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RELEASE: LuaPlayer .20: Non-Module (All possible FW)

This is a discussion on RELEASE: LuaPlayer .20: Non-Module (All possible FW) within the PSP Development Forum forums, part of the PSP Development, Hacks, and Homebrew category; Hey everyone, I was trying to get someone compile .16 of luaplayer, but I couldnt find anyone. So, I spent ...

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Old 06-06-2006, 07:25 PM   #1

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Default RELEASE: LuaPlayer .20: Non-Module (All possible FW)

Hey everyone, I was trying to get someone compile .16 of luaplayer, but I couldnt find anyone. So, I spent some time and got .16 to compile. But then I thought..hey, why not version .20?
As many of you know, version .18 added module loading making it impossible for 2.00+ users to use LuaPlayer. The version I have made includes all of the .17-.20 features.
So, here it is!

NOTES:
-I havent tested out very many features. If you find a bug, tell me.
-Since .20 requires lua 5.1, you need to update it from the svn. See the luaplayer wiki for help.

Enjoy!
Attached Files
File Type: zip LuaPlayer_20_1.0.zip‎ (1.35 MB, 137 views)
File Type: zip LuaPlayer_20_1.5.zip‎ (1.35 MB, 87 views)
File Type: zip LuaPlayer_20_source.zip‎ (1.04 MB, 57 views)
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Old 06-06-2006, 07:28 PM   #2

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pretty cool
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Old 06-06-2006, 07:29 PM   #3
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YES. Finally someone got rid of those stupid, superfluous, never used, non-purpose-serving, eloader uncompatible PRXs!!


Good job!
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Old 06-06-2006, 07:32 PM   #4
 
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Yay! Exactly wat psphaxor09 said. Those prx's are a waste of time. Awsome job youresam!
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Old 06-07-2006, 07:19 AM   #5
 
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Hi there. can you make a compile of the player that meets the following:

when all lines in system.lua are executed, scrap all variables (reset garbage collection) and restart from beginning of system.lua again. the same thing that the player does when an error occurs, in other words.

then i could use this version with my new browser without memory problems.

would be great.
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Old 06-07-2006, 07:39 AM   #6
 
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Did you test this with tiff exploit? I couldn't get it to launch... Always crashed on me... And I even made a specific config for it to ignored fixed the fixed path (0.16 needed it at lest) and not to ise the home key (which I use a lot).

So it'll be 0.16 for now I guess...

Would be great if you got it through tiff too

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Old 06-07-2006, 08:05 AM   #7

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Quote:
Originally Posted by ade.se
Hi there. can you make a compile of the player that meets the following:

when all lines in system.lua are executed, scrap all variables (reset garbage collection) and restart from beginning of system.lua again. the same thing that the player does when an error occurs, in other words.

then i could use this version with my new browser without memory problems.

would be great.
Um, why not just use the normal error thing? It would take quite a bit of work...
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Old 06-07-2006, 08:05 AM   #8
 
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Yea, it doesnt work on my 2.60. It just says no script file found. Press start to restart. Back to luaplayer0.16 for me
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Old 06-07-2006, 09:12 AM   #9

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Quote:
Originally Posted by psp726
Yea, it doesnt work on my 2.60. It just says no script file found. Press start to restart. Back to luaplayer0.16 for me
Can you tell me EXACTLY the error? Luaplayer is coded to ALWAYS say "no script file found" on an error
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Old 06-07-2006, 09:27 AM   #10
 
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check system.lua..that error usually shows up on incorrect paths within that file. i could be wrong? probley am...no idea.
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Old 06-07-2006, 09:52 AM   #11
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Quote:
Originally Posted by youresam
Can you tell me EXACTLY the error? Luaplayer is coded to ALWAYS say "no script file found" on an error
He's on eLoader man. That's all it ever says.
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Old 06-07-2006, 12:12 PM   #12
 
