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This is a discussion on Gta2 Port to psp within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Hey guys , My name is Vincent , i am 15 years old (im now 17, time pass fast) and ...
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#1 |
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Hey guys , My name is Vincent , i am 15 years old (im now 17, time pass fast) and new to programming. I've been working hard today on making GTA2 to PSP. Right now , the basics function is here, drive the car.How it works? Well, left/right will set a value to Rotate , and that value will decide witch degree is the car and 'blit' that car. then i do a Sinus/Cosinus operation to determinate the X/Y position on that angle.too much blah blah.
SCREENSHOTS: beta 0.1 beta 0.1.5 ![]() Car Manager beta 0.5: ![]() Car Manager beta 0.7: ![]() VIDEOS: pre-beta: http://www.youtube.com/watch?v=LWxt0uwWq2c beta 0.1: http://www.youtube.com/watch?v=QyuS9fTWa2Q beta 0.1.5: http://www.youtube.com/watch?v=xQXv1SLKTGE beta 0.2: http://www.youtube.com/watch?v=ipaab8tYjmU OFFICIAL GOAL LIST: 3 layers: -collision: -road and stuffs -things that appear over the car-DONE(v0.1.6) NPC -pc controlled cars -pc controlled peds Hudge map -scrollable map -map about 1/4 of the city Cars -about 10-20 differents cars -player can select his cars on the menu -each cars ave different handling and stuff -*MAYBE* cops Scoring -hit&run score -accidents score -max speed and many others stuff Differents modes: -Destruction Derby -Classic Races -Drag Races Multiplayer -IrDa mode: 2 player 3 modes(Derby, Drag, Classic Race) -Ad Hoc mode: 2 player 3 modes(Derby, Drag, Classic Race) -Online(with servers) 4 to 8 players , we will see 3 modes(Derby, Drag, Classic Race) Ranking (best players) Multiples Rooms to join download links: Beta 0.1.5 Beta 0.1.6 Beta 0.2.1 AS OF 4th AUGUST 2007: if someone still have it on his computer, or psp, and want to send it back to me , any version i will consider investing some hours per week into the project. -I am currently learning C++, and cant forget this project; i just figured thousand of things i could get better in the script. -I lost it, i deleted it in my pc thinking i had a backup on a usb, i didnt... So if anyone can send it to me, i will consider working back on it. Last edited by agashka; 08-04-2007 at 12:45 PM.. |
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#2 |
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nice...
can the car actually move around? or does it just spin? edit - whoa..lots of progress since i last looked at this. VERY impressive.
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[CENTER][IMG]http://img148.imageshack.us/img148/6985/siglw8.jpg[/IMG][/CENTER] Last edited by EminentJonFrost; 05-25-2006 at 07:47 AM.. |
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#6 |
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Ouch! man , i thought at that for 2 second and was like "huh uh, im gonna get in trouble" but now , i feel little bit more safe, and the car , actually drivable if the rotation is less then 90 degree (sin/cos problem , gonna fix soon) and was able to do great burnouts
![]() edit: ok , heres the video of me performing burnouts: http://www.youtube.com/watch?v=LWxt0uwWq2c todo before release v0.01: -acceleration -deacceleration -fix that 'over 90 degree i bug" problem maybe add others features... Last edited by agashka; 05-06-2006 at 05:48 PM.. |
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#8 |
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not yet, it was but i hade some problem with it , but i promess it will
![]() i just fixed controll , now controll beter: http://www.youtube.com/watch?v=GYRW98uXUZM |
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#10 |
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thanks, i will try to port everything , since i ave alot of time to loose on this , it will be released soon , beta 0.01 , i will waste about 4hours per days on this on the week and 8-10 on weekend
![]() okay , thats VERY far away... Have any other wish? suggest them to me! Last edited by agashka; 05-06-2006 at 08:29 PM.. |
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| Tags |
| gta2 , port , psp |
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