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Compiling LuaPlayer 0.16

This is a discussion on Compiling LuaPlayer 0.16 within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; I read somewhere that you need an older version of SDL to compile this version. Is there some way to ...

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Old 05-25-2006, 03:57 PM   #1
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Default Compiling LuaPlayer 0.16

I read somewhere that you need an older version of SDL to compile this version. Is there some way to get it? I have a 2.5 psp, so i need to be able to compile 0.16
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Old 05-25-2006, 05:05 PM   #2

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Not SDL, SDK.
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Old 05-25-2006, 06:40 PM   #3

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Quote:
Originally Posted by alatnet
Not SDL, SDK.
Not SDK, toolchain.
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Old 05-25-2006, 06:41 PM   #4

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Quote:
Originally Posted by youresam
Not SDK, toolchain.
Not toolchain, ...jk .
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Old 05-25-2006, 07:45 PM   #5

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Quote:
Originally Posted by youresam
Not SDK, toolchain.
Actualy it's not the toolchain cus luaplayer .16 was compiled with an older version of the pspsdk. So actualy you need an older version of the SDK, cus the toolchain just set's up the environment for the pspsdk and updates the sdk.
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Old 05-26-2006, 01:54 AM   #6
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I mean SDL, not SDK. And I don't mean toolchain.
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Old 05-26-2006, 08:41 AM   #7
 
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luaplayer doesn't use sdl does it?
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Old 05-26-2006, 09:22 AM   #8

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Quote:
Originally Posted by will1234
luaplayer doesn't use sdl does it?
No.
In order to compile LuaPlayer .16, you need the old sio.h and to edit the usbdecactivate command to have the same parameters as the activate command in luasystem.cpp

Now, about the sio, I havent tried to fix that with an older version, but there is a quick fix which I do. You wont have any file io in LuaPlayer, but it saves you the trouble. In makefile.psp.common, take out the part that says src/sio.o

And alatnet: doesnt the toolchain have the libraries such as sio.h?
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Old 05-26-2006, 12:03 PM   #9

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no. The sdk, however, does.
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Old 05-26-2006, 06:26 PM   #10
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where do i get this old sio? shouldn't it come with luaplayer?
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Old 05-26-2006, 07:49 PM   #11

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Quote:
Originally Posted by mikesena
where do i get this old sio? shouldn't it come with luaplayer?
No, the sio in your sdk. Just take out src/sio.o from the makefile, and put the param on usbactivate into usbdeactivate.
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Old 05-27-2006, 02:52 AM   #12
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What? What do you mean?

Can you say it a bit more simply, what package, what makefile, what sio, what?

Edit: I found sio.o in makefile.psp.common, but I haven't found the usb param.
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Old 05-27-2006, 04:05 AM   #13

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Quote:
Originally Posted by mikesena
What? What do you mean?

Can you say it a bit more simply, what package, what makefile, what sio, what?

Edit: I found sio.o in makefile.psp.common, but I haven't found the usb param.
The 'usb param' I'm refering to is the usb parameter.
Look in luasystem.cpp, find the usb activate command, there should be a number inside the ()'s, copy it and paste it in the usb deactivate command.
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