Hey dude, unfortunately I've gone through another coding break, and as I'm returning my attention has swung in the direction of Traveller, and OpenGL. A new build is on the table, but it won't be done for a while. This is the third rebuild I've done, and as you can well imagine coding the same thing three different ways gets a little old ;). It's all a learning experience, so I hope when I get around to remaking PME again, it will be all for the better. I'm not sure if 2.0+ supports PSPGL, but if it does making a visualisation for PME shouldn't be too hard(matrix transformations based on sine wave inputs).