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How to unpack EBOOT's, DATA.PSP

This is a discussion on How to unpack EBOOT's, DATA.PSP within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Hi, i wanted to unpack run umd, and ive used pbp unpacker and it leaves me with the icon, backpic, ...

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Old 04-07-2006, 11:45 AM   #1
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Default How to unpack EBOOT's, DATA.PSP

Hi, i wanted to unpack run umd, and ive used pbp unpacker and it leaves me with the icon, backpic, and DATA.psp, how do i extract data.psp? Im assuming thats were all the data for run umd is stored? The reason i am doing this is because i need to change the log file that searches for 'x' in the root, i need to change it to something else like 'z' so i can run other games....
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Old 04-07-2006, 11:50 AM   #2
 
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Ive wanted to know the same thing
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Old 04-07-2006, 11:53 AM   #3
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Quote:
Originally Posted by Jas
Hi, i wanted to unpack run umd, and ive used pbp unpacker and it leaves me with the icon, backpic, and DATA.psp, how do i extract data.psp? Im assuming thats were all the data for run umd is stored? The reason i am doing this is because i need to change the log file that searches for 'x' in the root, i need to change it to something else like 'z' so i can run other games....
Sup Jas! Its me Murat!

Anyway On topic...Its a very good idea indeed!
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Old 04-07-2006, 11:57 AM   #4
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Wassup Murat?!, good to see you on these forums..hehe..
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Old 04-07-2006, 12:00 PM   #5
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Wassup Murat?!, good to see you on these forums..hehe..
Ive been here for ages!!! Its been about a year since I got into the scene! But yeah cool idea.
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Old 04-07-2006, 12:03 PM   #6
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lol, im only jokin around with ya looking at your posts 1639!, anyway yeah because now i can run games from the GAME menu, the eboot is run umd but its edited by putting the games icon and backpic there, so when you lauch it it takes you straight to run umd....

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Old 04-07-2006, 12:45 PM   #7

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Quote:
Originally Posted by Jas
Hi, i wanted to unpack run umd, and ive used pbp unpacker and it leaves me with the icon, backpic, and DATA.psp, how do i extract data.psp? Im assuming thats were all the data for run umd is stored? The reason i am doing this is because i need to change the log file that searches for 'x' in the root, i need to change it to something else like 'z' so i can run other games....
It's not possible to edit eboots, unless you have a hex editor and know what your doing
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Old 04-07-2006, 04:28 PM   #8
 
 
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you can unpack a pbp
http://www.oopo.net/consoledev/files/unpack-pbp-1.0.1.c

you just have to know whats in the eboot b4 hand
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Old 04-07-2006, 06:04 PM   #9

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Hexedit the EBOOT.PBP and replace the "x" with something else.

I've done similar many times already, works fine
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Old 04-09-2006, 03:18 AM   #10
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Im hex editing the runumd% eboot, and i cant seem to find the 'x' directory......
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Old 04-09-2006, 06:27 AM   #11

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Quote:
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Im hex editing the runumd% eboot, and i cant seem to find the 'x' directory......
Your looking at the wrong eboot.
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Old 04-09-2006, 07:30 AM   #12
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i have no idea i just develop games
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Old 04-09-2006, 10:31 AM   #13
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Attention: It may be that the folder "X" conflicts, and thus the Loader UMD 2.6 does not launch if you possess a back-up with a FiX which contains already an "X" folder. In this case there, the back-up will have priority over the UMD ORIGINAL inserted in the PSP drive (for the moment, only NARUTO poses this problem).

2 Solutions:

--> put this Loader on a 32MB MemoryStick delivered to the PSP. (32MB MS should be used it is usually insufficient to store a back-up on, so make use of it this way).

--> or then it will be necessary to modify the Loader to launch the "X" folder which will be named differently example "Y", "Z",etc...

Maybe i need the source code or run umd, then i can edit the log file....
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