wtf can i get every freaking app that uses wifi working except for irshell... why.
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wtf can i get every freaking app that uses wifi working except for irshell... why.
yo AhMan, how come the __SCE__homebrew and %__SCE__homebrew format doesnt work on youre app?
In App mode, is there any way to see the homebrew on in your game folder that have the ___SCE___ in the name? I have the corrupted icons hidden on the XMB, but it seems that doing that makes irshell not see the apps?
Think Neophytes and 1 'Expert'...
Some homebrew is Folder Specific... Mainly for files inside the needed folder, so renaming the needed folder thus creates a problem when loading that file.
Say hello.elf is needed and inside IrShell folder
ms0:/PSP/GAME/IrShell/hello.elf
If you rename it to:
ms0:/PSP/GAME/__SCE__IrShell/
The program cannot locate the 'hello.elf'
ms0:/PSP/GAME/ errrrrrror here when trying to open a directory not there.
This can be fixed if only AhMan had deeclared all filepaths as "./here.blah" instead of "ms0:/PSP/GAME/IrShell/here.blah"
I hide my corrupted icons but iR Shell still shows them. Maybe it is because I use pspbrew to hide the corrupted icons.
I also used Pspbrew to hide them. I don't understand why the APP mode doesn't just look for eboots within the psp/game directory?
They're not saying iR Shell won't work if you name it with SCE, they're saying homebrew named with the SCE method won't show up in "App view".Zitat:
Zitat von SG57
yup pspfan, thats wat i was sayin
now that kernell access is available thru the exploit found on 2.5 and 2.6 will IR shell soon be compatablie with 2.6? i think that would be bad ass, possibly a standalone browswer added to this shelll and it would be the best, most functional, and efficient shell available right now
killerskincanoe,
Probably not, the exploit is unstable. You can just downgrade and use DevHook to emulate 2.5, and soon emulate 2.6 and 2.71. Also, it already is "the best, most functional and efficient shell available right now".
u can now emulate 2.6 so anyone worrying about not being able to play their games that has 2.6 shout just downgrade. but 2.7 u still have to wait till their is a downgrader or an exploit they might come up with something.
Hey, i have made that 7-zip thing as an IrShell Plugin... Is anyone willing to test before i release? Thanks!
I would myself, but me not having a way to get the EBOOT onto my PSP is the only reason ;) So ya, just PM me or state here you want to try and ill let you test it, if it works, ill release it, if not, that 7-zip thing doesnt work ;)
The drill... Get a .7z file, then have a plugin as an extension 7z on the 10th spot or something, then set the file extension on that to 10.... Can someonme test it for me please? Hot off the press ;)
I can test :)
Ok, and you know how? To place this EBOOT in the 10th spot or w/e for plugins, then configure it to .7z in IrShell?
Yes, i do :)Zitat:
Zitat von SG57
Ok screw it... He went asleep... Can some please atest this? Thanks and tell me if it works since it should unless my coding technique is off ;) Which it isnt.
heres an upload:
http://www.sendspace.com/file/dd732r
Look at the time.... I posted my request for a tester first :P Meaning i made the plugin first :)
Meaning he actually posted his around 11 PM , while i posted mine at 8... I win :)
Heh, just a heads up.
If QJ ever put 'I wonder if someone will make an irshell plugin out of this' on the front page, it's a sure way to have it done.
Koda also pointed out that irshell doesn't support 2 character extensions yet ('.7z') so you'll need to rename 7z files to something like '.7zp'.
I just made a thread saying that ;)
Ranmax BETAd for me real quick, he said that also, he also says alls well (in love and war ;) )
Is it me or da best Shell around does'nt support the __SCE__ convention??
It does'nt see any of my HB..
Its not you, it doesnt support it.
just go to the games folder, and launch the eboot...
Or open any .zip or .rar file within irshell, which will open my extractor plugin.
Down the bottom is 'extras...' within which is a converter to change __SCE__ to a regular naming convention that irshell recognises. This isn't hidden though.
Thank you all for your fast reply!
Yep. The zip/rar support is one of the greatest additions. I use it all the time:Zitat:
Zitat von AnonymousTipster
Download via wifi, unzip, browse and read the ReadMe file via IRShell and launch!
I kind'alike the __$CE__ cause I don't have to count all those spaces.. But maybe I change to a regular naming convention since I can now hide corrupted icons with CustomFW.
I don't use IRShell for IR nor for launching HB so it's OK. I was just wondering..
Is there a list of Hombrew that actually loads and works with IRShell 1.6 via WiFi or USB host? The only thing I can get even close to running is WiFi Controller, but it errors out immediately.
Everything connects fine, I can see the files in ms0:/ (using folder re-direction) but I keep getting this error with both WiFi and USB:
"Error Loading Application"
"80020001"
"Click any key to continue"
Has anybody else ran into this issue? I usually lurk around the forums here and I'm able to find answers using search but this has eluded me.
PLEASE HELP!!!
is it 1.50 homebrew?
1.0 -
--- EBOOT.PBP ---
A true .PBP file, meaning 1.0 only can launch it (unless patched 1.5, an update, etc..)
1.5 -
---% Folder---
This is a TRUE PBP file, explaining why 1.5 is differ from 1.0... 1.5 cant load true PBPs, so instead, the swaploit was created to boot up via a true PBP, then to a fake PBP (elf)... to read more about it, search at ps2dev, since I dont ev en know all the details ;)
--- NON-% Folder ---
This is NOT a PBP file, just in a PBP structure if you will (meaning it contains everything for an ELF, structured as a PBP, and ELF files cant hold the eboot icon, sound, etc. explaining why we get corrupt icons). This folder should contain nothing more then an ELF file, packed into a PBP, along with the parma.sfo, data.psp, etc... 1.5 PSPs can launch .elf files, not true PBP files...
Thats my knowlege, being posted, towards your error... It means your trying to load a true PBP if your on 1.5....
A shame your knowledge is incorrect.
--
1.0 -
A true PBP. Contains not only the file structure, but also the elf.
1.5 -
% folder -
This contains the eboots structure.
non % folder -Code:char *filename[8] = { "PARAM.SFO", "ICON0.PNG", "ICON1.PMF", "UNKNOWN.PNG", "PIC1.PNG", "SND0.AT3", "UNKNOWN.PSP", "UNKNOWN.PSAR" };
This contains nothing but the elf compressed into a dummy eboot. No icon0's, param.sfo's, etc.
--
When a 1.5 PSP is looking through the game menu, in reality, it's looking at the '%' folder. Hence the param.sfo giving you the name of the program, and the icon0.png showing you the picture, etc. When you boot the program it ignores the '%' and ends up loading the non-'%' folder(the elf).
Somewhat what I said from a differ perspective, and I said I dont know all the details, so my knowledge is fine in my book :)