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This is a discussion on [Artillery-0.2] New Release! within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Hey people! We have released a new version of Artillery Shell today, one of the most versatile shells around, and ...
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#1 |
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Hey people! We have released a new version of Artillery Shell today, one of the most versatile shells around, and things got even better! Artillery 0.2 features:
+ MP3 Playlist + PSP Remote support for MP3 Player + Multiple themes support + In-Shell theme switching + Configurable icons on desktop + Custom icons on desktop (launch homebrew) + Extended config support + Extended theming support + Info displays added to LCD + And a lot of fixes + 3 Themes included Artillery is now as dynamic as ever, fully adaptable and more stable at the same time. It has been written from the ground up in C++. We have been working very hard to be able to release it today and we hope you are as happy with it as we are proud of it. Don't forget to pay a visit to http://www.artillery-shell.com and have a look around on our forums. Download it here: Artillery-0.2.rar Screenshots:
Last edited by Blue2k; 05-12-2006 at 03:41 PM.. |
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#5 |
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Guest
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Nice work, seems cool.
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#6 |
![]() ![]() sceKernelExitGame();
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yeah this is gr8! very good job
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#8 | |
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![]() About the website, it was designed in firefox, so I doubt that, I'm actually running linux with firefox. Last edited by Blue2k; 05-12-2006 at 04:13 PM.. |
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#12 | |
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If you want Artillery to load the eboot icon in the loader put _eboot in the icon path setting in the icons.cfg. Everything is explained in the readme. If people want to be able to overclock games / the shell I can add that in the next Live Fire! release. |
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#15 | |
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No longer a community member.
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#16 |
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i cant do it im gettin really frustrated with this and how do i edit the icons.cfg file?? do i change the file extension to txt and then open and do it in there then change back to cfg? coz i already did that and it still dosent work can someone not post a working cfg file for others
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#18 |
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ok it looks like this
<umd; path = _umd; icon = ms0:/Mbshell/themes/artillery/icons/icon_umd.png; iconsel = ms0:/MbShell/themes/artillery/icons/icon_umd_sel.png; posx = 10; posy = 10; desktop = 1; > <homebrew; path = _hb; icon = ms0:/Mbshell/themes/artillery/icons/icon_hb.png; iconsel = ms0:/MbShell/themes/artillery/icons/icon_hb_sel.png; posx = 10; posy = 55; desktop = 1; > <photo; path = _photo; icon = ms0:/Mbshell/themes/artillery/icons/icon_photo.png; iconsel = ms0:/MbShell/themes/artillery/icons/icon_photo_sel.png; posx = 10; posy = 90; desktop = 1; > <music; path = _music; icon = ms0:/Mbshell/themes/artillery/icons/icon_play.png; iconsel = ms0:/MbShell/themes/artillery/icons/icon_play_sel.png; posx = 10; posy = 135; desktop = 1; > <reader; path = _read; icon = ms0:/Mbshell/themes/artillery/icons/icon_reader.png; iconsel = ms0:/MbShell/themes/artillery/icons/icon_reader_sel.png; posx = 10; posy = 180; desktop = 1; > <DGEN V1.4; path = ms0:/PSP/GAME/dgen/eboot.pbp; icon = ms0:/PSP/GAME/dgen%/eboot.pbp; desktop = 0; > <SNES9XTYL V0.4; path = ms0:/PSP/GAME/snes9xtyl/eboot.pbp; icon = ms0://PSP/GAME/snes9xtyl%/eboot.pbp; desktop = 0; > so whats wrong? |
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#20 |
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Sweet release...is homebrew loaded from its native directories and is it stable?
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#23 |
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Nice, i'm going to try it out now.
-EDIT- It doesn't seem to detect any of the h/b i have on my m/s and doesn't find any of my mp3's, It may not detect my h/b as I use renamer to stop the corrupted icons showing, any help would be greatly appreciated? Last edited by Moose; 05-13-2006 at 12:11 AM.. |
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#25 | ||
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You need to have it look like this:<SNES9XTYL V0.4; path = ms0:/PSP/GAME/snes9xtyl/eboot.pbp; path% = ms0:/PSP/GAME/snes9xtyl%/eboot.pbp; icon = _eboot; desktop = 0; > Quote:
Guys! Read the readme ! You need to define what homebrew shows up manually in this release. That is in there for stability. You can also turn on the auto-detection feature - but that'll effecitly kill off all the new stability that the manual assignment brings. To turn that on - go to main.cfg and change autodetecthomebrew = 0; .To clarify even further - I'll write some examples for you: Homebrew List using Custom Icon: <HomebrewName; path = ms0:/PSP/GAME/HomebrewName/eboot.pbp; icon = ms0:/PathToIcon/icon.png; desktop = 0; > Homebrew List using Eboot Icon: <HomebrewName; path = ms0:/PSP/GAME/HomebrewName/eboot.pbp; path% = ms0:/PSP/GAME/HomebrewName%/eboot.pbp; icon = _eboot; desktop = 0; > Desktop Icon: <HomebrewName; path = ms0:/PSP/GAME/HomebrewName/eboot.pbp; icon = ms0:/PathToIcon/icon_name.png; (whatever filename works) icon_sel = ms0:/PathToIcon/icon_name_sel.png; (this is for the selected state) posx = 100; (or whatever value you want) posy = 100; (or whatever value you want) desktop = 1; > So there you go I'm not really 100% sure on the desktop icon, so verify that in the readme before you say it wont work. I don't have the files accessible right now - so I'm doing this off the top of my head.
Last edited by Ciddan; 05-13-2006 at 04:10 AM.. |
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#26 |
![]() Eats Pink Muffins
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i get to enjoy this for a week before upgrading again.....will it ever work on 2.6?
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#27 |
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This is just something I have to get out of my head, so bare with me or skip this post
![]() I've been hearing some complaints about the config files. Ofcourse, I'll never be able to satisfy everyone, but these complaints do affect me, and not in a positive way. The previous loader did use auto detection, but because it's quite a process finding the two matching folders for 1 homebrew, parsing the eboot, extracting the name and icon and storing it all, it was not as stable as I would have liked it. To solve this I've added the use of config files, but the autodetection is still available! The config files do make it a whole lot more stable, but for those people who hate config files the older option is still available. But for starters, surprisingly no-one seems to notice that. I know the readme is a bit long, but it's all in there. Then for those who don't like editing config files, just keep in mind that I've been working for months on this shell, and the only thing I ask from the user is to configure the shell to their likings once. Take a look at linux, you wouldn't get far without editing a config file. So, what am I asking? That more people should read the readme file, it contains most of the info you need, we spend quite some time on explaining the shell. And that people should be a bit more tolerant with homebrew. I'm not getting paid here for the months of work, and I'm doing this for fun. The only thing I ask in return is that you atleast put some effort into it. This goes for all homebrew, not just Artillery. Behind every homebrew app is a hard working person doing it because he likes it. The least thing you could do as a user is make him liking it even more. |
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#28 |
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I am really really sorry for asking. In fact prior to the responce i figured out how to put homebrew on artillery. Everything is in the readme file that it is. My only problem with this shell is that i can't save wallpaper to the psp. I have to change the theme.cft file so that when it boots up, it boots up with the desired theme. Does anyone know a better way than this?
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#29 | |
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#30 |
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Having the 'Next Wallpaper' thing above the themes seems more like a title than an actual option to changing the wallpaper, just a little confusing. Other than that little quirk, great shell guys, keep it up.
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| artillery02 , release |
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