and kick, or will there be like different punches (uppercut, jab, etc) and different kicks (low kick/trip, wheel kick)
2) Will there be "special" moves for some characters (like each character has its own move that only it can do)?
3) Will there be flying kicks and punches (jump+kick/punch)?
4) Will Tails be able to fly and Knuckles be able to glide?
5) Will they all be able to do the move where the get in a ball and spin forward?
Sorry for all the questions, but this game could do so many different things and I was just wondering where you guys were going with it. And sorry if any of these questions have been answered before, but I really can't go through all 60 pages of the thread.
By the way, I'm really looking forward to this no matter what you do with it. It still looks awesome!
Thanks a BUNCH for any answers!!
1. There will be a jumping attack and a rolling attackZitat:
Zitat von pspfan
2. Not in the first release, later on, maybe
3. See #1
4. No, later on, maybe
5. Yes, that is the rolling attack I was talking about
Mori: There may never be wi-fi support. It isn't easy...;)
hows it coming?
that sucks i wanted to OWN my brother ;(
AI, im working on the enemy moving towards the character right now, plus a little nag in the code, is keeping me from doing this, the enemy can ONLY move to the right, im looking for the problem in the code as i type.
I'll give an update when i get somewhere.
--Vaza
keep up the hard work team, i am going to try this out later :)
*cough* credits *cough* ;)Zitat:
Zitat von Vaza
As i said before though, that A.I your
using is pretty much out dated! :icon_wink
It was only a test script i sent ya :p .
here's a little tip for the A.I Your working on >
Link the A.I the the buttons pressed by the user!
Like
if pad:square() and AI==whatever then
punch()
AI==dodge
elseif pad:square() and AI==whetever2 then
punch()
end
Do you see a pattern here?
i would've helped you before with this TMK but
i am very busy at the moment, so i hope tht helps. ^
Thanks, i'll add the in later, as i have gtg now.Zitat:
Zitat von c5cha7
TMK plz come online MSN when u are online. Its easier for me to know what im supposed to do if you are at hand to ask.
Thanks again c5cha7
P.S. @TMK and Hax0r, C5cha7 is in the credits!
Thanks a load c5cha7, I will credit you. :)Zitat:
Zitat von c5cha7
TMK, thanks for all the answers. Again, looks like it'll be great, and even better with more than just kick and punch :). Also, it looks graphically like one of the best LUA games out there.