Finally the engine is running quite smooth and the core of the game is in place, all that now remains is for me to add a few extra functionalities and additional screens such as game over and the shop. What am I on about? Creatures! thats what, an attempt at cloning one of the finest C64 games ever created. Im now at a point where I need to show people what is to come and to get some feedback on bugs and suggestions. So I release (much in the same way the original on the c64 did) this torture screen demo. Email for feedback can be found on the first screen of the demo.
Download : http://www12.asphost4free.com/shalla.../creatgame.swf
Chainsaw fun in Torture screen #1
One of the best "Get ready" screens ever seen on an 8 bit home console
Clyde has to deal with many baddies.
From the demo:
BUILD INFO : For this build I have introduced the first torture screen, in order to make testing simpler I have placed this screen first before level 1-1 for the time being. Ive also added the first 6 of the 8 weapon types and as such you will start the game with varying levels of these 6 weapons, pull down while pressing fire to select ingame.
TO DO: Add shop and game over sequence. Increase framerate as usual where possible. Finish level 1-1 including water lily ride and slime More music
CONTROLS : Use DPAD to move Clyde around, press X to fire, hold down X for a second and release for flame attack. Hold down X and pull down to bring up the weapon menu.
GAMEPLAY : On the torture screens you must rescue Clydes friend before he meets an untimely end. On the scrolling levels simply get to the end without dying, collect magic potion creatures for use in the shop at the end of each level
Points to note:
-To ensure peformance and avoid out of memory errors you must set your psp browser cache settings to "use none", this is done by going into Tools->settings->cache settings.
-Music and sound is in the game but you must have the PSP keytones turned on in the settings to hear it.
-This is currently online only so you will have to be connected to the internet in order to play as the game uses a dynamic loading system to allow a total game size over the flash limit on the PSP, this WILL change at final release when an offline version will be made available.
-Much of the game after the first few screens of Level1-1 is incomplete, this is being added as we speak and the latest build on my site will always be updated as I complete areas.
-This is a clone so please dont request things not in the original game, I suggest using an emulator to try out the original and compare
Have fun and keep the mails coming its helping alot!