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alpha release of pspaintball

This is a discussion on alpha release of pspaintball within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; --beta release notes k well heres my beta version with a better ai and a menu so it's starting to ...

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Old 04-04-2006, 02:49 PM   #1

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Default beta release of pspaintball

--beta release notes
k well heres my beta version with a better ai and a menu so it's starting to actually look like a real game i think=-)

so heres all the notes:

--controls
same as alpha version*see below*

--to do list:
1.smarter ai
3. more enemies
3. found a glitch that kills the enemy automatically(didn't seem to be to big of a annoyance)
4. i forget
5.notice ther is no 2?
6. just looked back to see?
7. back on topic
8. highscore
9. other stuff

--note these:
1.the enemy doesn't just run up to you now unless you get close to him(200 pixels)
2.he may fire from off-screen so since you can only fire to the screen it means you gatta get close without being hit currently working on
3.some other stuff i can't think of
4. mr.game i didn't get your pics in yet sorry but they well be in by the next version
5.looking for people that could help with menu gfx or maps/stuff on maps mr.game is doing a good job with the people thus far
6.is still slow on psp (still codeing with luawindows)i have to increase speed still=-(

beta version:
http://www.geocities.com/slicer4ever06/pspaintball.zip

pic:
http://img433.imageshack.us/img433/9...picture0gj.png

--alpha release notes
well some of you may remeber a while back that i asked for some help with my game as i've goten little help and the only gfx from mr.game i am posting this to A: see if i can get more people to help me out with gfx
B: to show you what i've done thus far
C: well can't think of a c

anyways some things to know:

--controls:
X = fire
O = when hide behind text comes up press it to "hide"
/\(triangle) = when hideing press to get out
= since this post has been incorporated
:icon_mad: = working on
--to do list
1:make menu
2:make a walking sequence :icon_mad:
3:make the ai better :icon_mad:
4: get it so you can have more enemys on screen :icon_mad:
5:tons and tons of more stuff

--note these:
the hideing does nothing
no menu at all
the guy glides
map moves
extremly bad ai(working on)
seems slower when on psp i coded it using luaplayerwindows so...
bunch of other stuff

also note this is coded in lua

here it is:
http://www.geocities.com/slicer4ever06/pspaintball.zip

this is the second game i've ever made and this one well be improved provided i can get some help with gfx=-)

img:
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Last edited by slicer4ever; 04-10-2006 at 03:44 PM..
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Old 04-04-2006, 03:19 PM   #2
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Pretty nice job..screenshot? '_'
 
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Old 04-04-2006, 03:21 PM   #3

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nice job maybe you should add online later
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Old 04-04-2006, 06:17 PM   #4
 
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ill get it once theres a screenie if it looks like a fun game, cuz my stick is PACKED with stuff i like to play, so if you get a screenie, i might check it out
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Old 04-04-2006, 06:23 PM   #5
 
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its pretty good for an alpha release
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Old 04-05-2006, 06:33 AM   #6
 
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yay its almost here!
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Old 04-05-2006, 12:55 PM   #7

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k give me a minute i'll get a screenshot then i'll get back to working on it=-)
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Old 04-06-2006, 01:12 PM   #8
 
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awesome job cant wait for upcoming releasses
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Old 04-06-2006, 10:22 PM   #9

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Yeah, must say, playing it on the PC... lol, still a tad buggy, and has simple things to fix, and i have added them to my own script, i meann your script, but i modded it a tad tokeep the players on screen...

May I suggest throughing these couple lines into your own code to fix the problem?
Code:
if Player[1].x < 0 then Player[1].x = 0 end
 
if Player[1].x >= 434 then Player[1].x = 434 end
 
if enemyarray[m].x < 0 then enemyarray[m].x = 0 end
 
if enemyarray[m].x >= 434 then enemyarray[m].x = 434 end
 

Just trying to help :-) Oh and my LUA is rusty, but i ran it on my PC and it worked fine, now there are boundaries for those lil' nasties so they cant go runnin from the battle =->...

Hope this helps anyone annoyd a lil' by running off screen lol...
EDIT
Oh and c'mon, you have to admit, making the painball gun automatic sounds pretty sweet :mrgreen: I think ill look into that for my own amusement lol :razz:
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Old 04-07-2006, 01:25 PM   #10

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yea i plan to have the map move in my next version which i'm working on now and i have a menu up and running =-) also currently working on geting the enemy smarter hey i made frontpage also=-)
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Old 04-07-2006, 01:26 PM   #11
 

 
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Quote:
Originally Posted by slicer4ever
yea i plan to have the map move in my next version which i'm working on now and i have a menu up and running =-) also currently working on geting the enemy smarter hey i made frontpage also=-)
=-) Nice!
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Old 04-07-2006, 01:42 PM   #12

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Oh and to get scrolling ya know, look at lumo's example, its good, and you can replace the boundarie with a scroll effect to get it working... Just trying to help.
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Old 04-08-2006, 05:10 PM   #13
 
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slicer4ever,

I haven't played your game yet, but have read through the script. Your use of arrays definitely gave me a good idea on how to deal with some things in my own game.

Major props to you. Thank you.
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Old 04-08-2006, 09:40 PM   #14

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A: SG57 lua is a lot like flash except with some things like: if (code) {code}in flash you put:
if code then code end
in lua not to diffrent

so i already know plenty and know how to move a background as one of my earlier experments in lua i don't want to put you down or anything but i do know alot and i well ask when i do need help now then do not take this as being mean i am just stating somethings that as of currently i understand pleanty of things=-)

B: jait k nice to help you =-)

c:and thanks everyone and as an update i currently have my enemy jumping when you fire a paintball at him so now he's harder to beat=-) and he well get closer to you
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Old 04-09-2006, 12:40 AM   #15

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I wasnt saying you didnt already know, i was just kinda seeing if u knew or not via this way... Cause i really wanna see this game develope a ton and really quick too.

And i should have added somewhere if u didnt already know or just a comment or something so udidnt have to really read or do anything about it, just kinda either wave it off or do whatever u want with it i guess. Whoops.
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Old 04-09-2006, 07:33 AM   #16
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looks fun
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Old 04-09-2006, 11:07 AM   #17

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FLai quit spamming, you just did this to about 4 other threads "looks fun", "this looks cool", etc. Its getting annoying...
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Old 04-09-2006, 11:10 AM   #18
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you can go and **** right off sg57. what kind of username is sg57? you are such a high and mighty no it all. why does it bother you so much there are many other things to be bothered about than this instignificant comment. get a life

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Old 04-09-2006, 11:19 AM   #19

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Oh but you didnt deny spamming though, nice one.
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Old 04-09-2006, 11:22 AM   #20

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Calm down u 2. Yes Flai has been spamming abit, slow down on the "This looks nice" plz. And to even out the score, Flai is a weird username too.
NO SWEARING!!! NO FLAMING!!!
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Old 04-09-2006, 11:28 AM   #21
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so is vaza. and i wasn't spamming sg57
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