No one asked for your opinion...stay out of this thread unless you have something positive to say.Zitat:
Zitat von orphan frequently
Printable View
No one asked for your opinion...stay out of this thread unless you have something positive to say.Zitat:
Zitat von orphan frequently
Why would you want to mod the game, it looks great already!
Unless you want Final Fantasy Battle Arena.etc
nice work guys cant wait, any ideas on puplic release?
looking sweet, im looking forward to this one
Hey guys, been away for a while...just out of curiosity are we going to be integrating the battle arena and chao garden somehow?
for fun :D but i would be cool to make a zelda vs mario mod thing? lol, but well made!Zitat:
Zitat von Vaza
Perhaps, no plans yet.Zitat:
Zitat von AzureBlack
you might be wrong. (at least I hope so! :p )Zitat:
Zitat von PSPHax0r9
if you get the StarCraft for PSP, you will see that under the "Ad-Hoc" option, it says "Multiplayer Coming Soon..." :icon_smil
So...unless they plan on coding it in C also, Lua can do ad-hoc multiplayer!
:mrgreen:
Multiplayer is possible!
assuming the coders of starcraft are right
I was pretty sure that LUA had no ad-hoc. If it does then awesome....Zitat:
Zitat von EminentJonFrost
Eminent may be correct. I remember that LUA can use the IR port to send signals/files. Therefore, ad-hoc may very well be possible...:D
I've heard IR is simple to do, but I'd imagine some signals would miss the other PSP.
Beta testers, you'll get a new beta soon. :)
Hey mariokarters, I should know better than this, noobs irritate my doin it, but think I could get a beta as well?
like the old Game Boys they used IR to trade stuff thats about it
On March 28th
On April 13thZitat:
Zitat von TheMarioKarters
Zitat:
Zitat von TheMarioKarters
lol thats funny
Sorry, my exams are taking up way too much time. I haven't been able to work on the game.
i hate this time of year because of that.Zitat:
Sorry, my exams are taking up way too much time. I haven't been able to work on the game.
but then again...homework lightens up a little bit! (thats because now everybody is assigning essays and stuff that will take until the end of the year and are worth like 1/2 your total grade :sad: )
Yeah, I have a fscking Euro History final tomorrow which is like 1/2 of my final grade...Zitat:
Zitat von EminentJonFrost
oooo...i think we should leave you to it then...good luck!Zitat:
Zitat von TheMarioKarters
How about you shut up and be patient. The game will be ready when it's ready. It's people like you always badgering devs for releases that ruin the scene.Zitat:
Zitat von orphan frequently
whoa, chill...Zitat:
Zitat von Cronos1388
you're adding gas to fire. lets not start flaming here.
Yeah lets just cool and all... freeze a pool :).
lol^^
Thanks, but lets keep it nice and friendly in this thread..;)Zitat:
Zitat von Cronos1388
I wasn't pushing for a release at all. Just pointing out how he needs to stop making deadlines he can't meet. Actually, though i want a realease REALLY badly personally. See how many compliments they get after compared with the number they get before.
Just an FYI for you, TMK can do whatever the hell he wants, along with anyone else i this forum. That includes you, there are just consequences for your actions. Just like saying he isn't allowed to make deadlines he can't meet. What do you think the big game developers do all the time?? Just chill and let him do what he wants.
True..;)Zitat:
Zitat von Ravine
Zitat:
Zitat von Ravine
It's not just TMK we're talking about here. There are 3 other coders, and you can never forget the others!Zitat:
Zitat von TheMarioKarters
I don't want to be rude in any way saying this, i'm just being honest, but i wouldn't mind knowing how much work has actually been done by each person?
Hehe, FFXII comes to mind...Zitat:
Zitat von Ravine
Looks nice, TMK. Things like this is what the homebrew scene needs.
for me it would be StarCraft II: Goust, damn its like on its 15th Release
Thanks, but credit goes to the whole team.Zitat:
Zitat von gyaku_zuki
who is the hole team?
There ya go.Zitat:
Zitat von TheMarioKarters
Erm, i do believe i just said who was in the team in a quote, maybe you should read the post ;) , i also asked a question.
Your answer awaits you. I coded the basic engine, which was the run, and jump. Vaza and PSPHax0r did some of the more advanced things like AI and player speeds. Skinticket did all of the main menu graphics, madsoul did the levels, and Vaza did some other graphics like the tags, and wallpapers.
this game sounds soo cool no way your not going to be on the front page
Thanks, but we have to finish the game first! :pZitat:
Zitat von Mori
again, i don't want to get at you, because i know everyone has to start somewhere, but did you use the tutorials to build them?
ya, thats kind of a requirement