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I get the same error with 0.16 though and I have checked my code for errors and I can't find any. So your saying it might not be the script but the luaplayer.
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Old 06-07-2006, 12:21 PM   #13
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Quote:
Originally Posted by cwirsing
I get the same error with 0.16 though and I have checked my code for errors and I can't find any. So your saying it might not be the script but the luaplayer.
no. That's you script.
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Old 06-07-2006, 12:27 PM   #14
 
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Whats wrong with it. I attached my script its at the bottom.
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Old 06-07-2006, 12:45 PM   #15
 
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Quote:
Originally Posted by psp726
Yea, it doesnt work on my 2.60. It just says no script file found. Press start to restart. Back to luaplayer0.16 for me
well it's working fine here on a 2.60 and 2.01 :razz:
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Old 06-07-2006, 12:58 PM   #16
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It's A-OK on 2.60. Good work, youresam!
 
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Old 06-07-2006, 02:14 PM   #17
 
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This is sweet. Thanks for doing this.
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Old 06-07-2006, 04:49 PM   #18
 
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Unhappy 2.6 Troubles

I'm having trouble using any LuaPlayer with my 2.6 and no one can seem to help me out so hopefully I can find some help here: Ok here is what i do: Launch GTA, Launch eLoader, Click Lua Player V0.20, Lowser comes up showing list of applications that came with LuaPlayer, I move the arrow down to Snake (as an example), I am brought to a page ( > psp > game > luaplayer) with 3 icons: "Applications" "EBOOT.PBP" and "System", clicking any of them bring me to "> psp > game" with 2 icons "MegaMart" (a homebrew game) and "luaplayer", clicking on either of them brings me to "> psp" which (as you can probable guess) has icons showing all the folders i have in my PSP folder, clicking on any brings me to ">" with all the folders in my PSP folder plus the hidden folders, clicking on any of thos brings no where... the only difference is is that when ever i click on an icon the arrow just moves to the top icon and nothing happens.

I asked my friend for help and he downloaded all the right things and got V0.16 working on his 2.6 (i'm had the same problem with LuaPlayer 0.16 so i'm sure this LuaPlayer would work for him) So the only reason for this happening that i can think of is me doing something really dumb and incorrect or i'm using the wrong eLoader or something

So please, PLEASE could someone either tell me what i'm doing wrong OR if someone has this LuaPlayer working on their 2.6, could you please post a reply with a list of links where i can get EXACTLY the eLoader etc. that you have? Thanks, it would be VERY much apreciated!!!
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Old 06-07-2006, 04:57 PM   #19

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Quote:
Originally Posted by TheSk8ingFreak
I'm having trouble using any LuaPlayer with my 2.6......
Your gonna hate yourself for this. In the lowser, X and O are switched.
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Old 06-07-2006, 05:00 PM   #20

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Quote:
Originally Posted by youresam
Your gonna hate yourself for this. In the lowser, X and O are switched.
that's pretty funny...
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Old 06-07-2006, 05:30 PM   #21
 
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woah, I am soo glad that no one knows who TheSk8ingFreak really is. Thanks for your help... i'm gunna go down a bottle of something poisonous now :razz:
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Old 06-08-2006, 05:50 AM   #22

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Quote:
Originally Posted by Skunk
well it's working fine here on a 2.60 and 2.01 :razz:
Did you just overwrite the old files on lowser?
I cant get it to work.
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Old 06-08-2006, 07:14 AM   #23

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Quote:
Originally Posted by Bundy
Did you just overwrite the old files on lowser?
I cant get it to work.
Since LuaPlayer .20 uses lua 5.1, you need to replace at least the EBOOT, the system.lua, and the lowser. Luaplayer .19 and lower uses lua 5.0.1 and lua 5.0.2
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Old 06-09-2006, 05:20 AM   #24
 
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thx

works on my 2.6 psp.
but the serial port echo app doesn´t run ?
anybody know why ?
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